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Made in us
Mutilatin' Mad Dok






Spoletta wrote:
Or they are just that mobile. They have short ranged weapons, so it's not that big of an issue and makes them interesting to play. They will hardly be able to run after shooting, because now you run in the movement phase.


It's in no way game-breaking. But if it works like: "Can always shoot on turns they advanced," then I'll simply find it unpleasant. But since we don't know how it works yet, I guess there's not much point to this line of conversation.

   
Made in fi
Locked in the Tower of Amareo





 Kanluwen wrote:
tneva82 wrote:
 Kanluwen wrote:
They tend to be on elite units and are used to rep up things that used to be similar to Hammer of Wrath attacks.

I think it's entirely appropriate for Mandiblasters to do them.


Don\t think mandiblasters has ever been described as making attacks capable of punching effortlessly through titans armour...

I don't think it ever said that it caused Mortal Wounds on Titans.


Ah yes that makes less bloat if they start separating against what each weapon causes mortal wounds.

Furthermore mandiblaster has _never_ been described as being particularly powerful attack. It's not hyper terminator killer either!

For all you know, Mandiblasters cause Mortal Wounds in combats against things with the Infantry or Monstrous Creature keywords.


Which would still be quite a spam. Lots of infantry etc in there.

Mortal wound is simply awful mechanism. Just look at AOS where it's race between mortal wounds and hordes. Tougher infantry are in deep trouble when mortal wounds just ignores all saves(and in 40k also T)

2024 painted/bought: 109/109 
   
Made in us
Mutilatin' Mad Dok






 Kanluwen wrote:
 docdoom77 wrote:
 Kanluwen wrote:
 docdoom77 wrote:
I was disappointed to see Battle Focus on the list. What's the point of move values if you keep adding weird movement abilities?

Hopefully it at least has a drawback. Like can shoot after advancing but shooting is at -1.


The drawback could be that it only applies to units with the "Infantry" keyword.


That's not a drawback. Only infantry units can use it now. If you give Eldar a higher Move value AND let them run and shoot freely every turn, that sounds like just too much. But, my money is on it having an actual drawback of some kind.

Don't War Walkers and Jetbikes have Battle Focus?

I don't have a copy of the current Eldar book handy; could have swore they did.


Jetbikes have it, but can't use it, because bikes can't run. I'm unsure about WarWalkers. Even if they have it, stripping it from a single unit isn't really a drawback. But, like I said, it's moot. I just don't like the idea.

   
Made in ie
Norn Queen






Dublin, Ireland

WWs have it in 7th.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in it
Longtime Dakkanaut





tneva82 wrote:
 Kanluwen wrote:
tneva82 wrote:
 Kanluwen wrote:
They tend to be on elite units and are used to rep up things that used to be similar to Hammer of Wrath attacks.

I think it's entirely appropriate for Mandiblasters to do them.


Don\t think mandiblasters has ever been described as making attacks capable of punching effortlessly through titans armour...

I don't think it ever said that it caused Mortal Wounds on Titans.


Ah yes that makes less bloat if they start separating against what each weapon causes mortal wounds.

Furthermore mandiblaster has _never_ been described as being particularly powerful attack. It's not hyper terminator killer either!

For all you know, Mandiblasters cause Mortal Wounds in combats against things with the Infantry or Monstrous Creature keywords.


Which would still be quite a spam. Lots of infantry etc in there.

Mortal wound is simply awful mechanism. Just look at AOS where it's race between mortal wounds and hordes. Tougher infantry are in deep trouble when mortal wounds just ignores all saves(and in 40k also T)


Rule of thumb is: attacks inflict wounds (with a few exceptions), special rules inflict mortal wounds (with very few exceptions).

For example i'm 100% sure that acid blood will inflict mortal wounds.
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

tneva82 wrote:
 Kanluwen wrote:
tneva82 wrote:
 Kanluwen wrote:
They tend to be on elite units and are used to rep up things that used to be similar to Hammer of Wrath attacks.

I think it's entirely appropriate for Mandiblasters to do them.


Don\t think mandiblasters has ever been described as making attacks capable of punching effortlessly through titans armour...

I don't think it ever said that it caused Mortal Wounds on Titans.


Ah yes that makes less bloat if they start separating against what each weapon causes mortal wounds.

Furthermore mandiblaster has _never_ been described as being particularly powerful attack. It's not hyper terminator killer either!

For all you know, Mandiblasters cause Mortal Wounds in combats against things with the Infantry or Monstrous Creature keywords.


Which would still be quite a spam. Lots of infantry etc in there.

Mortal wound is simply awful mechanism. Just look at AOS where it's race between mortal wounds and hordes. Tougher infantry are in deep trouble when mortal wounds just ignores all saves(and in 40k also T)


My point was that doing mortal wounds doesn't seem to fit at all with what mandiblasters are. Are they supposed to punch effortlessly through terminator armor? Or just as effortlessly through anything regardless of toughness and armor? It seems like they just gave them mortal wounds to save the effort of thinking of a rule that made sense.
   
Made in us
Decrepit Dakkanaut





 lord_blackfang wrote:
Oh boy, here we go, a save that ignores wounds that ignore saves that ignore wounds that ignore saves.


Oh no! What will we do if they ever made feel no pain! And what if I didn't get feel no pain if strength was double the toughness?!

What a mess that would be, huh?


Automatically Appended Next Post:
 Albino Squirrel wrote:


My point was that doing mortal wounds doesn't seem to fit at all with what mandiblasters are. Are they supposed to punch effortlessly through terminator armor? Or just as effortlessly through anything regardless of toughness and armor? It seems like they just gave them mortal wounds to save the effort of thinking of a rule that made sense.


They punch through any armor. We don't know what the strength of the shot it. It could even be S3.

This message was edited 1 time. Last update was at 2017/05/11 16:46:40


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Facebook Q&A round-up for May 11th, 2017:

Datasheets
Q: Warhammer 40,000 How many of you man this page? Or is did some poor guardsmen just get locked up in a room to field the unending wave of questions?
A: Just one of us... One soul standing against the tide. Much like Sly Marbo, but somewhat less heroic and chiseled.

Q: Warhammer 40,000 hey can we have the slightest hint of necron stuff in the next teaser please? the red harvest must begin!
A: *This message has been formatted so only true Necrontyr can read it.

Q: Hey guys @Warhammer 40,000, would you consider doing deep strike rules preview ?
A: We can consider it...

Q: You guys are savage and have no chill when it comes to absolutely destroying people, how can I become a member of the community team?
A: You should have seen the quadra-savage reply we typed out... but then thought better of it...!

Q: will weapons have point value's?
also if an aspiring sorcerer can move 6" and the rest of hits unit can move 5" doesn't that mean the sorcerer can only move 5"?
A: It means he can move slightly faster, so long as he stays with his unit.

Q: Give me the new protocols for my Necron minions or you will be harvested.
A: Errrr.....sure thing! We'll get right on it!

Q: Hey GW, will you release a datasheet for khorne berzerkers anytime soon?? (Hopefully before 8th hits) Ever since the CSM faction focus, i am super hyped to see what you have in mind with those lobotomised nutjobs
A: We haven't released anything yet.... but by Jimminy.... they are just as good in combat as you hope them to be....

Q: Well.. definitely will take some getting used too. I do like the effort to balance out the game.
A: It's just not the same without your Marbo memes.

Q: Love all the articles! We would love you to throw us a little more Xenos examples. We have heard a ton about the factions of Man, and just a splash about Orks. Can we please have more splashs of Xenos? <3
A: We like splashing Xenos.... all over the wall with a boltgun.

More Xenos bits on the way REAL soon...

Q: I have only one burning question for 8th -
Will Shadow Captain Shrike's new datasheet reflect his ascension to Chapter Master of the Raven Guard?
A: If that's your only question, we're doing something right. Not sure on that specific detail right now - we will have wait for the rules to appear.

Q: So given that the Rubric Marines have no special ability that allows them to charge after using Rapid Fire and Heavy weapons in the shooting phase, am I correct to assume all units can do that now?
A: Assumptions are a dangerous thing, Oliver...!

Q: That is a seriously better format than how it was handled in the past, very well done.

BUT, are the point costs cropped out of the datasheet or are there going to be multiple versions? Might get bloaty..
A: No bloaty-ness here. Loads more on points coming tomorrow.

Q: I didn't get to post this in time yesterday to be relevant but here we go. First, I'd like to say the new rules are cool. But, I do have a concern. As a chaos player who favors his dinobots and dragons, I'm concerned that the weapon loadouts for the forgefiends (2 hadesautocannons and plasma cannon at +25pts) and heldrakes (with either a baleflamer, whos profile no longer works in 8th, or a single hadesautocannon) were somewhat wanting for the 175 point costs but now units that are cheaper with more weapon sets and/or twinlinked weapons will not only be better (as they kinda were with upgrade capabilities) but completely outshine them or render them useless?
A: Fair comment, James. Chances are that our exstensive group of playtesters will have looked at this and a new, appropriate points value assigned. We aren't just about to change how good a model is without changing it's points value.

Q: Hello new(tm) games workshop, i'd like to ask a badly worded question about whether you'll answer this question and if you do do so will this question be answered? Also if you're doing an article on points values could you tell us how many points my personal favourite, the haruspex, will cost. (How can you not love that face?)
A: Hello, Peter - we'd like to provide a suitably vague yet teasing response about being more than happy to answer your question.

The Haruspex definitely has a points value, but we haven't revealed it yet. As such,we can't mention it yet, despite your obviously adorable face.

Q: This all looks great!!! *Oliver Twist-style pleading request* Adeptus sororitas faction feature/teaser?? cough cough 'obligatory plastic sisters comment' cough cough
A: The Faction Focus article is on it's way for sure.

Q: Love the articles!
Can we expect to see some info on the inquisition? Really want to know how they will be in 8th, like are they a full force on their own, or are they more of an add-on to other armies?
A: Indeed - there will be a focus article on the Imperial Agents for sure.

Q: I assume that point costs is kept separate from unit profiles in order to facilitate easier updates in the future, without invalidating the entire book, or are points supposed to be kept completely outside the codices, in a dedicated book?
A: Assuming is a dangerous past time, Marcin! Check out tomorrow's article on points for more.

Q: On the data sheet it doesn't say what an icon of flame does (unless I missed it), will there be a section of banners and such that all armies have access to?
A: Maybe! It wouldn't be a teaser if we just flat our told you everything, now would it?!

Q: I feel like the page is very busy. And I'm curious about the power rating.... Are the matched play points cost going to be a big list like in AoS's General's Handbook?
A: You will find out loads more in tomorrow's points article.

Q: Nice. So much info on one sheet. Loving it.
First look at melee weapons too. No range - so who gets to fight in cc?
A: More on that real soon.

Q: Will there be a points version of these data sheets for more balanced games?
A: Sounds like you need to tune in to tomorrow's article all about points!

Q: Nice. So the aspiring champion only knows smite? Or will there be another table / sheet for what powers he has access to ?
A: We haven't covered that yet; more on psychic powers coming later.

Q: But GW, where oh where will the points values be listed for matched play?
A: There's every chance that will be covered by tomorrow's "points and power levels" article...

Q: DANGEROUS ASSUMPTION ALERT

I'm assuming that psychic powers will be assigned from a book via keyword as I see no other reference there?
A: DANGEROUS ASSUMPTION DETECTED
Fear not, Assumptee... loads more information will be coming. Enlightenment is coming to these dark times.

Q: the lack of points scares the bejesus out of me... and i'm still not happy about losing templates!... going to need a lot more detail before i'm sold
A: What up, Leigh; Guildford represent! Points are still a thing, my fellow Baboon Samurai. Watch out for more on those tomorrow in the "points and power level" article.

Q: Power ranking besides points? Ohhh no.... "We finally really did it. You maniacs! You blew it up!"
A: There will be both! Tune in to the article all about points tomorrow.

Q: Rubrics! Huzzah! I have to wonder... what does the Icon of Flame do...?
A: Looks like you'll have to wait to find out that one!

Q: Awesome job! Any chance you'll go over the difference between Force weapons & Power weapons in a future article?
A: Of course we can. More articles planned in the future about melee weapons.

Q: Will these sheets be available in cards similar to Psychic Power cards?
A: No news on that right now. .

Q: What exactly is power rating? Is it the same thing as power level that you wrote later in the article?
A: All will be covered in tomorrow's article, fear not.

Q: If the Matched play points aren't going to be on the sheets where will they be? Will we need another book to view these?
A: Tune in tomorrow for the points and power level article and all will be revealed...

Q: Will there be another Datasheet for competitive game?
A: If you mean a points value, then looks like you need to tune into tomorrow's article entitled "points and power levels"....

Q: You tell us what... Death to the False Emperor does? **cheeky grin
A: Not yet...

Q: Will we have a look at the real points system before the release ?
A: Hey Quentin - sure thing - watch out tomorrow for an article all about points.

Q: Great article!!! Will you make an article about Renegades ?
A: You mean the Forge World models? We are focusing on the main Citadel factions for the articles.

Q: I thought invulnerable saves were gone?
A: Not at all - they are right there!

Q: Great stuff but why not call them "dataslates"
A: ...because they are on a sheet. We wanted to put them on slate but it made the rules too heavy...

Q: Can we get a look at Ork boyz?? Please!!
A: There are literally hundreds of units in the game and we wish we had the time to sho...*SMACK*.

"Give us da roolz,you puny 'umie! Don't make 'im ask again else I'll krump yer good"

Eldar Faction Focus
Q: If you say Banshees will be one of the fastest troops in the game then i really wonder what you guys have in store for Harlequins!
Can i expect my fellow clowns to be at the same speed or even faster?!
A: We shall but see!

Q: Are we going to be seeing Aspect Warriors in plastic any time soon, or are we still going to be relegated to Finecast?
A: We have no news on models right now, Andrew - if we ever do hear anything, you will see it here first!

Q: Wait, didn't Fulgrim kill an Avatar by putting it in a headlock and strangling it to death? If so, Guilliman shouldn't fear anything.
A: Besides... Guillian kills three Avatars every day before breakfast. For fun. With a butter knife.

Or so we heard.

Q: You guys better release a skitarii or cult mech (or maybe both) faction focus or the might of the Omnissiah shall make all your computer's unbearably slow.
A: We were wondering why the internet was dropping like a Guardsman in a trench. Now we know.

Q: I'm hoping the Wraithseer will get a datasheet and awesome rules.
A: Guys -with models like that, we are not sure about what is coming yet as FW haven't released information on their rules. As soon as we have it, we will be able to let you know.

Q: When we will have some love for the Custodian Guard?

Soonâ„¢, Really Soonâ„¢...?

And also, will we have this articles until release? Or will they continue after 8th is available?
A: There will indeed be some more articles coming Real, Real Soon!â„¢

Q: I think Warhammer 40,000 is holding off on the Ork faction preview trying to build up the Waaagh...
A: Savin' da best fer later!

Q: Isn't Reece Robbins the Frontline gaming guy with them awesome Youtube batrep videos?
A: It is indeed him. He has the coolest voice!

Q: This information is completely wrong ... please see the Imperial Infantryman's Uplifting Primer for correct info on the Eldar. If you see anyone reading this info please report them to your Commisar!
A: That's how you get promoted around here, trooper!

Q1: Any chance of seeing a Necron profile soon?
A1: You mean.... like this?
Q2: Oh...
Games Workshop.
A2: I know what you're thinking. You're thinking "These guys are better than that, right?!".

But we're not. If there is a pun to be had, we will take it.

Q: Will Ynnari remain or have that army just been discarded?
A: You will 100% be able to use that army.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

tneva82 wrote:
 Kanluwen wrote:
tneva82 wrote:
 Kanluwen wrote:
They tend to be on elite units and are used to rep up things that used to be similar to Hammer of Wrath attacks.

I think it's entirely appropriate for Mandiblasters to do them.


Don\t think mandiblasters has ever been described as making attacks capable of punching effortlessly through titans armour...

I don't think it ever said that it caused Mortal Wounds on Titans.


Ah yes that makes less bloat if they start separating against what each weapon causes mortal wounds.

Or it could be that Titans have rules we haven't seen yet. Things like "This unit ignores Mortal Wounds from weapons with a certain Strength value".
There's a whole ton of unknown variables, but you know that.

Furthermore mandiblaster has _never_ been described as being particularly powerful attack. It's not hyper terminator killer either!

Mandiblasters are an Eldar weapon system in the form of pods built into either side of the helmets of Striking Scorpions. Known also as the Scorpion's Sting or the Sting of the Scorpion, Mandiblasters are neurally activated weapons which fire a hail of deadly metallic shards. These shards, while capable of cutting and lacerating flesh, are not particularly powerful alone; they act as a conductor to a follow-up intense laser burst. The laser flashes the slivers of metal into plasma, which can cause significant injury or death. Because of the neural activation of the device the accuracy is often very high and it makes an effective pre-combat rank thinner. However its range is very short, a meter or two at most, making it a weapon geared for close quarters combat.

You were saying?

So yeah, it's not described as a "hyper Terminator killer" or anything like that--but it is getting rules to match the fluff now.

For all you know, Mandiblasters cause Mortal Wounds in combats against things with the Infantry or Monstrous Creature keywords.


Which would still be quite a spam. Lots of infantry etc in there.

And Poisoned or Haywire weapons affected their respective unit types a lot before.

What's your point?

Mortal wound is simply awful mechanism. Just look at AOS where it's race between mortal wounds and hordes.

Considering most of the units you really see in "hordes" have an armor value of "5+", "6+", or "-"...it didn't really matter whether it is a Mortal Wound or not.
Tougher infantry are in deep trouble when mortal wounds just ignores all saves(and in 40k also T)

Did I miss them saying Mandiblasters hit and wound automatically?
   
Made in fi
Locked in the Tower of Amareo





Daedalus81 wrote:
They punch through any armor. We don't know what the strength of the shot it. It could even be S3.


So far neither in AOS nor in what we have seen in 40k has mortal wound required to wound...IT's automatic wound with no save.

2024 painted/bought: 109/109 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

tneva82 wrote:
Daedalus81 wrote:
They punch through any armor. We don't know what the strength of the shot it. It could even be S3.


So far neither in AOS nor in what we have seen in 40k has mortal wound required to wound...IT's automatic wound with no save.

It's not like they can't have a weapon that says "wounds caused by this weapon are mortal wounds".
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

 Kanluwen wrote:
 Alpharius wrote:
Hmmm...

Striking Scorpions particularly are just vicious combatants that will strike fear into your opponent and disrupt their battle plans with the Masters of Stealth special rule and their Mandiblasters softening up enemy units at the beginning of the Fight phase by dishing out mortal wounds.


Mortal Wounds - will they show up too often, ala AoS?

They tend to be on elite units and are used to rep up things that used to be similar to Hammer of Wrath attacks.

I think it's entirely appropriate for Mandiblasters to do them.

Howling Banshees get a new lease on life too. These girls are now faster than almost any other Infantry unit in the game, and nearly always get to go first in the Fight phase even if they didn’t charge.


And of course, there will always be 'exceptions to rules' and 'exceptions to exceptions', but will they show up too much as well?

"Exceptions to exceptions" are, shockingly, not that common in AoS.

I really don't think the author of the article quite understands what "a new lease on life" means though. Howling Banshees were still used pretty heavily in 7th; what with the Banshee Mask negating Overwatch(and against Tau; Supporting Fire).


BWAHAHAHA. Banshee's being used in 7th. Take that to the Eldar FB group and tell them that. Be prepared for some salt and to be laughed out of the room however.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in fi
Locked in the Tower of Amareo





 Kanluwen wrote:
Or it could be that Titans have rules we haven't seen yet. Things like "This unit ignores Mortal Wounds from weapons with a certain Strength value".
There's a whole ton of unknown variables, but you know that.


Seeing mortal wounds don't have S value that's real helpful...



Mandiblasters are an Eldar weapon system in the form of pods built into either side of the helmets of Striking Scorpions. Known also as the Scorpion's Sting or the Sting of the Scorpion, Mandiblasters are neurally activated weapons which fire a hail of deadly metallic shards. These shards, while capable of cutting and lacerating flesh, are not particularly powerful alone; they act as a conductor to a follow-up intense laser burst. The laser flashes the slivers of metal into plasma, which can cause significant injury or death. Because of the neural activation of the device the accuracy is often very high and it makes an effective pre-combat rank thinner. However its range is very short, a meter or two at most, making it a weapon geared for close quarters combat.

You were saying?


Don't see anything in that that says mandiblasters easily ignore all T and armour values without issue...

Did I miss them saying Mandiblasters hit and wound automatically?


No hit but just FYI. Mortal wounds so far that we know from AOS and from 40k previews don't roll "to wound". They just cause wound if they hit. You have any reason(apart from your GW can do no wrong attitude) to believe 40k will work differently to AOS and have 2 ways to cause mortal wounds? One that ignores T(definitely exists) and one that doesn't.

This message was edited 1 time. Last update was at 2017/05/11 16:58:17


2024 painted/bought: 109/109 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

tneva82 wrote:
Daedalus81 wrote:
They punch through any armor. We don't know what the strength of the shot it. It could even be S3.


So far neither in AOS nor in what we have seen in 40k has mortal wound required to wound...IT's automatic wound with no save.

Sure, but in AoS quite often they're "activated" by certain conditions.

For example, Retributors for Stormcast Eternals require you to roll a 6 To Hit. If you do so, they just cause 2 Mortal Wounds instead of you rolling to cause a single 2 damage attack.
   
Made in us
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Tyran wrote:
 Albino Squirrel wrote:
mandiblasters do mortal wounds??? Never imagined them as being specialized anti-titan weapons.

You want large amounts of multi-damage for anti-titan weapons. Mortal Wounds could very well be useless against titans if they deal single damage just by the sheer amount of wounds titans will have.

Id presume Titans kinda just shrug off 1 dam weapons with its regenerating power shields. And something like OLD D weapons or death strike missiles should do 2d6 wounds or 3+d6.
   
Made in ca
Longtime Dakkanaut





As long as all factions have access to mortal wounds of some sort. In AoS some of the factions that don't are less competitive. I sure hope they've learned that.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

tneva82 wrote:
 Kanluwen wrote:
Or it could be that Titans have rules we haven't seen yet. Things like "This unit ignores Mortal Wounds from weapons with a certain Strength value".
There's a whole ton of unknown variables, but you know that.


Seeing mortal wounds don't have S value that's real helpful...

Seeing as Mandiblasters likely have a weapon profile, it sure is.

But again--you know this.


Mandiblasters are an Eldar weapon system in the form of pods built into either side of the helmets of Striking Scorpions. Known also as the Scorpion's Sting or the Sting of the Scorpion, Mandiblasters are neurally activated weapons which fire a hail of deadly metallic shards. These shards, while capable of cutting and lacerating flesh, are not particularly powerful alone; they act as a conductor to a follow-up intense laser burst. The laser flashes the slivers of metal into plasma, which can cause significant injury or death. Because of the neural activation of the device the accuracy is often very high and it makes an effective pre-combat rank thinner. However its range is very short, a meter or two at most, making it a weapon geared for close quarters combat.

You were saying?

Don't see anything in that that says mandiblasters easily ignore all T and armour values without issue...

Don't see anything in that that says they don't.
Did I miss them saying Mandiblasters hit and wound automatically?


No hit but just FYI. Mortal wounds so far that we know from AOS and from 40k previews don't roll "to wound". They just cause wound if they hit. You have any reason(apart from your GW can do no wrong attitude) to believe 40k will work differently to AOS and have 2 ways to cause mortal wounds? One that ignores T(definitely exists) and one that doesn't.

Mortal Wounds in AoS function two different ways.
A) They're triggered by a specific circumstance("Roll X To Hit or To Wound; this weapon causes Mortal Wounds instead")
B) They just happen(Starsoul Maces, for example, require you to simply designate a target and they suffer D6 Mortal Wounds)

 nintura wrote:

BWAHAHAHA. Banshee's being used in 7th. Take that to the Eldar FB group and tell them that. Be prepared for some salt and to be laughed out of the room however.

See again how the internet does not equate to people actually playing.

Many of the folks in Eldar FB groups claim that scatter laser jetbikes are "the only counter" to Grav-Centurions, for example.

This message was edited 1 time. Last update was at 2017/05/11 17:03:25


 
   
Made in us
Decrepit Dakkanaut





Yep nothing in the article said that all the mandiblaster shots were mortal wounds. It's quite possible that rolls of 6 will cause a mortal wound or something similar.
   
Made in us
Battlewagon Driver with Charged Engine





 WrentheFaceless wrote:
So much for the hopes of Eldar being toned down to be on balance with everyone else
From the tone of the article, it's almost as if Reece was saying "All Eldar units are now just as broken as scatbikes!!" I am still hopeful that this is just hyperbole, and that Reece and the other playtesters beat NuDar armies just as often as they lost to them.
   
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Dakka Veteran






 WrentheFaceless wrote:
So much for the hopes of Eldar being toned down to be on balance with everyone else


To be fair, the balance aspect comes from the cost of the units and not just the abilities they have. It's what allows distinguishing between small elite armies that should be very powerful and cause lots of damage on a per model basis and horde armies that blow up left and right and get damage through from weight of numbers.

Also, I laughed at someone saying howling banshees are used heavily in 7th. Sure, the mask gets used on autarchs who wear them here and there, but not on banshees themselves. I've seen them once in about 3 years and it was for a big highlander game so scatbikes couldn't be spammed.
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Over 2,000 members who play Eldar. Only one I know of bought a ton of Banshee's and now he's happy. Everyone else says they suck, being foot bound, no grenades and poor armor. Nobody uses them.

And I've never once heard that Scat-bikes were the only counter to centurions.... not when you have a Heavy 2, S7 AP2 weapon. Or bright lances. Or pulse lasers. Or any number of shuriken weapons.

This message was edited 1 time. Last update was at 2017/05/11 17:08:31


My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in es
Brutal Black Orc




Barcelona, Spain

tneva82 wrote:
 Kanluwen wrote:
They tend to be on elite units and are used to rep up things that used to be similar to Hammer of Wrath attacks.

I think it's entirely appropriate for Mandiblasters to do them.


Don\t think mandiblasters has ever been described as making attacks capable of punching effortlessly through titans armour...

That article mentioned mortal wounds tad too much. Game gets worse the more those are spammed.


The article mentioned two units doing mortal wounds and another one being able to ignore them. It's not AS bad.
   
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We'll find out soon enough eh.

 nintura wrote:
New Eldar stuff up on the community site. The wailing doom is a melta melee weapon. Jesus.

https://www.warhammer-community.com/2017/05/11/warhammer-40000-faction-focus-eldar/


Oh goddamnit, they are going to try and push "Aeldari" as a replacement for Eldar.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
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On the Internet

 Yodhrin wrote:
 nintura wrote:
New Eldar stuff up on the community site. The wailing doom is a melta melee weapon. Jesus.

https://www.warhammer-community.com/2017/05/11/warhammer-40000-faction-focus-eldar/


Oh goddamnit, they are going to try and push "Aeldari" as a replacement for Eldar.

Or as the Eldar word for their species.

I mean they do call humans "mon-keigh" instead of "human".
   
Made in us
Decrepit Dakkanaut





 WrentheFaceless wrote:
So much for the hopes of Eldar being toned down to be on balance with everyone else


Pick one:

1) These articles are puff pieces with no information.
2) The way they word this means everything is broken!
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Daedalus81 wrote:
 WrentheFaceless wrote:
So much for the hopes of Eldar being toned down to be on balance with everyone else


Pick one:

1) These articles are puff pieces with no information.
2) The way they word this means everything is broken!

If everything is broken then the game will finally be balanced.
   
Made in us
Blood Angel Terminator with Lightning Claws






I just realized that if those force weapon profiles hole true for everyone else, then Grey Knights became even more lethal in assault than they already were...

This message was edited 1 time. Last update was at 2017/05/11 17:22:52


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 ClockworkZion wrote:
Daedalus81 wrote:
 WrentheFaceless wrote:
So much for the hopes of Eldar being toned down to be on balance with everyone else


Pick one:

1) These articles are puff pieces with no information.
2) The way they word this means everything is broken!

If everything is broken then the game will finally be balanced.


...but not fun to play?

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Ferrum_Sanguinis wrote:
I just realized that if those force weapon profiles hole true for everyone else, then Grey Knights became even more lethal in assault than they already were...

Especially since they don't need to use "Force" anymore.

Also anyone else think they will get the weakened version of Smite to use in their Brotherhood of Psyker units?
   
Made in us
Dakka Veteran




My eldar army has 10 banshees and 10 Striking Scorpions in the collection along with the exarch and pheonix lord for each. As they used to be really good in 2nd edition when I played them.


Mantiblasters R3" S3 Type: Pistol 1 AP- Mortal Wounds

That would allow them to fire during the shooting phase before they pile into close combat. It would also make them extremely deadly as the BS of striking scorpion should make it so they hit on a 3+.

This message was edited 1 time. Last update was at 2017/05/11 17:24:10


 
   
 
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