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![[Post New]](/s/i/i.gif) 2017/05/15 04:47:49
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Mekboy Hammerin' Somethin'
Alaska
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BlaxicanX wrote:Perhaps not, but he's definitely not trapped in a Necron pokeball.
It'll be interesting to have a Daemon Prince that generates Command Points.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/05/15 04:59:29
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Stealthy Sanctus Slipping in His Blade
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You mean Magnus? He's pretty darn smart, and wiggly-fingered. Should be worth some.
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2017/05/15 05:14:42
Subject: Re:Warhammer 40k 8th Edition Summary - Stratagems on Pg. 188!
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Decrepit Dakkanaut
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Dakka Flakka Flame wrote:I wonder if we'll see a lot of what are currently re-rolls turned into "roll two dice and discard the lowest" in 8th?
Or, add +1 to the result.
Seriously, go look at AoS and see what GW did there.
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![[Post New]](/s/i/i.gif) 2017/05/15 05:22:04
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Locked in the Tower of Amareo
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Future War Cultist wrote:Yeah, open topped was only necessary whilst vehicles didn't have a toughness value or save and needed something to make them more vulnerable to a fullly armoured version.
Funny how people think there wasn't way to differentiate survivability before...And not like open topped didn't have other functions as well oh no...Oh wait except it did. Automatically Appended Next Post: JohnHwangDD wrote: Dakka Flakka Flame wrote:I wonder if we'll see a lot of what are currently re-rolls turned into "roll two dice and discard the lowest" in 8th?
Or, add +1 to the result.
Seriously, go look at AoS and see what GW did there.
Though with limitations of d6 rerolls have important role in allowing more granularity than flat modifiers have.
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This message was edited 1 time. Last update was at 2017/05/15 05:26:29
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/15 05:48:43
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Dakka Veteran
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Carnikang wrote:
Dakka Flakka Flame wrote:
BlaxicanX wrote:
Hybrid Son Of Oxayotl wrote:
Davor wrote:
I thought that would have been an Lion El'Johnson rule.
Lion isn't a tactical genius is he?
Perhaps not, but he's definitely not trapped in a Necron pokeball.
It'll be interesting to have a Daemon Prince that generates Command Points.
You mean Magnus? He's pretty darn smart, and wiggly-fingered. Should be worth some.
I would think that having leaders that give Command Points invalidates it being an encouragement to make less one dimensional lists.
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![[Post New]](/s/i/i.gif) 2017/05/15 06:04:48
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Mekboy Hammerin' Somethin'
Alaska
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Carnikang wrote: You mean Magnus? He's pretty darn smart, and wiggly-fingered. Should be worth some.
Actually, I was thinking Lion El'Johnson. Automatically Appended Next Post: JohnHwangDD wrote: Dakka Flakka Flame wrote:I wonder if we'll see a lot of what are currently re-rolls turned into "roll two dice and discard the lowest" in 8th? Or, add +1 to the result. Seriously, go look at AoS and see what GW did there.
I've read The General's Handbook and the free books for Orcs & Goblins, The Empire and Warriors of Chaos. I bought the Disciples of Tzeentch book but I've only read 2/3 of it. I got the Kharadron Overlords book but I've only skimmed it. I still haven't played a game. I've got an old WHFB Orcs & Goblins army, but I'm kind of waiting to see if GW decides to do anything with standard Orruks & Grots before taking the time to paint it up. I like most of what I've read when it comes to AoS. Most of the pieces that they're bringing over to 8th sound like good ideas, and a few of the things I wasn't as sure about with AoS it sounds like they're not bringing over.
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This message was edited 2 times. Last update was at 2017/05/15 06:23:55
YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/05/15 06:25:52
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Drone without a Controller
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I'd expect both Farsight and Shadowsun to hand out at least one extra command point each, considering that they're both supposed to be tactical geniuses. Possibly also the generic Tau commander, but that seems less likely.
What's more likely is that generating an extra command point will be a warlord trait, or whatever the 8th edition equivalent is.
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![[Post New]](/s/i/i.gif) 2017/05/15 06:53:23
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Grim Dark Angels Interrogator-Chaplain
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tneva82 wrote: Future War Cultist wrote:Yeah, open topped was only necessary whilst vehicles didn't have a toughness value or save and needed something to make them more vulnerable to a fullly armoured version.
Funny how people think there wasn't way to differentiate survivability before...And not like open topped didn't have other functions as well oh no...Oh wait except it did.
If open topped allowed assaulting from vehicles at the cost of protection, it's not needed now as assaulting from transports is rumoured to be back. If it affected how many passengers could fire out, that can be a note on the datasheet. There's no need to have a separate unit type now.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/05/15 06:58:04
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Locked in the Tower of Amareo
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JohnnyHell wrote: If open topped allowed assaulting from vehicles at the cost of protection, it's not needed now as assaulting from transports is rumoured to be back. If it affected how many passengers could fire out, that can be a note on the datasheet. There's no need to have a separate unit type now.
But is the assault from vehicles done in what way? Can you move vehicle, unload troops and charge? Do you suffer some penalties? If no to first and yes to 2nd open topped can still work.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/15 07:17:23
Subject: Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Khorne Chosen Marine Riding a Juggernaut
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If you can assault from all now i'd imagine they'll offset traditional open topped vehicles with a much better move characteristic.
more likely though i guess they'll just streamline everything so open topped isnt a thing e.g. pts adjustments for overall weaker stats
i think transports is the next big one i'm looking forward to them talking about, will probably really set the tone as to how the edition is gonna play out. I'm gonna go out on a limb and say land raiders are gonna be a go-to transport now but i'm expecting them to be 300ish pts
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This message was edited 2 times. Last update was at 2017/05/15 07:22:34
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![[Post New]](/s/i/i.gif) 2017/05/15 07:50:03
Subject: Warhammer 40k 8th Edition Summary - Stratagems on Pg. 188!
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Locked in the Tower of Amareo
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Spoletta wrote:Automatically Appended Next Post:
Ragnar Blackmane wrote:The wording of the Counter Offensive strategem is pretty wierd, can anyone (preferably with AoS experience) explain what it is supposed to do? Seems wierd to be able to fight a unit somehow that already charged and had its combat resolved (what is the worth in that? Does it have to be another unit locked in the same combat?).
It is used only when you are charged by multiple units. Usually, all those units would be able to attack before you do, with the stratagem only one attacks, then you can choose one unit to fight before the other charging attackers are resolved.
Is it? Do we know yet CC doesn't work like in AOS where you don't have to solve one combat fully before moving to other? In AOS for example with player A and B combats:
A1+A2 vs B1, A3 vs B2+B3
A could pick A1, then B picks up 3, A2, B1, A3, B2(okay bad order but case in point).
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/15 08:07:18
Subject: Warhammer 40k 8th Edition Summary - Stratagems on Pg. 188!
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Grim Dark Angels Interrogator-Chaplain
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tneva82 wrote:Spoletta wrote:Automatically Appended Next Post:
Ragnar Blackmane wrote:The wording of the Counter Offensive strategem is pretty wierd, can anyone (preferably with AoS experience) explain what it is supposed to do? Seems wierd to be able to fight a unit somehow that already charged and had its combat resolved (what is the worth in that? Does it have to be another unit locked in the same combat?).
It is used only when you are charged by multiple units. Usually, all those units would be able to attack before you do, with the stratagem only one attacks, then you can choose one unit to fight before the other charging attackers are resolved.
Is it? Do we know yet CC doesn't work like in AOS where you don't have to solve one combat fully before moving to other? In AOS for example with player A and B combats:
A1+A2 vs B1, A3 vs B2+B3
A could pick A1, then B picks up 3, A2, B1, A3, B2(okay bad order but case in point).
It's not about multiple-unit combats.
All Charging units strike first. Let's say three units charged, three different areas of board. They'd normally all swing first. This allows you to interrupt that a little and possibly kill/weaken a charging unit before it strikes, say.
Then after Chargers are done, other units in CC alternate, again battlefield wide.
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This message was edited 2 times. Last update was at 2017/05/15 08:08:39
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/05/15 08:12:26
Subject: Warhammer 40k 8th Edition Summary - Stratagems on Pg. 188!
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Locked in the Tower of Amareo
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JohnnyHell wrote:It's not about multiple-unit combats.
All Charging units strike first. Let's say three units charged, three different areas of board. They'd normally all swing first. This allows you to interrupt that a little and possibly kill/weaken a charging unit before it strikes, say.
Then after Chargers are done, other units in CC alternate, again battlefield wide.
Yes but if you don't have to solve one combat fully who says you can't pick up unit in another combat?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/15 08:28:12
Subject: Warhammer 40k 8th Edition Summary - Stratagems on Pg. 188!
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Longtime Dakkanaut
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tneva82 wrote:Yes but if you don't have to solve one combat fully who says you can't pick up unit in another combat?
That seems to be the point?
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![[Post New]](/s/i/i.gif) 2017/05/15 08:28:46
Subject: Warhammer 40k 8th Edition Summary - Stratagems on Pg. 188!
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Grim Dark Angels Interrogator-Chaplain
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tneva82 wrote: JohnnyHell wrote:It's not about multiple-unit combats.
All Charging units strike first. Let's say three units charged, three different areas of board. They'd normally all swing first. This allows you to interrupt that a little and possibly kill/weaken a charging unit before it strikes, say.
Then after Chargers are done, other units in CC alternate, again battlefield wide.
Yes but if you don't have to solve one combat fully who says you can't pick up unit in another combat?
I don't understand what you mean exactly, but it reads as you could choose any of your units to attack, not just vs a charger. I just outlined one of the more logical uses. Is that what you meant?
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/05/15 08:28:59
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Hallowed Canoness
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KommissarKiln wrote:He's probably free to generate as many CPs as he wants in Trazyn's museum. Gone, but never forgotten
Oh come on. The guy can sneak in an Imperial Knight or a bunch of Baneblade, I'm sure he will be able to sneak out something as small and stealthy as an imperial guard commander  .
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2017/05/15 08:38:59
Subject: Warhammer 40k 8th Edition Summary - Stratagems on Pg. 188!
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Locked in the Tower of Amareo
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JohnnyHell wrote:tneva82 wrote: JohnnyHell wrote:It's not about multiple-unit combats.
All Charging units strike first. Let's say three units charged, three different areas of board. They'd normally all swing first. This allows you to interrupt that a little and possibly kill/weaken a charging unit before it strikes, say.
Then after Chargers are done, other units in CC alternate, again battlefield wide.
Yes but if you don't have to solve one combat fully who says you can't pick up unit in another combat?
I don't understand what you mean exactly, but it reads as you could choose any of your units to attack, not just vs a charger. I just outlined one of the more logical uses. Is that what you meant?
Well say enemy has charged 2 squads separately. You might be able to wreck the other squad in separate combat alltogether. So might not be only when it's 2 vs 1 but say 1vs1 in 2 parts.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/15 08:59:46
Subject: Warhammer 40k 8th Edition Summary - Stratagems on Pg. 188!
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Longtime Dakkanaut
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tneva82 wrote: JohnnyHell wrote:tneva82 wrote: JohnnyHell wrote:It's not about multiple-unit combats.
All Charging units strike first. Let's say three units charged, three different areas of board. They'd normally all swing first. This allows you to interrupt that a little and possibly kill/weaken a charging unit before it strikes, say.
Then after Chargers are done, other units in CC alternate, again battlefield wide.
Yes but if you don't have to solve one combat fully who says you can't pick up unit in another combat?
I don't understand what you mean exactly, but it reads as you could choose any of your units to attack, not just vs a charger. I just outlined one of the more logical uses. Is that what you meant?
Well say enemy has charged 2 squads separately. You might be able to wreck the other squad in separate combat alltogether. So might not be only when it's 2 vs 1 but say 1vs1 in 2 parts.
Indeed we are talking about the latter scenario, multiple 1v1 situations.
When the same unit assault more than one squad (and is the only unit assaulting that turn), you can't stop it. You will have to wait until he completed all his attacks.
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![[Post New]](/s/i/i.gif) 2017/05/15 09:15:02
Subject: Warhammer 40k 8th Edition Summary - 13th May 17: Warzone: Damocles / Daemons Focus (all info in OP)
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Automated Rubric Marine of Tzeentch
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Freddy Kruger wrote:Forgive me if this is OT, but I'm kind of puzzled.
Of all the races of 40k, 3 stand out as psyker neutral - Necrons, Dark Eldar and Tau. The Necrons because they don't have a soul or flesh, the Dark Eldar because they dispose anyone who does psychic powers due to their history, and the Tau due to their young age.
But, does that mean these armies will get psychic defenses, rather than a psychic phase? My worry is that for all the strengths these armies have, it might be easy to counter with some psychic shenanigans, with no way themselves to stop it.
My hope is that in the case of the Necrons and Tau they get built in resilience to psychic attacks/effects, and the Dark Eldar get some... Painful gear to put the hurt on psykers.
Your thoughts guys?
Whatever matches their narrative, I say. Tau don't understand psykers, so I say they shouldn't have any defenses against them. I mean, after all, isn't massive long range firepower and moving cover that reflects projectiles enough?
Necrons definitely, absolutely should. Don't they have anti-psyker abilities already? If they don't then that's criminal.
Dark Eldar... They do have the ability to repress psykers, but only through surgery. It actually takes a null to repress psykers on the field, and their fluff made it clear that for whatever reason they don't have those and have had to rely on the Imperium for a supply of nulls.
Also, why is everyone forgetting the Mechanicus? They don't have any pskers. But they have access to Imperial Assassins.
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![[Post New]](/s/i/i.gif) 2017/05/15 09:27:14
Subject: Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Grim Dark Angels Interrogator-Chaplain
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Tau having stuff to help negate psychic attacks could be part of their Fifth or even the lost Fourth Sphere Expansion tech. You never know what they'll cook up! Automatically Appended Next Post: Spoletta wrote:tneva82 wrote: JohnnyHell wrote:tneva82 wrote: JohnnyHell wrote:It's not about multiple-unit combats.
All Charging units strike first. Let's say three units charged, three different areas of board. They'd normally all swing first. This allows you to interrupt that a little and possibly kill/weaken a charging unit before it strikes, say.
Then after Chargers are done, other units in CC alternate, again battlefield wide.
Yes but if you don't have to solve one combat fully who says you can't pick up unit in another combat?
I don't understand what you mean exactly, but it reads as you could choose any of your units to attack, not just vs a charger. I just outlined one of the more logical uses. Is that what you meant?
Well say enemy has charged 2 squads separately. You might be able to wreck the other squad in separate combat alltogether. So might not be only when it's 2 vs 1 but say 1vs1 in 2 parts.
Indeed we are talking about the latter scenario, multiple 1v1 situations.
When the same unit assault more than one squad (and is the only unit assaulting that turn), you can't stop it. You will have to wait until he completed all his attacks.
You can't interrupt a squad's action, no. But you can attack before opponent's second charging unit, interrupting regular turn flow.
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This message was edited 1 time. Last update was at 2017/05/15 09:28:56
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/05/15 09:35:55
Subject: Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Longtime Dakkanaut
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I will say the Tau are beginning to learn more of the "mind-science" as they call it and while poorly understood the Ethereals are having top secret research done no doubt. I suspect the safer of these inventions could be used to generate simple psychic nullifying fields as a justification for some unique wargear or whatever reason you need. There is a decent BS lore reason if they ever need it. I'm sure GW can pay for something much better lol.
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This message was edited 1 time. Last update was at 2017/05/15 09:36:29
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![[Post New]](/s/i/i.gif) 2017/05/15 10:20:11
Subject: Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Locked in the Tower of Amareo
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Mongoose Matt: Oh, and new 40k apparently 'end of the month', but no specific date given.
Regarding pre-orders retailers get.
https://www.dakkadakka.com/dakkaforum/posts/list/240/723873.page#9362798
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This message was edited 1 time. Last update was at 2017/05/15 10:21:01
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/15 10:56:03
Subject: Warhammer 40k 8th Edition Summary - 13th May 17: Warzone: Damocles / Daemons Focus (all info in OP)
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Mighty Vampire Count
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Quarterdime wrote: Freddy Kruger wrote:Forgive me if this is OT, but I'm kind of puzzled.
Of all the races of 40k, 3 stand out as psyker neutral - Necrons, Dark Eldar and Tau. The Necrons because they don't have a soul or flesh, the Dark Eldar because they dispose anyone who does psychic powers due to their history, and the Tau due to their young age.
But, does that mean these armies will get psychic defenses, rather than a psychic phase? My worry is that for all the strengths these armies have, it might be easy to counter with some psychic shenanigans, with no way themselves to stop it.
My hope is that in the case of the Necrons and Tau they get built in resilience to psychic attacks/effects, and the Dark Eldar get some... Painful gear to put the hurt on psykers.
Your thoughts guys?
Whatever matches their narrative, I say. Tau don't understand psykers, so I say they shouldn't have any defenses against them. I mean, after all, isn't massive long range firepower and moving cover that reflects projectiles enough?
Necrons definitely, absolutely should. Don't they have anti-psyker abilities already? If they don't then that's criminal.
Dark Eldar... They do have the ability to repress psykers, but only through surgery. It actually takes a null to repress psykers on the field, and their fluff made it clear that for whatever reason they don't have those and have had to rely on the Imperium for a supply of nulls.
Also, why is everyone forgetting the Mechanicus? They don't have any pskers. But they have access to Imperial Assassins.
The Tau simply do not understand and do not have ways of defending against Psykers (apart from firepower) unless they bring in client races, potentially including humans - which would be cool and could have some fun effects when it all goes wrong. Also they now have their own Genestealer Cults so that's a option for psychic support  Depending on how Ethereals work they may not want to much research on "mind science".
Necrons def do
Dark Eldar have nasty devices that can effect psykers - they suppress their own abilities but that does not mean they can endure Blanks any better than anyone else.
Nids have the Shadow in the Warp - one would hope that's a faction rule.
Sisters of Battle should be resistant but don't have special defences other than His Will
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/05/15 12:09:55
Subject: Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Longtime Dakkanaut
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Betting on a stratagem for sisters allowing them to attempt to deny even though they aren't psykers.
Also, yay end of the month for pre-order!!! (If it is true)
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![[Post New]](/s/i/i.gif) 2017/05/15 12:12:04
Subject: Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Dakka Veteran
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You say that like Stratagems for sisters won't just be their acts of faith. Some of the stronger girls might get the ability to deny psychic casts. "Priests" in Age of Sigmar can deny spells but can't cast any themselves.
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2017/05/15 12:15:41
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Master Engineer with a Brace of Pistols
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I do like the idea of the tau doing secret research into...mind science? Using other species (including humans) as the test subjects.
I still think they should gain pysker auxiliaries in the form of a new alien race. And just as an aside, those breacher teams were a missed opportunity to introduce Gue'vesa auxiliaries.
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![[Post New]](/s/i/i.gif) 2017/05/15 12:16:58
Subject: Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Ultramarine Land Raider Pilot on Cruise Control
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How long are pre-orders normally up for?
Assuming everyone's current best guess is correct and the release date is June 17th, if pre-orders go up next weekend (27th/28th) that only leaves 3 weeks for stocking worldwide of what is most likely to be the year's biggest release.
Retail logistics are not really my field - is this feasible?
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This message was edited 1 time. Last update was at 2017/05/15 12:17:44
While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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![[Post New]](/s/i/i.gif) 2017/05/15 12:27:25
Subject: Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Warning From Magnus? Not Listening!
UK
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3 week preorder doesn't match their normal m.o.
I think it'll launch at warhammer fest, available on the day and shipping that week. They've been hyping for a few weeks already, they aren't going to have a big preorder window - there's little left to say about it
Bear in mind that doesn't mean we'll see a box set released that weekend, probably just a book and some supplements
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This message was edited 1 time. Last update was at 2017/05/15 12:45:53
Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2017/05/15 12:42:42
Subject: Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Decrepit Dakkanaut
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H.B.M.C. wrote:The Command Point systems seems pretty straight forward. I like the idea of an in-game resource that you have to use tactically.
That said, they're called Strategems, no? So perhaps we can see some that are more, y'know, strategic. 
Ok fine....tactigems!
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![[Post New]](/s/i/i.gif) 2017/05/15 13:01:02
Subject: Re:Warhammer 40k 8th Edition Summary - 15 May 17: Stratagems (All info in OP)
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Dakka Veteran
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Lord Ruby34 wrote:I'd expect both Farsight and Shadowsun to hand out at least one extra command point each, considering that they're both supposed to be tactical geniuses. Possibly also the generic Tau commander, but that seems less likely.
What's more likely is that generating an extra command point will be a warlord trait, or whatever the 8th edition equivalent is.
Has it not been confirmed that warlord traits are returning?
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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