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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Legendary Master of the Chapter






 Future War Cultist wrote:
 Jambles wrote:
 Future War Cultist wrote:
I love the look and stats of the new marines. I just hope there will be enough releases to make a full army out of them.
No way GW is going to miss that opportunity! Rest assured the Guillimarines will likely have a half-year solid of new releases, with a whole slew of Space Marine units and vehicles that will look the same but with a slight proportional shift.

Man it's gonna be confusing for people new to the hobby. "Why are my friend's new Space Marines way different than the Deathwatch guys I got for Christmas?"


Yeah!!! They'll get their own bikes, jump packs, vehicles and terminator armor in time. I hope the bikes look like those HH ones because they are swwweeeeeeettt!


im soooooo hoping for a normal terminator armor reboot sooooooooooooo bad its driving me nuts.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Longtime Dakkanaut





 Red Corsair wrote:
 Gamgee wrote:
They show super strong stuff for everyone else, but when it comes to the Tau they show the nerfs. Why the heck would that inspire any confidence? At least show us something good to keep us calm.

Not calming down until I know we're not gutted. Not buying any more 40k if the final Tau rules are just terrible and they are one of the few non-viable factions like in AoS.


The fact that you see nerfs tells us all we need to know about how your reacting. What I saw is terrifying for anyone that doesn't have a decent 100% focused shooting army.

The fact that everybody is attacking me says more about why I'm so defensive in the first place.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

From the T'au Facebook comments:

Q: So what happens to the Firesight Marksman? If every model is still playable, and he's not in a sniper drone team, then...?
Also, at a 5+ to-hit, I don't imagine the sniper drones are going to have anyone quaking in their boots.
A: What if there's something in the army that helps them hit on a better roll?

Calling the Sniper Drone Controller working like a spotter character that buffs units of Sniper Drones.
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

It "depends" now does it? I thought you were done and going over to AOS. Bye Bye.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Carnikang wrote:
Called the Crisis suit FLy rull as a replacement for Hit and Run.

Likely they can fall back in the Fight phase when its thier turnto swing. Will have to reread a bit to see the exact language used describing it.

I would be very surprised if the "Fly" keyword is somehow a replacement for Hit and Run.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Gamgee wrote:


It all depends on what the stats of the Tau are now, but I have a real bad feeling from that drone stat line.


Not sure why, drones have always been BS2 (5+ to hit)...
   
Made in ca
Mutilatin' Mad Dok





 Future War Cultist wrote:
 Jambles wrote:
 Future War Cultist wrote:
I love the look and stats of the new marines. I just hope there will be enough releases to make a full army out of them.
No way GW is going to miss that opportunity! Rest assured the Guillimarines will likely have a half-year solid of new releases, with a whole slew of Space Marine units and vehicles that will look the same but with a slight proportional shift.

Man it's gonna be confusing for people new to the hobby. "Why are my friend's new Space Marines way different than the Deathwatch guys I got for Christmas?"


Yeah!!! They'll get their own bikes, jump packs, vehicles and terminator armor in time. I hope the bikes look like those HH ones because they are swwweeeeeeettt!
Snarkiness aside, now there's an idea I could get behind, bringing back jetbikes for the special marines! I'm also genuinely interested to see how the new Terminators will look...

   
Made in us
Loyal Necron Lychguard




 Gamgee wrote:

Also if the stormsurge is shooting 10 guns that are atr 2 ap - then what does it matter? Granted I doubt it will be that bad.


What world do you live on?
   
Made in us
The New Miss Macross!





the Mothership...

 Red Corsair wrote:
 warboss wrote:
Yup. Another concern (at least for me) is whether or not suits finally get BS4 as standard. It always felt off that an experienced tau warrior in a big robot suit with nightvision and advanced sensors and targeting shot the same as a guardsmen with one month of basic training and an ironsight on his lasgun. In previous editions, I always took the BS +1 upgrade equipment but they got rid of that in the last two back to back practically codex releases. I'm not holding my breath but there is still a chance they didn't screw it up.


It always made me chuckle that Tau lack depth perception, yet their prefered mode of combat is shooting

Honestly, I hope tau remain at 4+ to hit standard on everything but drones (5+). With suits now being able to take and fire 3 weapon systems, AND leave combat and still fire AFTER overwatching multiple times with support fire, they really need to not hit as efficiently as marines to remain balanced. Remember, your suits will have 2-3 wounds standard and now get their saves from most things in combat and ONLY suffer battle shock sue to lost modles meaning your not going to get sweeping advanced again and are unlikely to suffer battleshock. So either they wipe you out, or you bounce away and still get to light them up.


Different priorities for different folks. Even if they suddenly came out with Ninja Crisis suits with power weapons standard and 2d6 attacks that plugs the CC hole in the army, I'd still prefer instead to have my veteran warriors in advanced robot suits shoot like veteran warriors in advanced robot suits and not novice shooters with toothpicks attached to the tip of their guns as sights just because of one throwaway line about depth percception (regardless of the utility of the former). The proliferation of spam markerlights in 6th/7th was a clunky "solution" to a problem of GW's own poor game design making; they took away a free (in $$) option to upgrade the suits in order to force you to buy a $$ model to get the same benefit and I'm not a fan of that. YMMV. Again, I don't want all those benefits but would have preferred for the option to have some of the tau units to have better marksmanship standard INSTEAD of some of the other stuff. The old solution of having your only support system slot taken up by it worked just fine for me personally back in 3rd/4th/5th.

This message was edited 2 times. Last update was at 2017/05/15 17:56:35


 
   
Made in us
Legendary Master of the Chapter






 ClockworkZion wrote:
From the T'au Facebook comments:

Q: So what happens to the Firesight Marksman? If every model is still playable, and he's not in a sniper drone team, then...?
Also, at a 5+ to-hit, I don't imagine the sniper drones are going to have anyone quaking in their boots.
A: What if there's something in the army that helps them hit on a better roll?

Calling the Sniper Drone Controller working like a spotter character that buffs units of Sniper Drones.


Im really hoping they become more of a general character that buffs up any type of unit.

i always liked those spotter type models.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 ClockworkZion wrote:
From the T'au Facebook comments:

Q: So what happens to the Firesight Marksman? If every model is still playable, and he's not in a sniper drone team, then...?
Also, at a 5+ to-hit, I don't imagine the sniper drones are going to have anyone quaking in their boots.
A: What if there's something in the army that helps them hit on a better roll?

Calling the Sniper Drone Controller working like a spotter character that buffs units of Sniper Drones.

It's also possible that it's just a reference to the Drone Controller upgrade in general, which gave Drones in a unit the same BS as whoever had the Controller.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

So GW must be trying to test to see if I'll keep this up since we got 1 Q&A session on Facebook's comments on Sunday and three on Monday.

Well, it's not dark, I'm not wearing sunglasses, but let's hit it.


Strategems

Q: 'If your army was Battle-Forged'....

What about those that were collections of Formations? My GKs are going to miss their Conclave friends!
A: You can absolutely use the exact models contained in any of the formations right now in the new edition. They won't have any formation rules, but a Conclave can remain a Conclave (in terms of narrative).. just not get any free rules.

Q: Sounds cool. So those are the three everyone gets? Then there's different ones for missions. Do specific models or units give you some too?
A: Everyone has access to these three... but there are so, so many of them more coming.

Q: Can command points be used to make sure my flan is perfectly cooked?
A: Yes it can. Thanks for the flantastic question.

Q: Looking really good.. Counter Offence seems a great one. Really hoping that there will be racial/army ones.. Ork ones could be brutal.. or Kunnin.. either is good.
A: That would be cool and pretty good, wouldn't it?

Q: Whejdofjsjwjwkanfnkdfnksjwnsnfjeiwkdnntngkenwndjjebajxifkwnkaoxkcnwnzjcnsnannjfjfjwjsnxjjsbwbsndjsjnsnxjxjsjsnsjjxjsjsnejwowoksfjiwjwjwjwj. I can't take it anymore I'm so ready for 8th I'm speaking gibberish
A: Strong reaction there!

Q: Things are looking good for 8th edition. Will all factions get a focus article before release? Also if you're taking requests, the Emperor's first Legion needs an article soon. Maybe even show us the datasheet for the Ravenwing Black Knights.
A: Yes, they will indeed. Dark Angels is on the list, so all good!

Q: Absolutely awesome! Loving everything you guys are doing for 8th!

Any chance you could give a loyal servant of The Emperor a bit of info on the Talons of The Emperor? I am wondering how such warriors will fit in the new edition!
A: Info? Sure thing.. they are still very much a viable army and you can absolutely use them in the new edition.

Q: This is huge! These effekts might be the coolest you have showed us yet?! Not only will it give a whole new dept of tactical to the game. It will also make planning really essential!
A: They are huge, aren't they? Your ability to use Command Points will be the true test of a good player in the new edition.

Q: Can we get an article on chapter tactics and how sub-factions are handled?
A: Great idea! We will see what we can do.

Q: My only complaint is just the click bait part "Biggest change ever" but we've had stratagems, not all of them like these particular examples but command points and stratagems have been around since 3rd, from expansion books and campaign books. Otherwise, I'm all for this, I like it and want to see the other options we have.
A: We almost wrote "The 10 biggest Changes to 40k ever! Number 5 will blow your mind!" but we're not those guys...

Q: Would I be horribly greedy to ask for one stratagem for each faction? One typical of Smurfs, daemons, eldar, DE, Chaos, etc. Probably. I shall ask anyway.
A: Well, if you don't ask, you don't get! We can't show anything right now, but there is loads more to come.

Q: I've just got to sa, you guys are doing an amazing job with the 8th edition news. Giving us little hints and info, the faction focus, and the crazy amount of social media presence. I'm super hype to see what comes of 8th edition, my friends and I can't wait!
A: Thanks for the support, David! We hope your and your friends love the game as much as we do.

Q: Command points is a great idea because it gives me the option of maintaining the moral high ground when I lose a game.

You win? That's nice. Whos got the higher commander score son?!
A: Finally, Nick can have some sort of victory in a game.

Q: Will certain characters have their own stratagems that they can bring to the table? Also, will there be scenarios that will grant additional command points during play, like capturing objectives?
A: Those are both really cool ideas. We will have to wait and see

Q: Any chance for getting like Cards for these stratagems? Like those Tactical Objective for keeping nearby and activate car....stratagems
A: Great idea!

Q: @Warhammer Dan So how many command point does it take to cook a Flan?
A: So many. So many Command Points....

Q: Can you use a CP to reroll something that has already been rerolled?
A: Not sure on that one; standard gaming convention would say no, but we haven't seen the rules in full yet.

Q: My worry is. Will I still be able to field my Talos army? Consisting of the corpsetheif and 3 dark artisan formations...
A: Every army from the current edition is good to field in the new edition

Q: Just trying to comment so I can get some sweet sweet sassy Warhammer Community love
A: Beware the Sassquatch.

Q: Will Ynnarri Soulburst be treated as a command point if it wants to be used?
A: Maybe? We haven't seen the Ynnari rules yet, so perhaps!

Q: Love the strategems! Did I hear that factions will be getting specific ones for themselves, too?
A: You didn't yet no! More on stratagems in the future...

Q: Are the command points a limited resources or will they refresh at some point?
A: The[y] are limited. You earn them from taking the detachments we previewed earlier.

Q: Guuuuh, please, I want a release date for 8th so badly.
A: Real soon...!

Q: Are the command points a set amount for the game or is it a pool you get each turn
A: They are set, and the number you have depends on the detachments you have fulfilled pre-game.

Q: What else can command points be used for. I belive it was said you can spend them to try to go first..? Is that true?
A: Maybe? We haven't revealed any more of these yet... so watch our for more!

Q: Will out of production models like the bonesinger be getting rules in 8th?
A: That's a great question and we're not sure right now until we see the rules.

Q: Hey, Warhammer 40,000:
This question is a little late, probably should have been back on the infantry reveal....BUT this is a very important question!!!

It involves the new rule allowing infantry to act as if they have split fire.

Say a Devestator squad has 4 Lascannons. Say there are two badly hurt land raiders - When do I determine how many cannons to fire at each?
Can I fire them one at a time at the target of my choice each shot?
Do I declare 1 shot against the first, and 3 against the second?
A: Haneef - that's now quite right. In the new edition, you can elect to shoot every gun at a different target if you like. Eg- four lascannons? You can shoot four different tanks.

You elect before you shoot anything where all the shots will be going, then roll to hit.

Q: Can someone spell out the counter offensive one for me, trying to wrap my head around it
A: Sure thing.. it's like this.

So, Nick's Ultramarines are playing Dom's Orks. It's Dom's turn.

Dom has charged 2 units into combat this turn;
A) Ork Boys into some Tactical marines
B) Nobz into some Scouts.

There are also 2 combats already taking place:

C) Assault Marines vs Burna Boyz
D) Command Squad vs Gretchin.

It's the combat phase. Dom will be attacking with the Boyz from A) and the Nobz from B) first (before anything else) as they charged this turn.

Dom activates The Nobz in combat B) to fight; they kill some scouts.

Normally, Dom would automatically go next with the Boyz in combat A) because they also charged.

But Nick calls Counter-Offensive, costing him 2 Command Points. He now gets to activate the Tactical Squad in Combat A), before the Boyz in Combat A) fight. The Marines kill 8 of the Orks (coz Ultramarines are amazing).

Now, Dom activates the Boyz in Combat A).. there are only two of them left!

Now it goes to units that have not charged. It's Dom's turn, so he activates the Burna Boyz in combat C).

Then, Nick activates a remaining unit. The players then alternate activating units unit every unit has fought in the combat phase.

I hope that helps!

Q: With each passing day and article my anticipation for 8th grows. But tell me oh great scribes, what will come of my god machines of the Omnissiah? Will the Collegia Titanica still walk in the 41st millenium? Or will they be containted to the Age of Darkness?
A: So much more information coming soon, loyal servant of Mars!

Q: Will there be Stratagems that add passive effects to an army? (for example maybe giving it a bonus to leadership value or a +1 to shoot with certain weapons?)
A: If there are any passive ones, we haven't seen them yet!

Q: Do these command points replenish, or are these what you get for the enitre game?
A: No, you get a set amount based on the detachments you have taken.

Q: Nick must hold back the flood gates alone now.

A: I got this. Really. Which way do I point the lasgun?

Q: Are we going to see a faction focus Black Templars?
A: There will most certainly be a Space Marines Faction Focus.

Q1: How do you cook a flan?
A1: I'm going to kill Rob. With a flan.
Q2: That seems violent and unbecoming of dessert...
A2: What can I say. I'm a Flanatic.
Q3: It's Flan-tastic puns like this that keep me going.
A3: Is this life? Or is this just flantasy?

Q: Blood Angel faction focus
A: They are all coming, guys, all good'!

Primaris Marine Teaser Video
Responses by WarhammerTV
Q: First off, I'm totally on board and can't wait for 8th.

Fluff-wise, how can this (creation and implementation of primaris marines) NOT cause another HERESY? Even their name, PRIMARIS, you'd be telling marine vets of hundreds of wars that they are secondary. The PRIMARIS would surely look down on their "cousins" and thus be even FURTHER removed from empathy with baseline humanity. (Which is the core reason for the Heresy IE why should lesser beings rule) All in all , I'm effing stoked.
A: We're sure they learned their lesson the first time, right? RIGHT?

Q: They look rather imposing, and it's good that you're not marketing them as a replacement, but an addition. Would it be possible to see a comparison photo with regular Astartes and Custodes?
A: We'll see what we can do, Marcin.

Q: Are these the new Marines RG was making?!
A: Gulliman makes his own rules.
...Then writes them down in a book, and calls it the Codex Astartes.

Q: Looking great! Imposing as a Marine should be.

I hope, like other of my traitor brethren, that the warp will fuel our bodies to fight these new arrivals on an equal ground with new troops without having to be one of the awesome new Deathguard Marines~
A: The Traitors already get their cult troops (as and you say, there are more on the way). These guys can match them in battle
Martian technology and gene science matched against ancient warriors powered by the dark gods - doesn't get much more Warhammer 40,000 than that!

Q: GW, are my normal Blood Angels going to be fairly useless next to these guys or will the Primaris fill more or an elite role?

I only ask because of the information saying that there are now whole Chapters consisting solely of these new marines. As a competitive player (mostly), will I be replacing my normal Astartes with these dudes to keep my edge or will they indeed fill more of a terminator-like role?
A: Hey Elliot,
Good question. We think players will be able to make a competitive force using either their existing models, a mixed force, or a pure Primaris Space Marines army. We'll have an article on how they fit into your games on the way really soon (as in, today)

Q: They look nice but do we really need more marine stuff ? We have armies that haven't been uptade in years, models that look ridiculous by today's standards (ork buggy, I'm looking at you...)
A: Hey,
We'll get to everyone in good time, don't you worry.
Everyone will get news toys, you just have to be patient.

Q: These look amazing, and the sheer amount of salt that is being produced by some people has seasoned my chips to perfection. Thanks GW. A double victory for me.
A: To much salt can be dangerous. It will be handy for stopping beast of Nurgle though, if these Primaris Space Marines ever face the Death Guard.

Q: That looks pretty good, but will armies that are not related to the imperium get new stuff too ? Like Taus, Necrons, Eldars... I mean, I guess they gotta face the horrors coming from the chaos rift, right ?
A: Hey Nicolas,
We'll get to all the armies again in time, don't worry. We only have so many sculptors, and we already canceled all their tea breaks.

Q: Dear GW, are Primaris only Ultramarines locked, or can be used in other chapters? I suppose Guilman want to help all the chapters to be ready for the next threat right?
A: Not just Ultramarines: Loads of Chapters can have them. [LINK TO THE PRIMARIS FAQ]

Q: By the looks of the videos they will have access to regular marine vehicles (Vindicator, Land Raider) right? Obviously there's going to be new primaris only vehicles too...
A: Maybe...

Q: Not a fan of the true scale look. The comic style scale was a major reason the 40k models look great.
Genuinely kind of bummed you guys are taking this route after everything else looked so promising for 8th.
A: Hey Mark,
No worries, you can of course continue to use the existing Space Marines range - the massive variety is one reason Warhammer 40,000 is so fun. It would be boring if everyone had the same army.

Q: I wonder if the Alpha Legion knew about this and planned for these guys to come out. Or maybe tampered with the Gene-seed? So many options.
A: What? You want us to believe the Alpha Legion would ever tamper with the geneseed of a loyalist Space Marine Chapter?

You must be raven mad.

Q: Was expecting more of a change (advancement) in the aesthetics.
Look like just a slightly larger scale Marine. Would like to see more
A: You've only seen one guy so far...
Trust us, we're just getting warmed up.

Q: Will we get to see some of these guys painted up in some other chapters? Or is it just gonna be an ultramarine thing for ages?
A: Hey Ally,
They are certainly not just for Ultramarines: [LINK TO PRIMARIS FAQ]

Q: These will make everyones current marine armies look so naff :/ not cool.
A: Hey Ben,
You can absolutely use these guys alongside your existing Space Marines and they look just fine marching to battle alongside their brothers.

Q: Do you think the Blood Ravens would have stole a few?
A: We reckon we can spare a few for you.

Q: Hi GW. Will the upgrade packs for space marines be compatible with these new models! . I'm just asking because I love making my Ultramarines look like Romans.
A: Hey Oscar,
Good question,
This question is covered in our FAQ on the new Space Marines.

Q: very nice! I wonder if these marines are just Ultramarines or will there be Blood Angel versions too?
A: Loads of Chapters can have them.
Based on what we know with Baal being on the menu for Hive Fleet Leviathan, they could do with some reinforcing...

Q: D: D: D: maybe I'll hold off on even getting into Age of Sigmar so I can save up for these guys
A: Or... both?

Q: maybe all the chapters and legions should get some kind of equivalent? and then these cojld set the stamdard fpr the next 40,0000 years
A: Hey Adrian,
They don't just come in blue: [LINK TO FAQ]

Q1: Is everyone getting them or are my wolves yet again missing out
Q2: They said everyone... go check out the article & FAQ
A: What Price said^ [LINK TO FAQ]

Q: Was hoping for a animated video :(
Can't wait to add them to my imperial fists
A: We'll have more animated videos soon. don't worry.
(Warhammer TV's Laura makes them - she does a great job.)

Q: They look fantastic, now this makes my choice of which new 40k army to start even harder!
A: Sorry for making the choice hard, Amy. The next army will be rubbish, don't worry.*

*We're lying, they look amazing also.

Q: So who is the chap with the veteran sergeant markings on a larger base?
And where are the special/heavy weapons?
A: Hey Jamie,
He'll be a commander of some sort.
And as for more weapons? we have plenty more to show you.
You ain't seen nothing yet.

Q: So these new Space Marines, can they be Chaplains, Librarians or join specialist units like the Ravenwing and Deathwing?
A: We just don't know yet.
But we dare say we'll find out.

So far, we've seen only one type of Primaris Marine. He's not the only one...

Q: Why the hell do the ultramarines get yet another force...
A: We reckon mars probably have a lot of paint colours for different Chapters (they certainly have red...)

Q: So, the Space Wolves getting a few of these guys?
A: We dare say a few might find their way to Fenris. [LINK TO FAQ]

Q: Will this bring an end to all heretics?
A: That's Gulliman's plan.
the "Heretics" probably have other ideas though...

Q: Will there be books about them?
A: What do you think?

Q: Okay....but why though?
A: Because we can, George.
Because we can.

Q: Will the Dark Eldar be playable in the new edition?
A: They certainly are!
We know they have been a bit tricky to play with of late, but very soon, the prey races will once again fear the night.

Q: So is our big boy vulkan coming back?
A: No news on Vulkan at the moment.
Maybe he's really dead this time?

Q: http://i.imgur.com/WlEGd1b.jpg
A: Thanks Big E.

Primaris FAQ
Q: Quick, everyone overreact! I love the new background for the Imperium and SM models and I play Thousand Sons.. They literally say that you don't have to use the new Primaris marines or models... This isn't Bell of Lost Souls, you don't have to do the Sky-falling.
A: The sky's not falling folks.
Those are drop pods carrying in them 10,000 years of imperial retribution!

Q: I can just imagine the dark angels interrogator chaplain welcoming speech for these marines
"yes at times we will be whispering suspiciously with the chapter masters and people of the first company, no you are not invited to these conversations... We're discussing... Non-heretical... Fashion... Yes fashion" so disregard these whispers and if you see any chaos marines just send them to me and disregard any mentions of them being from caliban, as you know they are all liars"
A: Those guys give quite the pep talk.

Q: It really feels like your trying to invalidate regular marines. I mean come on. "From a background point of view, some Chapters, especially those decimated in the events of the Gathering Storm, now have entire companies of these new warriors." Entire companies of what basically seem like post-astartes astartes. They really should only be fielded as highly elite units of Astartes that can really kick ass, but are really rare, so are only fielded in small numbers. It would have been better to say, "Here said decimated Chapters, we have rapid gene-seed replacement now, have more standard marines!"
A: Hey Rovaan,
Current Space Marines are going nowhere.
You can absolutely use them (and we think a lot of people will) as elite support for existing Space Marine and imperial armies.

Q: Black Templars took a huge hit in gathering Storm. Seems like they might enjoy having them around. So they get a company of them?
A1: Just one company? What about a whole crusade?
A2: This just in!
Warhammer TV's Duncan is currently painting some up in Black Templars colours for his personal army. We'll see if we can get you some photos. As you'd expect, they look amazing.

Q: Fluff wise it's very odd. Vlka Fenryka will all of the sudden take such new Astartes only because Big Boy from 500 Worlds will say so? "Yeah, we were keeping them for 10 000 years in broom closet on Mars. And here they were, thousands upon thousand new uber Marines, for each 500 into your chapter you will have Primaris Dread for free
A: Hey Michał,
Certainly not every Space Marine Chapter in the galaxy is 100% sold on these new Space Marines. We'll have to wait and see what the Wolves make of them.

Q: While I'm all for increasing the scale of the Marines range, I can't help but feel like these "Primaris" marines undermine the concept of the Space Marines as a whole. For the last 30 years Space Marines in this game have been the pinnacle, humanity's finest warriors and the standard against which all others are measured. Everything about the Space Marines - from their silhouette to their standing as the Galaxy's finest fighting force is central to their image and the history of the Warhammer 40,000 universe. They have been an iconic part of the game, and I can't help but feel like this dilutes and undermines their standing in the game. To suddenly produce these "Primaris" marines who are better than a normal marine, for me, damages an intrinsic part of the fluff.
A: Now you know how the Thunder Warriors felt...
Don't worry though Euan, no one is getting replaced. These Warriors can battle alongside you existing army, no problem. The noble history of the Chapters is undiminished.

Q: Come on guys. The story had to move on, and most of the Chapters need reinforcements (Blood Angles and Space Wolf's particularly have taken a beating recently and must to be down to bare bones). What's the other option, refuse mass recruitment of reinforcements and let the Chapters die out? How mental would the fan base go if 2 founding Chapters / factions got wiped off the face of the 40k universe?

Plus cool new toys to play with - what's wrong with that?

One question though - Last time I checked the sequence was 8, 9, 10... So where is the MKIX armour, and why have we gone straight to MKX?
A: Where indeed.
Maybe there's some prototype armour somewhere we haven't seen?

Q: Oh look, yet another spaz marine chapter, like this strategy hasn't been applied yet. Yawn.... I'm going to be thoroughly disappointed if the xenos factions (with the exception of eldar) are underpowered. For example, Tyranids could use a little attention.
A: Hey Blake,
Everyone has had attention.
Every single model in Warhammer 40,000 is getting new rules and has been re-balanced against each other with new points. Your Xenos armies are going to do just fine.

Q: we had our super-humans (reg marines), our psichic-super-humans (GK) and our super-super-humans (custodes), and this is just a batch of another super-super-humans-not custodes-but-better-than-marines-thing, i dont know what to think
A: Just go with it, Santiago.

Q: Just because it's worth a shot, are these Marines able to be produced on chapter worlds from normal recruits? Or are they solely imports from Mars/Cawls-super- secret-mega-bunker-of-secret-R&D? Just because I'll be a little disappointed if I want to use these guys in my custom chapter and they're nor really like my guys at all because they didn't grow up on the same homeworld and experience the same trials and will just be whatever base personality they have in my guy colours. Also if you could respond to this. Even just a "we'll have more info about this soon!" would be cool
A: Hey Deejay,
We don't have any news on recruitment yet, but we're sure we'll get more details soon.
You can absolutely use them in your custom Chapter though.

Q: So..

How about that Dark Eldar, huh?

Dear Warhammer 40,000, Citadel, and particularly you, yes you Jes Goodwin, you amazing man you.

Let's talk about the dark kin for a minute here! And no, not those traitorous Ynnari scumbags that ruined everything. I'm talking about the real denizens of the Dark City! The Dark Eldar! Y'know, those gaunt faced, pale skinned, sadistic pirate elves that herald terror and pain!

So far we've seen a lot of great updates regarding the new changes for Warhammer 40k, and I've got to admit, a lot of it looks pretty exciting! But I have to wonder, how will the Dark Eldar (once again, the real ones, not those do'good'er heathens) fare in this next edition? The 7th edition codex release wasn't all too bad in the start of 7th edition, and I enjoyed a good number of games with them! But alas, as more and more codices were released and formations became more and more absurd, it was clear that we became outclassed. And with the release of the Gathering Storm 2 book, we saw Commorragh get invaded by Daemons, Mandrakes, and even the prompt disappearance of our glorious overlord, Vect! (Where has he been hiding anyway?)

That being said, how will Dark Eldar fit into this new edition? So far we've seen that everything will have a toughness value, which has me almost jumping in glee, seeing as how almost the entirety of the Dark Eldar utilizes poison weapons. But of course, it doesn't make much sense for my Kabalite Warriors with their splinter rifles to be hurting Leman Russ battle tanks. But what about the other special rules that Dark Eldar enjoy, and both live and die on?

Open-topped: Probably the bane, and love of every Dark Eldar player around. We loved getting those charges off after dismounting from our vehicles in 7th ed, but now everyone can! But of course at the same time.. We really hated losing an entire boat from massed pulse rifle fire, courtesy of those blue-skinned hippies. How will this rule be converted to 8th Edition? Or will it be at all? Will our troops still be able to zoom across the battlefield hanging off the sides of their transports while shooting everything they fly past? And will there be any benefit to assaulting from vehicles that are/were open-topped?

Jink: Oh how we love you jink, savior of our jetbikes, raiders, venoms, and pretty much our entire army. After all without it, Dark Eldar are pretty much flying around wearing the contents and attire from a questionably safe internet site. We've seen the extensive changes to the cover system, but what about jink? Will it affect the enemy to hit roll instead? Or will it simply add further modifiers for the vehicle's armor save? (Please tell me it'll make them harder to hit)

Flat out: Speed? Yes please. Another fun thing with playing Dark Eldar, is that look you get when your entire armada of plastic boats and bikes zoom halfway across the table and wind up sitting right on top of the enemy line. While we've seen that every unit in the game will have it's own movement distance, will Dark Eldar vehicles just absurdly fast normally? Or will they have an opportunity (like they do now) to forgo shooting to travel even further, and hopefully get those troops they're carrying into combat sooner? (I want to go fast.)

Poison: We've given it a taste and want some more! Just like open-topped, this rule is absolutely pivotal to the Dark Eldar. Heck, besides punching Space Marines in the face (Ill advised), it's all our Kabalite Warriors have going for them with their splinter rifles! Will poison be able to would vehicles as well? Or will there be some type of keyword system in place to prevent this? (Oh and y'know, those spikey bits all over those splinter rifles would be really cool if they worked like melee weapons!)

Haywire: Well heck, if we can't kill it with poison, this should do the trick. With armor value being replaced by toughness, how will haywire work? Will these weapons still be just as dangerous and effective?

Lance: Nothing's quite as fun as telling a friend that their armor 14 Leman Russ is actually armor 12. Or well.. it was fun anyway! Can we assume that lance weaponry will cause additional wounds like Lascannons? Or will lance cause even more carnage in someway?

Power From Pain (PFP!): Probably one of the funnest rules in the game for us Dark Eldar players. Previously it was all token based, encouraging commanders to hunt out and prey upon weak, isolated units to get those early game pain tokens. And then translated to an (almost) army wide, turn based bonus in 7th edition, providing a strong benefit to patient commanders willing to wait a few turns before exposing their forces. Will things stay the same as they are now? Or should I crack out some spare bases and get back to making those pretty little tokens again? Or will it remain at all for that matter?

Fleet: Definitely in the lower rung of useful tricks that the Dark Eldar have up their sleeve, but certainly nasty to help get the most out of those run moves and failed charges. Since Craftworld Eldar, Harlequins, and dare I say it.. Ynnari, benefit from this rule, I'm sure it'll be returning to 8th edition in some form or the other, but can you give us any hint what it'll be like?

Combat drugs: Those Wyches are always chasing their fix! Will this make a return as well to give cult units a random edge against their opponents?

Dodge (Wyches 4++): So we now know that units can fire their pistols in their shooting phase, even while locked in close combat. What will this mean for wyches, who currently only have a 4+ invuln save during the fight subphase? While it's definitely a lot harder to dodge bullets (ask me how I know), will they still be able to use this ability and keep their opponents tied up in combat longer?

Thanks again for taking the time to read this lengthy post. I hope you at least found it entertaining to some degree, and I hope I brought up some interesting questions! I'd really love to see how you guys answer, and even more so if there was a special little "Faction Focus" on the Dark Eldar!

Thanks for reading
Respectfully,
Doc
A: Hey David,
We'll have a faction focus on the warriors of Commorragh very soon, where we hope a lot of your questions will be answered.
Remember a lot of the rules for the game have changed, and every unit is getting a new warscroll. We think Dark Eldar will work very well in the new Warhammer 40,000.

Q: Will Primaris Chapters have comparable structure to a marine one?

Primaris Librarians? Primaris Terminators?
A: Hey Cerri,
No details yet on company or unit structure. You'll find out details on that soon enough though.

Q: Please tell us you are cranking out enough of the starter boxes. I don't want to miss out because resellers buy a dozen each.
A: We're quite sure we don't know what you mean.
but hypothetically speaking, were there a new starter set on the way, we would have made loads.

Q: Awesome news. The Scythes of the Emperor have a couple of vacancies, so I hear...
A: Oh wow, there's some of you left?
We guess Gulliman can spare a few for the orphans of Sotha, for old times sake.

Q: If allied to Blood Angels, will they be affected by blood angel specific rules and keywords?
A: Allied? They can straight up be Blood Angels if you like.
We haven't seen any details yet on how the Blood Angels special rules will work, but we might soon...

Q: (VOMITTING EMOTICON)
A: Clearly a follower of Nurgle, worried at the prospect of facing these new warriors of the Emperor.

Q: Will these be compatible with the existing Chapter upgrade sprues?
A: Hey John,
Good question. There are some details on compatibility between kist in the Primaris Space Marines FAQ.

Q: Are these guys replacing centurions?
A: Nope.
There are still Centurions of you want them in your army.

Q: What about The news from the Indomitus Crusade.
A: These guys are the Indomitus Crusade.

Q: Stormcast Eternals for 40K...
A: Hang on, we thought you said Stormcast Eternals were Space Marines for the Age of Sigmar?
Which is it?

Primaris Space Marine: Gaming
Q: It means that I'm still waiting for an update to all the finecast miniatures in the Eldar range whilst marine collectors get yet another variation on a tactical marine.
A: You guys did just get a god.

Q: So finally you make 2 wound marines, but only for space marines, and not only that but they are cheaper than rubric marines?
A: Hey Michael,
We've seen the stats for Rubric marines already. Thanks to the armour piecing on their guns, their increased survivability from damage 1 weapons, and the fact they can have accompanying heavy weapons, they do pretty well in a shootout with even Primaris Marines, while their invulnerable saves make them more survivable against a lot of heavy weapons too.
Thousand Sons are going to be just fine.

Q: Will we see similiar super units for the alien races? What about Prime Orks or specific Ynnead aligned super-eldar. I'm a die hard ork player and I want new models damnit. I've been stuck with the same buggy kit since Gorkamorka came out!
A: Hey David,
We'll get to the other races, don't you worry. We haven't forgotten about the greenskins.

Also, The Space Marine Bike is as old as the buggy... just sayin'...

Q: You have created movie-marines. This is a bit underwhelming. I have been collecting marines for almost 19 years now. I have been a fan of you lore just as long. This feels forced, especially lore wise.

Plus it might be my conspiracy nerve tingling, but this feels like a beginning to the end of traditional space marines. I am sorry but I am very much disappointed as a collector and fan here. If they were elites it would've at least made some sense. This just feels forced, misplaced, and unfortunately a tad bit greedy.
A: Heh Bartosz,
Have no fear, your current Space Marines are no going anywhere. The origin of these guys traces it's origins to the heart of the Warhammer 40,000 universe. We do hope you like the full story of them when you get it.

Q: You say these new Marines won't replace regular Astartes on the tabletop, but what about the lore implications this brings? If they were a stand alone faction (i.e. Grey Knights, Custodes) then that would be great, but incorporating these super marines into existing Chapters creates all sorts of unpleasantness in the Command structure.

Suddenly our favorite Captains and even Chapter Masters who have forged 10,000 years of glory, and that we've grown to love are now going to be playing second fiddle in their own Chapters. Who cares about Dante when Super-Dante just joined the party?

And you can't use their lack of experience as a factor, that will only be the case for so long. Once these Primaris Marines become experienced and battle forged there is no logical reason for them to not feel like they should be the ones in charge, and take over the roles of Captains and possibly even Chapter Masters given enough time.

Now your going to either have inferior marines giving orders to those that are by all counts superior to themselves(lets see how long that lasts), or these superior marines are going to take over command of the chapters.

While that may be the logical endgame for Gulliman and the Imperium, from the standpoint of fans who have grown attached to these legendary characters, it's a real concern.
A: Hey Matt,
You're quite right. It remains to be seen how the existing Space Marine Chapters accept these new brothers. Some surely will, endorsed as they are by Gulliman, and some companies and chapters will be more hesitant.
It's up to you, which one of those forces you want to collect.

Q: In the new edition will there still be the current upgrades? And will you incorporate older upgrades that got removed but are still in the boxes?

Example:
Breacher team pulse pistols
Carnifex kit with different variations of carnifex

It would be great to see additional upgrades for older units

Also grenades one use only? Maybe everyone can throw one once.

I would love to see guardsmen grenedier squads.

Your reply will mean alot to me
A: Hey John,
As far as upgrades go for those units, if the model comes with it, there will almost certainly be rules for it in the new warhammer 40,000.

As for grenades, we'll be covering how they work in a future article.

Q: Great more marine stuff. It seems like most of these new rules make Tyranid incredibly weak.

Why games workshop, why you keep makings Nids worse. Whhhyyyyyy
A: ey Leium,
would this make Tyranids worse?
We can promise you the armies of the Hive Fleets are VERY scary in the new Warhammer 40,000 - the imperium will need all the help it can to stay off the menu.

Q: Sweet, and Blood Angels can take them. Now if Guilliman could do us a solid and get those reinforcements to Baal before the first part of Sanguinius' prophecy happens, that would be awesome. As much as I love to think of the Angel as perfect, even he admitted his visions were just potential futures that don't always happen.
A: We're sure Guilliman will do his best to get you off the menu.

Q: Cool stuff- Intercessors, meet All is Dust in cover and Inferno Boltguns!
A: Yup, Thousand Sons are almost impossible to shift without heavy weapons, just as they should be.

Q: Will it be possible for a Primaris sm to be dropped into an ordinary tactical squad as a specialist or special weapon marine?
A: Hey Andy,
For the moment, we don't think there are mixed squads, but you can certainly have squads of both in your army.

Q: Three posts in single day?! Looks lile you guys just switched to MAXIMAL HYPE!!!
Keep up the good work!
A: The Hype Train has no breaks!

Q: Joël Walter Please tell me there will be be beakies for the new marines, Raven Guard really needs it reinforcements
A: Hey Joël,
An army of any Chapter can use these Primaris Space Marines if they want to. We're sure there are some on the way to Deliverance.

Q: Let me sum up these comments for you GW.
" WHY ARE YOU REPLACING THINGS"
"WHY NO LOVE FOR CHAOS "
A: Short. Succinct. To the point.
Got it.

Q: One d6 for both battlecanon and frag grenade? Why?
A: Hey Dalibor,
We take it you mean, as currently they have different sizes blasts?
A lot of weapons have been re-aligned in this edition.
The rest of the stats on those weapons are quite different.
Battlecannons also do multiple damage per hit, making them very useful against tough foes, where the frag grenade lacks stopping power, but is good for clearing light infantry - which is what it should do.

You'll have the rules for all guns soon enough, and you can compare the s[t]ats with full context.

Q: OOOO! Key thing.... grenades have a range!
A: Good spot.

Q: so just marines on steroids ok..
A: We're pretty sure even basic Space Marines, are on far more than steroids.

Q: But how much will they cost in £££s???
A: Hey Ash,
No news on pricing or how many come in a box at the moment. We'll have news on this closer to the release.

Q: Will be Primaris for Grey Knights?
A: No news from Titan at the moment.
They have their own very particular recruitment process, and Gulliman likely didn't know of their existence 10,000 years ago, but who knows?

Q: I know you have said in the q&a that Primaris space marines being added to any space marine chapter is cool but what about ones that are prohibited from recruiting as penitence? Such as the Lamenters? I'm guessing that would be a no until that time is spent?
I know there is nothing stopping me from getting some but would rather keep my small lamenters force fluff compliant.
A: Hey Andy,
A lot of Chapters will be covered specifically, and how they are incorporating the new Space Marines. In almost almost cases, they will be availabe to the Chapter, and you, the player, will get to choose if you want to include them, based on the army you want to build.

T'au Faction Focus
Q: Will Tyranids be getting some love soon? I love all my galaxy-devouring bugs but I am most curious of all to know what has been done to units like the Trygon and Tervigon, especially with the new Reserve system 8th edition proposes
A: Tyranids are terrifying in the new Warhammer 40,000. We'll cover them in article soon, don't worry.

Q: So in 8th, there is no point in assaulting tau (their only "weakness") because they can use infinite supporting fire and wipe you out and then just move out of combat from the 2 models that make it in and blast you off the table.

A: Cheer up, sad Chaos Space Marine.
You guys rock in the new Warhammer 40,000, you'll see.

Q: The right question should be "are tau still kings of everything and impossible to defeat with a normal and not combined army?" I guess the answer is still "yes"
A: Hey Azrael,
T'au will need to work just as hard as everyone else to win in the new Warhammer 40,000, but they certainly have some good options in their army.

Q: After reading this T'au article, I hope they give some of the combat heavy armies (i.e. Tyranids, Khorne Daemons, Orks, etc...) a 'bullet time dodging' rule that allows them to avoid a certain amount of fired shots automatically, LOL!!
A: Combat armies will be totally devastating, don't worry, Alan.

Q: Can we get some imput on most used MC in game Riptides i mean all this is nice sniper drons and crisis but no love for big guys really? I wonder if we will be able to use them in game, more then 1,2 i mean?
A: You can totally still use Riptides.
They're giant battlesuits with cannons the size of a tank - of course they will be good.
That said, there will be plenty of other stuff now to compete with them for a place in your army, more so than previously.

Q: So what happens to the Firesight Marksman? If every model is still playable, and he's not in a sniper drone team, then...?
Also, at a 5+ to-hit, I don't imagine the sniper drones are going to have anyone quaking in their boots.
A: What if there's something in the army that helps them hit on a better roll?

Q: Considering the article focused on only robots, I'm guessing the idea of indoctrinating aliens races into their forces has gone away? Don't get me wrong, I like giant robots, but part of what made T'au interesting in 40k was the whole "Greater good" concept and trying to bring everyone under their banner. A stark contrast to the other armies who only seem to want to kill each other.
A: "War is the continuation of politics by other means."
- Some famous T'au Ethereal, probably

Q: Will Kroot return as close combat champions or remain a cheap ranged unit?
A: Hey Joshua,
Kroot are a very handy auxiliary in the new Warhammer 40,000.
We're not sure about "close combat champions" but they will certainly have a place in your army.
   
Made in us
Decrepit Dakkanaut





 Gamgee wrote:

The fact that everybody is attacking me says more about why I'm so defensive in the first place.


No, sorry, you went off the rails before any of this started.

This message was edited 1 time. Last update was at 2017/05/15 17:54:47


 
   
Made in au
Longtime Dakkanaut




 Gamgee wrote:
 Red Corsair wrote:
 Gamgee wrote:
They show super strong stuff for everyone else, but when it comes to the Tau they show the nerfs. Why the heck would that inspire any confidence? At least show us something good to keep us calm.

Not calming down until I know we're not gutted. Not buying any more 40k if the final Tau rules are just terrible and they are one of the few non-viable factions like in AoS.


The fact that you see nerfs tells us all we need to know about how your reacting. What I saw is terrifying for anyone that doesn't have a decent 100% focused shooting army.

The fact that everybody is attacking me says more about why I'm so defensive in the first place.


It's because you're clueless about well designed, fairly balanced rules.
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe


 Gamgee wrote:
You are such a massive whiner, I'll be surprised if you don't post a Youtube video depicting you setting fire to your Tau collection.


Why just stop at the models?

This message was edited 1 time. Last update was at 2017/05/15 17:56:00


The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 Alpharius wrote:
Stormsurge has 10 weapons and they can all fire at separate targets?


Isn't that a Superheavy? Which could already split fire to its heart's content.

Baneblade has 2 guns in the turret, 2 in the hull, 2 in each of the 4 sponsons, plus pintle & HKM. I count that as a baker's dozen of shooty goodness.

But I'm kinda excited for the StormLord mobile weapons bunker: 8 in the sponsons, 2 in the hull, and 20/40 dudes split-firing out the top!

   
Made in us
Loyal Necron Lychguard




 Gamgee wrote:
 Red Corsair wrote:
 Gamgee wrote:
They show super strong stuff for everyone else, but when it comes to the Tau they show the nerfs. Why the heck would that inspire any confidence? At least show us something good to keep us calm.

Not calming down until I know we're not gutted. Not buying any more 40k if the final Tau rules are just terrible and they are one of the few non-viable factions like in AoS.


The fact that you see nerfs tells us all we need to know about how your reacting. What I saw is terrifying for anyone that doesn't have a decent 100% focused shooting army.

The fact that everybody is attacking me says more about why I'm so defensive in the first place.


"I'm allowed to say inane and have no one tell me I'm wrong."

This is not a safe space.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

snipped off massive quote block,
Reds8n


That is a LOT of FAQ that didn't tell us very much.

This message was edited 1 time. Last update was at 2017/05/15 18:59:26


   
Made in gb
Longtime Dakkanaut




Ireland

 Red Corsair wrote:
 Gamgee wrote:
They show super strong stuff for everyone else, but when it comes to the Tau they show the nerfs. Why the heck would that inspire any confidence? At least show us something good to keep us calm.

Not calming down until I know we're not gutted. Not buying any more 40k if the final Tau rules are just terrible and they are one of the few non-viable factions like in AoS.


The fact that you see nerfs tells us all we need to know about how your reacting. What I saw is terrifying for anyone that doesn't have a decent 100% focused shooting army.


This^

Fighting against Tau is going to be hard, I was hoping that they wouldn't get the ability to leave combat and fire, but sadly they can. My Hormagaunts maybe fast, but they can no longer pin units down. Which was their main purpose. I had reconciled the enemies ability to disengage from combat was balanced by them having to forego their shooting... oh well, that was nice while it lasted.

We've only seen what 1 Marker Light does, I hope we don't go back to the days of Marker Lights just ignoring cover flat out. That was such a broken ability, I was sure glad I invest all those points in Venomthropes.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Hmmm, as a Tau player I'll wait and see. Personally, I like to play my tau like a movile shooting army. So the hability to fall back and shoot is pretty good to that gamestyle.
But they only talk about suits, I want my firewarriors and breachers rules :(

The Sniper Drones seem a little lackluster, I expected a Sniper Rifle to do more than 1 damage, but if they are cheap, they can fuction like a little swarm of movile sniper, something that isn't bad. One of the bigger problems of Snipers is how normally they are slow, so if the objetive they are trying to kill moves, they are just fethed, but Sniper Drones don't appear to have that problem.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Master Engineer with a Brace of Pistols






 Jambles wrote:
 Future War Cultist wrote:
 Jambles wrote:
 Future War Cultist wrote:
I love the look and stats of the new marines. I just hope there will be enough releases to make a full army out of them.
No way GW is going to miss that opportunity! Rest assured the Guillimarines will likely have a half-year solid of new releases, with a whole slew of Space Marine units and vehicles that will look the same but with a slight proportional shift.

Man it's gonna be confusing for people new to the hobby. "Why are my friend's new Space Marines way different than the Deathwatch guys I got for Christmas?"


Yeah!!! They'll get their own bikes, jump packs, vehicles and terminator armor in time. I hope the bikes look like those HH ones because they are swwweeeeeeettt!
Snarkiness aside, now there's an idea I could get behind, bringing back jetbikes for the special marines! I'm also genuinely interested to see how the new Terminators will look...



Oh!

They should have jetbikes, speeders, even hover tanks! All newly rediscovered ancient tec Crawled up and set out into the 42 Millennium!

I say this too because if they do make the marines get all the sci fi hover tanks and grav weapons etc, then us lowly mortals in the IG could finally get things like wheeled bikes without it looking too 'samey'. I've always maintained that stormtroopers deserved bikes.
   
Made in us
Hubcap





South Carolina, United States

 Gamgee wrote:
Orthon wrote:
Very little mention of what they are doing with Riptides in that Tau article. Riptide nerf, inc?

Hell naw son. We're goign to need those more than ever. If the Tau army is not made native BS4 then this armies viability is dead.


Easy there... we still know next to nothing. Honestly, I think they needed to nerf the big suits somewhat and buff some of the other units. I want to see people actually use Tau skimmer heavy lists and auxilliary builds rather than 3 Riptides and 2 Stormsurges. Besides even if we are rubbish now, I've had Tau since they were relatively crappy using the old 4th Edition codex for years. I'll weather this storm too.
   
Made in us
Dakka Veteran






 Gamgee wrote:

The fact that everybody is attacking me says more about why I'm so defensive in the first place.


To be fair, you're doing this to yourself. Ever spend some time around a teenager moaning "how could this happen to me?" In most cases, it turns out they're being overly dramatic and have a flawed perception of what's going on. If I found myself in a situation where a large group of people were pointing out flaws in my logic, I'd be inclined to believe that it was my perceptions that were flawed or biased.

Tau are one of my armies and I found the leaks very strong. In fact I kind of cringed on things like missile pods doing d3 damage at rend 1, suits getting to jump out of combat on top of their brutal overwatch, and stormsurges having 10 weapons to shoot. Even if some units got stronger or weaker, that doesn't mean your army will be weaker because the points will also be adjusted accordingly.

You're complaining about things you don't have enough information for.
   
Made in us
Decrepit Dakkanaut





 warboss wrote:

Different priorities for different folks. Even if they suddenly came out with Ninja Crisis suits with power weapons standard and 2d6 attacks that plugs the CC hole in the army, I'd still prefer instead to have my veteran warriors in advanced robot suits shoot like veteran warriors in advanced robot suits and not novice shooters with toothpicks attached to the tip of their guns as sights just because of one throwaway line about depth percception (regardless of the utility of the former). The proliferation of spam markerlights in 6th/7th was a clunky "solution" to a problem of GW's own poor game design making; they took away a free (in $$) option to upgrade the suits in order to force you to buy a $$ model to get the same benefit and I'm not a fan of that. YMMV. Again, I don't want all those benefits but would have preferred for the option to have some of the tau units to have better marksmanship standard INSTEAD of some of the other stuff. The old solution of having your only support system slot taken up by it worked just fine for me personally back in 3rd/4th/5th.


This is another balance be damned, because I want my stuff to be super awesome argument.
   
Made in us
Battlewagon Driver with Charged Engine





 Gamgee wrote:
Supporting fire is useless to me as a mobile player. It just encourages gunline play.

Imagine what I would sound like if I said "My Ork Gunline is so useless! The Ork rules encourage assault play!" If you want to be mobile, use your dark eldar, probably more "suited" (pun intended) to your style.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 JohnHwangDD wrote:
Spoiler:
 ClockworkZion wrote:
So GW must be trying to test to see if I'll keep this up since we got 1 Q&A session on Facebook's comments on Sunday and three on Monday.

Well, it's not dark, I'm not wearing sunglasses, but let's hit it.


Strategems

Q: 'If your army was Battle-Forged'....

What about those that were collections of Formations? My GKs are going to miss their Conclave friends!
A: You can absolutely use the exact models contained in any of the formations right now in the new edition. They won't have any formation rules, but a Conclave can remain a Conclave (in terms of narrative).. just not get any free rules.

Q: Sounds cool. So those are the three everyone gets? Then there's different ones for missions. Do specific models or units give you some too?
A: Everyone has access to these three... but there are so, so many of them more coming.

Q: Can command points be used to make sure my flan is perfectly cooked?
A: Yes it can. Thanks for the flantastic question.

Q: Looking really good.. Counter Offence seems a great one. Really hoping that there will be racial/army ones.. Ork ones could be brutal.. or Kunnin.. either is good.
A: That would be cool and pretty good, wouldn't it?

Q: Whejdofjsjwjwkanfnkdfnksjwnsnfjeiwkdnntngkenwndjjebajxifkwnkaoxkcnwnzjcnsnannjfjfjwjsnxjjsbwbsndjsjnsnxjxjsjsnsjjxjsjsnejwowoksfjiwjwjwjwj. I can't take it anymore I'm so ready for 8th I'm speaking gibberish
A: Strong reaction there!

Q: Things are looking good for 8th edition. Will all factions get a focus article before release? Also if you're taking requests, the Emperor's first Legion needs an article soon. Maybe even show us the datasheet for the Ravenwing Black Knights.
A: Yes, they will indeed. Dark Angels is on the list, so all good!

Q: Absolutely awesome! Loving everything you guys are doing for 8th!

Any chance you could give a loyal servant of The Emperor a bit of info on the Talons of The Emperor? I am wondering how such warriors will fit in the new edition!
A: Info? Sure thing.. they are still very much a viable army and you can absolutely use them in the new edition.

Q: This is huge! These effekts might be the coolest you have showed us yet?! Not only will it give a whole new dept of tactical to the game. It will also make planning really essential!
A: They are huge, aren't they? Your ability to use Command Points will be the true test of a good player in the new edition.

Q: Can we get an article on chapter tactics and how sub-factions are handled?
A: Great idea! We will see what we can do.

Q: My only complaint is just the click bait part "Biggest change ever" but we've had stratagems, not all of them like these particular examples but command points and stratagems have been around since 3rd, from expansion books and campaign books. Otherwise, I'm all for this, I like it and want to see the other options we have.
A: We almost wrote "The 10 biggest Changes to 40k ever! Number 5 will blow your mind!" but we're not those guys...

Q: Would I be horribly greedy to ask for one stratagem for each faction? One typical of Smurfs, daemons, eldar, DE, Chaos, etc. Probably. I shall ask anyway.
A: Well, if you don't ask, you don't get! We can't show anything right now, but there is loads more to come.

Q: I've just got to sa, you guys are doing an amazing job with the 8th edition news. Giving us little hints and info, the faction focus, and the crazy amount of social media presence. I'm super hype to see what comes of 8th edition, my friends and I can't wait!
A: Thanks for the support, David! We hope your and your friends love the game as much as we do.

Q: Command points is a great idea because it gives me the option of maintaining the moral high ground when I lose a game.

You win? That's nice. Whos got the higher commander score son?!
A: Finally, Nick can have some sort of victory in a game.

Q: Will certain characters have their own stratagems that they can bring to the table? Also, will there be scenarios that will grant additional command points during play, like capturing objectives?
A: Those are both really cool ideas. We will have to wait and see

Q: Any chance for getting like Cards for these stratagems? Like those Tactical Objective for keeping nearby and activate car....stratagems
A: Great idea!

Q: @Warhammer Dan So how many command point does it take to cook a Flan?
A: So many. So many Command Points....

Q: Can you use a CP to reroll something that has already been rerolled?
A: Not sure on that one; standard gaming convention would say no, but we haven't seen the rules in full yet.

Q: My worry is. Will I still be able to field my Talos army? Consisting of the corpsetheif and 3 dark artisan formations...
A: Every army from the current edition is good to field in the new edition

Q: Just trying to comment so I can get some sweet sweet sassy Warhammer Community love
A: Beware the Sassquatch.

Q: Will Ynnarri Soulburst be treated as a command point if it wants to be used?
A: Maybe? We haven't seen the Ynnari rules yet, so perhaps!

Q: Love the strategems! Did I hear that factions will be getting specific ones for themselves, too?
A: You didn't yet no! More on stratagems in the future...

Q: Are the command points a limited resources or will they refresh at some point?
A: The[y] are limited. You earn them from taking the detachments we previewed earlier.

Q: Guuuuh, please, I want a release date for 8th so badly.
A: Real soon...!

Q: Are the command points a set amount for the game or is it a pool you get each turn
A: They are set, and the number you have depends on the detachments you have fulfilled pre-game.

Q: What else can command points be used for. I belive it was said you can spend them to try to go first..? Is that true?
A: Maybe? We haven't revealed any more of these yet... so watch our for more!

Q: Will out of production models like the bonesinger be getting rules in 8th?
A: That's a great question and we're not sure right now until we see the rules.

Q: Hey, Warhammer 40,000:
This question is a little late, probably should have been back on the infantry reveal....BUT this is a very important question!!!

It involves the new rule allowing infantry to act as if they have split fire.

Say a Devestator squad has 4 Lascannons. Say there are two badly hurt land raiders - When do I determine how many cannons to fire at each?
Can I fire them one at a time at the target of my choice each shot?
Do I declare 1 shot against the first, and 3 against the second?
A: Haneef - that's now quite right. In the new edition, you can elect to shoot every gun at a different target if you like. Eg- four lascannons? You can shoot four different tanks.

You elect before you shoot anything where all the shots will be going, then roll to hit.

Q: Can someone spell out the counter offensive one for me, trying to wrap my head around it
A: Sure thing.. it's like this.

So, Nick's Ultramarines are playing Dom's Orks. It's Dom's turn.

Dom has charged 2 units into combat this turn;
A) Ork Boys into some Tactical marines
B) Nobz into some Scouts.

There are also 2 combats already taking place:

C) Assault Marines vs Burna Boyz
D) Command Squad vs Gretchin.

It's the combat phase. Dom will be attacking with the Boyz from A) and the Nobz from B) first (before anything else) as they charged this turn.

Dom activates The Nobz in combat B) to fight; they kill some scouts.

Normally, Dom would automatically go next with the Boyz in combat A) because they also charged.

But Nick calls Counter-Offensive, costing him 2 Command Points. He now gets to activate the Tactical Squad in Combat A), before the Boyz in Combat A) fight. The Marines kill 8 of the Orks (coz Ultramarines are amazing).

Now, Dom activates the Boyz in Combat A).. there are only two of them left!

Now it goes to units that have not charged. It's Dom's turn, so he activates the Burna Boyz in combat C).

Then, Nick activates a remaining unit. The players then alternate activating units unit every unit has fought in the combat phase.

I hope that helps!

Q: With each passing day and article my anticipation for 8th grows. But tell me oh great scribes, what will come of my god machines of the Omnissiah? Will the Collegia Titanica still walk in the 41st millenium? Or will they be containted to the Age of Darkness?
A: So much more information coming soon, loyal servant of Mars!

Q: Will there be Stratagems that add passive effects to an army? (for example maybe giving it a bonus to leadership value or a +1 to shoot with certain weapons?)
A: If there are any passive ones, we haven't seen them yet!

Q: Do these command points replenish, or are these what you get for the enitre game?
A: No, you get a set amount based on the detachments you have taken.

Q: Nick must hold back the flood gates alone now.

A: I got this. Really. Which way do I point the lasgun?

Q: Are we going to see a faction focus Black Templars?
A: There will most certainly be a Space Marines Faction Focus.

Q1: How do you cook a flan?
A1: I'm going to kill Rob. With a flan.
Q2: That seems violent and unbecoming of dessert...
A2: What can I say. I'm a Flanatic.
Q3: It's Flan-tastic puns like this that keep me going.
A3: Is this life? Or is this just flantasy?

Q: Blood Angel faction focus
A: They are all coming, guys, all good'!

Primaris Marine Teaser Video
Responses by WarhammerTV
Q: First off, I'm totally on board and can't wait for 8th.

Fluff-wise, how can this (creation and implementation of primaris marines) NOT cause another HERESY? Even their name, PRIMARIS, you'd be telling marine vets of hundreds of wars that they are secondary. The PRIMARIS would surely look down on their "cousins" and thus be even FURTHER removed from empathy with baseline humanity. (Which is the core reason for the Heresy IE why should lesser beings rule) All in all , I'm effing stoked.
A: We're sure they learned their lesson the first time, right? RIGHT?

Q: They look rather imposing, and it's good that you're not marketing them as a replacement, but an addition. Would it be possible to see a comparison photo with regular Astartes and Custodes?
A: We'll see what we can do, Marcin.

Q: Are these the new Marines RG was making?!
A: Gulliman makes his own rules.
...Then writes them down in a book, and calls it the Codex Astartes.

Q: Looking great! Imposing as a Marine should be.

I hope, like other of my traitor brethren, that the warp will fuel our bodies to fight these new arrivals on an equal ground with new troops without having to be one of the awesome new Deathguard Marines~
A: The Traitors already get their cult troops (as and you say, there are more on the way). These guys can match them in battle
Martian technology and gene science matched against ancient warriors powered by the dark gods - doesn't get much more Warhammer 40,000 than that!

Q: GW, are my normal Blood Angels going to be fairly useless next to these guys or will the Primaris fill more or an elite role?

I only ask because of the information saying that there are now whole Chapters consisting solely of these new marines. As a competitive player (mostly), will I be replacing my normal Astartes with these dudes to keep my edge or will they indeed fill more of a terminator-like role?
A: Hey Elliot,
Good question. We think players will be able to make a competitive force using either their existing models, a mixed force, or a pure Primaris Space Marines army. We'll have an article on how they fit into your games on the way really soon (as in, today)

Q: They look nice but do we really need more marine stuff ? We have armies that haven't been uptade in years, models that look ridiculous by today's standards (ork buggy, I'm looking at you...)
A: Hey,
We'll get to everyone in good time, don't you worry.
Everyone will get news toys, you just have to be patient.

Q: These look amazing, and the sheer amount of salt that is being produced by some people has seasoned my chips to perfection. Thanks GW. A double victory for me.
A: To much salt can be dangerous. It will be handy for stopping beast of Nurgle though, if these Primaris Space Marines ever face the Death Guard.

Q: That looks pretty good, but will armies that are not related to the imperium get new stuff too ? Like Taus, Necrons, Eldars... I mean, I guess they gotta face the horrors coming from the chaos rift, right ?
A: Hey Nicolas,
We'll get to all the armies again in time, don't worry. We only have so many sculptors, and we already canceled all their tea breaks.

Q: Dear GW, are Primaris only Ultramarines locked, or can be used in other chapters? I suppose Guilman want to help all the chapters to be ready for the next threat right?
A: Not just Ultramarines: Loads of Chapters can have them. [LINK TO THE PRIMARIS FAQ]

Q: By the looks of the videos they will have access to regular marine vehicles (Vindicator, Land Raider) right? Obviously there's going to be new primaris only vehicles too...
A: Maybe...

Q: Not a fan of the true scale look. The comic style scale was a major reason the 40k models look great.
Genuinely kind of bummed you guys are taking this route after everything else looked so promising for 8th.
A: Hey Mark,
No worries, you can of course continue to use the existing Space Marines range - the massive variety is one reason Warhammer 40,000 is so fun. It would be boring if everyone had the same army.

Q: I wonder if the Alpha Legion knew about this and planned for these guys to come out. Or maybe tampered with the Gene-seed? So many options.
A: What? You want us to believe the Alpha Legion would ever tamper with the geneseed of a loyalist Space Marine Chapter?

You must be raven mad.

Q: Was expecting more of a change (advancement) in the aesthetics.
Look like just a slightly larger scale Marine. Would like to see more
A: You've only seen one guy so far...
Trust us, we're just getting warmed up.

Q: Will we get to see some of these guys painted up in some other chapters? Or is it just gonna be an ultramarine thing for ages?
A: Hey Ally,
They are certainly not just for Ultramarines: [LINK TO PRIMARIS FAQ]

Q: These will make everyones current marine armies look so naff :/ not cool.
A: Hey Ben,
You can absolutely use these guys alongside your existing Space Marines and they look just fine marching to battle alongside their brothers.

Q: Do you think the Blood Ravens would have stole a few?
A: We reckon we can spare a few for you.

Q: Hi GW. Will the upgrade packs for space marines be compatible with these new models! . I'm just asking because I love making my Ultramarines look like Romans.
A: Hey Oscar,
Good question,
This question is covered in our FAQ on the new Space Marines.

Q: very nice! I wonder if these marines are just Ultramarines or will there be Blood Angel versions too?
A: Loads of Chapters can have them.
Based on what we know with Baal being on the menu for Hive Fleet Leviathan, they could do with some reinforcing...

Q: D: D: D: maybe I'll hold off on even getting into Age of Sigmar so I can save up for these guys
A: Or... both?

Q: maybe all the chapters and legions should get some kind of equivalent? and then these cojld set the stamdard fpr the next 40,0000 years
A: Hey Adrian,
They don't just come in blue: [LINK TO FAQ]

Q1: Is everyone getting them or are my wolves yet again missing out
Q2: They said everyone... go check out the article & FAQ
A: What Price said^ [LINK TO FAQ]

Q: Was hoping for a animated video :(
Can't wait to add them to my imperial fists
A: We'll have more animated videos soon. don't worry.
(Warhammer TV's Laura makes them - she does a great job.)

Q: They look fantastic, now this makes my choice of which new 40k army to start even harder!
A: Sorry for making the choice hard, Amy. The next army will be rubbish, don't worry.*

*We're lying, they look amazing also.

Q: So who is the chap with the veteran sergeant markings on a larger base?
And where are the special/heavy weapons?
A: Hey Jamie,
He'll be a commander of some sort.
And as for more weapons? we have plenty more to show you.
You ain't seen nothing yet.

Q: So these new Space Marines, can they be Chaplains, Librarians or join specialist units like the Ravenwing and Deathwing?
A: We just don't know yet.
But we dare say we'll find out.

So far, we've seen only one type of Primaris Marine. He's not the only one...

Q: Why the hell do the ultramarines get yet another force...
A: We reckon mars probably have a lot of paint colours for different Chapters (they certainly have red...)

Q: So, the Space Wolves getting a few of these guys?
A: We dare say a few might find their way to Fenris. [LINK TO FAQ]

Q: Will this bring an end to all heretics?
A: That's Gulliman's plan.
the "Heretics" probably have other ideas though...

Q: Will there be books about them?
A: What do you think?

Q: Okay....but why though?
A: Because we can, George.
Because we can.

Q: Will the Dark Eldar be playable in the new edition?
A: They certainly are!
We know they have been a bit tricky to play with of late, but very soon, the prey races will once again fear the night.

Q: So is our big boy vulkan coming back?
A: No news on Vulkan at the moment.
Maybe he's really dead this time?

Q: http://i.imgur.com/WlEGd1b.jpg
A: Thanks Big E.

Primaris FAQ
Q: Quick, everyone overreact! I love the new background for the Imperium and SM models and I play Thousand Sons.. They literally say that you don't have to use the new Primaris marines or models... This isn't Bell of Lost Souls, you don't have to do the Sky-falling.
A: The sky's not falling folks.
Those are drop pods carrying in them 10,000 years of imperial retribution!

Q: I can just imagine the dark angels interrogator chaplain welcoming speech for these marines
"yes at times we will be whispering suspiciously with the chapter masters and people of the first company, no you are not invited to these conversations... We're discussing... Non-heretical... Fashion... Yes fashion" so disregard these whispers and if you see any chaos marines just send them to me and disregard any mentions of them being from caliban, as you know they are all liars"
A: Those guys give quite the pep talk.

Q: It really feels like your trying to invalidate regular marines. I mean come on. "From a background point of view, some Chapters, especially those decimated in the events of the Gathering Storm, now have entire companies of these new warriors." Entire companies of what basically seem like post-astartes astartes. They really should only be fielded as highly elite units of Astartes that can really kick ass, but are really rare, so are only fielded in small numbers. It would have been better to say, "Here said decimated Chapters, we have rapid gene-seed replacement now, have more standard marines!"
A: Hey Rovaan,
Current Space Marines are going nowhere.
You can absolutely use them (and we think a lot of people will) as elite support for existing Space Marine and imperial armies.

Q: Black Templars took a huge hit in gathering Storm. Seems like they might enjoy having them around. So they get a company of them?
A1: Just one company? What about a whole crusade?
A2: This just in!
Warhammer TV's Duncan is currently painting some up in Black Templars colours for his personal army. We'll see if we can get you some photos. As you'd expect, they look amazing.

Q: Fluff wise it's very odd. Vlka Fenryka will all of the sudden take such new Astartes only because Big Boy from 500 Worlds will say so? "Yeah, we were keeping them for 10 000 years in broom closet on Mars. And here they were, thousands upon thousand new uber Marines, for each 500 into your chapter you will have Primaris Dread for free
A: Hey Michał,
Certainly not every Space Marine Chapter in the galaxy is 100% sold on these new Space Marines. We'll have to wait and see what the Wolves make of them.

Q: While I'm all for increasing the scale of the Marines range, I can't help but feel like these "Primaris" marines undermine the concept of the Space Marines as a whole. For the last 30 years Space Marines in this game have been the pinnacle, humanity's finest warriors and the standard against which all others are measured. Everything about the Space Marines - from their silhouette to their standing as the Galaxy's finest fighting force is central to their image and the history of the Warhammer 40,000 universe. They have been an iconic part of the game, and I can't help but feel like this dilutes and undermines their standing in the game. To suddenly produce these "Primaris" marines who are better than a normal marine, for me, damages an intrinsic part of the fluff.
A: Now you know how the Thunder Warriors felt...
Don't worry though Euan, no one is getting replaced. These Warriors can battle alongside you existing army, no problem. The noble history of the Chapters is undiminished.

Q: Come on guys. The story had to move on, and most of the Chapters need reinforcements (Blood Angles and Space Wolf's particularly have taken a beating recently and must to be down to bare bones). What's the other option, refuse mass recruitment of reinforcements and let the Chapters die out? How mental would the fan base go if 2 founding Chapters / factions got wiped off the face of the 40k universe?

Plus cool new toys to play with - what's wrong with that?

One question though - Last time I checked the sequence was 8, 9, 10... So where is the MKIX armour, and why have we gone straight to MKX?
A: Where indeed.
Maybe there's some prototype armour somewhere we haven't seen?

Q: Oh look, yet another spaz marine chapter, like this strategy hasn't been applied yet. Yawn.... I'm going to be thoroughly disappointed if the xenos factions (with the exception of eldar) are underpowered. For example, Tyranids could use a little attention.
A: Hey Blake,
Everyone has had attention.
Every single model in Warhammer 40,000 is getting new rules and has been re-balanced against each other with new points. Your Xenos armies are going to do just fine.

Q: we had our super-humans (reg marines), our psichic-super-humans (GK) and our super-super-humans (custodes), and this is just a batch of another super-super-humans-not custodes-but-better-than-marines-thing, i dont know what to think
A: Just go with it, Santiago.

Q: Just because it's worth a shot, are these Marines able to be produced on chapter worlds from normal recruits? Or are they solely imports from Mars/Cawls-super- secret-mega-bunker-of-secret-R&D? Just because I'll be a little disappointed if I want to use these guys in my custom chapter and they're nor really like my guys at all because they didn't grow up on the same homeworld and experience the same trials and will just be whatever base personality they have in my guy colours. Also if you could respond to this. Even just a "we'll have more info about this soon!" would be cool
A: Hey Deejay,
We don't have any news on recruitment yet, but we're sure we'll get more details soon.
You can absolutely use them in your custom Chapter though.

Q: So..

How about that Dark Eldar, huh?

Dear Warhammer 40,000, Citadel, and particularly you, yes you Jes Goodwin, you amazing man you.

Let's talk about the dark kin for a minute here! And no, not those traitorous Ynnari scumbags that ruined everything. I'm talking about the real denizens of the Dark City! The Dark Eldar! Y'know, those gaunt faced, pale skinned, sadistic pirate elves that herald terror and pain!

So far we've seen a lot of great updates regarding the new changes for Warhammer 40k, and I've got to admit, a lot of it looks pretty exciting! But I have to wonder, how will the Dark Eldar (once again, the real ones, not those do'good'er heathens) fare in this next edition? The 7th edition codex release wasn't all too bad in the start of 7th edition, and I enjoyed a good number of games with them! But alas, as more and more codices were released and formations became more and more absurd, it was clear that we became outclassed. And with the release of the Gathering Storm 2 book, we saw Commorragh get invaded by Daemons, Mandrakes, and even the prompt disappearance of our glorious overlord, Vect! (Where has he been hiding anyway?)

That being said, how will Dark Eldar fit into this new edition? So far we've seen that everything will have a toughness value, which has me almost jumping in glee, seeing as how almost the entirety of the Dark Eldar utilizes poison weapons. But of course, it doesn't make much sense for my Kabalite Warriors with their splinter rifles to be hurting Leman Russ battle tanks. But what about the other special rules that Dark Eldar enjoy, and both live and die on?

Open-topped: Probably the bane, and love of every Dark Eldar player around. We loved getting those charges off after dismounting from our vehicles in 7th ed, but now everyone can! But of course at the same time.. We really hated losing an entire boat from massed pulse rifle fire, courtesy of those blue-skinned hippies. How will this rule be converted to 8th Edition? Or will it be at all? Will our troops still be able to zoom across the battlefield hanging off the sides of their transports while shooting everything they fly past? And will there be any benefit to assaulting from vehicles that are/were open-topped?

Jink: Oh how we love you jink, savior of our jetbikes, raiders, venoms, and pretty much our entire army. After all without it, Dark Eldar are pretty much flying around wearing the contents and attire from a questionably safe internet site. We've seen the extensive changes to the cover system, but what about jink? Will it affect the enemy to hit roll instead? Or will it simply add further modifiers for the vehicle's armor save? (Please tell me it'll make them harder to hit)

Flat out: Speed? Yes please. Another fun thing with playing Dark Eldar, is that look you get when your entire armada of plastic boats and bikes zoom halfway across the table and wind up sitting right on top of the enemy line. While we've seen that every unit in the game will have it's own movement distance, will Dark Eldar vehicles just absurdly fast normally? Or will they have an opportunity (like they do now) to forgo shooting to travel even further, and hopefully get those troops they're carrying into combat sooner? (I want to go fast.)

Poison: We've given it a taste and want some more! Just like open-topped, this rule is absolutely pivotal to the Dark Eldar. Heck, besides punching Space Marines in the face (Ill advised), it's all our Kabalite Warriors have going for them with their splinter rifles! Will poison be able to would vehicles as well? Or will there be some type of keyword system in place to prevent this? (Oh and y'know, those spikey bits all over those splinter rifles would be really cool if they worked like melee weapons!)

Haywire: Well heck, if we can't kill it with poison, this should do the trick. With armor value being replaced by toughness, how will haywire work? Will these weapons still be just as dangerous and effective?

Lance: Nothing's quite as fun as telling a friend that their armor 14 Leman Russ is actually armor 12. Or well.. it was fun anyway! Can we assume that lance weaponry will cause additional wounds like Lascannons? Or will lance cause even more carnage in someway?

Power From Pain (PFP!): Probably one of the funnest rules in the game for us Dark Eldar players. Previously it was all token based, encouraging commanders to hunt out and prey upon weak, isolated units to get those early game pain tokens. And then translated to an (almost) army wide, turn based bonus in 7th edition, providing a strong benefit to patient commanders willing to wait a few turns before exposing their forces. Will things stay the same as they are now? Or should I crack out some spare bases and get back to making those pretty little tokens again? Or will it remain at all for that matter?

Fleet: Definitely in the lower rung of useful tricks that the Dark Eldar have up their sleeve, but certainly nasty to help get the most out of those run moves and failed charges. Since Craftworld Eldar, Harlequins, and dare I say it.. Ynnari, benefit from this rule, I'm sure it'll be returning to 8th edition in some form or the other, but can you give us any hint what it'll be like?

Combat drugs: Those Wyches are always chasing their fix! Will this make a return as well to give cult units a random edge against their opponents?

Dodge (Wyches 4++): So we now know that units can fire their pistols in their shooting phase, even while locked in close combat. What will this mean for wyches, who currently only have a 4+ invuln save during the fight subphase? While it's definitely a lot harder to dodge bullets (ask me how I know), will they still be able to use this ability and keep their opponents tied up in combat longer?

Thanks again for taking the time to read this lengthy post. I hope you at least found it entertaining to some degree, and I hope I brought up some interesting questions! I'd really love to see how you guys answer, and even more so if there was a special little "Faction Focus" on the Dark Eldar!

Thanks for reading
Respectfully,
Doc
A: Hey David,
We'll have a faction focus on the warriors of Commorragh very soon, where we hope a lot of your questions will be answered.
Remember a lot of the rules for the game have changed, and every unit is getting a new warscroll. We think Dark Eldar will work very well in the new Warhammer 40,000.

Q: Will Primaris Chapters have comparable structure to a marine one?

Primaris Librarians? Primaris Terminators?
A: Hey Cerri,
No details yet on company or unit structure. You'll find out details on that soon enough though.

Q: Please tell us you are cranking out enough of the starter boxes. I don't want to miss out because resellers buy a dozen each.
A: We're quite sure we don't know what you mean.
but hypothetically speaking, were there a new starter set on the way, we would have made loads.

Q: Awesome news. The Scythes of the Emperor have a couple of vacancies, so I hear...
A: Oh wow, there's some of you left?
We guess Gulliman can spare a few for the orphans of Sotha, for old times sake.

Q: If allied to Blood Angels, will they be affected by blood angel specific rules and keywords?
A: Allied? They can straight up be Blood Angels if you like.
We haven't seen any details yet on how the Blood Angels special rules will work, but we might soon...

Q: (VOMITTING EMOTICON)
A: Clearly a follower of Nurgle, worried at the prospect of facing these new warriors of the Emperor.

Q: Will these be compatible with the existing Chapter upgrade sprues?
A: Hey John,
Good question. There are some details on compatibility between kist in the Primaris Space Marines FAQ.

Q: Are these guys replacing centurions?
A: Nope.
There are still Centurions of you want them in your army.

Q: What about The news from the Indomitus Crusade.
A: These guys are the Indomitus Crusade.

Q: Stormcast Eternals for 40K...
A: Hang on, we thought you said Stormcast Eternals were Space Marines for the Age of Sigmar?
Which is it?

Primaris Space Marine: Gaming
Q: It means that I'm still waiting for an update to all the finecast miniatures in the Eldar range whilst marine collectors get yet another variation on a tactical marine.
A: You guys did just get a god.

Q: So finally you make 2 wound marines, but only for space marines, and not only that but they are cheaper than rubric marines?
A: Hey Michael,
We've seen the stats for Rubric marines already. Thanks to the armour piecing on their guns, their increased survivability from damage 1 weapons, and the fact they can have accompanying heavy weapons, they do pretty well in a shootout with even Primaris Marines, while their invulnerable saves make them more survivable against a lot of heavy weapons too.
Thousand Sons are going to be just fine.

Q: Will we see similiar super units for the alien races? What about Prime Orks or specific Ynnead aligned super-eldar. I'm a die hard ork player and I want new models damnit. I've been stuck with the same buggy kit since Gorkamorka came out!
A: Hey David,
We'll get to the other races, don't you worry. We haven't forgotten about the greenskins.

Also, The Space Marine Bike is as old as the buggy... just sayin'...

Q: You have created movie-marines. This is a bit underwhelming. I have been collecting marines for almost 19 years now. I have been a fan of you lore just as long. This feels forced, especially lore wise.

Plus it might be my conspiracy nerve tingling, but this feels like a beginning to the end of traditional space marines. I am sorry but I am very much disappointed as a collector and fan here. If they were elites it would've at least made some sense. This just feels forced, misplaced, and unfortunately a tad bit greedy.
A: Heh Bartosz,
Have no fear, your current Space Marines are no going anywhere. The origin of these guys traces it's origins to the heart of the Warhammer 40,000 universe. We do hope you like the full story of them when you get it.

Q: You say these new Marines won't replace regular Astartes on the tabletop, but what about the lore implications this brings? If they were a stand alone faction (i.e. Grey Knights, Custodes) then that would be great, but incorporating these super marines into existing Chapters creates all sorts of unpleasantness in the Command structure.

Suddenly our favorite Captains and even Chapter Masters who have forged 10,000 years of glory, and that we've grown to love are now going to be playing second fiddle in their own Chapters. Who cares about Dante when Super-Dante just joined the party?

And you can't use their lack of experience as a factor, that will only be the case for so long. Once these Primaris Marines become experienced and battle forged there is no logical reason for them to not feel like they should be the ones in charge, and take over the roles of Captains and possibly even Chapter Masters given enough time.

Now your going to either have inferior marines giving orders to those that are by all counts superior to themselves(lets see how long that lasts), or these superior marines are going to take over command of the chapters.

While that may be the logical endgame for Gulliman and the Imperium, from the standpoint of fans who have grown attached to these legendary characters, it's a real concern.
A: Hey Matt,
You're quite right. It remains to be seen how the existing Space Marine Chapters accept these new brothers. Some surely will, endorsed as they are by Gulliman, and some companies and chapters will be more hesitant.
It's up to you, which one of those forces you want to collect.

Q: In the new edition will there still be the current upgrades? And will you incorporate older upgrades that got removed but are still in the boxes?

Example:
Breacher team pulse pistols
Carnifex kit with different variations of carnifex

It would be great to see additional upgrades for older units

Also grenades one use only? Maybe everyone can throw one once.

I would love to see guardsmen grenedier squads.

Your reply will mean alot to me
A: Hey John,
As far as upgrades go for those units, if the model comes with it, there will almost certainly be rules for it in the new warhammer 40,000.

As for grenades, we'll be covering how they work in a future article.

Q: Great more marine stuff. It seems like most of these new rules make Tyranid incredibly weak.

Why games workshop, why you keep makings Nids worse. Whhhyyyyyy
A: ey Leium,
would this make Tyranids worse?
We can promise you the armies of the Hive Fleets are VERY scary in the new Warhammer 40,000 - the imperium will need all the help it can to stay off the menu.

Q: Sweet, and Blood Angels can take them. Now if Guilliman could do us a solid and get those reinforcements to Baal before the first part of Sanguinius' prophecy happens, that would be awesome. As much as I love to think of the Angel as perfect, even he admitted his visions were just potential futures that don't always happen.
A: We're sure Guilliman will do his best to get you off the menu.

Q: Cool stuff- Intercessors, meet All is Dust in cover and Inferno Boltguns!
A: Yup, Thousand Sons are almost impossible to shift without heavy weapons, just as they should be.

Q: Will it be possible for a Primaris sm to be dropped into an ordinary tactical squad as a specialist or special weapon marine?
A: Hey Andy,
For the moment, we don't think there are mixed squads, but you can certainly have squads of both in your army.

Q: Three posts in single day?! Looks lile you guys just switched to MAXIMAL HYPE!!!
Keep up the good work!
A: The Hype Train has no breaks!

Q: Joël Walter Please tell me there will be be beakies for the new marines, Raven Guard really needs it reinforcements
A: Hey Joël,
An army of any Chapter can use these Primaris Space Marines if they want to. We're sure there are some on the way to Deliverance.

Q: Let me sum up these comments for you GW.
" WHY ARE YOU REPLACING THINGS"
"WHY NO LOVE FOR CHAOS "
A: Short. Succinct. To the point.
Got it.

Q: One d6 for both battlecanon and frag grenade? Why?
A: Hey Dalibor,
We take it you mean, as currently they have different sizes blasts?
A lot of weapons have been re-aligned in this edition.
The rest of the stats on those weapons are quite different.
Battlecannons also do multiple damage per hit, making them very useful against tough foes, where the frag grenade lacks stopping power, but is good for clearing light infantry - which is what it should do.

You'll have the rules for all guns soon enough, and you can compare the s[t]ats with full context.

Q: OOOO! Key thing.... grenades have a range!
A: Good spot.

Q: so just marines on steroids ok..
A: We're pretty sure even basic Space Marines, are on far more than steroids.

Q: But how much will they cost in £££s???
A: Hey Ash,
No news on pricing or how many come in a box at the moment. We'll have news on this closer to the release.

Q: Will be Primaris for Grey Knights?
A: No news from Titan at the moment.
They have their own very particular recruitment process, and Gulliman likely didn't know of their existence 10,000 years ago, but who knows?

Q: I know you have said in the q&a that Primaris space marines being added to any space marine chapter is cool but what about ones that are prohibited from recruiting as penitence? Such as the Lamenters? I'm guessing that would be a no until that time is spent?
I know there is nothing stopping me from getting some but would rather keep my small lamenters force fluff compliant.
A: Hey Andy,
A lot of Chapters will be covered specifically, and how they are incorporating the new Space Marines. In almost almost cases, they will be availabe to the Chapter, and you, the player, will get to choose if you want to include them, based on the army you want to build.

T'au Faction Focus
Q: Will Tyranids be getting some love soon? I love all my galaxy-devouring bugs but I am most curious of all to know what has been done to units like the Trygon and Tervigon, especially with the new Reserve system 8th edition proposes
A: Tyranids are terrifying in the new Warhammer 40,000. We'll cover them in article soon, don't worry.

Q: So in 8th, there is no point in assaulting tau (their only "weakness") because they can use infinite supporting fire and wipe you out and then just move out of combat from the 2 models that make it in and blast you off the table.

A: Cheer up, sad Chaos Space Marine.
You guys rock in the new Warhammer 40,000, you'll see.

Q: The right question should be "are tau still kings of everything and impossible to defeat with a normal and not combined army?" I guess the answer is still "yes"
A: Hey Azrael,
T'au will need to work just as hard as everyone else to win in the new Warhammer 40,000, but they certainly have some good options in their army.

Q: After reading this T'au article, I hope they give some of the combat heavy armies (i.e. Tyranids, Khorne Daemons, Orks, etc...) a 'bullet time dodging' rule that allows them to avoid a certain amount of fired shots automatically, LOL!!
A: Combat armies will be totally devastating, don't worry, Alan.

Q: Can we get some imput on most used MC in game Riptides i mean all this is nice sniper drons and crisis but no love for big guys really? I wonder if we will be able to use them in game, more then 1,2 i mean?
A: You can totally still use Riptides.
They're giant battlesuits with cannons the size of a tank - of course they will be good.
That said, there will be plenty of other stuff now to compete with them for a place in your army, more so than previously.

Q: So what happens to the Firesight Marksman? If every model is still playable, and he's not in a sniper drone team, then...?
Also, at a 5+ to-hit, I don't imagine the sniper drones are going to have anyone quaking in their boots.
A: What if there's something in the army that helps them hit on a better roll?

Q: Considering the article focused on only robots, I'm guessing the idea of indoctrinating aliens races into their forces has gone away? Don't get me wrong, I like giant robots, but part of what made T'au interesting in 40k was the whole "Greater good" concept and trying to bring everyone under their banner. A stark contrast to the other armies who only seem to want to kill each other.
A: "War is the continuation of politics by other means."
- Some famous T'au Ethereal, probably

Q: Will Kroot return as close combat champions or remain a cheap ranged unit?
A: Hey Joshua,
Kroot are a very handy auxiliary in the new Warhammer 40,000.
We're not sure about "close combat champions" but they will certainly have a place in your army.


That is a LOT of FAQ that didn't tell us very much.

It answered a few things (designs changes regarding things like the blast template stuff), but what they say can often depend on what people bother asking.

Since most questions were about invalidating old Marine models that's what we got a lot of responses about.
   
Made in us
Decrepit Dakkanaut





 JohnHwangDD wrote:


That is a LOT of FAQ that didn't tell us very much.


You should put it in a spoiler so we don't have to read it again.
   
Made in gb
Hooded Inquisitorial Interrogator






Wonderwolf wrote:
 Haravikk wrote:
Very disappointed by the introduction of these Primaris Marines; there was not, nor has there ever been, a need for yet another marine+..


Really?

Forge World (and BL) basically lived the last 5 years from pulling random, "unneeded" Elite-variants of Space Marines from Deathshroud to Phoenix Guard to Cataphractii to Justaerin to Immortals to Suzerain to Firedrakes to Tartaros to Deythan to Rampagers to Palatine Blades to Sehkmet to whatever out of their collective behinds.

You're talking there about chapter/legion specific elite variant models, not all new marines+; not the same thing. One is just giving each chapter/legion their own unique spin on the same basic unit, the other is "see your existing marines? They're old news, buy these ones instead".
All the Primaris marines needed to be are reinforcements for the slowly dwindling chapters, with a new armour variant; release a new tactical squad alongside the basic one, and mix and match to your heart's content. Chapters have been struggling to maintain stocks of gene-seeds after all, so simply being able to raise new chapters/legions and restock dwindling ones is a big deal, it didn't have to get silly.

My complaint is also mostly about the need for them in the meta and rules, which you should have seen from the rest of my post; I pointed out that regular marines should be 2 wounds, rather than introducing a new 2 wound super-super-soldier variant arbitrarily. I mean, what's the implication supposed to be here? That the Emperor hadn't a clue what he was doing because Cawl has managed to just cook up some new batch that's twice as durable?

If you want better than space marines, we have Custodes; there is just no real niche for this arbitrary and frankly insulting shoehorning in of something new.

   
Made in ca
Longtime Dakkanaut





I like how everyone is attacking my character. Great stuff youtube commentators.

 ClockworkZion wrote:
From the T'au Facebook comments:

Q: So what happens to the Firesight Marksman? If every model is still playable, and he's not in a sniper drone team, then...?
Also, at a 5+ to-hit, I don't imagine the sniper drones are going to have anyone quaking in their boots.
A: What if there's something in the army that helps them hit on a better roll?

Calling the Sniper Drone Controller working like a spotter character that buffs units of Sniper Drones.

That is good to hear. However someone pointed out to me since SS get +1 to hit in the article that it means the majority of the Tau are still probably only hitting on 4+ without any modifiers.

I'm not sure if even with an extra gun crisis suits will be worth it. It's only an extra two hits hitting on average with a three gun load out. Hardly game changing.
   
Made in us
The New Miss Macross!





the Mothership...

Daedalus81 wrote:
 warboss wrote:

Different priorities for different folks. Even if they suddenly came out with Ninja Crisis suits with power weapons standard and 2d6 attacks that plugs the CC hole in the army, I'd still prefer instead to have my veteran warriors in advanced robot suits shoot like veteran warriors in advanced robot suits and not novice shooters with toothpicks attached to the tip of their guns as sights just because of one throwaway line about depth percception (regardless of the utility of the former). The proliferation of spam markerlights in 6th/7th was a clunky "solution" to a problem of GW's own poor game design making; they took away a free (in $$) option to upgrade the suits in order to force you to buy a $$ model to get the same benefit and I'm not a fan of that. YMMV. Again, I don't want all those benefits but would have preferred for the option to have some of the tau units to have better marksmanship standard INSTEAD of some of the other stuff. The old solution of having your only support system slot taken up by it worked just fine for me personally back in 3rd/4th/5th.


This is another balance be damned, because I want my stuff to be super awesome argument.


Not even close but I suppose massively exaggerating isn't against the rules so feel free to put words in my mouth! Tau are already effectively BS5 when it matters and have been for years as long as you spend the money on marker drone models. Asking for an option that costs points and excludes other possible upgrade options to return only certain elite units back to BS4 like they used to have the option for isn't throwing balance off in any way, shape, or form.

This message was edited 2 times. Last update was at 2017/05/15 18:06:30


 
   
 
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