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Made in fr
Inquisitorial Keeper of the Xenobanks





France

The key point is whether you think luck should be very decisive or possible to mitigate, and I lean heavily on the latter.


I guess we can all agree on this point
Reserve rolls, to my minds, were often particularly frustrating

Do you know for sure that we will be able to assault after having disembarked ? If yes, do we have any idea of if there is a movement limitation, like "can disembark only if you have moved less than 6" " ?

This message was edited 1 time. Last update was at 2017/05/17 16:08:04


   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Ugh. My confirmation bias gets me upset when it comes to rolling for reserves.

"Where is half of my army?! Why you no show up!?!"

This message was edited 1 time. Last update was at 2017/05/17 16:09:01


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 kronk wrote:
Ugh. My confirmation bias gets me upset when it comes to rolling for reserves.

"Where is half of my army?! Why you no show up!?!"


Maybe something like this happened...

https://youtu.be/GVrXW0WVXYw?t=174

Obviusly fault of the Alpha Legion.

This message was edited 1 time. Last update was at 2017/05/17 16:13:46


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Lethal Lhamean




Birmingham

 Leth wrote:
Okay, so after reading the DE post here is what I think I can extrapolate

So poisoned is a thing still and I am (guessing) it still wounds on a fixed value, however from what he said I am guessing that it has a special interaction with the vehicle key word where it only works on a 6.

Open Topped vehicles still allow you to shoot when it moves, so I am guessing that there is no longer cruising speed/combat speed. In addition if I had to guess fast will translate to "dont have -1 to shoot heavy weapons when they move" ability

If I had to guess the lance rule is being translated into +1 Armor Pen as a flat bonus to weapons.

So some weapons will do random damage and some weapons will do flat damage, interesting to see. I wonder if that is how they are going to combine weapons that had two profiles like the disintigrator.
Another thing is that on a 6 the klavix does a fixed number of additional wounds, which strikes me as a solid replacement for the instant death type weapons/rules

I am guessing Jink is being replaced with a 5+ invul save(unless that is to replace flicker fields but I doubt it).

Also an interesting thing to note is that wyches get the invul in the fight PHASE, so they will have their invul save against overwatch. Quite nice.

No escape is worded as a general rule, not necessarily wych specific so we will probably see it sprinkled around other armies. It definitely seems like a rule that should be a Command Point for some factions.


Agree on Poisoned, thats what I was expecting it to do from the start.

I suspect vehicle types like Fast and Open Topped to be completely gone and replaced by special rules, it will be interesting to see how many other vehicles get to ignore the -1 BS from Heavy weapons.

I would say your guess on Lance is completely wrong. Armour Pen is no longer a game mechanic, and it's equivelant would be more like +1S but since the DL is still S8 that hasn't happend, all it's gained is effectively going from AP1 to AP2 so if it doesn't have an equivelant to the Lance rule now it's actually going to be much worse against tough vehicles like Land Raiders than it currently is, though it's general usefulnes shas been much increased with the damage mechanic.

Not really a surprise that ID has been replaced with extra Damage since the ID rule is superflous in this system. The interesting thing with the Klaivex is that he didn't have such a rule previously, only Rampage.

No word on Jink or Nightshields, I expect it's just a case of Flickerfields being handed out to all of our vehicles again like in 5th (though being standard rather than paid for).

Thats not a change for Wyches as it seems that charging and fighting have been seperated out into different phases.

I'm guessing No Escapes wording is so that other Wych Cult units, like Blood Brides, Succubi, Lelith, Hellions, Beastpacks and Reavers can use it rather than being a USR available to other armies. I also expect that Lelith and Succubi will have give bonuses to that roll.


Automatically Appended Next Post:
 godardc wrote:
The key point is whether you think luck should be very decisive or possible to mitigate, and I lean heavily on the latter.


I guess we can all agree on this point
Reserve rolls, to my minds, were often particularly frustrating

Do you know for sure that we will be able to assault after having disembarked ? If yes, do we have any idea of if there is a movement limitation, like "can disembark only if you have moved less than 6" " ?

No news on that, still waiting on an article for Transports.

This message was edited 1 time. Last update was at 2017/05/17 16:16:14


 
   
Made in us
Nasty Nob






tneva82 wrote:
Problem is this went too far. Extremes are not good. Now there's zero variance with tervigon for example. 100% trustworthy. Totally unrealistic. Stupid godview

in the case of the nids that makes a whole lot of sense. They have an entire interconnected single consciousness.

I'm going to bet that when we see rules for things like mishap, they will make a lot of sense.

Having assault terminators placed almost 60 inches away from an opponents models because the game needs randomness does nothing to make the game good... It sucks for me that I paid 200 points for a squad that cant do jack; and it sucks that my opponent has an opportunity to make the game that much easier for himself. The games should be good, and fairly equal.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Lethal Lhamean




Birmingham

 davou wrote:
tneva82 wrote:
Problem is this went too far. Extremes are not good. Now there's zero variance with tervigon for example. 100% trustworthy. Totally unrealistic. Stupid godview

in the case of the nids that makes a whole lot of sense. They have an entire interconnected single consciousness.

I'm going to bet that when we see rules for things like mishap, they will make a lot of sense.

Having assault terminators placed almost 60 inches away from an opponents models because the game needs randomness does nothing to make the game good... It sucks for me that I paid 200 points for a squad that cant do jack; and it sucks that my opponent has an opportunity to make the game that much easier for himself. The games should be good, and fairly equal.

I don't think there's been any indication that mishap will be a thing anymore, just that some armies mightl have reserves arriving less reliably than others.
   
Made in es
Brutal Black Orc




Barcelona, Spain

Today we take another look at your trusty lasgun.

Some of you may have heard tell of the report of brave Trooper Perkins, whose lone, well-aimed lasgun shot took down a rampaging enemy Helbrute.*

Yes, it is of course completely possible to take down any foe with the mighty lasgun: king of weapons.

The lasgun is a feared and deadly firearm, and the envy of non-Imperial infantry across the galaxy. While not strictly advisable to use in an anti-armour role, in the likely event that the disciplined fire of your platoon has already accounted for all enemy infantry forces within range, you will be authorised to open fire on enemy vehicle assets.

In this example, we consider the Ork Stompa – as detestable a conglomeration of heretical alien technology as you are ever likely to face. Consider its weak points – visible missiles, open ammunition caches, poorly armoured fire ports – all easy targets for a disciplined marksman to exploit. Calmly hold your ground, choose your target, and cripple the brute with a well-placed shot. Repeat this process until the foe is no longer a threat.**


BringItDownTarget

Note that, while a single lasgun is, of course, capable of taking down such a brute, it is still not advisable to take one on alone. We would recommend you secure some support before attempting to face a foe of this class.***

There you have it, Guardsmen. We hope we have redoubled your faith in your blessed lasgun.

Thought for the day:
‘Do not ask how you may give your life for the Emperor. Ask instead how you may give your death.’

* Actual post-battle analysis now reveals the likely cause of the Helbrute’s death was the volley of meltagun shots from the Catachan Veteran Squad concealed nearby, and in fact, Perkins not only missed his one shot, he was immolated in the ensuing explosion as the Helbrute’s reactor blew. Still, what a hero.
** Note: The estimated number of lasgun shots required to destroy the example enemy war machine is several orders of magnitude higher than the number of charges supplied in a single lasgun. Additional ammunition, and/or lasguns, may be required.
*** Such as a battalion of several thousand Guardsmen, some heavy weapons support, an artillery barrage and an orbital bombardment.


Regimental standard keeps being the ever-cheeky guys.

This message was edited 1 time. Last update was at 2017/05/17 16:20:40


 
   
Made in us
Decrepit Dakkanaut





 Imateria wrote:

I would say your guess on Lance is completely wrong. Armour Pen is no longer a game mechanic, and it's equivelant would be more like +1S but since the DL is still S8 that hasn't happend, all it's gained is effectively going from AP1 to AP2 so if it doesn't have an equivelant to the Lance rule now it's actually going to be much worse against tough vehicles like Land Raiders than it currently is, though it's general usefulnes shas been much increased with the damage mechanic.


Previously a lance needed a 4 to glance and a 5 or 6 to pen a LR.

Now at S8 it doesn't matter what toughness the LR is (unless T16) -- a 5 will wound it.

So, really the odds of it truly hurting a LR hasn't changed with a small exception that the LR is likely to have a 2+ save. But, if it does, this makes the lance better than a lascannon if the LR is T10.

I'd rather shoot a lascannon at a morkanaut, but since DE don't have those a lance will do just fine if a little worse. A disentegrator cannon might be better for that target.
   
Made in gb
Lethal Lhamean




Birmingham

Daedalus81 wrote:
 Imateria wrote:

I would say your guess on Lance is completely wrong. Armour Pen is no longer a game mechanic, and it's equivelant would be more like +1S but since the DL is still S8 that hasn't happend, all it's gained is effectively going from AP1 to AP2 so if it doesn't have an equivelant to the Lance rule now it's actually going to be much worse against tough vehicles like Land Raiders than it currently is, though it's general usefulnes shas been much increased with the damage mechanic.


Previously a lance needed a 4 to glance and a 5 or 6 to pen a LR.

Now at S8 it doesn't matter what toughness the LR is (unless T16) -- a 5 will wound it.

So, really the odds of it truly hurting a LR hasn't changed with a small exception that the LR is likely to have a 2+ save. But, if it does, this makes the lance better than a lascannon if the LR is T10.

I'd rather shoot a lascannon at a morkanaut, but since DE don't have those a lance will do just fine if a little worse. A disentegrator cannon might be better for that target.

I'd forgotten about that. I doubt the Disintegrator will be a better choice against anything that is T6 or higher as I reckon it'll still be S5.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Desubot wrote:
 casvalremdeikun wrote:
Daedalus81 wrote:
 Oaka wrote:
The wording of No Escape seems to suggest it won't be unique to Wyches. And it looks like you just need one model with the rule to force the roll-off. I might prefer to go with a Succubus rather than an entire unit of Wyches.

That's a pretty important roll for a Dark Eldar player to save command points for.



Haha yup - oh I rolled a 1 and you rolled a 2? Reroll! Of course Tau can too if they have the CP...
I say go ahead and waste a command point trying to get the opportunity to leave combat. That's​ one less use for something like Morale.


Decision making? oh no!

man im liking everything so far.
I never said that it was a bad thing for things to be this way. I really like it as well. Hopefully units like Khorne Berserkers and Death Company have No Escape as well.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Decrepit Dakkanaut





 casvalremdeikun wrote:
I never said that it was a bad thing for things to be this way. I really like it as well. Hopefully units like Khorne Berserkers and Death Company have No Escape as well.


People are trying to apply this rule to everything. You need to not expect this to be a universal thing. Those units will have their own perks.
   
Made in us
Dakka Veteran




My Nurgle army is going to have to readjust how I build units. I own Typhus+2 chaos lords plus 5 ranged deathguard terminators plus 20 lightning clawed deathguard terminators. I normally field those with 90 plague zombies.

So, 3 heroes + 5 terminator packs means I will need to break those zombies into 9 squads of 10 to be able to deploy them.
   
Made in us
Regular Dakkanaut




Daedalus81 wrote:
 casvalremdeikun wrote:
I never said that it was a bad thing for things to be this way. I really like it as well. Hopefully units like Khorne Berserkers and Death Company have No Escape as well.


People are trying to apply this rule to everything. You need to not expect this to be a universal thing. Those units will have their own perks.


Agreed. In fact I think it'd actually be a pretty bad rule to give to lots of Assault units, if only because of how tilting it would be every time you fail the roll. I'd rather just expect a fallback and have mitigating it be part of the plan than try to rely on old-school locked in Assault safety that doesn't function half the time.

Also, it is a particularly flavorful rule for Wyches with their nets and such. I'd rather other units have their own flavorful combat tricks.

This message was edited 1 time. Last update was at 2017/05/17 16:47:47


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

New day, so new Q&A.

Tactical Reserves
Q: Can reserved units enter the game whenever the owning player wants them to? For example, the subterrainian assault doesn't say if the units can remain underground to come up later or does it have to arrive first turn since it doesn't say it can wait?
A: Have a look at the Trygon; it's rules simply say "end of any of your movement phases". Now, that rule is specifically for the Trygon; other units may require a roll, but it will be noted on their datasheet if it is.

Q: err... did i read that correctly.... assaulting from deepstrike?? in that Bloodletters can now actually do what they were made to!!! ok i may have just been sold on this edition
A: You did read that! Of course, they will be over 9" away, so that's a hard charge on 2D6. That, of course is where your Command Points for re-rolling dice might be useful...

Q: I do hope every genestealer cult unit has the option to perform an ambush of some kind. Needing a certain amount of units starting on the table is fair enough, but i think every cult unit woukd get the option of ambushing.

Can't wait now. Hurry up already
A: There will be so much ambushing. So much. Watch this space for the Cult Faction Focus coming soon.

Q: I think Tyranid players will like that the Tryon tunnels will actually function properly (instead of whatever unit the player intended on coming through the tunnel arriving first)

And Charge from reserve (even a long one) is better than the units having to twiddle their thumbs if they aren't a shooty unit
A: It's a 9" charge.. so, a risky roll... but certainly doable! Trygons arriving is now a truly terrifying prospect...

Q: Will all Daemons still be able to deep strike or whatever their new rule will be called? Will any of them have abilities to increase their charge distance? Thinking hounds or some of the faster moving Slaanesh stuff here.
A: We haven't seen those rules yet, Phillip; watch this page for more news when we get it.

Q: What about the special rule Hunters from Hyperspace for Necron Deathmarks ? And give us a faction focus : Necrons today please instead of those sadistic pansy Dark Eldar
A: You've waited for millennia under the sands... what's a little more waiting to a Necron...

Q: Question, for non-competitive games, would an all drop pod army still be allowed? I've been working on an Ultramarines 2nd company with all drop pods.
A: If you're playing an Open or Narrative game and you agree something with an opponent before the game.. then do as you wish!

Q: So genestealer cult needs to deploy half the army during deployment? Is infiltrate a part of deployment in 8th? (maybe it is in 7th as well don't have the rulebook at hand) Do they still arrive with infiltrate?... So many questions and not enough answers :O
Keep up the awesome work
A: There is a sneaky Genestealer Cult Faction Focus article working it's way through the shadows to jump us from behind any time soon...

Q: I'm also really interested how it will work for deepstrike army like for example deathwatch. Striking precisly into heart of enemy force was something iconic for them.
A: There is a Deathwatch Faction Focus on it's way soon.

Q: So any hints on how daemons will appear on the battlefield?
A: With a big zzzap, a puff of smoke and a "ta-daa!". Those daemons love their dramatic entrances.

Q: So...assault from the-deployment-type-formally-known-as-deep-strike? Yes, please. Looks like I'll finally have to change my saying: "Deep striking is for suckers."
A: *EDIT: "winners"

Q: Klopp Question: How do the new Primaris Marines taste? My Trygon is asking for a friend. Is it like a Coke vs Coke Zero thing?
A: We asked the Lictor which hangs around in the office. He said they taste like blue cheese, blueberries and blue candies. But then, they were Ultramarines that he noshed on.

Q: Will there be rules for my Dreadnought to surf on top of my Land Raider?
A: Pics or it didn't happen.

Q: Also 9 inch or 8 inch charge? Since I thought you only had to be within 1 inch to attack?
A: Have a read of this... https://www.warhammer-community.com/2017/05/01/new-warhammer-40000-charge-phasegw-homepage-post-4/

Q: Will an Autarch's Path of Command still function as it's current form?
A: All the rules are being re-done from bottom up.... so, perhaps! We'll have to wait until we see the Autarch rules...

Q: So is it confirmed we can charge from deep striking in 8th? Will Warp Talons do something useful the turn they rip out of the warp?
A: Remember, there is no such thing as the special rule "Deep Strike" any more. Each unit's rules will be noted on it's data sheet. Perhaps the Warp Talons one is the same.. perhaps it's different.. .we don't know until we see it!

Q: Are we going to see a Skitarii preview in the near future?
A: Absolutely, yes.

Q: Will Black Templars keep their Vows when arriving from reserves?
A: Maybe? We'll have to see when the Space Marine Focus hits!

Q: This is great! So if I have a pool of points to summon daemons in matched play, do they all have to be summoned before the end of the third battle round?
A: That's a great question, Robert; we just don't know right now! There's loads more coming soon, all is good.

Q: NICE! Assault from Deepstrike!

I hope my Khornis can advance and charge or get additional inches... Booom that will be powerful! No more walking around and hoping for reserves. They just come when I need them! SOOOOOO good!!!!!!

I want to dance and sing!
A: Dance and sing?
Sounds like Noise Marines might be more up your street.

Q: Weren't we supposed to get a dark eldar article? Just asking, not trying to badger.
A: Maybe you get both today...

Q: The new Trygon rules sound awesome. Bringing a buddy with him really opens up tactical options. 30x termagants popping up across the board to claim an objective while the Trygon terrorizes some fancy new marines sounds great.
A: By "great", you mean "truly terrifying", right?!

Q: Showing up in a silent storm of steel and shuriken fire the Harlequins burst forth from the Webway!
Can i expect this to be a tactic for the Harlequins in 8th?
I mean Harlequins showing up, killing stuff before disapearing back into the webway! How cool would that be right?!
A: That sounds ace! Watch out for the Harlequin Faction Focus, coming soon.

Q: I've asked questions before and didn't get answered but I gotta try again: how does this work for drop pods? In matched play if you take pods for everyone, half start on the field? Thx in advance for the reply gw
A: Hey Eryk,
We'll transports, and drop pods specifically in an article soon.

Q: Does that mean that deep striking no longer scatters. As someone whose has to red faced explain how I lost Kaldor Draigo himself to a deep strike mishap on far too many occasions, that's awesome
A: Hey Steven,
"Deep strike" no longer exists. Units all have their own deployment rules. The trygon we can see here, certainly doesn't scatter.

Q: Is it only specific units that can charge from reserve? And will character like Abaddon be deep striking solo then? Or will he get his bringers of despair
A: Hey Christopher,
There is no "Deep Strike" as such.
Whether a unit can charge or not after deploying using an unusual mechanism will be specified on it's own datasheet. Most Terminators will get this in some capacity.

Q: Hey Warhammer 40,000, these new rules look great, but can you clarify if an 8 roll with the dice is enough to assault ? thanks
A: Hmm, we don't think so.
If you are more than 9" away, then moving 8" puts you by definition more than 1" away.

Q: So will tyranids get different rules for which hive fleet they belong to??? That's awesome!!

Any limits from tactical reserves arriving all on turn 1? Even in matched play?
A: It would certainly imply that in that Trygon article, wouldn't it? We'll just have to wait for the Tyranid Faction Focus and see, won't we...

Q: Will drop pods need to land 9" away too? I'm hoping no so I can land on some heretics and make them pulp. You know, like the rules studio guys where doing...
A: There will be loads more on transports, including Drop Pods soon.

Q: So this reads that they arrive when you want, no rolling, but if you forget em in matched play till turn 4 they are destroyed? Assuming I got that right, love it.
A: That's certainly what it says on that Trygon profile...

Q: So drop pod armies are dead then, guess i'll have to start selling some off as i wont be able to use my full drop company.

That sucks.
A: We haven't covered Drop Pods yet, so it will be worth waiting and seeing. There's a transports article incoming at Combat Speed any time now...

Q: Are we going to see an update on taking saves for units with mixed armor values? Inquiring Deathwatch and Black Templar players want to know!
A: Hey Patrick,
Saves change quite a lot with the new AP rules.
We'll see if we can cover mixed units specifically in the future.

Q: Well I was going to build a Mawloc but now I just might have to make him a Trygon
A: Both Good, but Trygons certainly get a boost in the new Warhammer 40,000.

Q: now the question is how you get your reserve units out of reserve. do you roll or do you automatically say when they come in ?
A: Hey William,
The unit's datasheet will specify.
On the Trygon, we've seen so far, there is no roll.

Dark Eldar Faction Focus
Q: Any chance of some faction names we can pronounce?
Please don't change Orks
A: You mean, the green Oorookiagoths?

Q: so instead of a whole new faction they just gave the Dark Eldar a new name and a fresh coat of paint.... i am not impressed
A: Why would they be a whole new Faction?
What they got was some awesome new rules so that you guys with Dark Eldar minitures can kick face on the tabletop.

Q: Hello. Thank you very much for all this teasing on the new edition. It is going to be awesome. Could we have a focus on the Space Wolves, the Fenris Warzone and the primaris for the Space Wolves, please ? My wolves want to tear heretic throats, especially some made of dust.
A: I bet we can.

Q: It still doesn't solve the basic problem of getting Wytches into close combat though. Or Incubi for that matter.
A: If only Raiders were better.
Oh wait! They are.

Q: Necrons next please. Or you shall be deemed heretics
A: We think they overthrew and imprisoned their gods. So, would that make all Necrons Heretic by definition?

Q: Afternoon... I it's quite specific will the warhammer world command tanks get rules for 8th?
A: They will, yes.

Q: How do poison weapons interact with Vehicles? Do Splinter Rifles really wound Land Raiders on a 4+?
A: We haven't seen what splinter rifles do yet.

Q: so, what's going to be Friday's faction focus?
A: You'll find out on Friday.

Q: Are we going to hear about orks!?
A: Yes,
We'll have a new Faction Focus for you guys every other day, and Orks will certainly be one.

Q: The Drunk hairys???
A: Sure.

Q: Why Drukhari and not Dark Eldar ?
A: Drukhari is what they call themselves.

Q: Who da faq are Drukhari?!
A: That's Eldar for Commorites.
   
Made in gb
Master Engineer with a Brace of Pistols






Both the reserves and the new dark eldar get a from me.
   
Made in us
Regular Dakkanaut






tneva82 wrote:


Problem is this went too far. Extremes are not good. Now there's zero variance with tervigon for example. 100% trustworthy. Totally unrealistic. Stupid godview

Going from too far one way to too far other way does not result in gappy medium. Just another extreme. Extremes either way are bad.


Good point and while I agree that extremes aren't good, I think it's a bit premature to judge it now. This edition pretty much is a hard reset. Time will tell.

This message was edited 1 time. Last update was at 2017/05/17 16:47:49


–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in us
Fixture of Dakka





Steelcity

I think people are overcomplicating Lance. It's just poison 4+ vs vehicles at it's core.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Frightening Flamer of Tzeentch





Somewhere

ON FB 40k repeatedly said that Deep Strike was gone. Rules for other deployment would be on the Data Sheet if there were options.

The option for the Trygon will likely be different (not underground and with a unit in tow) though similar,

The rule for for the Trygon said it could come out at the end of any movement phase meaning it can wait it it wants.

Not all units will be able to do that. What they can do will be on their rules.

Now it does look like everyone will be able to assault though different units will have some differences it seems.

2500
2000
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Made in us
Oozing Plague Marine Terminator





We're all gonna start sounding like salty old veterans soon. I remember Deepstrike! Teleported right into a wall did he.
   
Made in us
Longtime Dakkanaut




Indiana

 Nightlord1987 wrote:
We're all gonna start sounding like salty old veterans soon. I remember Deepstrike! Teleported right into a wall did he.


"Remember back when rolling a double one on your deep strike caused your unit to auto mishap? Yarrick Remembers"

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Lethal Lhamean




Birmingham

 Kirasu wrote:
I think people are overcomplicating Lance. It's just poison 4+ vs vehicles at it's core.

Not really, it was only ever useful against the most heavily armoured vehicles. Haywire was closer to Poison.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 Leth wrote:
 Nightlord1987 wrote:
We're all gonna start sounding like salty old veterans soon. I remember Deepstrike! Teleported right into a wall did he.


"Remember back when rolling a double one on your deep strike caused your unit to auto mishap? Yarrick Remembers"


Good times!

But really, DS / summoning / outflank should be a straight BS test against the General:
6 - place anywhere / enter any edge without restrictions
Hit! - place as normal / enter either side
Miss - place in own DZ / enter own edge
1 - opponent places as desired / chooses entry point

   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Q: Any chance of some faction names we can pronounce?
Please don't change Orks
A: You mean, the green Oorookiagoths?


Either they're joking and are aware of how dumb their new naming schemes are, or they're not. At this point, I'm not confident that they are...

Sieg Zeon!

Selling TGG2! 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Frozen Ocean wrote:
Q: Any chance of some faction names we can pronounce?
Please don't change Orks
A: You mean, the green Oorookiagoths?


Either they're joking and are aware of how dumb their new naming schemes are, or they're not. At this point, I'm not confident that they are...


Is Drukhari a new term? Or are they like the old warhammer fantasy Druchii, Dawi, Asrai, etc...?

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





So, now we know why you'd want to summon something rather than just not-deepstrike it: summoned units can arrive after turn three.
And they can compose more than half your force, maybe.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Mounted Kroot Tracker







Wow that Dark Eldar FAQ is useless. Most of the questions are about other factions.

   
Made in us
Decrepit Dakkanaut





 Oaka wrote:
Wow that Dark Eldar FAQ is useless. Most of the questions are about other factions.


Welcome to every Facebook FAQ ever. "But what about my stuff?!"

This message was edited 1 time. Last update was at 2017/05/17 17:38:47


 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

 Galas wrote:
 Frozen Ocean wrote:
Q: Any chance of some faction names we can pronounce?
Please don't change Orks
A: You mean, the green Oorookiagoths?


Either they're joking and are aware of how dumb their new naming schemes are, or they're not. At this point, I'm not confident that they are...


Is Drukhari a new term? Or are they like the old warhammer fantasy Druchii, Dawi, Asrai, etc...?


It is. The old "Eldarspeak" term for Dark Eldar was Eldarith Ynneas, but this was basically never used. Druchii was used by Black Library once or twice as far as I know, but I know that it was used pretty often by people in their own works. Honestly I'd be okay with Drukhari if it weren't for all the "Aeldari" and "T'au" nonsense.

Sieg Zeon!

Selling TGG2! 
   
Made in gb
Master Engineer with a Brace of Pistols






I suddenly realized that my stormtroopers are probably going to have a rule called 'Grav-Chute Commandos' that lets them do non scattering deep strike when I want it (provided that I put them 9 inches away from the enemy). I'm really happy with that! Now they might actually be useful! If they can fix hotshot lasguns then we'll be in business!
   
Made in ca
Posts with Authority




I'm from the future. The future of space

EnTyme wrote:
Deus ex machine : a plot device whereby a seemingly unsolvable problem is suddenly and abruptly resolved by the inspired and unexpected intervention of some new event, character, ability or object.


I think it's actually the reverse here. The problems the Imperium is facing are not being solved by a Deus ex machina, but were created to allow for it. They aren't reintroducing Guilliman and his Primaris marines to abruptly resolve something through unexpected introduction. They suddenly and abruptly introduced The Coming Storm in order to justify the reappearance and ongoing struggle of the Primarch and his Primaris friends. There's no unsolvable problem that is suddenly and abruptly resolved, but an ongoing struggle that has been suddenly and abruptly introduced. Diabolis ex machina?



Automatically Appended Next Post:
 Frozen Ocean wrote:
It is. The old "Eldarspeak" term for Dark Eldar was Eldarith Ynneas, but this was basically never used. Druchii was used by Black Library once or twice as far as I know, but I know that it was used pretty often by people in their own works. Honestly I'd be okay with Drukhari if it weren't for all the "Aeldari" and "T'au" nonsense.


I must admit as silly as I originally found all the renaming of Age of Sigmar stuff, now that I've been seeing it typed and hearing it in podcast, it actually sounds fine. Duardin sounds better to me than dwarf. Freeguild is just fine. Seraphon is certainly less generic than "lizard men"

This message was edited 1 time. Last update was at 2017/05/17 17:44:33


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
 
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