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Made in us
Archmagos Veneratus Extremis




On the Internet

 Cephalobeard wrote:
 MasterSlowPoke wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
It says you can't spend CP if you don't have any, so no negative totals.


It doesn't seem to say you ever HAVE to spend them, either.


Well, yeah, you can choose not to spend them, what's your point?


My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.

To lose command points you must first have command points. There is nothingnthat indicates that having people run around in Command Point debt is the intention, or even an option.

The "there isn't a rule that says I can't" doesn't work in a permissive ruleset.
   
Made in de
Aspirant Tech-Adept






 ClockworkZion wrote:

 Dryaktylus wrote:
 docdoom77 wrote:


Faction rules.


Hmm... I hope the individual rules (and benefits) are more restricted. I mean, 'All units must be from the same Faction' sounds rather pointless if the faction is 'Imperium'.

We saw on the Gravis Armour Captain that he shares his special rule only with models with the same chapter keyword.


I just hope it's enough to counter the massive amount of flexibility (you even get command points).
   
Made in us
Archmagos Veneratus Extremis




On the Internet

tneva82 wrote:
Requizen wrote:
I wonder what the tournament scene will look like. Unlimited number of detachments? 3 or something max? I'm betting we'll see a cap after a year or so if GW hasn't introduced one themselves.


Doubt gw starts to give any hardcoded x detachment per 1000 pts style rule

GW didn't cap the number of detachments in the rules, but there might be a cap for matched play.
   
Made in us
Longtime Dakkanaut





Connecticut

 ClockworkZion wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
It says you can't spend CP if you don't have any, so no negative totals.


It doesn't seem to say you ever HAVE to spend them, either.


Well, yeah, you can choose not to spend them, what's your point?


My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.

To lose command points you must first have command points. There is nothingnthat indicates that having people run around in Command Point debt is the intention, or even an option.

The "there isn't a rule that says I can't" doesn't work in a permissive ruleset.


I'm definitely not "that guy"ing you right now, but if the rules do not state you cannot go negative, then RAW, people will go negative and it will likely be allowed, because that's RAW. No currently shown rule has stated they need them.

Again, I -HOPE- it's as simple as was suggested previously, that you simply cannot go below 0.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in fi
Locked in the Tower of Amareo





Likely codexes will introduce benefits detachment gett only with say all blood angel units

2024 painted/bought: 109/109 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Dryaktylus wrote:
 ClockworkZion wrote:

 Dryaktylus wrote:
 docdoom77 wrote:


Faction rules.


Hmm... I hope the individual rules (and benefits) are more restricted. I mean, 'All units must be from the same Faction' sounds rather pointless if the faction is 'Imperium'.

We saw on the Gravis Armour Captain that he shares his special rule only with models with the same chapter keyword.


I just hope it's enough to counter the massive amount of flexibility (you even get command points).

It shuts down why most people were running multiple subfactions. I mean If the Barkstar is dead, that should be enough to kill most of the sharing abuse.


Automatically Appended Next Post:
 Cephalobeard wrote:
 ClockworkZion wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
 Cephalobeard wrote:
 MasterSlowPoke wrote:
It says you can't spend CP if you don't have any, so no negative totals.


It doesn't seem to say you ever HAVE to spend them, either.


Well, yeah, you can choose not to spend them, what's your point?


My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.

To lose command points you must first have command points. There is nothingnthat indicates that having people run around in Command Point debt is the intention, or even an option.

The "there isn't a rule that says I can't" doesn't work in a permissive ruleset.


I'm definitely not "that guy"ing you right now, but if the rules do not state you cannot go negative, then RAW, people will go negative and it will likely be allowed, because that's RAW. No currently shown rule has stated they need them.

Again, I -HOPE- it's as simple as was suggested previously, that you simply cannot go below 0.

A permissive ruleset requires you to have permission to do something. 40k is a permissive ruleset as rules dictate everything we can do. By claiming that something is allowed just because nothing says we can't is a horrible arguement that could be made about and insane nmber of things and breaks the game.

Anyone who wants to run a negative CP list is a git. Period.

This message was edited 1 time. Last update was at 2017/05/26 20:08:52


 
   
Made in us
Lieutenant General





Florence, KY

 Dryaktylus wrote:
 docdoom77 wrote:


Faction rules.


Hmm... I hope the individual rules (and benefits) are more restricted. I mean, 'All units must be from the same Faction' sounds rather pointless if the faction is 'Imperium'.

Again, the second live Q&A explained why you would want to qualify for the more restrictive Factions such as 'Blood Angels' instead os just 'Imperium'.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Indiana

Yeah, most of the benefits will likely come from characters buffing specific factions so having a bunch of different factions is fine, you just dont get any of the boosts that come with more mono build factions.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

 Cephalobeard wrote:

My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.


It says that you can't spend a CP if you have 0 CP, so you can't go negative in the first place.

This message was edited 1 time. Last update was at 2017/05/26 20:13:56


 
   
Made in us
Ultramarine Terminator with Assault Cannon






I highly doubt having negative amounts of CP's will matter.

I'm hoping that Matched Play has detachment restrictions and/or the allies rules are supper harsh for differing factions joining forces.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 MasterSlowPoke wrote:
 Cephalobeard wrote:

My point is there's nothing to indicate you can't go negative. Just because you don't have the points means you can't use them. You don't NEED to use CP, so you don't NEED to have the points, until we see otherwise.


It says that you can't spend a CP if you have 0 CP, so you can't go negative in the first place.
The negative consequences of list building aren't 'spending' CP though.

Easy fix for match play - negative CPs turn into positive CPs added to your opponents total.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Longtime Dakkanaut






 ClockworkZion wrote:
Justyn wrote:
couldn't give us the rest of the page...

He,s pulling these from a closed FB group, not taking his own pictures. Cut him some slack.
actually it looks like spikeybitz.com cut the page in half for their article. but i posted the entire page a few pages back. and here's all of today's leaks i could find so far: http://imgur.com/a/kVg7o

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Dakka Veteran





I'm hoping that Matched Play has detachment restrictions and/or the allies rules are supper harsh for differing factions joining forces.


Why? Other than it was a problem in 7th Edition. It seems they fixed those problems by a) not letting characters join units and b)making special abilities only effect their own specific faction.


Automatically Appended Next Post:
axisofentropy thank you very much for the Info.

This message was edited 1 time. Last update was at 2017/05/26 20:20:36


 
   
Made in us
Ultramarine Terminator with Assault Cannon






 Cephalobeard wrote:

Easy fix for match play - negative CPs turn into positive CPs added to your opponents total.


I hope so... Cuz that'll be be even more fun. I'll take a whole army of Aux. Detachment's of the same faction just to feth with my opponent. "Hey... Here's another +10 CP's for ya cuz I'm mother fething Primaris Santa Claus."

   
Made in fi
Locked in the Tower of Amareo





Cause it would be pretty silly say bloodthirster and grey knights be best buddies?

2024 painted/bought: 109/109 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Even with all the freedom of army building in AoS you can't mix people of different orders.
So you can't mix Stormcast with Chaos Daemons with Greenskins.
I'm sure something like that is gonna be in 40k Matched Play rules.
Poor Orks and Tau, I don't see with what they can ally... maybe Tau and Eldar.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Dakka Veteran





Cause it would be pretty silly say bloodthirster and grey knights be best buddies?


That would be very silly. But why would it be sillier in matched play than in either of the other versions. Matched players are not known for their adherence to fluff. If they were things like Barkstar would never happen.
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Galas wrote:
Even with all the freedom of army building in AoS you can't mix people of different orders.
So you can't mix Stormcast with Chaos Daemons with Greenskins.
I'm sure something like that is gonna be in 40k Matched Play rules.
Poor Orks and Tau, I don't see with what they can ally... maybe Tau and Eldar.


Allie with themselves?

If ork clans/tau step rules reflective of legion and chapter rules come back into the game, opens up more for updates for these factions.

This message was edited 1 time. Last update was at 2017/05/26 20:33:34


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Negative command points? Oh man, some people.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 JohnnyHell wrote:
Negative command points? Oh man, some people.



Shhh, don't let common sense interfere with how the sky is falling!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fi
Courageous Space Marine Captain






tneva82 wrote:
Cause it would be pretty silly say bloodthirster and grey knights be best buddies?

Sure.

Then again, I'd like to be able to freely ally xenos and imperials for some strange Rogue Trader with her alien mercenaries type of army or mix chaos and IG to represent traitor guard etc.

   
Made in fi
Locked in the Tower of Amareo





Justyn wrote:
Cause it would be pretty silly say bloodthirster and grey knights be best buddies?


That would be very silly. But why would it be sillier in matched play than in either of the other versions. Matched players are not known for their adherence to fluff. If they were things like Barkstar would never happen.


A" least before there was some penalty for it. Why get rid of it? Does game really be that simplifie?

2024 painted/bought: 109/109 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

We haven't seen anything about how Factions interact yet, no reason to assume there isn't some sort of ally chart.
   
Made in us
Loyal Necron Lychguard




tneva82 wrote:Cause it would be pretty silly say bloodthirster and grey knights be best buddies?


Galas wrote:Even with all the freedom of army building in AoS you can't mix people of different orders.
So you can't mix Stormcast with Chaos Daemons with Greenskins.
I'm sure something like that is gonna be in 40k Matched Play rules.
Poor Orks and Tau, I don't see with what they can ally... maybe Tau and Eldar.

This is almost certainly the case. They said they'd talk about Allies later on, so I'm assuming there are still restrictions for which armies can be friends with which other ones, even with the new Detachment system.
   
Made in us
Dakka Veteran





A" least before there was some penalty for it. Why get rid of it? Does game really be that simplifie?


There are two penalties for it. Less command points, and leader/character abilities not working with each other. Given a couple of the CP abilities already seen, and that they are the less potent ones available to everyone, I think this will work itself out.
   
Made in fi
Courageous Space Marine Captain






 Galas wrote:
Even with all the freedom of army building in AoS you can't mix people of different orders.
So you can't mix Stormcast with Chaos Daemons with Greenskins.
I'm sure something like that is gonna be in 40k Matched Play rules.
Poor Orks and Tau, I don't see with what they can ally... maybe Tau and Eldar.

I really hope not. It already sucks in AOS that the ogres can no longer act as mercenaries in other armies or that Freeguild cannot be used to represent vampire's mortal followers or necromancers allies and countless other such combinations that would make sense but are needlessly forbidden.

   
Made in us
Dakka Veteran






This is almost certainly the case. They said they'd talk about Allies later on, so I'm assuming there are still restrictions for which armies can be friends with which other ones, even with the new Detachment system.


There probably is. Although it doesn't have to cover nearly as much given that they made Imperium a faction.
   
Made in fi
Courageous Space Marine Captain






I believe this has not been posted yet?

   
Made in us
Lieutenant General





Florence, KY

 Crimson wrote:
I believe this has not been posted yet?
Spoiler:

Those are some funky points in that list...

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I need to get to work tallying the points up that the units have.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
 
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