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2017/05/26 21:16:48
Subject: Re:Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?
Seems the rules do not cover situations like this.
I can only see that we would have to roll for the attacks one at a time?
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
2017/05/26 21:17:14
Subject: Re:Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
How do you think the various Chapters would react to the idea of tampering with Geneseed trying to "improve" on the Emperor's design and make better Space Marines?
I think my Chapter the Raven Guard would be highly sceptical if not outright hostile to the idea of Primaris Space Marines, due to the disastrous failure of their own Primarch Corvus Corax to create his own improved Space Marines as a shortcut to rebuilding his Legion in the Horus Heresy.
2017/05/26 21:18:02
Subject: Re:Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?
Seems the rules do not cover situations like this.
I can only see that we would have to roll for the attacks one at a time?
These rules specifically say they are for resolving attacks one at a time. I sure as hell hope they have better instructions for batch rolling.
This message was edited 1 time. Last update was at 2017/05/26 21:18:49
2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?
Seems the rules do not cover situations like this.
I can only see that we would have to roll for the attacks one at a time?
You don't roll before choosing the victim. And yes, you have to roll the damage one at time. (Though in this case you'd roll only once, as there is no need to roll for the first tyranid, as it has only one wound remaining.)
2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?
Seems the rules do not cover situations like this.
I can only see that we would have to roll for the attacks one at a time?
These rules specifically say they are for resolving attacks one at a time. I sure as hell hope they have better instructions for batch rolling.
Hmm, the rules say attacks need to be rolled one at a time, or in some cases can be rolled together.
It seems every time you have multi-damage weapons shooting multi-wound units with multiple models you will have to roll one at a time.
Considering some armies have multi wound units army wide (like Primaris), seems like this could slow the game down.
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
2017/05/26 21:21:59
Subject: Re:Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
For models with same weapons shooting at a unit with same T, same saves, you can just roll all hits, all saves and then all damage roles, apply them left to right however the dice fell onto the board. Done.
As for multiple damage weapons, you will always get maximum benefit when shooting at a unit without wounded models. The enemy will always pick off valuable models last, so no advantage is gained from allocating a high AP wound before a low AP wound.
So you could just use different colored dice like you have during the last three editions, and announce to your opponent that you will try to kill unwounded models with them if possible, otherwise shoot them last.
Then, using colored dice, you roll to hit, to wound, enemy roles saves and you start assigning dice from left to right again, ordered by weapons.
Pause to assign plasma, lascannon or lasgun of land raider slaying +5 whenever you have taken out a model.
Statistically it's the same as rolling each weapon one by one, without being a PITA.
Example:
Spoiler:
10 tactical marines with 8 Bolters, one Meltagun and one Multimelta, shooting at 3 Meganobz (2+ save, 3 Wounds), one of them lost 1 wound from picking his nose with a PK Whatever the method 3 boltas each do 1 damage, damage rolls for your meltas would be :two:
Rolling one by one:
Shoot bolters one by one until you take off two wounds, then shoot melta gun
Since it did not kill the nob, you continue shooting bolters until it dies.
Then you shoot the multi-melta and kill a third nob.
Keep rolling bolters until none are left.
My suggestion:
Use 16 blue dices for the bolters, two red dice for the meltagun and multimelta (because same stats), roll all to hit rolls, all to wound rolls, then enemy takes all saves (do the meltas separately ofc).
Roll damage for meltas and sort the dice from left to right.
Take two unsaved bolter dice and kill the first nob. Take first melta dice from the left, apply damage, then apply bolter damage, then use last melta.
Same result, less time. Unless your opponent is one of the kind that believes that the order of dice makes a difference in statistics, of course.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2017/05/26 21:23:56
Subject: Re:Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
As for Hellblasters. Just stick the Captain within 6" of them, you will get to reroll 1s, though mitigating some of the risk associated with firing Overcharge. You will irradiate units that way.
Loopstah wrote: I'm assuming that's from the starter set Primaris figures and that weapon prices might be different for different armies when we see the index book point lists.
Yes but even within same army value of weapon differs from wielder.
2024 painted/bought: 109/109
2017/05/26 21:25:49
Subject: Re:Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
Well damn, never thought I'd see the day plasma got a high and low-power mode again.
Either way, seeing this and guessing that Primaris weapons are increased range and AP, my prediction for normal plasma is.
Range 24", Rapid Fire 1, S7, AP-3, D1 with the option to risk high power for S8 and D2.
That is a pretty big boost for plasma. It means the risk vs. reward is no longer front-loaded on weapon selection, it is an in-game choice. And its base stats are pretty good as-is, so no need to spring for S8/D2 unless something really needs to die.
Call me a fan of these potential changes to plasma.
2017/05/26 21:26:07
Subject: Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
159pts/3 Interceptors
158pts Captain in Gravis
200pts Hellblasters
120pts/5 Intercessors
Ancient is 70 -- Assault Rifle (Could just be a normal Rifle, if so -7)
Each Lieutenant is 67pts -- Assault Rifle each
This message was edited 1 time. Last update was at 2017/05/26 21:27:10
For models with same weapons shooting at a unit with same T, same saves, you can just roll all hits, all saves and then all damage roles, apply them left to right however the dice fell onto the board. Done.
As for multiple damage weapons, you will always get maximum benefit when shooting at a unit without wounded models. The enemy will always pick off valuable models last, so no advantage is gained from allocating a high AP wound before a low AP wound.
So you could just use different colored dice like you have during the last three editions, and announce to your opponent that you will try to kill unwounded models with them if possible, otherwise shoot them last.
Then, using colored dice, you roll to hit, to wound, enemy roles saves and you start assigning dice from left to right again, ordered by weapons.
Pause to assign plasma, lascannon or lasgun of land raider slaying +5 whenever you have taken out a model.
Statistically it's the same as rolling each weapon one by one, without being a PITA.
Example:
[spoiler]10 tactical marines with 8 Bolters, one Meltagun and one Multimelta, shooting at 3 Meganobz (2+ save, 3 Wounds), one of them lost 1 wound from picking his nose with a PK Whatever the method 3 boltas each do 1 damage, damage rolls for your meltas would be :two:
Rolling one by one:
Shoot bolters one by one until you take off two wounds, then shoot melta gun
Since it did not kill the nob, you continue shooting bolters until it dies.
Then you shoot the multi-melta and kill a third nob.
Keep rolling bolters until none are left.
My suggestion:
Use 16 blue dices for the bolters, two red dice for the meltagun and multimelta (because same stats), roll all to hit rolls, all to wound rolls, then enemy takes all saves (do the meltas separately ofc).
Roll damage for meltas and sort the dice from left to right.
Take two unsaved bolter dice and kill the first nob. Take first melta dice from the left, apply damage, then apply bolter damage, then use last melta.
Same result, less time. Unless your opponent is one of the kind that believes that the order of dice makes a difference in statistics, of course.
[/spoiler]
That makes perfect sense. I just hope there is another page that spells it out. The page in question says "the following sequence is used to resolve attacks one at a time." I would like a page that outlines the process for batch rolling. It would save a lot of arguments.
So... based on these core rules am I right in thinking that any kind of flying model can be charged and attacked at least once in melee unless the unit has a special rule to prevent it?
This message was edited 1 time. Last update was at 2017/05/26 21:30:18
2017/05/26 21:30:29
Subject: Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
159pts/3 Interceptors
158pts Captain in Gravis
200pts Hellblasters
120pts/5 Intercessors
Ancient is 70 -- Assault Rifle (Could just be a normal Rifle, if so -7)
Each Lieutenant is 67pts -- Assault Rifle each
The Lieutenants are equipped differently and only the Inceptors have Assault Bolters. The one LT has a Power Sword(4 pts, so he comes to 64 pts) and the other one has an Auto Bolt Rifle (free). The Ancient has no upgrades from this list.
I don't think the one-at-a-time thing for multi-wounding weapons vs multi-wound dudes will be a huge issue. Yeah, it takes more time than just rolling a crap ton of dice, but the attacker still gets to decide the order his weapons resolve in. So, as discussed, you do the multi-wound weapons first, then the small arms to maximize damage. Occasionally you'll have some bad luck and a guy will get to allocate a d6 worth of lascannon to a model with a single wound left, but not as often as people think (IMO)
Plus that decision making above, and the decision about what to fire at which targets in what order, is all on the level of tactical decision making. Just as an example, if there's a tyranid Warrior with one wound left in a squad, maybe hose the squad down with some small arms to try and kill that guy before you let loose with the lascannon fire.
On the whole I'm very happy.
He knows that I know and you know that he actually doesn't know the rules at all.
2017/05/26 21:34:06
Subject: Re:Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
The beast at the left that look like Tryceratops (Behind the Blight Drone)... maybe artistic freedom... or new Beast of Nurgle or new Nurgle Unit modeL?
They look ultra cool, please, be some kind of Nurgle demon!
This message was edited 1 time. Last update was at 2017/05/26 21:34:27
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/05/26 21:34:25
Subject: Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)
159pts/3 Interceptors
158pts Captain in Gravis
200pts Hellblasters
120pts/5 Intercessors
Ancient is 70 -- Assault Rifle (Could just be a normal Rifle, if so -7)
Each Lieutenant is 67pts -- Assault Rifle each
The Lieutenants are equipped differently and only the Inceptors have Assault Bolters. The one LT has a Power Sword(4 pts, so he comes to 64 pts) and the other one has an Auto Bolt Rifle (free). The Ancient has no upgrades from this list.
Each inceptor has 2 Assault Bolters. The Lieutenants as shown are requipped differently, but I don't imagine you are require to make each one take opposite choices, it's likely just two sprues. I did not know if the Ancient had a rifle, so I was adding it with the option, and the -7 within quotations without.
xttz wrote: So... based on these core rules am I right in thinking that any kind of flying model can be charged and attacked at least once in melee unless the unit has a special rule to prevent it?
Yep - It would look like this is the case - same as AOS
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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I just noticed you can split close combat attacks between different weapons. So that Captain's five attacks can be any combination of MC Power Sword and Boltstorm Gauntlet. Sweet!
I'm still not sure why the damage/wound thing is seen as such a big deal?
If you're really worried about it you can block roll still, just agree beforehand that you apply the damage rolls in ascending or descending order - has pros and cons both ways.
Or agree to just total the wounds then apply as a block across the number of models equal to hits.
But I really don't see it being a massive drain on time.
2017/05/26 21:38:54
Subject: Warhammer 40k 8th Edition Summary - 25 May 2017: Missions/Ork focus/FB #17(all info in OP)