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Made in gb
Arch Magos w/ 4 Meg of RAM







2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?

Seems the rules do not cover situations like this.

I can only see that we would have to roll for the attacks one at a time?

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





How do you think the various Chapters would react to the idea of tampering with Geneseed trying to "improve" on the Emperor's design and make better Space Marines?

I think my Chapter the Raven Guard would be highly sceptical if not outright hostile to the idea of Primaris Space Marines, due to the disastrous failure of their own Primarch Corvus Corax to create his own improved Space Marines as a shortcut to rebuilding his Legion in the Horus Heresy.
   
Made in us
Mutilatin' Mad Dok






 Bottle wrote:
Spoiler:


2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?

Seems the rules do not cover situations like this.

I can only see that we would have to roll for the attacks one at a time?


These rules specifically say they are for resolving attacks one at a time. I sure as hell hope they have better instructions for batch rolling.

This message was edited 1 time. Last update was at 2017/05/26 21:18:49


   
Made in gb
Tough Treekin




If only there was some way of allowing the helblaster squad to re-roll 1's to hit...
   
Made in us
Mutilatin' Mad Dok






RoperPG wrote:
If only there was some way of allowing the helblaster squad to re-roll 1's to hit...


Ha! But most of the time, I just wouldn't super charge it.

I love how this rule harkens back to RT and 2nd edition when Heavy Plasma Guns all had two modes of firing.

   
Made in gb
Longtime Dakkanaut




If the unit's saves are all the same, then you only really need to roll damage one at a time.
   
Made in fi
Courageous Space Marine Captain






 Bottle wrote:

2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?

Seems the rules do not cover situations like this.

I can only see that we would have to roll for the attacks one at a time?


You don't roll before choosing the victim. And yes, you have to roll the damage one at time. (Though in this case you'd roll only once, as there is no need to roll for the first tyranid, as it has only one wound remaining.)

   
Made in gb
Arch Magos w/ 4 Meg of RAM





 docdoom77 wrote:
 Bottle wrote:
Spoiler:


2 lascannon shots hit a Tyranid Warrior squad with a wounded model that has a single wound remaining. Both Lascannon shots hit, wound, bypass the save and roll for damage. The damage rolled is a 6 and a 1. Is the 6 applied first to the wounded model, or is the 1 applied first to the wounded model?

Seems the rules do not cover situations like this.

I can only see that we would have to roll for the attacks one at a time?


These rules specifically say they are for resolving attacks one at a time. I sure as hell hope they have better instructions for batch rolling.


Hmm, the rules say attacks need to be rolled one at a time, or in some cases can be rolled together.

It seems every time you have multi-damage weapons shooting multi-wound units with multiple models you will have to roll one at a time.

Considering some armies have multi wound units army wide (like Primaris), seems like this could slow the game down.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in es
Brutal Black Orc




Barcelona, Spain

MORTARION'S FIRST DEPICTION SQUEEEEE!!!!!!



   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






For models with same weapons shooting at a unit with same T, same saves, you can just roll all hits, all saves and then all damage roles, apply them left to right however the dice fell onto the board. Done.

As for multiple damage weapons, you will always get maximum benefit when shooting at a unit without wounded models. The enemy will always pick off valuable models last, so no advantage is gained from allocating a high AP wound before a low AP wound.
So you could just use different colored dice like you have during the last three editions, and announce to your opponent that you will try to kill unwounded models with them if possible, otherwise shoot them last.
Then, using colored dice, you roll to hit, to wound, enemy roles saves and you start assigning dice from left to right again, ordered by weapons.
Pause to assign plasma, lascannon or lasgun of land raider slaying +5 whenever you have taken out a model.

Statistically it's the same as rolling each weapon one by one, without being a PITA.

Example:
Spoiler:
10 tactical marines with 8 Bolters, one Meltagun and one Multimelta, shooting at 3 Meganobz (2+ save, 3 Wounds), one of them lost 1 wound from picking his nose with a PK
Whatever the method 3 boltas each do 1 damage, damage rolls for your meltas would be :two:

Rolling one by one:
Shoot bolters one by one until you take off two wounds, then shoot melta gun
Since it did not kill the nob, you continue shooting bolters until it dies.
Then you shoot the multi-melta and kill a third nob.
Keep rolling bolters until none are left.

My suggestion:
Use 16 blue dices for the bolters, two red dice for the meltagun and multimelta (because same stats), roll all to hit rolls, all to wound rolls, then enemy takes all saves (do the meltas separately ofc).
Roll damage for meltas and sort the dice from left to right.
Take two unsaved bolter dice and kill the first nob. Take first melta dice from the left, apply damage, then apply bolter damage, then use last melta.

Same result, less time. Unless your opponent is one of the kind that believes that the order of dice makes a difference in statistics, of course.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Courageous Space Marine Captain






 Bottle wrote:

Hmm, the rules say attacks need to be rolled one at a time, or in some cases can be rolled together.

It seems every time you have multi-damage weapons shooting multi-wound units with multiple models you will have to roll one at a time.

Considering some armies have multi wound units army wide (like Primaris), seems like this could slow the game down.

Assuming same T and Sv, you only need to roll the damage one at a time.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I got 834 points for the Dark Imperium set.

As for Hellblasters. Just stick the Captain within 6" of them, you will get to reroll 1s, though mitigating some of the risk associated with firing Overcharge. You will irradiate units that way.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in fi
Locked in the Tower of Amareo





Loopstah wrote:
I'm assuming that's from the starter set Primaris figures and that weapon prices might be different for different armies when we see the index book point lists.


Yes but even within same army value of weapon differs from wielder.

2024 painted/bought: 109/109 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





 Crimson wrote:
 Bottle wrote:

Hmm, the rules say attacks need to be rolled one at a time, or in some cases can be rolled together.

It seems every time you have multi-damage weapons shooting multi-wound units with multiple models you will have to roll one at a time.

Considering some armies have multi wound units army wide (like Primaris), seems like this could slow the game down.

Assuming same T and Sv, you only need to roll the damage one at a time.


True! I'll have to see how it plays in practice, but it feels like it could be tedious (especially coming from playing AoS where it's so easy).

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in ca
Hauptmann





Well damn, never thought I'd see the day plasma got a high and low-power mode again.

Either way, seeing this and guessing that Primaris weapons are increased range and AP, my prediction for normal plasma is.

Range 24", Rapid Fire 1, S7, AP-3, D1 with the option to risk high power for S8 and D2.

That is a pretty big boost for plasma. It means the risk vs. reward is no longer front-loaded on weapon selection, it is an in-game choice. And its base stats are pretty good as-is, so no need to spring for S8/D2 unless something really needs to die.

Call me a fan of these potential changes to plasma.
   
Made in us
Longtime Dakkanaut





Connecticut

I got 951pts for the Dark Imperium Primaris.

159pts/3 Interceptors
158pts Captain in Gravis
200pts Hellblasters
120pts/5 Intercessors
Ancient is 70 -- Assault Rifle (Could just be a normal Rifle, if so -7)
Each Lieutenant is 67pts -- Assault Rifle each

This message was edited 1 time. Last update was at 2017/05/26 21:27:10


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Dakka Veteran




Colorado Springs

A flat +1 for ALL types of terrain? Guess that really does simplify things.
   
Made in us
Mutilatin' Mad Dok






 Jidmah wrote:
Spoiler:
For models with same weapons shooting at a unit with same T, same saves, you can just roll all hits, all saves and then all damage roles, apply them left to right however the dice fell onto the board. Done.

As for multiple damage weapons, you will always get maximum benefit when shooting at a unit without wounded models. The enemy will always pick off valuable models last, so no advantage is gained from allocating a high AP wound before a low AP wound.
So you could just use different colored dice like you have during the last three editions, and announce to your opponent that you will try to kill unwounded models with them if possible, otherwise shoot them last.
Then, using colored dice, you roll to hit, to wound, enemy roles saves and you start assigning dice from left to right again, ordered by weapons.
Pause to assign plasma, lascannon or lasgun of land raider slaying +5 whenever you have taken out a model.

Statistically it's the same as rolling each weapon one by one, without being a PITA.

Example:
[spoiler]10 tactical marines with 8 Bolters, one Meltagun and one Multimelta, shooting at 3 Meganobz (2+ save, 3 Wounds), one of them lost 1 wound from picking his nose with a PK
Whatever the method 3 boltas each do 1 damage, damage rolls for your meltas would be :two:

Rolling one by one:
Shoot bolters one by one until you take off two wounds, then shoot melta gun
Since it did not kill the nob, you continue shooting bolters until it dies.
Then you shoot the multi-melta and kill a third nob.
Keep rolling bolters until none are left.

My suggestion:
Use 16 blue dices for the bolters, two red dice for the meltagun and multimelta (because same stats), roll all to hit rolls, all to wound rolls, then enemy takes all saves (do the meltas separately ofc).
Roll damage for meltas and sort the dice from left to right.
Take two unsaved bolter dice and kill the first nob. Take first melta dice from the left, apply damage, then apply bolter damage, then use last melta.

Same result, less time. Unless your opponent is one of the kind that believes that the order of dice makes a difference in statistics, of course.
[/spoiler]


That makes perfect sense. I just hope there is another page that spells it out. The page in question says "the following sequence is used to resolve attacks one at a time." I would like a page that outlines the process for batch rolling. It would save a lot of arguments.


   
Made in us
Rampaging Carnifex





South Florida

Lord Kragan wrote:
MORTARION'S FIRST DEPICTION SQUEEEEE!!!!!!





Oh . Looks clearly like the leaked Mortarian model.

This message was edited 1 time. Last update was at 2017/05/26 21:29:56


   
Made in gb
Towering Hierophant Bio-Titan






So... based on these core rules am I right in thinking that any kind of flying model can be charged and attacked at least once in melee unless the unit has a special rule to prevent it?

This message was edited 1 time. Last update was at 2017/05/26 21:30:18


 
   
Made in us
Mutilatin' Mad Dok






 JohnU wrote:
A flat +1 for ALL types of terrain? Guess that really does simplify things.


I don't mind that, but I hate the "if all models in a unit are in a piece of terrain" part. So intervening cover means nothing? Yuck.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Cephalobeard wrote:
I got 951pts for the Dark Imperium Primaris.

159pts/3 Interceptors
158pts Captain in Gravis
200pts Hellblasters
120pts/5 Intercessors
Ancient is 70 -- Assault Rifle (Could just be a normal Rifle, if so -7)
Each Lieutenant is 67pts -- Assault Rifle each
The Lieutenants are equipped differently and only the Inceptors have Assault Bolters. The one LT has a Power Sword(4 pts, so he comes to 64 pts) and the other one has an Auto Bolt Rifle (free). The Ancient has no upgrades from this list.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

I don't think the one-at-a-time thing for multi-wounding weapons vs multi-wound dudes will be a huge issue. Yeah, it takes more time than just rolling a crap ton of dice, but the attacker still gets to decide the order his weapons resolve in. So, as discussed, you do the multi-wound weapons first, then the small arms to maximize damage. Occasionally you'll have some bad luck and a guy will get to allocate a d6 worth of lascannon to a model with a single wound left, but not as often as people think (IMO)

Plus that decision making above, and the decision about what to fire at which targets in what order, is all on the level of tactical decision making. Just as an example, if there's a tyranid Warrior with one wound left in a squad, maybe hose the squad down with some small arms to try and kill that guy before you let loose with the lascannon fire.

On the whole I'm very happy.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.



The beast at the left that look like Tryceratops (Behind the Blight Drone)... maybe artistic freedom... or new Beast of Nurgle or new Nurgle Unit modeL?
They look ultra cool, please, be some kind of Nurgle demon!

This message was edited 1 time. Last update was at 2017/05/26 21:34:27


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut





Connecticut

 casvalremdeikun wrote:
 Cephalobeard wrote:
I got 951pts for the Dark Imperium Primaris.

159pts/3 Interceptors
158pts Captain in Gravis
200pts Hellblasters
120pts/5 Intercessors
Ancient is 70 -- Assault Rifle (Could just be a normal Rifle, if so -7)
Each Lieutenant is 67pts -- Assault Rifle each
The Lieutenants are equipped differently and only the Inceptors have Assault Bolters. The one LT has a Power Sword(4 pts, so he comes to 64 pts) and the other one has an Auto Bolt Rifle (free). The Ancient has no upgrades from this list.


Each inceptor has 2 Assault Bolters. The Lieutenants as shown are requipped differently, but I don't imagine you are require to make each one take opposite choices, it's likely just two sprues. I did not know if the Ancient had a rifle, so I was adding it with the option, and the -7 within quotations without.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Mighty Vampire Count






UK

 xttz wrote:
So... based on these core rules am I right in thinking that any kind of flying model can be charged and attacked at least once in melee unless the unit has a special rule to prevent it?


Yep - It would look like this is the case - same as AOS

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I just noticed you can split close combat attacks between different weapons. So that Captain's five attacks can be any combination of MC Power Sword and Boltstorm Gauntlet. Sweet!

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





This is interesting:



So when choosing a unit to attack in the Fight Phase you make a 3" pile-in and then after the attack you make a second pile-in, the consolidation?

The rules look great! I am super happy. Just picking out the bits that I find interesting.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Tough Treekin




I'm still not sure why the damage/wound thing is seen as such a big deal?

If you're really worried about it you can block roll still, just agree beforehand that you apply the damage rolls in ascending or descending order - has pros and cons both ways.
Or agree to just total the wounds then apply as a block across the number of models equal to hits.

But I really don't see it being a massive drain on time.
   
Made in us
Dakka Veteran




Colorado Springs

 docdoom77 wrote:
 JohnU wrote:
A flat +1 for ALL types of terrain? Guess that really does simplify things.


I don't mind that, but I hate the "if all models in a unit are in a piece of terrain" part. So intervening cover means nothing? Yuck.


That is odd, since it would make the Aegis and Tidewall useless without bespoke terrain rules...
   
 
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