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![[Post New]](/s/i/i.gif) 2017/06/04 20:26:28
Subject: Re:8ed Chaos thread
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Auspicious Daemonic Herald
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Goat wrote:When playing match play and you purchase a unit, example Heldrake. Is it legal to purchase zero wargear for the unit?
The unit entry tells you what the unit's wargear options are
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![[Post New]](/s/i/i.gif) 2017/06/04 20:47:07
Subject: 8ed Chaos thread
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Pestilent Plague Marine with Blight Grenade
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Can a Chaos Rhino really one-shot itself it it has a combi-plasma? It kinda looks like it can
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![[Post New]](/s/i/i.gif) 2017/06/04 20:54:31
Subject: 8ed Chaos thread
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Charax wrote:Can a Chaos Rhino really one-shot itself it it has a combi-plasma? It kinda looks like it can
Well... looks like it. :/
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/06/04 21:22:08
Subject: 8ed Chaos thread
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Oozing Plague Marine Terminator
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With the changes to Combi weapons, other than the fun modeling opportunities, is there any point for the Plague Marine Champion to take a plasma gun over a Combi plasma?
I just spent the better half of an afternoon converting up this strange new weapon option for two Power Fist Champions when I just realized firing that bolter in addition is totally worth the extra 2 pts.
I wonder that the point of this option was?
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![[Post New]](/s/i/i.gif) 2017/06/04 21:59:58
Subject: Re:8ed Chaos thread
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Drew_Riggio
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Plague Marines seem to have taken a nerf in the FnP department. We still have our 5+, but it must be passed for each point of damage, right? So if you get wounded by a typical autocannon, you now need to pass two 5+ rolls instead of just the one.
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![[Post New]](/s/i/i.gif) 2017/06/04 22:12:23
Subject: 8ed Chaos thread
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Huge Hierodule
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Yeah, plus FNP seems nowhere near as handy as a plain extra wound. Though even then, supercharged Plasma squads are probably going to be a big thing, so yeah, GG Primarines
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![[Post New]](/s/i/i.gif) 2017/06/04 22:14:04
Subject: Re:8ed Chaos thread
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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GorillaWarfare wrote:Plague Marines seem to have taken a nerf in the FnP department. We still have our 5+, but it must be passed for each point of damage, right? So if you get wounded by a typical autocannon, you now need to pass two 5+ rolls instead of just the one.
It's odd.
On the downside we're slightly easier to wound and have to take FNP for each point of damage....
But on the upside, outside of Mortal Wounds there is nothing that just flat out denies DR anymore - not Force Weapons, not D weapons, not double Toughness Str weapons.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/06/05 02:54:16
Subject: 8ed Chaos thread
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Slaanesh Chosen Marine Riding a Fiend
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lindsay40k wrote:Okay, here's a question - do Slaaneshi icons make DTTFE work on a 5, even if the 5 is a miss? I'm particularly thinking about Overwatch, there.
Did a bit of mathhammer, with a Plasma Chosen squad of Slaanesh and a Lord's buff, with supercharged shots at close range:
12 shots to start with: 8 hits, 2 DTTFE, 2 1's
2 1's are re-rolled: 1.33 hits, 0.33 DTTFE, 0.33 overheat
2.33 DTTFE shots: 1.55 hits, 0.39 1's
0.39 1's are re-rolled: 0.26 hits, 0.06 overheat
Total hits: 11.14
Total overheats: 0.41
Impressive!
Damage output:
T4, 2+ or 5++:
9.28 successful Wounds, 6.18 failed saves. Standard 'Tactical' Terminator squad wiped out.
T4, 4++:
4.64 failed saves. Add in Bolter fire and Cataphractii squad wiped out or reduced to a dead man walking.
T4, 3++:
3.09 failed saves. THSS Squad takes heavy casualties.
T5, 3++:
7.42 successful Wounds, 2.47 failed saves. Fair chance at two dead Thunderwolves.
T6, 3++:
As above. Guilliman probably heavily wounded.
T7, 3+:
7.42 successful Wounds, 6.18 failed saves. Dreadnought dead, Rhino class tank dead.
T8, 2+:
5.57 successful Wounds, 3.71 failed saves. With a little luck, Land Raider class tank down to half health.
On top of this, the Chaos Lord can contribute another Combi-Plasma (not supercharged, as we are not going to risk this unit losing the re-rolls that maintains a high Wounds output), and a melee weapon, to make a royal mess of anything braving their Overwatch with a charge.
This is a formidable unit. I think we might want one in a Rhino and one in a Dreadclaw, and familiarise ourselves with ways their accuracy or ability to OW may be hit so that we can plan how to support it (I suspect a Heldrake will be our go-to assassination unit). Especially since a single extra Elite (or HS, if you go the Havoc route) will net us a bonus CP. A cheap Hell Talon will net us a second, if the DC is a Flyer that will fill out a Wing. (I'm going to try making a DC by gluing a Tyrannocyte together with its mouth and bumhole switched around)
But DTTFE does not apply to shooting attacks; only hits roll of 6+ in the "Fight Phase".
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![[Post New]](/s/i/i.gif) 2017/06/05 05:05:39
Subject: 8ed Chaos thread
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Noise Marine Terminator with Sonic Blaster
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lindsay40k wrote: KingmanHighborn wrote:I haven't seen the 8th ed. book stuff yet, but I have 2 helbrutes with autocannons, 1 I can arm pretty much anyway I want if I ever make my mind, rhinos, a land raider, 2 maulerfiends, a helturkey, a winged daemon prince, a stormfiend/soon to be daemon prince, biker sorcerer, foot sorcerer, lots of bikers, female warpsmith and dark apostle on the cutting table, lord in termie armor, lots of termies, lots of ccw & bp marines...and autogun cultists...so...hopefully I'm alright for this edition.
Have you got an army blog? This sounds like an interesting collection
I probably need to start one as I'm going to be stripping and repainting a lot of my collection as I'm thinking of going Alpha Legion over Red Corsairs. Old paint jobs that I know I can do better is getting to me.
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![[Post New]](/s/i/i.gif) 2017/06/05 05:09:39
Subject: Re:8ed Chaos thread
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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DarkStarSabre wrote:GorillaWarfare wrote:Plague Marines seem to have taken a nerf in the FnP department. We still have our 5+, but it must be passed for each point of damage, right? So if you get wounded by a typical autocannon, you now need to pass two 5+ rolls instead of just the one.
It's odd.
On the downside we're slightly easier to wound and have to take FNP for each point of damage....
But on the upside, outside of Mortal Wounds there is nothing that just flat out denies DR anymore - not Force Weapons, not D weapons, not double Toughness Str weapons.
DR works with Mortal Wounds too. "Every time the character loses a wound"; It isn't "suffers a wound". A character can lose a wound by a normal wound or a mortal wound. So, nothing can ignore DR of nurgle stuff.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/06/05 16:23:28
Subject: 8ed Chaos thread
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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So here's a novel idea I had today when talking to an Ork player.
Say there is an Ork player using trukk rush and has them all lined up, what if you took a large amount of raptors, deep struck them in and multicharged the trukks. Because you're within an inch during the morale phase the trukks will in fact be removed on a 5/6+ depending on the number of raptor units within an inch. It isn't exactly reliable but it is a novel idea and, hopefully, in the future NL legion rules will give us +2 to morale for raptors. It'd be a semi-good tactic to strand Ork units in their deployment.
Anything to add?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/06/05 16:32:10
Subject: Re:8ed Chaos thread
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Longtime Dakkanaut
Northridge, CA
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NEW ARTICLE: https://www.warhammer-community.com/2017/06/05/forge-world-preview-indexes/
DISCUSS THIS BEAUTY
Jesus christ this thing is an absolute BEAST! What does 32 power equate to in points? Knight is 24 power, 320 points before wargear, 13.3 points per power. Sooooo we're looking at, maaaybe, 425.6 rounding up, 426 points just about? No wargear options so the thing's power is what you get.
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This message was edited 1 time. Last update was at 2017/06/05 16:32:34
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![[Post New]](/s/i/i.gif) 2017/06/05 16:37:17
Subject: 8ed Chaos thread
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Longtime Dakkanaut
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Horrifyingly damaging . Can't deny being annoyed at less wounds than a knight, with 7 more power.
But so fast. Add in warptime, and combat reroll from kharne, I think it could be a winner.
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This message was edited 1 time. Last update was at 2017/06/05 16:37:47
DFTT |
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![[Post New]](/s/i/i.gif) 2017/06/05 16:46:30
Subject: 8ed Chaos thread
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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8 attacks at S14!? As well as being able to fire an auto hitting 2d6 S10 weapon in cc!? Very nasty! The Brass Scorpion and the Lord of Skulls are looking very good for titanic Daemon Engines.
Still, why have there been no leaks for the Daemon Lords yet!? I want to know how beast An'grath is compared to these monsters!
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/06/05 16:52:01
Subject: Re:8ed Chaos thread
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Brain-Dead Zombie of Nurgle
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That Scorpion looks tasty.
I couldn't help but notice the Greater Blight Drone will have its own updated rules. I honestly expected the Bloat Drone rules to be how I'd field my FW Blight Drone so now I'm incredibly curious.
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EWM Hobbies
Tabletop game bases and dice. |
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![[Post New]](/s/i/i.gif) 2017/06/05 17:01:37
Subject: Re:8ed Chaos thread
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Not gunna lie... I just squeal'ed a bit for those Brass Scorpion rules.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2017/06/05 18:12:24
Subject: 8ed Chaos thread
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Ultramarine Chaplain with Hate to Spare
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Soo, anyone else notice that the CSM squad can get two Heavy Weapons in a 10 man unit now? Double Lascannon Troops is pretty enticing. Also, played two small games last night. Man 8th is brutal. A couple takeaways so far: Plasma Guns are suprisingly good, esp. overcharging with a Lord nearby. Chainfists seem really lackluster, only doing 2 damage :( Psykers seem important in every army that can take them, for some defense vs. enemy Psykers. Using Command Points well can be crucial, especially the re-rolling of a single die.
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This message was edited 1 time. Last update was at 2017/06/05 18:15:32
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![[Post New]](/s/i/i.gif) 2017/06/05 18:35:02
Subject: 8ed Chaos thread
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Insectum7 wrote:Soo, anyone else notice that the CSM squad can get two Heavy Weapons in a 10 man unit now? Double Lascannon Troops is pretty enticing.
Would you take lascannons over more plasma when lascannons are twice the points of plasma and an overcharged plasma does almost the same thing?
Also, played two small games last night. Man 8th is brutal. A couple takeaways so far: Plasma Guns are suprisingly good, esp. overcharging with a Lord nearby.
Yep! Plasma spam is back baby!
Chainfists seem really lackluster, only doing 2 damage :(
I thought so too :/ Would I pay the extra 2 points to make sure 2+ armour gets an even more rubbish save? Probably not since the bearer will probably have a 4++/5++.
Psykers seem important in every army that can take them, for some defense vs. enemy Psykers.
Haven't played against many psykers yet, one guy took one and it didn't do much. Although I suppose they aren't power playing the psykers yet.
Using Command Points well can be crucial, especially the re-rolling of a single die.
Can a command point be used to re-roll a re-roll or is that still not allowed? (For that 1 in every 36 games that your Lord kills himself with Plasma)
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/06/05 18:43:59
Subject: 8ed Chaos thread
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Huge Hierodule
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Anyone care to mathhammer Brass Scorpion vs Knight?
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![[Post New]](/s/i/i.gif) 2017/06/05 18:44:40
Subject: 8ed Chaos thread
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Daemonic Dreadnought
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Waiting for Fire Raptor rules before I get excited over anything Forgeworld. Have this awful feeling it's about to be nerfed since it was the best thing in my 7th edition army.
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![[Post New]](/s/i/i.gif) 2017/06/05 18:47:17
Subject: 8ed Chaos thread
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Brain-Dead Zombie of Nurgle
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mrhappyface wrote:
Can a command point be used to re-roll a re-roll or is that still not allowed? (For that 1 in every 36 games that your Lord kills himself with Plasma)
The rule stating that you may not re-roll and dice that has already been re-rolled still exists in 8th Edition.
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EWM Hobbies
Tabletop game bases and dice. |
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![[Post New]](/s/i/i.gif) 2017/06/05 18:49:03
Subject: 8ed Chaos thread
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Troubled By Non-Compliant Worlds
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techsoldaten wrote:Waiting for Fire Raptor rules before I get excited over anything Forgeworld. Have this awful feeling it's about to be nerfed since it was the best thing in my 7th edition army.
Right there with you. It's already been nerfed simply by the flyer rules alone. Although in theory it should be dealing out 8 auto cannon rounds a turret, so that's kinda cool haha. But just the loss of jink and how much easier it is to hit flyers has already nerfed it, not sure it will see much table time anymore.
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Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
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![[Post New]](/s/i/i.gif) 2017/06/05 18:58:39
Subject: 8ed Chaos thread
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Sure, Greater Brass Scorpion charging:
8*2/3*2/3*6 = 21 wounds on the knight
4*1/3*2/3*2/3*6 = 3.6 wounds on Scorpion
8*2/3*2/3*6 = 21 wounds on the knight
Scorpion takes the Knight on the charge.
Knight charging:
4*2/3*2/3*2/3*6 = 7.1 wounds on Scorpion
8*2/3*2/3*6 = 21 wounds on the knight
4*1/3*2/3*2/3*6 = 3.6 wounds on Scorpion
6*2/3*2/3*6 = 15.8 wounds on the knight
Scorpion will still take it when being charged.
Worth the extra 10 power.
(Very quick mathhammer hope I didn't screw up)
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This message was edited 1 time. Last update was at 2017/06/05 18:59:29
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/06/05 19:26:43
Subject: 8ed Chaos thread
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Ultramarine Chaplain with Hate to Spare
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mrhappyface wrote: Insectum7 wrote:Soo, anyone else notice that the CSM squad can get two Heavy Weapons in a 10 man unit now? Double Lascannon Troops is pretty enticing.
Would you take lascannons over more plasma when lascannons are twice the points of plasma and an overcharged plasma does almost the same thing?
Depending on my Heavy Support availability, for some squads, absolutely. I think 48" range is a big bonus for strategic target elimination and supporting firepower. Double Plas is excellent at 12" range though.
Psykers seem important in every army that can take them, for some defense vs. enemy Psykers.
Haven't played against many psykers yet, one guy took one and it didn't do much. Although I suppose they aren't power playing the psykers yet.
My opponent had Ezekiel, who did some pretty obnoxious things. But even just Smite seems important to defend against depending on the tabletop situation. Hitting Obliterators/Terminators with mortal wounds is no fun.
Using Command Points well can be crucial, especially the re-rolling of a single die.
Can a command point be used to re-roll a re-roll or is that still not allowed? (For that 1 in every 36 games that your Lord kills himself with Plasma)
Im not sure, but i dont think so. But i save the Lord overcharging for special situations. However, re-rolling the 1 for lascannon damage against the Contemptor barrelling down at you, those rolls seem like prime situations for the command point. Or, something else i could have done in hindsight, would have been to re-roll a single charge die. That would have saved me some grief.
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This message was edited 1 time. Last update was at 2017/06/05 19:29:19
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![[Post New]](/s/i/i.gif) 2017/06/05 20:04:13
Subject: 8ed Chaos thread
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Hellacious Havoc
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Has anyone looked into Havocs? I noticed Autocannons are 20 pts compared to Lascannons at 25, compared to how cheap Heavy Bolters are, will this be enough of a difference that bringing mass Autocannons will be a waste? (AC's are also Heavy 2 S7 AP -1 D2 so they are good against maybe 1-6 Wound units/models?)
Any math hammer or thoughts would be helpful!
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![[Post New]](/s/i/i.gif) 2017/06/05 20:18:17
Subject: 8ed Chaos thread
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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sturgeondtd wrote:Has anyone looked into Havocs? I noticed Autocannons are 20 pts compared to Lascannons at 25, compared to how cheap Heavy Bolters are, will this be enough of a difference that bringing mass Autocannons will be a waste? ( AC's are also Heavy 2 S7 AP -1 D2 so they are good against maybe 1-6 Wound units/models?)
Any math hammer or thoughts would be helpful!
VS Marines:
4x Heavy Bolter
12*2/3*2/3*1/2 = 2.7 wounds
8*2/3*2/3*1/2 (no 2* damage due to 1 wound) = 1.8 wounds
VS Terminators
12*2/3*2/3*1/3 = 1.8 wounds
8*2/3*2/3*1/3*2 = 2.4 wounds
VS Rhino
12*2/3*1/3*1/2 = 1.3 wounds
8*2/3*1/2*1/2*2 = 2.7 wounds
Heavy Bolter is gonna be better at tearing through troops whilst Autocannon will do better against elites and vehicles but I would still take plasma over an autocannon.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/06/05 20:22:35
Subject: 8ed Chaos thread
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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mrhappyface wrote: Sure, Greater Brass Scorpion charging: 8*2/3*2/3*6 = 21 wounds on the knight 4*1/3*2/3*2/3*6 = 3.6 wounds on Scorpion 8*2/3*2/3*6 = 21 wounds on the knight Scorpion takes the Knight on the charge. Knight charging: 4*2/3*2/3*2/3*6 = 7.1 wounds on Scorpion 8*2/3*2/3*6 = 21 wounds on the knight 4*1/3*2/3*2/3*6 = 3.6 wounds on Scorpion 6*2/3*2/3*6 = 15.8 wounds on the knight Scorpion will still take it when being charged. Worth the extra 10 power. (Very quick mathhammer hope I didn't screw up) ...I have no words...
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This message was edited 1 time. Last update was at 2017/06/05 20:23:29
Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2017/06/05 20:29:37
Subject: 8ed Chaos thread
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Mutated Chosen Chaos Marine
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I do: howly mowly. I wanted to buy one anyway because it is one of the coolest models GW/fw makes, but dangy langy ding dong that's good. My one fear is that, just based on the three FW unit rules we have seen thus far, FW is doubling down on their perception of being a pay to win vanity company. I really hope GW goes out of its way to make it clear FW stuff is just as valid as GW's. Nice running into you again, Whem.
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This message was edited 4 times. Last update was at 2017/06/05 20:34:57
Help me, Rhonda. HA! |
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![[Post New]](/s/i/i.gif) 2017/06/05 20:39:55
Subject: 8ed Chaos thread
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Gordon Shumway wrote:I do: howly mowly. I wanted to buy one anyway because it is one of the coolest models GW/ fw makes, but dangy langy ding dong that's good. My one fear is that, just based on the three FW unit rules we have seen thus far, FW is doubling down on their perception of being a pay to win vanity company. I really hope GW goes out of its way to make it clear FW stuff is just as valid as GW's.
It's gotta be 900+ points like the new Ork Stompa... still super stoked about it.
Nice running into you again, Whem.
You too bro!
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2017/06/05 20:48:51
Subject: 8ed Chaos thread
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Longtime Dakkanaut
Northridge, CA
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whembly wrote: Gordon Shumway wrote:I do: howly mowly. I wanted to buy one anyway because it is one of the coolest models GW/ fw makes, but dangy langy ding dong that's good. My one fear is that, just based on the three FW unit rules we have seen thus far, FW is doubling down on their perception of being a pay to win vanity company. I really hope GW goes out of its way to make it clear FW stuff is just as valid as GW's.
It's gotta be 900+ points like the new Ork Stompa... still super stoked about it.
Don't be silly. An Ork Stompa is 49 power, while a scorp is 32. It will be around, maybe, 500 points max.
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