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Made in gb
Longtime Dakkanaut




Have a 30k force I'm using as Thousand Sons here, got their backside handed to them as they are in 30k configuration (so just bolt guns). not bothered with magnus as I hate that model, Ahriman is nice though for the double move.

The light smite is half decent as its coming from a unit not a character, think of it as a freebie really, useful against enemy characters if you position it right.

Going with two detachments, one as Thousand Sons with the Rubrics, the other as Tzeetch aligned CSM, who can bring Havocs (Heavy support squads) and Chosen (support squads). perfect? not really, but it works.

Not bothering with the rubric terminators, they are designed it appears to make modelling them with anything other than the actual box a PiTA, so just have my Tartaros in with the basic CSM.

Means missing out on a few buffs, but for a simplified game with defined terms as a concept I'm happy enough.

Guessing we will get four power aligned books and not a single book
   
Made in be
Longtime Dakkanaut




 mrhappyface wrote:
DaPino wrote:
Someone convince me that Thousand sons are not a complete piece of gak army. I've played 3 games with them and at this point I feel like throwing them in a box and putting them away until a codex comes out.

- Rubric marines are worthless against anything but the most basic infantry. The weakened smite is absolutely laughable.
- Magnus is worthless and gets shot down in a single turn most of the time
- Daemon princes are worthless because of the lack of psychic phase
- Scarab occult lose in combat gainst a battlewagon. The fact that the sorcerer also got a weakened smite makes me want to cry. ML2 psyker got reduced to ML 0.2 psyker.

To summarize: unless your opponent brings nothing but tactical marines, you're fethed.
Anything I missed?

What armies did you play?


First game: Astra militarum scion/taurox spam with a Valkyrie. This game went okay-ish, I actually won barely. But I attribute this largely to a combination of lucky rolls/unlucky rolls and the fact that his army contained a large amount of MSU trash infantry (the only target Rubrics are good against).

Second game: It was a three-way battle between me, orks and Eldar. I brought Magnus for this game, BOY DOES HE SUCK. His psychic power seems nice, except that D6 mortal wounds (what you'll be getting most of the time) is really not impressive considering his points cost. He's fine in melee, but if your opponent catches him out of melee for a single turn you can probably kiss him goodbye.

Third game: Imperium (Named wolf lord, Thunderwolf cavalry, Wulfen, 2x blood claws, 1 ven dread, Bjorn, Custodes, Saint celestine, 2x sisters of silence)
This game went something like this: Ven dread gets 0 damage because frost shield, instantly kills one of my Helbrutes. Saint Celestine invokes act of faith to move 24". He clears a path through the rubrics around my Ahriman with her blade and some SoS shooting, charges him with Celestine and kills him instantly. Meanwhile, Custodes kill my Renegade knight and don't take a single casualty while doing so because my knight is hitting them on 5+'s. He's saving damn near everything because of the large amount of 3++.


This message was edited 3 times. Last update was at 2017/06/21 20:37:56


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Hmm. Well, can't Magnus cast Warptime on a 4+? I guess the way to use him is to jump as close as you can to the enemy without being within DTW range, then in your psychic phase Warptime right in their faces. Unfortunately, whilst MSU make great targets for Rubrics, it practically guarantees the enemy won't even need to Fall Back to get shooting at Big Red :/

   
Made in us
Loyal Necron Lychguard





 Motograter wrote:
The index list is awful.

This is interesting though



This is kinda funny because it means that Thousand Sons can take the Hellwright when we normally can't take the Warpsmith.
   
Made in il
Warplord Titan Princeps of Tzeentch






Also infantry included units are rather amusing for TS. Non rubric non sorcerer TS?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Anyone with the FW index know if Blood Slaughterers are any good now?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Longtime Dakkanaut





Toronto

They're absolute blenders.
Move 10" base, and then they can auto-advance another 6" so they're fast as hell. Then they get a bunch of bonus attacks against infantry (6 base, 8 if they charge), and good durability with 10W dread stats and the standard deamon engine regen. Instead of using the dumb old rage mechanic, they just can't fall back from infantry (but why the hell would you?). Harpoons give them +2" to their charge if they charge the unit they hit it with.

I'm glad I build two of the buggers.

This message was edited 1 time. Last update was at 2017/06/22 18:43:23


   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Oh so you don't drag the models with the Harpoon anymore?

Though it was an hilarious mecanic.

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 McGibs wrote:
They're absolute blenders.
Move 10" base, and then they can auto-advance another 6" so they're fast as hell. Then they get a bunch of bonus attacks against infantry (6 base, 8 if they charge), and good durability with 10W dread stats and the standard deamon engine regen. Instead of using the dumb old rage mechanic, they just can't fall back from infantry (but why the hell would you?). Harpoons give them +2" to their charge if they charge the unit they hit it with.

I'm glad I build two of the buggers.

Very nice, very nice indeed. Would ou say they're worth taking over cc Helbrutes?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ch
Sword-Wielding Bloodletter of Khorne






 mrhappyface wrote:
 McGibs wrote:
They're absolute blenders.
Move 10" base, and then they can auto-advance another 6" so they're fast as hell. Then they get a bunch of bonus attacks against infantry (6 base, 8 if they charge), and good durability with 10W dread stats and the standard deamon engine regen. Instead of using the dumb old rage mechanic, they just can't fall back from infantry (but why the hell would you?). Harpoons give them +2" to their charge if they charge the unit they hit it with.

I'm glad I build two of the buggers.

Very nice, very nice indeed. Would ou say they're worth taking over cc Helbrutes?


Yes, i think they are. They are quicker in the fight, and deamon bound rules help survivability.

Also, if they have two CC weapons they got 7 attacks (9 against infantry).
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

How many points extra is it though?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in ca
Longtime Dakkanaut





Toronto

180pts across the board, so not all that much more than a helbrute. Brutes have the benefit of more slightly more strength (slaughterers are 10), and no degrading stats, but overall I'd say slaughterers are superior even to maulerfiends.

   
Made in au
Fresh-Faced New User




If I were playing Khorne I'd rank them this way:

Slaughterer > Brutes > Decimator = Fiends

But overall, I'd be happy to field one of each for variety.
   
Made in gb
Longtime Dakkanaut




The chaos armoury expands

http://imgur.com/a/URC38

DFTT 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Covenant of Tzeentch looks pretty ridiculous, not going to lie. The rest all look meh - Khorne only produces S4 guardsmen, Slaanesh only encourages you to advance with them (hahahahaha no) and Nurgle gives you a terribad Invuln save.

But +1 tohit for Overwatch? Oh my.


Now only a CSM player. 
   
Made in gb
Longtime Dakkanaut




S4 guardsmen has potential. Doubt it's worth it

There is a power that gets you an aura of reroll everything in combat. But the R&H psykers are baaaad.

DFTT 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Tzeentch is so clearly the best one there. What is Nurgle even going to help you against? Power swords? You're dead anyway. Rival Rubricae firing at you in the open? Niche as Warp.

Roll 3D6 for charge and pick the best is fairly good for a conscript horde, I suppose. Will become amazing if Heroic Intervention gets updated to enable characters to join in charges (a not unlikely development, given how many Loyalists will be complaining about their Apothecaries and Ancients getting left behind).

   
Made in us
Longtime Dakkanaut




Northridge, CA

3rdlegion wrote:
If I were playing Khorne I'd rank them this way:

Slaughterer > Brutes > Decimator = Fiends

But overall, I'd be happy to field one of each for variety.
I've been singing Slaughterer praises up and down this board all week, I'm glad people are seeing their potential.
   
Made in au
Fresh-Faced New User




 andysonic1 wrote:
3rdlegion wrote:
If I were playing Khorne I'd rank them this way:

Slaughterer > Brutes > Decimator = Fiends

But overall, I'd be happy to field one of each for variety.
I've been singing Slaughterer praises up and down this board all week, I'm glad people are seeing their potential.


I've been a mono Slaanesh player for over a decade and this is the first time I thought about using a Slaughterer in my list as a counts as
   
Made in us
Longtime Dakkanaut




Northridge, CA

3rdlegion wrote:
 andysonic1 wrote:
3rdlegion wrote:
If I were playing Khorne I'd rank them this way:

Slaughterer > Brutes > Decimator = Fiends

But overall, I'd be happy to field one of each for variety.
I've been singing Slaughterer praises up and down this board all week, I'm glad people are seeing their potential.


I've been a mono Slaanesh player for over a decade and this is the first time I thought about using a Slaughterer in my list as a counts as
A real creepy looking crawling smexy ladyboi thing with blades for limbs could be a neat Slaughterer of Slaanesh.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 andysonic1 wrote:
3rdlegion wrote:
 andysonic1 wrote:
3rdlegion wrote:
If I were playing Khorne I'd rank them this way:

Slaughterer > Brutes > Decimator = Fiends

But overall, I'd be happy to field one of each for variety.
I've been singing Slaughterer praises up and down this board all week, I'm glad people are seeing their potential.


I've been a mono Slaanesh player for over a decade and this is the first time I thought about using a Slaughterer in my list as a counts as
A real creepy looking crawling smexy ladyboi thing with blades for limbs could be a neat Slaughterer of Slaanesh.

Khorne does not approve of turning his slaughterers into ladyboys!

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 mrhappyface wrote:
 andysonic1 wrote:
3rdlegion wrote:
 andysonic1 wrote:
3rdlegion wrote:
If I were playing Khorne I'd rank them this way:

Slaughterer > Brutes > Decimator = Fiends

But overall, I'd be happy to field one of each for variety.
I've been singing Slaughterer praises up and down this board all week, I'm glad people are seeing their potential.


I've been a mono Slaanesh player for over a decade and this is the first time I thought about using a Slaughterer in my list as a counts as
A real creepy looking crawling smexy ladyboi thing with blades for limbs could be a neat Slaughterer of Slaanesh.

Khorne does not approve of turning his slaughterers into ladyboys!
YOU BE QUIET! I'M CORRUPTING THE INNOCENT!
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

It's missing some of the best pieces form the AM list. Taurox primes, for example.
Commisars are another missing piece that are awesome.

It's not a bad kit for the chaos toolchest, but it's not as good as AM.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 andysonic1 wrote:
 mrhappyface wrote:
 andysonic1 wrote:
3rdlegion wrote:
 andysonic1 wrote:
3rdlegion wrote:
If I were playing Khorne I'd rank them this way:

Slaughterer > Brutes > Decimator = Fiends

But overall, I'd be happy to field one of each for variety.
I've been singing Slaughterer praises up and down this board all week, I'm glad people are seeing their potential.


I've been a mono Slaanesh player for over a decade and this is the first time I thought about using a Slaughterer in my list as a counts as
A real creepy looking crawling smexy ladyboi thing with blades for limbs could be a neat Slaughterer of Slaanesh.

Khorne does not approve of turning his slaughterers into ladyboys!
YOU BE QUIET! I'M CORRUPTING THE INNOCENT!

GO CORRUPT SOME INNOCENTS WHO DON'T HAVE 9 ATTACKS ON THE CHARGE, MURDER EVERYTHING CLOSE ENOUGH TO IT AND IS DEDICATED TO GOD DAMN KHORNE!!! I WILL TEAR YOUR SPINAL CORD OUT AND OFFER YOUR DRIPPING SKULL TO THE BLOOD GOD!!! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

(That got a bit intense)

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in au
Fresh-Faced New User




 mrhappyface wrote:
 andysonic1 wrote:
 mrhappyface wrote:
 andysonic1 wrote:
A real creepy looking crawling smexy ladyboi thing with blades for limbs could be a neat Slaughterer of Slaanesh.

Khorne does not approve of turning his slaughterers into ladyboys!
YOU BE QUIET! I'M CORRUPTING THE INNOCENT!

GO CORRUPT SOME INNOCENTS WHO DON'T HAVE 9 ATTACKS ON THE CHARGE, MURDER EVERYTHING CLOSE ENOUGH TO IT AND IS DEDICATED TO GOD DAMN KHORNE!!! I WILL TEAR YOUR SPINAL CORD OUT AND OFFER YOUR DRIPPING SKULL TO THE BLOOD GOD!!! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

(That got a bit intense)


You'll be happy to know I was not going to use the Slaughterer as a count as in my Slaanesh army. It was that fun that I had considered it

Overall, I'm decently happy that 8th so far has made the other 3 walkers, Fiends, Brutes and Decimators interesting and viable option. I gave up gaming mid way through 6th when balance was a real issue and sat out of 7th completely.

EDIT:
Has anyone given any thought to converting Lasher Tendrils for the Brute? My Hellbrutes are the SM dreads and I don't have the lasher option.

This message was edited 1 time. Last update was at 2017/06/24 00:48:06


 
   
Made in us
Fresh-Faced New User






I skimmed through the rest of the responses on here, but has anyone already addressed the obvious slap in the face to non-god-dedicated chaos armies? I run nightlords and was thrilled to have a fluffy set of rules and special war gear to go with them, only to have it made completely invalid less than 6 months later...
That aside, I'm now running an outrider detachment since that's the only thing that supports my butt-loads of jump infantry running along side a trio of hq sorcery and a flyer DP
   
Made in us
Loyal Necron Lychguard





 WykidJester wrote:
I skimmed through the rest of the responses on here, but has anyone already addressed the obvious slap in the face to non-god-dedicated chaos armies? I run nightlords and was thrilled to have a fluffy set of rules and special war gear to go with them, only to have it made completely invalid less than 6 months later...
That aside, I'm now running an outrider detachment since that's the only thing that supports my butt-loads of jump infantry running along side a trio of hq sorcery and a flyer DP

What are god armies getting that non-god armies aren't other than synergy with Chaos Daemons units?
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I'm happy so much of what I like is worth fielding that the loss of the flavorful legions supplement doesn't hurt as much. If AoS is any indication I look forward to each getting some cool codexes.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

 WykidJester wrote:

That aside, I'm now running an outrider detachment since that's the only thing that supports my butt-loads of jump infantry running along side a trio of hq sorcery and a flyer DP


Have you been able to get any games in? How has your army performed? It sounds like a fun build - outmanoeuvring your opponent and always sticking your chainswords right where it hurts should allow you to pull off that Night Lords terror-tactics feel, at least in some cases. Deep-striking plasma Raptors could be a thing now, too.

Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in gb
Dakka Veteran






Weird that Covenants do something on their own, when Marks of Chaos do bugger all.

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
 
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