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![[Post New]](/s/i/i.gif) 2018/01/23 14:34:03
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Magnus is going to see a lot less presence in competitive lists, so i wouldn't worry about it. On the other hand the new Thousand sons are really really nice,
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This message was edited 1 time. Last update was at 2018/01/23 14:34:34
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![[Post New]](/s/i/i.gif) 2018/01/23 14:37:49
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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So charging your baneblade with the +2 to hit stratagem is pretty fun and can make for some mighty “wtf” moments
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![[Post New]](/s/i/i.gif) 2018/01/23 14:39:59
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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It's actually a 2+ to hit, not a +2 to hit. Even better!
And yes. The Crush Them! stratagem is one of the many fantastic things that makes Baneblades better than Knights in CQC against anything other than another Superheavy.
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![[Post New]](/s/i/i.gif) 2018/01/23 14:47:32
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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It actually won me a game sat. Had to kill a heldraje and two blight drones to turn in all three of my cards. Dang blight drones ate all my shooting after the hell turkey bit it. He was so ecstatic and then I said “okay charge phase” and saw the color drain from his face when I told him what was happening
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![[Post New]](/s/i/i.gif) 2018/01/23 15:22:08
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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gendoikari87 wrote:It actually won me a game sat. Had to kill a heldraje and two blight drones to turn in all three of my cards. Dang blight drones ate all my shooting after the hell turkey bit it. He was so ecstatic and then I said “okay charge phase” and saw the color drain from his face when I told him what was happening
Yes. I use it all the damn time.
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![[Post New]](/s/i/i.gif) 2018/01/23 16:42:25
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Yeah the Stratagem support for baneblade chassis vehicles makes them extremely nasty.
I used the Defensive Gunners + Vengeance for Cadia on a baneblade that was going to be charged by Typhus and Mortarion. It killed Typhus at full health and then chunked Mortarion enough to bring him to his lowest bracket which allowed the baneblade to survive. My buddy now hates Baneblades.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2018/01/23 18:17:56
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
Glasgow
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Unit1126PLL wrote:It's actually a 2+ to hit, not a +2 to hit. Even better!
And yes. The Crush Them! stratagem is one of the many fantastic things that makes Baneblades better than Knights in CQC against anything other than another Superheavy.
You have clearly not encountered a BA DC CPT with the angels wing
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![[Post New]](/s/i/i.gif) 2018/01/23 18:23:26
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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U02dah4 wrote: Unit1126PLL wrote:It's actually a 2+ to hit, not a +2 to hit. Even better!
And yes. The Crush Them! stratagem is one of the many fantastic things that makes Baneblades better than Knights in CQC against anything other than another Superheavy.
You have clearly not encountered a BA DC CPT with the angels wing
Actually I faced one of those recently. He ran forwards, carved a chunk out of the Baneblade, which didn't seem to notice much and continued its advance. He did this again, and the Baneblade accidentally ran him over on his second attack. (He suffered through two rounds of fighting against the tank before it just squashed him, though it mostly spent the time doing something else. I only attacked back when he charged because it was free, and would not have gone out of my way to deal with him).
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![[Post New]](/s/i/i.gif) 2018/01/23 18:33:47
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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When using Regiment Specific stratagems (lets use <Tallarn> ambush for example) does it say anywhere I can only use this if I have a battle forged <Tallarn> detachment or can I use it on any <tallarn> units.
This may be the case if I ran a <Catachan> battle forged detachment (therefore giving me access to the AM stratagems as per page 134) but then I had a <tallarn> unit which was actually part of an Imperium battleforged detachement.
As an addition to this if I were to use the ambush stratagem to ambush a stormlord could I fill it with my catachan troops?
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![[Post New]](/s/i/i.gif) 2018/01/23 18:36:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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CaptainO wrote:When using Regiment Specific stratagems (lets use <Tallarn> ambush for example) does it say anywhere I can only use this if I have a battle forged <Tallarn> detachment or can I use it on any <tallarn> units.
This may be the case if I ran a <Catachan> battle forged detachment (therefore giving me access to the AM stratagems as per page 134) but then I had a <tallarn> unit which was actually part of an Imperium battleforged detachement.
As an addition to this if I were to use the ambush stratagem to ambush a stormlord could I fill it with my catachan troops?
Your interpretation is correct: you don't have to have a Tallarn detachment to use the Tallarn stratagem, merely an Astra Militarum detachment. Additionally, the troops in a Tallarn transport that is put in ambush do not have to be Tallarn, as they are not being put in ambush themselves.
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![[Post New]](/s/i/i.gif) 2018/01/23 19:15:24
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Thanks. I never thought about it this way before.
If I ambushed a stormlord with an astropath inside can he cast the -1 to hit +1 to armour save fromt the firing deck.
Similarly if Yarrick is on the firing deck of the stormlord, does it receive the reroll 1s. I was under the impression that if inside a transport smite cannot be used and buffs don't either but maybe the firing deck would change this....
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![[Post New]](/s/i/i.gif) 2018/01/23 19:16:20
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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Does the Firing Deck say anything about changing this?
(The answer is no.)
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![[Post New]](/s/i/i.gif) 2018/01/23 19:59:35
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Wait so you can outflank a transport with ogryns?
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![[Post New]](/s/i/i.gif) 2018/01/23 20:13:40
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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Yes, I can link you the thread if you want. It's not a very effective tactic.
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![[Post New]](/s/i/i.gif) 2018/01/24 07:09:06
Subject: Astra Militarum: More Competitive in 8th Edition?
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Locked in the Tower of Amareo
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League continued(well it continued last week but I was ill so I played it this week). Scenario was most normal so far. We start on opposite quarters(6'x4' board), 6" from center minimum. Each turn roll 3 dice and get to cause d3 MW for each 6. On turn 3 random quarter gets objective in center whose holder wins. I did basically went for last games list with some additions so pask with lascannon and all plasma's, another russ with multi-melta's, punisher and heavy bolter, 3 squad of infantry(autocannon, flamer), special weapon squad with 2 plasma and flamer, 3 chimeras(multilaser&heavy bolters and one with twin heavy flamer) and manticore. 60PL.
I took quarter with nice big ruin to hide manticore and deployed around. I was up against dark eldar with something like 12 drops so I got +1 without even putting infantry on chimeras. Though one squad was put badly on ruin multileveled so while autocannon had good LOS they did very little all game. Nothing entered within lasgun range, autocannon kept mostly missing or pinging from invulnerable saves or power of pain.
Anyway he had like 4 squads of kabalites, 2 squads of 5 wyches, archon, sybarite, big tank with lance and disintegrators, talon, incubi squad and something else I think.
Got +1 after couple rerolls with ties. However he had deployed very conservatively so lots of stuff just out of range or out of LOS but manticore put big tank just shy of next damage bracket(damn) and punisher opened up on squad of 12 kabalites. With shout of "how many shots?!?" 11 went poof and last one obviously legged from morale! In return he moved around, torched chimera from south with pair of dark lances starting trend of 6's on dark lance damages and his big tank put punisher down to last wound. Urgh. I can't take this firepower for long!
Turn 2. I got meteorite damaging the tank and fired manticore at it putting it on serious damage now. Flamer chimera moved north intercepting wyches running there. Punisher lumbered 2" ahead letting go against another kabalite squad in ruin but after promising 11 hits and 9 wounds only one died. Ah well 2-3 would be about average so not that unlucky. Pask meanwhile got to shoot(last turn not having anything in range after punisher took care of target) and without even using lascannon the talon went poof. On his turn on rather epic roll he got all 3 comet's(3 6's...URGH!). Punisher obviously was targeted, south chimera also and squad of infantry for some reason but only 1 wound each. Pask was put down to 3 wounds and south chimera got dented up badly as well.
Turn 3. Objective time. If it came on either side's quarter game would be pretty much in bag. He might get it from my zone though unlikely due to distances. I couldn't get there ever. On right it would be hairy for me. On my top-left quarter it would be up for fight. Luckily it went there so I ran 2 infantry squad toward there. Flamer chimera burned 3 wyches(at last casualties! I had played vs him on first round and those ate like over dozen flamer hits losing just 2 members), pask grilled another squad of kabalites heavily though still stuff alive there. 4+ to hit sucks. Manticore finished of his big tank finally. On his turn succubus that had been sneaking toward flamer chimera area charged squad of infantry, wyches charged chimera and got toasted for their trouble. Succubus took out all and tagged said chimera then though. Whoops. I got careless there. Didn't expect to lose all 10 to one girl. One of his 2 kabalite squads with dark lances that had been firing at my chimeras on south moved toward pask and just took him out :(
Turn 4. Special weapon squad disembarks, chimera flees out of combat, I shoot at the succubus and it survives. Dammit. Infantry squad runs closer. Manticore drops several incubus and is out of ammo. Succubus charges special weapon squad, takes plasma shot in face but has one wound. Kills all but flamer guy after morale.
Turn 5: Manticore drives around firing heavy bolter at succubus but fails. Flamer chimera moves next to 2nd wyche squad, torch 2, charges, uses strategem to hit on 2+, wounds 3 but dodge and pain saves 2. Damn. Infantry squad moves up and shoots the damn succubus to death. On his turn wych disengage, Incubus runs toward objective. archon charges chimera taking couple wounds for his efforts when twin flamers cause 12 hits overloading his 2++. Game continues on 3+ roll.(I would have won here)
Turn 6: I put wall next to the objective. There's 4 incubi and 2 wyches plus archon vs my squad of infantry, one lone flamer guy, manticore(with no rockets) and chimera with serious dents in it...On his turn archon disengages, incubi and wyche charges infantry squad wiping all but 2 who kill 1 wyche and run away. Game continues on 4+(I would have won here)
Turn 7: Not much to do. Moved around, shot wyche to death and charged both of my vehicles to incubi but this was hopeless. They survived, took out chimera and on his turn disengaged straight to the objective winning the game.
Close game!
Pask still awesome.
Punisher was pretty sweet here though did get very good army against it.
Heavy flamer chimera keeps surprising me on it's utility. PL and not super tight competive armies helps a lot but ability to drive 12" firing 2d6 S5 -1 autohits which still keeps hitting with damage is suprisingly useful. Plus charging to tag units in combat to keep other units safe has proven useful twice now.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/01/24 13:51:14
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Unit1126PLL wrote:
Yes, I can link you the thread if you want. It's not a very effective tactic.
Please do
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![[Post New]](/s/i/i.gif) 2018/01/24 14:25:58
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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Thread about Ogryns in an outflanking Transport:
It's a long one, but I got a general concession in the end: "This is how it is, but not how it should be."
We'll wait and see how it "should be" for an FAQ or something.
https://www.dakkadakka.com/dakkaforum/posts/list/746210.page Automatically Appended Next Post: Also, sorry for double post, but can we talk about Hellhammers a bit?
Does anyone use one (or 3)? My regiment is an urban combat superheavy regiment and a company of hellhammers is basically mandatory. I've found problems maneuvering on boards with urban-style terrain with the sponson-tanks, so my company is going to have zero sponsons. Any thoughts?
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This message was edited 1 time. Last update was at 2018/01/24 14:27:17
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![[Post New]](/s/i/i.gif) 2018/01/24 14:32:03
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Unit1126PLL wrote:Thread about Ogryns in an outflanking Transport:
It's a long one, but I got a general concession in the end: "This is how it is, but not how it should be."
We'll wait and see how it "should be" for an FAQ or something.
https://www.dakkadakka.com/dakkaforum/posts/list/746210.page
Automatically Appended Next Post:
Also, sorry for double post, but can we talk about Hellhammers a bit?
Does anyone use one (or 3)? My regiment is an urban combat superheavy regiment and a company of hellhammers is basically mandatory. I've found problems maneuvering on boards with urban-style terrain with the sponson-tanks, so my company is going to have zero sponsons. Any thoughts?
Well, I would run a fully kitted out Hellhammer, but I already get twitchy at spending 540 on a Shadowsword, so something like 620? 650? For the Hellhammer makes me pause. I just don’t think I can keep it alive any better than the Shadowsword, and that can already be a struggle – so the extra points feels risky.
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![[Post New]](/s/i/i.gif) 2018/01/24 14:38:03
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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That's part of the other reason I want to keep the sponsons off. But I've definitely had maneuvering trouble, and the secondary armament of the Hellhammer is pretty damn good. I'm playing Vostroyan doctrine, so the Demolisher Cannon has a 30" range, making it far more competitive with the 4 lascannons on a fully-kitted non-turreted variant (like a shadowsword).
The only thing it is missing is the anti-infantry firepower from the 4-twin heavy bolters, but it still has one, which is pretty good, and I will hopefully have some support elements; part of the reason to keep it cheap is 3 tanks at 476 each gives me 570 points of other stuff to help them out, which can include quite a bit of anti-infantry firepower.
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![[Post New]](/s/i/i.gif) 2018/01/24 14:49:18
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Unit1126PLL wrote:That's part of the other reason I want to keep the sponsons off. But I've definitely had maneuvering trouble, and the secondary armament of the Hellhammer is pretty damn good. I'm playing Vostroyan doctrine, so the Demolisher Cannon has a 30" range, making it far more competitive with the 4 lascannons on a fully-kitted non-turreted variant (like a shadowsword).
The only thing it is missing is the anti-infantry firepower from the 4-twin heavy bolters, but it still has one, which is pretty good, and I will hopefully have some support elements; part of the reason to keep it cheap is 3 tanks at 476 each gives me 570 points of other stuff to help them out, which can include quite a bit of anti-infantry firepower.
And i love the +1 to hit stratagem for Vostroyan super heavies as well!
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![[Post New]](/s/i/i.gif) 2018/01/24 14:54:09
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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Kdash wrote: Unit1126PLL wrote:That's part of the other reason I want to keep the sponsons off. But I've definitely had maneuvering trouble, and the secondary armament of the Hellhammer is pretty damn good. I'm playing Vostroyan doctrine, so the Demolisher Cannon has a 30" range, making it far more competitive with the 4 lascannons on a fully-kitted non-turreted variant (like a shadowsword).
The only thing it is missing is the anti-infantry firepower from the 4-twin heavy bolters, but it still has one, which is pretty good, and I will hopefully have some support elements; part of the reason to keep it cheap is 3 tanks at 476 each gives me 570 points of other stuff to help them out, which can include quite a bit of anti-infantry firepower.
And i love the +1 to hit stratagem for Vostroyan super heavies as well!
Yes, that brings the firepower back up after losing the Catachan buff.
I actually switched to Vostroyan because my Regimental Commander is literally an honoured duelist in my fluff and has been since forever... and guess what the Vostroyan warlord trait is...
I used to run Catachan, and it was helpful, but less meaningfully than I would have thought. I think the average for the Baneblade's 3d6 weapon went from 10.5 to like 12 or so. Two extra shots ish, one of which missed. You'll get so much out of the Vostroyan +1 To-Hit stratagem for one tank, that it makes up for the fairly naff but omnipresent bonus from Catachan on /every/ tank, while making Hellhammers and Stormswords considerably better.
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![[Post New]](/s/i/i.gif) 2018/01/24 15:01:47
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Unit1126PLL wrote:Kdash wrote: Unit1126PLL wrote:That's part of the other reason I want to keep the sponsons off. But I've definitely had maneuvering trouble, and the secondary armament of the Hellhammer is pretty damn good. I'm playing Vostroyan doctrine, so the Demolisher Cannon has a 30" range, making it far more competitive with the 4 lascannons on a fully-kitted non-turreted variant (like a shadowsword).
The only thing it is missing is the anti-infantry firepower from the 4-twin heavy bolters, but it still has one, which is pretty good, and I will hopefully have some support elements; part of the reason to keep it cheap is 3 tanks at 476 each gives me 570 points of other stuff to help them out, which can include quite a bit of anti-infantry firepower.
And i love the +1 to hit stratagem for Vostroyan super heavies as well!
Yes, that brings the firepower back up after losing the Catachan buff.
I actually switched to Vostroyan because my Regimental Commander is literally an honoured duelist in my fluff and has been since forever... and guess what the Vostroyan warlord trait is...
I used to run Catachan, and it was helpful, but less meaningfully than I would have thought. I think the average for the Baneblade's 3d6 weapon went from 10.5 to like 12 or so. Two extra shots ish, one of which missed. You'll get so much out of the Vostroyan +1 To-Hit stratagem for one tank, that it makes up for the fairly naff but omnipresent bonus from Catachan on /every/ tank, while making Hellhammers and Stormswords considerably better.
I was looking the other day, at, when i finally build my Baneblade kit, what would i go and whether or not i could fit one reasonably into 2k with Custodes
Came down to, do i take a full Shadowsword or a Marauder Destroyer  Would give me 4-500 points to play around with in terms of support.
Do you feel the 4 sponsons are needed when you play your Companies?
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![[Post New]](/s/i/i.gif) 2018/01/24 15:12:09
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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The sponsons issue depends on the tank for me.
The turretless ones, I think, need them. Without a Demolisher Cannon, 2-4 Lascannons is necessary to give it the ability to engage enough anti-tank targets (even the Shadowsword wants them, so it can engage 2 tanks fairly efficiently).
The turreted ones, I think, don't need them at all. I prefer the "classic" Baneblade look, so I put one set on all my Baneblades, but my hellhammers are going with 0 sponsons.
THAT SAID, I am also learning that a whole company of superheavy tanks plays way differently than one. One superheavy tank gives you one easy-to-buff, durable unit. Why not load it up with sponsons?
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![[Post New]](/s/i/i.gif) 2018/01/24 19:00:13
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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I ran a game with just a baneblade without sponsons and I definitely would have preferred the sponsons after the game.
So my buddy has been running Morty and Magnus with a bunch of Death Guard bloat drones, myphetic blight haulers, and plagueburst crawlers. There's no way my standard lists can deal with so many resilient unii recently acquired some now kits, I'm interested to see what Unit thinks.
I'm planning to run a Macharius Vulcan, Shadowsword with Heavy Bolter sponsons, and maybe a Banehammer with a set of heavy flamer sponsons. I'll have a Trojan, techpriest, and some troops and Psyker support. Basically as nasty as I can get. My friend started an arms race and I intend to win. What do you think? I'm thinking running everything as Valhallan to keep the tanks running at 4+ BS for longer.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2018/01/24 19:30:48
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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Colonel Cross wrote:I ran a game with just a baneblade without sponsons and I definitely would have preferred the sponsons after the game.
So my buddy has been running Morty and Magnus with a bunch of Death Guard bloat drones, myphetic blight haulers, and plagueburst crawlers. There's no way my standard lists can deal with so many resilient unii recently acquired some now kits, I'm interested to see what Unit thinks.
I'm planning to run a Macharius Vulcan, Shadowsword with Heavy Bolter sponsons, and maybe a Banehammer with a set of heavy flamer sponsons. I'll have a Trojan, techpriest, and some troops and Psyker support. Basically as nasty as I can get. My friend started an arms race and I intend to win. What do you think? I'm thinking running everything as Valhallan to keep the tanks running at 4+ BS for longer.
So I actually tried a list similar to yours, and you might be over-committing a bit.
Realizing my own over-commitment is what made me rethink sponsons. The problem is that the superheavy tanks are merely 'hammers' to which everything must be a nail. They're fairly severely restricted in movement (16" max without being able to change shape or size, compared to an infantry squad's shape-morphing ability and possible 24" per turn), fairly easy to kill for their points (~ same cost as 3 Leman Russ tanks, with barely more than twice as many wounds). Their saving grace is a ton of firepower and their special rules that make them fairly good at combat.
So based on that, I would say the following:
1) The Vulcan's not good. It doesn't have the combat presence of a Baneblade, has fewer wounds, and doesn't have as much firepower. I stopped running the Storm Lord because I found its weapons inadequate against anything that the guard couldn't already deal with. I own a Macharius (the regular battlecannon version) and I want it to be good, but it really isn't.
2) Sponson heavy bolters are unnecessary. Heavy bolters fill the same role as lasguns: i.e., killing little stuff dead. For the price of a single pair of sponsons, one could buy almost two infantry squads (68 points or 17 guardsmen), and that means that you can get three whole infantry squads with room for upgrades for the price of 4 Sponsons (two pairs). That's 60 points short of a battalion, which gives you 3 CP, some scoring units, lots of lasguns (60 at long range, 120 at short range) and all you use are 24 Heavy Bolter shots and 4 lascannon shots.
3) I.G. Lascannons are unreliable. 4 Lascannons is about what it takes to guarantee harm to a big enemy tank, but a Baneblade cannon does it more easily and is already factored into the cost of the super-durable platform. The super-durable platform also comes with a Demolisher cannon, which is a lascannon or two by itself. 4 further lascannons is 2 more guard squads by themselves, but is not two-squads-of-guardsmen useful, imo.
4) Heavy flamer sponsons are super killy, but super useless. You /want/ the Baneblade to be in close combat, as damn near everything that can kill it easily is a shooting weapon, and being in close combat means they can't shoot you unless they fall back. But you can shoot them, thanks to Steel Behemoth. Again, 8d6 autohits is scary, but is it an entire battalion of Imperial Guard with Upgrades scary?
5) A tech-priest is good, because it's cheap, but a Trojan is not. Instead of paying 100 points for a Rhino with a heavy bolter to make one gun re-roll lots of shots, instead buy two guard squads to help screen them. A Baneblade Cannon, on average, will damn near one-shot a Leman Russ, so all it takes is a minor bump (+1 or re-roll 1s to Hit, or re-roll one of the main gun's d6s, or even just a CP re-roll) to make it one-shot one of the toughest non-superheavies in the game. It doesn't need re-rolls to hit - but it does need 100pts of other support. A trojan simply isn't worth 1/4th or 1/5th of a whole 'nother superheavy in my experience. I've run one, and it's just not been as helpful as I have hoped. I own four, too, so it's particularly upsetting.
6) Psyker support is good, because it's cheap.
7) Valhallan is not a good doctrine for superheavy tanks in my experience. They're so easy to kill for their points that if the enemy gets to go first, they'll be able to wipe one out or make it very badly damaged fairly easily. Valhallan helps, but Catachan or Vostroyan helps better, the former with sheer bloody firepower and the latter with having a flexible +1 to-hit that can turn any tank into a killing machine on demand.
The best thing I've found to do is bring cheap/stock superheavy tanks (though the ones without Demolisher Cannons [i.e. the not-turreted ones] I actually buy sponsons for because they lack other secondary weapons) and then surround them with stuff to deal with little gak, while their incredibly terrifying main armament rips up the enemy big stuff.
One of my example lists is:
Super Heavy Detachment:
Baneblade 1: One set of HB sponsons (I like to classic sponson look, and having one set is a good compromise between ALL OF THE POINTS and cheap as chips)
Baneblade 2: One set of HB sponsons
Baneblade 3: One set of HB sponsons
Astra Militarum Battalion:
3-4 troops, 2 HQs, flavour to taste
Adeptus Mechanicus Battalion: (If you're really bringing Tech-Priests, drop the Trojan and bring them here)
2 Tech-Priest Enginseers
3 5-man Skitarii Vanguard units
The reason for the Admech detachment is 5-fold:
1) Free psychic defense on an automatic 4+ (Graia Forge World doctrine). Being able to deny an enemy power, regardless of what it is, for 1CP (sometimes 2, if you really gotta re-roll that 4+) is both hilarious and good.
2) Cheap screens that are hard to shift with good firepower. (Skitarii Vanguard): Admittedly 5-man units, but with a 4+/6++/6+++ before Canticles, they're fairly tough, and their radium carbines still put out 15 shots per squad, which isn't bad. They can hang around with the IG infantry up front.
3) The Necromechanic warlord trait (+1 to repair rolls, who doesn't love it if they like superheavies?)
4) The Tech-Adept stratagem (this is gold. Combined with the Necromechanic WT, this means that a Baneblade of my choosing is recovering between four and eight hull points per turn, easily bringing it back to hitting on a 4+ without being Valhallan)
5) The Graian relic gives +1 automatic CP.
This 2k list has 5-11 wounds of repairs per turn (though d3 of them have to go on a different tank than the other 4-8), 3 superheavy tanks each of which is an army-killer in its own right in many ways, 45-55 bodies worth of screening units, 30-120 lasgun shots and 45 radium carbine shots, psychic defense on a 4+, and 13 CP.
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![[Post New]](/s/i/i.gif) 2018/01/24 19:49:25
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Whew thanks for your insight! I've been opposed to super heavies for years but with the rising of Primarchs I've been at a loss to deal with them.
My buddy's list is both demon Primarchs, a flying demon prince, 2 bloat drones, and 2 plague burst crawlers. The rest of his points are nurglings, and a mix of either termies, Morty bodyguards, or various characters. My reason for superheavies is because even when I run 60+ bodies and 4 battle tanks, I can't keep my tanks firing. Between most of his army having fly, Magnus nuking 10 man guard squads easily with smite, his bloat drones can each take out a squad, he can get to my tanks turn 1. The only way I stand a chance is to get first turn and/or I get the far table edge deployment zone.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2018/01/24 20:51:54
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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What I would suggest doing in your case is running a detachment of: The VMB Macharius or another Baneblade-chassis tank of your choosing 2 full-sponson Shadowswords. Take the Mordian doctrine, park them essentially adjacent to eachother, and laugh as you overwatch on a 4+ against a titanic unit with 4 lascannons and 3d3 volcano cannon shots that wound on a 3+/2+ respectively and do d6 / rerollable-2d6 damage per wound. They literally cannot charge either of the superheavies, and if they get to fire first, they hit on a 3+ against the Titanic unit while having the same capabilities. EDIT: Mind you, this is a tailored list, and I'd not run it against a typical army. But an army with the 2 Daemon primarchs is essentially hard-countered by 1080 points of Shadowswords.
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This message was edited 1 time. Last update was at 2018/01/24 20:52:36
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![[Post New]](/s/i/i.gif) 2018/01/25 04:20:58
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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The Primarchs don't count as Titanic units, sadly. Just LoW. But I do like the idea of using Mordian doctrines.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2018/01/25 13:58:16
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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So question: baneblade in a 1000 point army. What’s the best way to do that?
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![[Post New]](/s/i/i.gif) 2018/01/25 14:06:55
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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Colonel Cross wrote:The Primarchs don't count as Titanic units, sadly. Just LoW. But I do like the idea of using Mordian doctrines.
Rats. I thought they would, being bigger than a Monolith, who has the Titanic keyword.
At any rate, you get the idea. Mordian is definitely a list-tailored thing though, it's not by any means the best doctrine for superheavies. It is very good on them, though, because they're fairly easy to keep within 3" of another Vehicle (being fuckoff huge) and if you're already using a trojan, that could be the other vehicle. It essentially gives you a free shooting phase every time you're charged if you want to use the Defensive Gunners stratagem.
gendoikari87 wrote:So question: baneblade in a 1000 point army. What’s the best way to do that?
The way I do it around here is I load up a superheavy transport (a Banehammer, in my regiment's case, though I understand different regiments will, in the case of superheavy regiments, be issued other types, or in the case of infantry/mechanized/other regiments, request another type be detached from a superheavy regiment).
I make sure to bring a supreme command for said Banehammer, I leave the sponsons off of it, and bring other gubbins. At 1000 points, a max-sponson banehammer is more than half of your points, so it's better IMHO for it to be relegated to a support role. The plan would be a Supreme Command of a Psyker, Lord Commissar, and Company Commander from the 2nd Concordian (for fluff) with the Banehammer, then 2 Company Commanders from the 11th Mojurant Fusiliers (my burgeoning infantry regiment), and either 30 guardsmen, or 20 guardsmen (all of whom will fit in the Banehammer) and some deepstriking Scions.
The rest of the points I'd flavour to taste. Russes or artillery if you're into that, though you probably don't need more armour. Hellhounds would be good. The way I'd fluff a 1k with a sponsonless transport is the same way my superheavy transports are always fluffed: assault tanks, carrying trained assault troops to wherever they can do some good.
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