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Made in us
Daemonic Dreadnought






I did well at LVO this year and came in 24th place. There were a lot of AM lists that did better than me. I was going to post them all but "best" coast pairings crashed again and all the information they had from the championships is either down temporarily or lost forever

Michael Brant's list is in the top 10. It's a tiny bit more BA than AM but almost equal. His list has great synergy. It's basily Catachan double bubble +2 attack with a ton of mortars, BA scouts, and Sanguinary guard with lots of buffing characters forming on hell of a beatstick. Blood Angels are CP thirsty beasts that gobble up the 9 CP that the catachans bring to the table. I tried something similar with death guard and my experience is this is one hell of a wombo combo, but it is not easy to use and takes some skill.

Here is his list.

Spoiler:


Catachan Brigade
Straken
2 company commanders with power swords
10 infantry squads with mortars
3 multi laser scout sentinels
3 mortar HWS
2 platoon commanders 1 with a fist and 1 with a power sword
1 priest

Blood Angels Battalion
Jump pack librarian
Jump pack priest
Jump pack chaplain
8 sanguinary guard
7 sanguinary guard
sanguinary ancient
3 scouts



There was another catachan list in the top 20. I talked to the guy and he has been running catachans since they first came out during rogue trader/2nd edition. It was an interesting list that was primarily catachan with a few SM scouts mixed in on top of ratlings but i don't remember all the details. He had massive board control but I don't think others would be able to copy his list. the list appeared odd and not everything had an obvious place or function which means the guy figured a use and a place for everything in his list over a lot of games which probably makes him a bit unpredictable by his opponent.

There was another cadian list that had sentinel power lifters. I wish I could link it and am very disappointed in best coast pairings.

Anyhow here is my list.

Spoiler:


Warlord Trait superior tactical training
Relics Laurels of command, lost relic of Cadia

Cadian Brigade
3 Company commanders and one of them is the warlord
6 infantry squads with plasma guns and lascannons
3 rough rider squads with 2 plasma
5 mortar HWS
2 SWS with 2 plasma and 1 demo
1 SWS with 3 demo charges

Cadian Spearhead
1 Company commander
2 Leman Russ executioners with plasma sponson, lascannon, storm bolter.
3 Basilisks
1 mortar HWS

Elysian Vanguard
1 company commander
6 sniper teams

This message was edited 1 time. Last update was at 2018/01/30 01:15:06


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in au
Hissing Hybrid Metamorph






Would a full army of Militarum Tempestus work in 8th ed? Taurox Primes, Scions, Valkyries

This message was edited 1 time. Last update was at 2018/01/30 08:23:08


 
   
Made in gb
Pyromaniac Hellhound Pilot






Like the list - glad to see someone else using the double plasma rough riders! If you'd have time for a quick run through of your match ups and how they went it'd be really interesting

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in gb
Regular Dakkanaut




 Tiberius501 wrote:
Would a full army of Militarum Tempestus work in 8th ed? Taurox Primes, Scions, Valkyries


I think it can work, might not necessarily be the best though. Taurox primes shred infantry well enough and the scions melt the bigger stuff. It'll lack staying power though, which is patched up with tanks and guard squads in regular lists
   
Made in us
Regular Dakkanaut




Baltimore

C4790M wrote:
 Tiberius501 wrote:
Would a full army of Militarum Tempestus work in 8th ed? Taurox Primes, Scions, Valkyries


I think it can work, might not necessarily be the best though. Taurox primes shred infantry well enough and the scions melt the bigger stuff. It'll lack staying power though, which is patched up with tanks and guard squads in regular lists


I run a majority of Scions for my lists, but even then i still have a good chunk of leman russes and mortars with bog standard infantry backing them up. I usually have a small gun line that doesn't worry about objectives then I have my Scions do all the heavy lifting.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 schadenfreude wrote:
I did well at LVO this year and came in 24th place. There were a lot of AM lists that did better than me. I was going to post them all but "best" coast pairings crashed again and all the information they had from the championships is either down temporarily or lost forever

Michael Brant's list is in the top 10. It's a tiny bit more BA than AM but almost equal. His list has great synergy. It's basily Catachan double bubble +2 attack with a ton of mortars, BA scouts, and Sanguinary guard with lots of buffing characters forming on hell of a beatstick. Blood Angels are CP thirsty beasts that gobble up the 9 CP that the catachans bring to the table. I tried something similar with death guard and my experience is this is one hell of a wombo combo, but it is not easy to use and takes some skill.

Here is his list.

Spoiler:


Catachan Brigade
Straken
2 company commanders with power swords
10 infantry squads with mortars
3 multi laser scout sentinels
3 mortar HWS
2 platoon commanders 1 with a fist and 1 with a power sword
1 priest

Blood Angels Battalion
Jump pack librarian
Jump pack priest
Jump pack chaplain
8 sanguinary guard
7 sanguinary guard
sanguinary ancient
3 scouts



There was another catachan list in the top 20. I talked to the guy and he has been running catachans since they first came out during rogue trader/2nd edition. It was an interesting list that was primarily catachan with a few SM scouts mixed in on top of ratlings but i don't remember all the details. He had massive board control but I don't think others would be able to copy his list. the list appeared odd and not everything had an obvious place or function which means the guy figured a use and a place for everything in his list over a lot of games which probably makes him a bit unpredictable by his opponent.

There was another cadian list that had sentinel power lifters. I wish I could link it and am very disappointed in best coast pairings.

Anyhow here is my list.

Spoiler:


Warlord Trait superior tactical training
Relics Laurels of command, lost relic of Cadia

Cadian Brigade
3 Company commanders and one of them is the warlord
6 infantry squads with plasma guns and lascannons
3 rough rider squads with 2 plasma
5 mortar HWS
2 SWS with 2 plasma and 1 demo
1 SWS with 3 demo charges

Cadian Spearhead
1 Company commander
2 Leman Russ executioners with plasma sponson, lascannon, storm bolter.
3 Basilisks
1 mortar HWS

Elysian Vanguard
1 company commander
6 sniper teams



Congrats on the good placement buddy!

Do you mind telling me how well Imperial Guard superheavies did? I am looking for data comparing them to Magnus, Mortarion, the other superheavies, you know. Monoliths, knights, etc.
   
Made in us
Daemonic Dreadnought






Shadow sword came in 25th.


My match ups were
Tau
Death watch
Nids
Genestealer cult
Grey knights
Eldar

Lost agaist the genestealer cult because I wasn't in the zone and made a terrible mistake during turn 1 movement. I think I could have easily beaten him in the same scenario again if I was more aggressive with my cannon fodder and denied access to a building. That being said I probably would have gone down in flames in game 6 after running into a big fish that's better than me.

I only went 1st in 2 games genestealer and eldar. I won the roll to go 1st agaist grey knights but chose to go 2nd.


Automatically Appended Next Post:
Tallaran came in 18th place.

2 Primaris
Company Commander with Kurov
15 Artema pattern hell hounds with 14MM 1HB

Blood angels
Librarian
Tech marine
3 scouts

This message was edited 3 times. Last update was at 2018/01/30 16:14:34


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in ca
Regular Dakkanaut





Powerlifter sentinels are so good. Very cheap. Able to tie up scary vehicles even if they are far back with the 9inch scout moves.

3 attacks. S10, AP-2, D3 dmg. per unit.

Nothing to sneeze at. I've been using them every game.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 schadenfreude wrote:
Shadow sword came in 25th.


My match ups were
Tau
Death watch
Nids
Genestealer cult
Grey knights
Eldar

Lost agaist the genestealer cult because I wasn't in the zone and made a terrible mistake during turn 1 movement. I think I could have easily beaten him in the same scenario again if I was more aggressive with my cannon fodder and denied access to a building. That being said I probably would have gone down in flames in game 6 after running into a big fish that's better than me.

I only went 1st in 2 games genestealer and eldar. I won the roll to go 1st agaist grey knights but chose to go 2nd.


Automatically Appended Next Post:
Tallaran came in 18th place.

2 Primaris
Company Commander with Kurov
15 Artema pattern hell hounds with 14MM 1HB

Blood angels
Librarian
Tech marine
3 scouts


Ouch, one Shadowsword (the best superheavy by far) came in 25th. I bet that there were other LOWs that did way better, though without access to the lists I have no idea.
   
Made in us
Longtime Dakkanaut





Anyone know how to shut the salt mines up? My dark angel and chaos buddies are getting salty as gak

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in ie
Deranged Necron Destroyer





 rhinoceraids wrote:
Powerlifter sentinels are so good. Very cheap. Able to tie up scary vehicles even if they are far back with the 9inch scout moves.

3 attacks. S10, AP-2, D3 dmg. per unit.

Nothing to sneeze at. I've been using them every game.


How do i find these guys? are they FW?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Regular Dakkanaut




 schadenfreude wrote:
Shadow sword came in 25th.


My match ups were
Tau
Death watch
Nids
Genestealer cult
Grey knights
Eldar

Lost agaist the genestealer cult because I wasn't in the zone and made a terrible mistake during turn 1 movement. I think I could have easily beaten him in the same scenario again if I was more aggressive with my cannon fodder and denied access to a building. That being said I probably would have gone down in flames in game 6 after running into a big fish that's better than me.

I only went 1st in 2 games genestealer and eldar. I won the roll to go 1st agaist grey knights but chose to go 2nd.


Automatically Appended Next Post:
Tallaran came in 18th place.

2 Primaris
Company Commander with Kurov
15 Artema pattern hell hounds with 14MM 1HB

Blood angels
Librarian
Tech marine
3 scouts


Any idea why he brought the Techmarine other than to fill out a HQ slot for a Battalion? They can only repair <chapter> vehicles not AM.

I can only imagine 15 Artema hellhounds are a nightmare to deal with.

   
Made in us
Decrepit Dakkanaut






Springfield, VA

Yeah that choice of a techmarine seems weird.
   
Made in us
Longtime Dakkanaut





Typo maybe?

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Decrepit Dakkanaut






Springfield, VA



Not sure what you'd bring in a Blood Angels detachment that is anywhere related to "Techmarine".
   
Made in ca
Regular Dakkanaut





 Odrankt wrote:
 rhinoceraids wrote:
Powerlifter sentinels are so good. Very cheap. Able to tie up scary vehicles even if they are far back with the 9inch scout moves.

3 attacks. S10, AP-2, D3 dmg. per unit.

Nothing to sneeze at. I've been using them every game.


How do i find these guys? are they FW?


FW stopped making them. I had to use chinacast to get them arms.
   
Made in us
Regular Dakkanaut




 Unit1126PLL wrote:


Not sure what you'd bring in a Blood Angels detachment that is anywhere related to "Techmarine".


I thought initially the OP may have meant there was a Techpriest with the Tallarn detachment but then the BA detachment wouldn't have battle forged. I would have thought a lieutenant would synergize better with the scouts.

I do hope he wasn't healing any Hellhounds...

   
Made in us
Daemonic Dreadnought






#19 Mark Parker was the other Catachan player
Battalion
2 leman russ tank commanders battle cannon, plasma sides, lascannon
3 infantry with mortars
3 by 5 ratlings
2 cyclops
Vanguard
2 more tank commanders battle cannon, plasma sides, las cannon
3 units of ratlings numbering 9,9, and 8
Blood angels battalion
Captain jump pack storm shield thunder hammer
Techmarine
3 scouts 5,5,and 10

I'm not sure why 2 lists are running tech marines.

This message was edited 1 time. Last update was at 2018/01/30 19:59:37


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Regular Dakkanaut




I have the BA Codex. From a skim over both the Lieutenant and Techmarine actually cost the same when you take into account the kit that comes with the Techmarine. Techmarine gives 1 x s8 D3 CC attacks and two at s4 (both AP-2)

A lieutenant would give 1 more attack, all of them at s4 but gives reroll wounds of 1 to all nearby BA units. I suppose with only 3 scouts units this is less useful...

   
Made in us
Decrepit Dakkanaut






Springfield, VA

CaptainO wrote:
I have the BA Codex. From a skim over both the Lieutenant and Techmarine actually cost the same when you take into account the kit that comes with the Techmarine. Techmarine gives 1 x s8 D3 CC attacks and two at s4 (both AP-2)

A lieutenant would give 1 more attack, all of them at s4 but gives reroll wounds of 1 to all nearby BA units. I suppose with only 3 scouts units this is less useful...



Yeah, a techmarine might be the least-usless HQ in this situation, even though he's pretty useless.
   
Made in us
Daemonic Dreadnought






25th was Catachan soup with a shadow sword

Supreme command
Straken
2 company commanders with fists
Shadowsword 4 lascannons 4 heavy flamers

Battalion
Celestine
Primaris
3 scout squads

Battalion
Primaris
2 tempestor primes
Harker
Priest
2 scion command squads with plasma guns
6 infantry squads with flamers, HB, and power swords
3 HWS with mortars.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

How do you model your Conquerors ? Looking at my index, I can't see any reason not to take them instead of standard Russes.
Am I right ?

   
Made in us
Dakka Veteran




 godardc wrote:
How do you model your Conquerors ? Looking at my index, I can't see any reason not to take them instead of standard Russes.
Am I right ?


48" range is the biggest reason not to. Sometimes you need to snipe a squad holding an objective in the enemy backfield and 48" just doesn't cut it.

I've personally found my LR's to rarely engage at the Conqueror's ideal 24" or less range, typically trading shots with enemy Arty or tanks. But I also run Cadian so I try not to move my LR's if I can help it.
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 godardc wrote:
How do you model your Conquerors ? Looking at my index, I can't see any reason not to take them instead of standard Russes.
Am I right ?


I used one at the LVO narrative, the only time I found myself out of range is when we played the apocalypse game and had two tables together. Below is a picture of mine. I had an older russ that has a stowage unit on the left side. I modified an onager heavy stubber to be the storm bolter.

   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Has anyone else tried this tactic yet?

I run Tallarn with Sisters and have a Tank Commander Punisher (with 3 Heavy Bolters and a Stormbolter) outflank. After shooting I’ll use a Tank Order to move 6” closer to a shooty opponent unit, then use the Crush Them stratagem to charge the unit (typically only a 3” charge and hitting on 2s). This gives our tanks coming in from the outflank 7”, then a 6” move followed by the charge.

I tried this against two opponents this past weekend, caught them totally by surprise and in both cases worked out to my advantage. The main thing is to charge a non-flying shooting unit that you need to not shoot next turn and will likely disengage on their turn.

Of course you have to be careful of placement and support for the following opponents turn, but If your opponent disengages and charges you on their turn, I use the Defensive Gunners Stratagem to shoot 33 shots (hitting on 5s and 6s) back at them on overwatch.

This message was edited 1 time. Last update was at 2018/02/01 03:20:50


 
   
Made in ca
Hurr! Ogryn Bone 'Ead!






Penticton BC Canada

 rhinoceraids wrote:
 Odrankt wrote:
 rhinoceraids wrote:
Powerlifter sentinels are so good. Very cheap. Able to tie up scary vehicles even if they are far back with the 9inch scout moves.

3 attacks. S10, AP-2, D3 dmg. per unit.

Nothing to sneeze at. I've been using them every game.


How do i find these guys? are they FW?


FW stopped making them. I had to use chinacast to get them arms.


What seller sir? I found a seller on eBay with Chinacast stuff, laurahook

"Si Vis Pacem, Para Bellum" MDCXX "Blaze away all day!"

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Made in gb
Regular Dakkanaut




 davidgr33n wrote:
Has anyone else tried this tactic yet?

I run Tallarn with Sisters and have a Tank Commander Punisher (with 3 Heavy Bolters and a Stormbolter) outflank. After shooting I’ll use a Tank Order to move 6” closer to a shooty opponent unit, then use the Crush Them stratagem to charge the unit (typically only a 3” charge and hitting on 2s). This gives our tanks coming in from the outflank 7”, then a 6” move followed by the charge.

I tried this against two opponents this past weekend, caught them totally by surprise and in both cases worked out to my advantage. The main thing is to charge a non-flying shooting unit that you need to not shoot next turn and will likely disengage on their turn.

Of course you have to be careful of placement and support for the following opponents turn, but If your opponent disengages and charges you on their turn, I use the Defensive Gunners Stratagem to shoot 33 shots (hitting on 5s and 6s) back at them on overwatch.


Orders happen at the start of the shooting phase don't they? So you can't shoot and then move
   
Made in gb
Longtime Dakkanaut




C4790M wrote:
 davidgr33n wrote:
Has anyone else tried this tactic yet?

I run Tallarn with Sisters and have a Tank Commander Punisher (with 3 Heavy Bolters and a Stormbolter) outflank. After shooting I’ll use a Tank Order to move 6” closer to a shooty opponent unit, then use the Crush Them stratagem to charge the unit (typically only a 3” charge and hitting on 2s). This gives our tanks coming in from the outflank 7”, then a 6” move followed by the charge.

I tried this against two opponents this past weekend, caught them totally by surprise and in both cases worked out to my advantage. The main thing is to charge a non-flying shooting unit that you need to not shoot next turn and will likely disengage on their turn.

Of course you have to be careful of placement and support for the following opponents turn, but If your opponent disengages and charges you on their turn, I use the Defensive Gunners Stratagem to shoot 33 shots (hitting on 5s and 6s) back at them on overwatch.


Orders happen at the start of the shooting phase don't they? So you can't shoot and then move


The order allows the unit to either move and shoot, or shoot and move. You get the choice.
   
Made in us
Regular Dakkanaut




 davidgr33n wrote:
Has anyone else tried this tactic yet?

I run Tallarn with Sisters and have a Tank Commander Punisher (with 3 Heavy Bolters and a Stormbolter) outflank. After shooting I’ll use a Tank Order to move 6” closer to a shooty opponent unit, then use the Crush Them stratagem to charge the unit (typically only a 3” charge and hitting on 2s). This gives our tanks coming in from the outflank 7”, then a 6” move followed by the charge.

I tried this against two opponents this past weekend, caught them totally by surprise and in both cases worked out to my advantage. The main thing is to charge a non-flying shooting unit that you need to not shoot next turn and will likely disengage on their turn.

Of course you have to be careful of placement and support for the following opponents turn, but If your opponent disengages and charges you on their turn, I use the Defensive Gunners Stratagem to shoot 33 shots (hitting on 5s and 6s) back at them on overwatch.


Very cool idea. I like it a lot. Tallarn are definitely the most unique AM. Its hard not to like them.




Automatically Appended Next Post:
I know the HB are the cheapest but attaching a Heavy flamer to the hull would make it even less appealing to charge.




Automatically Appended Next Post:
You could also combine the Defensive gunner stratagem with Vengance for cadia (if its Chaos charging you) for a 55% chance of hitting...




Automatically Appended Next Post:
Technically you could use Vengance for Cadia in your shooting phase and then again in the Chaos players charge phase.

That would be a total of 7 command points for one unit though... 3 for ambush, 1 for vengeance for Cadia in your shooting phase, 1 for crush them, 1 for vengeance for cadia in the chaos players assault phase and 1 for defencive gunners.

Best take that grand strategist warlord trait I suppose...

This message was edited 3 times. Last update was at 2018/02/01 17:11:43


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Are Melta Scions still worth it? I was dubious about them before the price hike, and afterwards I dropped them from my list, but I've found that my list doesn't have as much anti-vehicle firepower as I'd like, and I'm going to be phasing out the anti-vehicle tauroxes (ML + AC), and I need to find anti-tank somewhere.
   
 
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