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Made in us
Warp-Screaming Noise Marine




Does the heretic astartes codex have anything that can clear screens quickly to let a defiled maul the juicy stuff that's likely bubble wrapped, like their tanks?

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

macluvin wrote:
Does the heretic astartes codex have anything that can clear screens quickly to let a defiled maul the juicy stuff that's likely bubble wrapped, like their tanks?

Not really but I know a certain flyer made of resin who just got a points drop and chews through chaff like a beaver chews through a lumberjack's leg.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
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Contagious Dreadnought of Nurgle





when codex chaos has obliterators, anything else isn't worth enough, what obly's gives nothing else can so...

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Northridge, CA

 blackmage wrote:
when codex chaos has obliterators, anything else isn't worth enough, what obly's gives nothing else can so...
Spoiler:
In all seriousness: yes Oblits are the best mid-ranged shooting you could ever ask for, but they only mesh well with certain Legions that can make good use of their shooting and stratagems. I wouldn't take them in my World Eaters army, but I would take Flamer Bikes to deal with bubble wrap.

This message was edited 1 time. Last update was at 2017/12/27 22:56:41


 
   
Made in ca
Phil Kelly




Do the Chaos Bikers come with upgrades for the bikes? all the site says is that they come with Combi-Bolters for the bikes.
   
Made in us
Longtime Dakkanaut




Northridge, CA

daemonix wrote:
Do the Chaos Bikers come with upgrades for the bikes? all the site says is that they come with Combi-Bolters for the bikes.
You mean on the sprues? They come with nothing by combi-bolters for the bikes. Anything else you'll need to get elsewhere, which is kind of lame but what can you do. This is also one of the most important kits to pin or magnetize because flamer bikes today might want to be melta bikes tomorrow.
   
Made in ca
Phil Kelly




Where would you get parts from then? Are they just normal guns swapped out or is there certain kits with the parts needed?
   
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Longtime Dakkanaut




Northridge, CA

daemonix wrote:
Where would you get parts from then? Are they just normal guns swapped out or is there certain kits with the parts needed?
Uuuhhhh well what do you want to do? Do you want to replace the Combi-bolters on the bike or do you want your boi holding a weapon? I can tell you right now: it is far easier to keep the combi-bolters on the bikes and just put on an arm holding the weapon. The ones attached to the bikes are made to do that, and the bike is cut so they can do that, so swapping them out makes it look weird.

You just kit the rider out like you would kit out any other boi. Example of both options:

Spoiler:


Edit: You asked where you get the parts. The answer: any other kit that has the parts. Or ebay. Or the swap shop on dakka dakka (where I got my parts + the bikes).

This message was edited 1 time. Last update was at 2017/12/27 23:43:04


 
   
Made in us
Fresh-Faced New User





Any suggestions for shooting units to back up blood slaughterers and daemon princes?
   
Made in us
Longtime Dakkanaut




Northridge, CA

smegma_crunch wrote:
Any suggestions for shooting units to back up blood slaughterers and daemon princes?
Assuming you're running World Eaters: Bikes have some great mid-close range shooting. Havocs with ML or LC are pretty good but pricey. Then you got CSM with one Heavy Weapon holding the backfield. You could also go with Oblits but that's a waste with the legion trait. Land Raiders deal out some good damage while rolling up your bois. Termis can dish out some damage before rolling into melee.

What legion trait are you running?
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

daemonix wrote:
Where would you get parts from then? Are they just normal guns swapped out or is there certain kits with the parts needed?


Glue a flamer or melta from a normal kit in place of one of the bolters that comes with the bike, easy peasy (or magnetize it, better bet)

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Monstrously Massive Big Mutant






I know i'll get called a filthy casual...But what if I want to run mono-god? I love Khorne as a theme, and never go to tournaments. Mark of Khorne may be useless on Havocs, but dang it, blood for the blood god!
   
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Northridge, CA

 vaklor4 wrote:
I know i'll get called a filthy casual...But what if I want to run mono-god? I love Khorne as a theme, and never go to tournaments. Mark of Khorne may be useless on Havocs, but dang it, blood for the blood god!
I, too, care not to win games!

Nah just kidding; you can totally Mark of Khorne Havocs. They're just CSM that can take special weapons and don't have the extra attack Chosen have. Give em some Plasma / Flamers and shove em in a Rhino! If you're looking for long ranged firepower like Missles or Las, Khorne is kinda wasted on them even for funsies unless you're putting Kharn in the middle of three units of them.
   
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Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 vaklor4 wrote:
I know i'll get called a filthy casual...But what if I want to run mono-god? I love Khorne as a theme, and never go to tournaments. Mark of Khorne may be useless on Havocs, but dang it, blood for the blood god!

Being a casual player isn't the problem, it's whether your opponent is casual. The problem with Khorne is the lack of psychic powers and ranged support you have, without which your opponent is going to run rings around you and you just won't have fun.

I run a primary Khorne detachment with a secondary Night Lords detachment so that I can take some sorcerers. Thematically I'm not as happy with my list but games are a lot more fun when you actually have a chance of winning.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Oozing Plague Marine Terminator





 Zid wrote:
daemonix wrote:
Where would you get parts from then? Are they just normal guns swapped out or is there certain kits with the parts needed?


Glue a flamer or melta from a normal kit in place of one of the bolters that comes with the bike, easy peasy (or magnetize it, better bet)


You actually have to replace the whole combi-bolter. Not a big deal, but for the WYSI OCD obsessed like me, I never liked having a single bolter modeled there that ran out of ammo...

it is exactly why i just lose the CC weapon and put the meltas on the side of the bike or on the riders back. Plus,an extra 4 bolter shots never hurt. With my loyalist Biker list I capitalize on all the shooting they can with their Combis, Plasma, and combi-plasma. 20 shots for 3 bikes.

This message was edited 1 time. Last update was at 2017/12/28 02:14:23


 
   
Made in sg
Longtime Dakkanaut





smegma_crunch wrote:
Any suggestions for shooting units to back up blood slaughterers and daemon princes?


If you want something to complement blood slaughters and daemon princes, I would suggest a Khorne lord of skulls. Its very fluffy in a world eaters army since its a khorne daemon engine. It is a huge fire magnet as it charges up the field moving 10 inches a turn. If you use the hades gratling cannon. its very shooty. that's 12 shots of str 8-2 ap, flat 2 damage per shot just from that hades cannon alone. Also, its a daemon engine. so you can use the strategem daemon forge on it. for just 1 cp, you get to reroll all to hit and to wound on your shooting for 1 turn as you roll up the field. One round of shooting from a khorne lord of skulls with a hades cannon can melt a lot of stuff.

In fact, if you need shooting to complement your Khrone army, but want to stay true to Khorne. One lord of skulls and two Defilers would be good. A defiler is really scary in combat, and it packs a lot more shooting than say a Maulerfiend. It is also pretty resilient. Use the strategem that allows your defiler to move and shoot without penalty to its heavy weapons. Then use demon forge on your lord of skulls and surprise, you can actually have a pretty decent shooting phase. And when these three daemon engines get into melee range, they can wreck face in the name of Khorne just fine. You won't outshoot a devoted shooty list, but your melee strength will be a lot stronger than those types of lists.

This message was edited 3 times. Last update was at 2017/12/28 07:02:55


 
   
Made in ie
Norn Queen






Dublin, Ireland

Guys if building mono khorne CSM/khorne daemons, how does one build in psychic defense outside of the brass collar and maybe a unit or two of flesh hounds?
Am I missing something?

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Longtime Dakkanaut




 Ratius wrote:
Guys if building mono khorne CSM/khorne daemons, how does one build in psychic defense outside of the brass collar and maybe a unit or two of flesh hounds?
Am I missing something?


Karanak, deamon prince or lord with brass collar, and flesh hounds are pretty much it. But they can be quite effective.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Azuza001 wrote:
 Ratius wrote:
Guys if building mono khorne CSM/khorne daemons, how does one build in psychic defense outside of the brass collar and maybe a unit or two of flesh hounds?
Am I missing something?
Karanak, deamon prince or lord with brass collar, and flesh hounds are pretty much it. But they can be quite effective.
Someone with the brass collar is a great deterrent, you also get 1 deny from the stratagem, and then there's Zhufor as well. You can't completely shut down powers but you can reduce their effectiveness. Chaff is also a great way to soak up Smites: Cultists or Chaos Spawn are fantastic Smite soakers. Hopefully the Deamons codex coming soon will give Khorne Deamons some more ways to mess with psychic powers, either through artifacts or Khorne's god trait.

Edit: https://www.warhammer-community.com/2017/12/28/faction-focus-chaos-daemons/


Still holding out hope for some kind of anti-psychic locus, but this is pretty good. Rerolling charging Warp Talons and Mutilators anyone? No more Icon needed on Possessed. Deamon Engines (Keywords Deamon and Khorne) rerolling charge distance. Summoned Deamons more likely to make it into combat!!!

This message was edited 2 times. Last update was at 2017/12/28 17:29:28


 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

macluvin wrote:
Does the heretic astartes codex have anything that can clear screens quickly to let a defiled maul the juicy stuff that's likely bubble wrapped, like their tanks?


Noise Marines are possibly the best screenwipe unit in the entire game. Throw a handful of buffs at them and you've deleted dozens of cannon fodder.

Bonus: spray Blastmaster mini-krak missiles everywhere whilst you're at it. And if they return fire, they're gifting you extra chances to finish the stragglers before your next movement phase.

   
Made in it
Contagious Dreadnought of Nurgle





yes noise marines 15 of them for 90 hits+votlw, they delete most of screens.

This message was edited 1 time. Last update was at 2017/12/28 21:35:52


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Daemonic Dreadnought





Eye of Terror

 blackmage wrote:
yes noise marines 15 of them for 90 hits+votlw, they delete most of screens.

Put Abaddon nearby for almost guaranteed hits. Most screens evaporate.

   
Made in us
Regular Dakkanaut




Is there an official blastmaster arm for the sonic dreadnaught? I looked on the forgeworld site and it wasn't obvious.
   
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Longtime Dakkanaut




There was, it's out of production

DFTT 
   
Made in us
Regular Dakkanaut




Is there an ITC accepted alternative or am I going to have to scour ebay?
   
Made in us
Longtime Dakkanaut




Northridge, CA

Mod an arm? The ITC is pretty lenient about "counts as" as long as:

A) You are constant
B) You aren't modeling for advantage
C) The model is the same size / shape as the original

So if you take a cannon or something large and modify it within reason, you should be fine. You can always ask Reece in the below thread about specifics, but if you follow the above rules you will generally be fine.

https://www.dakkadakka.com/dakkaforum/posts/list/733325.page
   
Made in gb
Storm Trooper with Maglight





Nottingham

Quick one.

Seen that daemon troops in the book (awesome) but....

If I take a unit of bloodletters, seeing that they have no <legion> keyword, does that bone the entire detatchment for worldeater legion traits?

Or do I just have to have every unit with <legion> available to be Worldeaters?

This message was edited 1 time. Last update was at 2017/12/30 11:20:14


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Made in it
Contagious Dreadnought of Nurgle





if you use any unit without <legion> keyword ur worldeater legion trait is unavailable for that detachment.

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Nottingham

:( oh well, I supose I could stretch to a herald and add a patrol of daemons.

On a side note...

Kytan Daemon Engine Vs Lord of Skulls.... discuss.

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Enigmatic Chaos Sorcerer





British Columbia

Leaving the points aside to summon keeps your allegiance intact. Drop a cheap jump pack sorceror or Lord into cover and bring em in later.

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