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2019/03/27 21:04:27
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
I havent decided yet on what i am going to team with my tsons, but as for rubric blobs yes they are amazing. I played a 2500 pt game a few months ago (before bbr) and had 2 squads of 20 and a squad of 10. When my opponent saw what i had brought he was besides himself trying to figure out what to do. The kicker? I had brought a black legion detachment with abadon and cultists and a world eaters force with small 5 man beserker teams. My opponent didnt even want to charge my rubrics because of the beserkers, kharn, and abaddon sitting there directing traffic. Left them to do whatever they wanted, and 20 rapid fire rubrics with votlw is very very nasty.
2019/03/27 22:32:19
Subject: Re:All is dust! All is dust! 8th Ed. TSons tactics!
xeen wrote: So to switch gears a bit from the new CSM leaks, I had two games over the past two weeks where I used a larger mob of Rubic Marines (16 to be exact). I have to say to anyone who likes Rubrics, the large block worked really well. The force multiplier of VotLW, dark matter crystal, and buff spells on one large unit really shines over two small units of 9 which i ran before as their bolters are so deadly with the -2 ap in concentrated fire with VotLW and prescience. Also the DMC can be used turn 1, so dropping them on a flank can really cause issues to your opponent. I would suggest trying out a block of them.
As for the CSM leaks, I did not expect to get anything from the new release. Hopefully we will get some new models in the future, especially since we lack so much in elites and fast attack.
Also is anyone else planning on using an allied force of Scourged CSM? I use to play tzeentch CSM with rubrics before thousand sons existed so I am excited to to have rules for Scourged. Probably not the most competitive way to play, but should be fun.
The issue with the rubrick is that you can do the same with a large scarab unit-and these fit into a supreme command detachment.
And given that actual TS has little of value outside of HQs (tzaangors DO NOT CARE is they are in a TS or in a generic tzeentch detachment!) you might as well only use that one.
As for the scourged, I am not impressed. a single reroll only matters if you got one critical weapon in the squad, that's why it works for Tau so well with markerlights, and the overwatch boost is not that relevant for CSM, they tend to be the ones on the offensive, not the ones soaking up an assault.
The warlord trait is nice, but plays into an assault HQ, but that does not play into the chapter's strengths.
The stratagem is pretty good, and plays into the shooty style of the chapter, but CSM unit that benefit from it the most benefit even more from being slaanesh for double tapping.
The best ally seems to be the Spiky 17 for the CP, or our classic allied T deamons.
can neither confirm nor deny I lost track of what I've got right now.
2019/03/27 22:41:29
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
I disagree with the statement that we have little value outside of our hq's, but i do understand where you are coming from with that sentiment. I personally have had a lot of luck running 3 - 10 rubric squads, tzangor bomb, a defiler and 2 mutalith vortex beasts on top of the 2 deamon princes and arhiman on disk. I also run a few rhinos. Blitzing t1 with a tzaangor bomb and a deamon prince then following it up by having your rubrics in place t2 for their gunline as well as a suped up defiler wounding everything on 2's and getting full rerolls to hit and wound can really throw an opponent off.
But i digress, i know pure tsons isnt super competitive. But we can do a great job in the supporting roll. 2 dp's and 3 rubric squads of 5 men gives us 5 different deny the witch options for a small number of points, that alone can be super effective and the 5 extra cp are not bad.
I do agree that scourged having looked at them are not all that impressive to us as allies.
2019/03/28 17:10:03
Subject: Re:All is dust! All is dust! 8th Ed. TSons tactics!
xeen wrote: So to switch gears a bit from the new CSM leaks, I had two games over the past two weeks where I used a larger mob of Rubic Marines (16 to be exact). I have to say to anyone who likes Rubrics, the large block worked really well. The force multiplier of VotLW, dark matter crystal, and buff spells on one large unit really shines over two small units of 9 which i ran before as their bolters are so deadly with the -2 ap in concentrated fire with VotLW and prescience. Also the DMC can be used turn 1, so dropping them on a flank can really cause issues to your opponent. I would suggest trying out a block of them.
As for the CSM leaks, I did not expect to get anything from the new release. Hopefully we will get some new models in the future, especially since we lack so much in elites and fast attack.
Also is anyone else planning on using an allied force of Scourged CSM? I use to play tzeentch CSM with rubrics before thousand sons existed so I am excited to to have rules for Scourged. Probably not the most competitive way to play, but should be fun.
The issue with the rubrick is that you can do the same with a large scarab unit-and these fit into a supreme command detachment.
And given that actual TS has little of value outside of HQs (tzaangors DO NOT CARE is they are in a TS or in a generic tzeentch detachment!) you might as well only use that one.
As for the scourged, I am not impressed. a single reroll only matters if you got one critical weapon in the squad, that's why it works for Tau so well with markerlights, and the overwatch boost is not that relevant for CSM, they tend to be the ones on the offensive, not the ones soaking up an assault.
The warlord trait is nice, but plays into an assault HQ, but that does not play into the chapter's strengths.
The stratagem is pretty good, and plays into the shooty style of the chapter, but CSM unit that benefit from it the most benefit even more from being slaanesh for double tapping.
The best ally seems to be the Spiky 17 for the CP, or our classic allied T deamons.
Yea I don't think the Scourged abilities are that great, but I am more into thematic lists than overly competitive lists (lets fact is if you bring CSM shooting it should be Slannessh for the Strat). But I don't think they are as bad as say, Word Bearers. I plan on bring 3 CSM squads with a LC so the re-roll can be helpful. That adds some LC to my Tsons while providing command points (although I was thinking Red Corsairs as well for more CP).
Also for the SoT squads, I find that their 2 wounds is more of a liability then strength. It makes them weaker against multi-wound weapons.
Automatically Appended Next Post: I am also thinking of taking an Ambull in my army. Anyone ever do it? They are only 70 points, and while it costs a CP to do, and I don't think the model's rules is all that competitive, I like it for my fluff reasoning. My Tson sorceror breads them on his base planet, using sorcery to control and sedate them. And since I find it highly unlikely that Tson forces attack to "conquer" in the normal use of the term, that when he attacks as part of a group for some other sinister plot, he brings an Ambull or two with him, and when the time is right removes the psychic safe guards and lets them loose to attack the enemy, and then if they survive to breed on the planet and cause continued havoc to the ecosystem. Sounds very Tzeentch-y. Sorry this is not really a tactic but a justification to use a cool model.
This message was edited 2 times. Last update was at 2019/03/28 18:29:18
2019/03/29 03:07:18
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
The sot are indeed weaker to multi damage, but they are more durable against good ap single damage (like special ammo), less valuable to moral and easier to fit within range as the unit size is smaller, as well as not being useless if assaulted.
Also native DS so you don't have to use the crystal
Its a tradeoff, and I find the Scarabs to be a bit better for my needs when I want a "bomb"
can neither confirm nor deny I lost track of what I've got right now.
2019/04/01 14:25:01
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
The more I think about it the more I’m liking the purge as an ally.
Their trait is that they can reroll attacks against any unit that has suffered a wound in the turn. With all our psykers we should be able to mark targets easily.
2019/04/01 19:36:19
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
I'm pondering about adding some The Scourged renegades and using as Allies to my Thousand Sons.
Basically put everything that shoots and isn't a psyker in the Scourged-detachment and then everything else in the Thousand Sons-detachment.
Should add a bit of flavor and option to the army without being unfluffy, and would basically look like this:
The Scourged:
Chaos Lords, Dark Apostles, Warpsmiths, CSM, Rubricae (maybe), Helbrutes, Terminators, Chosen, Obliterators, Havocs.
Doesn't matter:
Everything else that can be taken by either Thousand Sons or The Scourged.
(Avoid spamming melee-focused units. Neither Thousand Sons nor The Scourged really benefit them.)
demontalons wrote: The more I think about it the more I’m liking the purge as an ally.
Nurgle Renegades as allies to a Tzeentch Legion?
Heresy!
5500 pts 6500 pts 7000 pts 9000 pts 13.000 pts
2019/04/02 20:57:39
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
I would definitely suggest putting arhiman on a disk now days, changes him from infantry to calvery which is important in the age of 3 vindicare assassins....
2019/04/02 21:43:31
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
topaxygouroun i wrote: Still think daemons are better allies to T.Sons than CSM unfortunately.
I think soup is better than both unfortunately. TSons struggle to make CP due to expensive HQs and struggle with long range firepower. Daemons do cheap battalions and better troops, plus skullreaver daemon prince
2019/04/03 16:44:05
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
In battlescribe (I know this stuff isn't always accurate) it has an option for an Exalted Sorcerer to take two power weapons. However, I only see the option for a single power weapon in the Codex.
Was there an update to the profile somewhere else? Or is this a Index holdover? I checked the FAQ and I didn't see an update there either.
Of course, I could have missed something. Just looking for clarification or being pointed in the correct direction if I did miss something.
Standing in the light, I see only darkness.
2019/04/04 03:38:10
Subject: Re:All is dust! All is dust! 8th Ed. TSons tactics!
In battlescribe (I know this stuff isn't always accurate) it has an option for an Exalted Sorcerer to take two power weapons. However, I only see the option for a single power weapon in the Codex.
Battlescribe is indeed wrong.
The Exalted is armed with a force stave by default and has the option to pick a (single) power sword in addition to any other wargear.
5500 pts 6500 pts 7000 pts 9000 pts 13.000 pts
2019/04/04 04:25:13
Subject: Re:All is dust! All is dust! 8th Ed. TSons tactics!
Was there an update to the profile somewhere else? Or is this a Index holdover? I checked the FAQ and I didn't see an update there either.
They added the option in the older FAQ, but it got removed in the latest version. I believe the ebook Codex still has the option, which is why it remains in Battlescribe.
2019/04/04 06:39:11
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
In battlescribe (I know this stuff isn't always accurate) it has an option for an Exalted Sorcerer to take two power weapons. However, I only see the option for a single power weapon in the Codex.
Battlescribe is indeed wrong.
The Exalted is armed with a force stave by default and has the option to pick a (single) power sword in addition to any other wargear.
Not exactly. There was an option to take up two power swords in the Thousand Sons FAQ. In the latest iteration of the FAQ it was removed. However, the digital codex still has the rule for two power swords as normal. So my idea is, they updated the digital codex, thought that would solve the issue and removed the FAQ entry, completely forgetting the physical codex.
Automatically Appended Next Post: Hmm, just found out that Abaddon makes tzaangors immune to morale. We might have a case of awesomesauce here.
This message was edited 1 time. Last update was at 2019/04/04 14:53:13
14000
15000
4000
2019/04/05 05:17:00
Subject: Re:All is dust! All is dust! 8th Ed. TSons tactics!
is there an easy way to find out forgeworld point values? I was thinking of picking up a decimator and want to know the point values for it and the options
for 40k
skaven for fantasy. for the under empire!........but it isn't a game anymore.
for infinity
2019/04/08 06:57:20
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
A battalion of Thousand Sons with a couple of casters and a fat 30 man tzaangor with DMC.
a battalion of red corsairs featuring 3 chaos lords on bikes with hammers, a fat 20-strong CSM squad and a 30 man cultist bomb.
A detachment of alpha legion with Lord Arkos from Forgeworld.
Some reinforcement points.
Turn 1, the tzaangors DMC forward. The big CSM squad uses "More where they came from" to jump forward. The cultist blob uses Tide of traitors to jump forward. Finally Lord Arkos summons a bloodletter bomb 9" from the enemy,
You now have 4 big blobs in charge range of your opponent on turn 1. The red corsair bike lords can advance a flat 20" and still charge as an icing to the cake.
14000
15000
4000
2019/04/08 10:18:28
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
A battalion of Thousand Sons with a couple of casters and a fat 30 man tzaangor with DMC.
a battalion of red corsairs featuring 3 chaos lords on bikes with hammers, a fat 20-strong CSM squad and a 30 man cultist bomb.
A detachment of alpha legion with Lord Arkos from Forgeworld.
Some reinforcement points.
Turn 1, the tzaangors DMC forward. The big CSM squad uses "More where they came from" to jump forward. The cultist blob uses Tide of traitors to jump forward. Finally Lord Arkos summons a bloodletter bomb 9" from the enemy,
You now have 4 big blobs in charge range of your opponent on turn 1. The red corsair bike lords can advance a flat 20" and still charge as an icing to the cake.
Automatically Appended Next Post: Master of Possession + warptime might be more reliable than Arkos (what protects Arkos if you go second?)
Tho alpha legion infiltrate blob + warptime get a you another infantry unit in place.
This message was edited 1 time. Last update was at 2019/04/08 10:22:41
DFTT
2019/04/08 10:24:47
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
A battalion of Thousand Sons with a couple of casters and a fat 30 man tzaangor with DMC.
a battalion of red corsairs featuring 3 chaos lords on bikes with hammers, a fat 20-strong CSM squad and a 30 man cultist bomb.
A detachment of alpha legion with Lord Arkos from Forgeworld.
Some reinforcement points.
Turn 1, the tzaangors DMC forward. The big CSM squad uses "More where they came from" to jump forward. The cultist blob uses Tide of traitors to jump forward. Finally Lord Arkos summons a bloodletter bomb 9" from the enemy,
You now have 4 big blobs in charge range of your opponent on turn 1. The red corsair bike lords can advance a flat 20" and still charge as an icing to the cake.
Automatically Appended Next Post: Master of Possession + warptime might be more reliable than Arkos (what protects Arkos if you go second?)
Tho alpha legion infiltrate blob + warptime get a you another infantry unit in place.
Let's add it to the list instead of replacing Then you're like "Here's my 140 models in your face turn 1. Enjoy.
14000
15000
4000
2019/04/15 14:05:14
Subject: Re:All is dust! All is dust! 8th Ed. TSons tactics!