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Made in gb
Fully-charged Electropriest






I use the models with the the big choppa, but I prefer to model mine holding it one-handed so the other arm can hold a shoota, which costs no points.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

The AoS 'Ard Boyz kit has a bunch of two-handed choppas on models that are Nob size, but their arms are different than Nob arms and it would take some converting to get it right.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Every nobz box has 4 big choppas (three two-handed, one one-handed) and one can be found in the warbiker's box (one-handed).

It should not be hard to get those bits online, since people used to built all nobz with PKs and the nobz sprues have been in almost every bundle after AOBR.

You can also model a big choppa by cutting a regular axe-like choppa in half and putting a toothpick between the two halfs. Then attach it to the back of a nob instead of the now defunct boss pole.

This message was edited 1 time. Last update was at 2018/01/01 22:09:14


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Regular Dakkanaut






On the topic of converting nobz, what are people using as banner nob? Is it likely there will be a new kit for this one?

   
Made in it
Waaagh! Ork Warboss




Italy

Nora wrote:
On the topic of converting nobz, what are people using as banner nob? Is it likely there will be a new kit for this one?



My waaagh banner is a combination (bitz cut and repositioned) of a regular choppa, two boss poles and the big icon from the battlewagon. A few other bitz like skulls to add some details.

 
   
Made in dk
Fresh-Faced New User





Nora wrote:
On the topic of converting nobz, what are people using as banner nob? Is it likely there will be a new kit for this one?


Flash git body, Black Ork banner arm, regular nob arm with AOBR Warboss Kombi shoota.
   
Made in au
Regular Dakkanaut





 Dakka Flakka Flame wrote:
The AoS 'Ard Boyz kit has a bunch of two-handed choppas on models that are Nob size, but their arms are different than Nob arms and it would take some converting to get it right.


They work pretty well as Nobz just with a few additions. The tusked helmets can be turned into gas masks simply by cutting the tusks off and gluing a small slice of hollow plastic-card tube onto the base. The addition of a little bit of razor wire gives their weapons a much more 40K look, quite aside from making them look more brutal. Then just add gubbins like sidearms and stickbombs which most of us will have in droves lying around, and you've got Nobz!

Spoiler:
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Blackie wrote:
Msolve wrote:
Just how viable are Orks without having a huge model count army? I really, really like the Orks character but I do not want to be playing tournaments with 200 model armies.


For tournaments? You only have one way to bring a competitive list with less than 180-200 bodies, just include the garg squiggoth. Stil have to bring 100-120 orks anyway, but certainly not as many as they fit in green tides.


The issue with horde armies in tourneys that are not static (IE guard) are time. It takes forever to move all those models. Nids are the same way.

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*I'm on Bartertown as Dynas 
   
Made in us
Lead-Footed Trukkboy Driver






MT

Since we are talking about Nobz. I noticed that shootaz are free, and you don't need to give up your close combat weapon. Has anyone tried nobz with just shootas and ammo runts? If so, how did it go and how did you model it?

orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 Glane wrote:
 Dakka Flakka Flame wrote:
The AoS 'Ard Boyz kit has a bunch of two-handed choppas on models that are Nob size, but their arms are different than Nob arms and it would take some converting to get it right.


They work pretty well as Nobz just with a few additions. The tusked helmets can be turned into gas masks simply by cutting the tusks off and gluing a small slice of hollow plastic-card tube onto the base. The addition of a little bit of razor wire gives their weapons a much more 40K look, quite aside from making them look more brutal. Then just add gubbins like sidearms and stickbombs which most of us will have in droves lying around, and you've got Nobz!

Spoiler:

I like the gas masks, good job!


Automatically Appended Next Post:
 Geemoney wrote:
Since we are talking about Nobz. I noticed that shootaz are free, and you don't need to give up your close combat weapon. Has anyone tried nobz with just shootas and ammo runts? If so, how did it go and how did you model it?

A pretty common Nob backpack accessory is a shoota in a scabbard. I think most competitive players give all of their Nobz shootas.

This message was edited 1 time. Last update was at 2018/01/02 16:53:52


YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Nasty Nob on Warbike with Klaw





Liverpool

 Dakka Flakka Flame wrote:
 Geemoney wrote:
Since we are talking about Nobz. I noticed that shootaz are free, and you don't need to give up your close combat weapon. Has anyone tried nobz with just shootas and ammo runts? If so, how did it go and how did you model it?

A pretty common Nob backpack accessory is a shoota in a scabbard. I think most competitive players give all of their Nobz shootas.
That's exactly what I did when building my Big Choppa Nobz.
Use the two handed choppas, with the shootas on their back.

Spoiler:
   
Made in gb
Mekboy on Kustom Deth Kopta






 Geemoney wrote:
Since we are talking about Nobz. I noticed that shootaz are free, and you don't need to give up your close combat weapon. Has anyone tried nobz with just shootas and ammo runts? If so, how did it go and how did you model it?


Taking Nobs to only use Shootas and Choppas seems like a waste but it is the cheapest way to run them. I know it'll be rubbish but I want to try max Nobs with Kustom Shootas and Ammo Runts using the DakkaDakkaDakka strat. Feels like it would do better than statistically it should.

I tend to take a mix of 1 or 2 base Nobz, 1 or 2 BCs or Power Stabbas and 1 or 2 PK in my Nob groups. All have shootas and Ammo Runts if possible.
   
Made in lt
Mysterious Techpriest






Lost my first game by about 1-2 points (ITC missions).

Sooo turns out... 30 deepstriking super gaunts(90 shots) that shoot twice are pretty good. I lost 70 models turn 1. However with the rest I still managed to drag the game out to us only having 4-5 units(my characters and goblin gunners, his very wounded characters, russ and manticore with no missles) Really close game despite losing 70 models turn 1 - I'd say that's not too bad.

However, how do Orks even avoid that? No access to scout, no real screen, per say. Gaunts Deepstrike within 9'' and have 18'' range... Hm...

Also the painboy did literally nothing other than hurt himself basically. 0 6+++ made

This message was edited 1 time. Last update was at 2018/01/02 19:06:29


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Mekboy on Kustom Deth Kopta






 rvd1ofakind wrote:
Lost my first game by about 1-2 points (ITC missions).

Sooo turns out... 30 deepstriking super gaunts(90 shots) that shoot twice are pretty good. I lost 70 models turn 1. However with the rest I still managed to drag the game out to us only having 4-5 units(my characters and goblin gunners, his very wounded characters, russ and manticore with no missles) Really close game despite losing 70 models turn 1 - I'd say that's not too bad.

However, how do Orks even avoid that? No access to scout, no real screen, per say. Gaunts Deepstrike within 9'' and have 18'' range... Hm...

Also the painboy did literally nothing other than hurt himself basically. 0 6+++ made


You make those 6+++ saves.

Did you take out your KFF Mek? Didn't he help at all with the Gauntopalyspe?
   
Made in lt
Mysterious Techpriest






Yeah, I tried my 3rd list. I rolled real bad on saves. But great on charges...
Still. 90 S4 shots will obliterate 25+ models on average.

This message was edited 2 times. Last update was at 2018/01/02 19:41:41


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in nl
Longtime Dakkanaut




 rvd1ofakind wrote:
Lost my first game by about 1-2 points (ITC missions).

Sooo turns out... 30 deepstriking super gaunts(90 shots) that shoot twice are pretty good. I lost 70 models turn 1. However with the rest I still managed to drag the game out to us only having 4-5 units(my characters and goblin gunners, his very wounded characters, russ and manticore with no missles) Really close game despite losing 70 models turn 1 - I'd say that's not too bad.

However, how do Orks even avoid that? No access to scout, no real screen, per say. Gaunts Deepstrike within 9'' and have 18'' range... Hm...

Also the painboy did literally nothing other than hurt himself basically. 0 6+++ made


1) We have excellent sacrificial screens in Gretchin or widely spaced boyz, but we have no scout moves and no way of infiltrating units. So we have very few options against the alpha-deepstrike. What we do is the following:

  • Deploy backwards, behind a thin sacrificial line of chaff. It has severe penalties, because you are essentially giving up 9-10" of table space. The good thing is that you know when you have second turn, and when your opponent deploys stuff into reserves.

  • Deploy half of you own army into reserves. This means brining LOTS of kommandos.

  • Bring enough bodies to eat the damage. Losing 70 models in a 1250 points game is a bit extreme, but in a 2000 point game you will usually lose 60+ boyz in the first turn. That is what I count on losing against the Guilliman parking lot

  • Wait for the codex, where we will hopefully get a the means of scouting or infiltrating

  • 2) If you lose 70 models in the first turn, then the painboy should save 12 on average, earning his points back and more. Also, if you end up with severely wounded characters, then a painboy would have been very useful. But if the painboy is not working for YOU then you should try something else in your next game. The KFF-mek or perhaps 10 more wounds.

    3) How did he make them shoot twice?
       
    Made in us
    Battlewagon Driver with Charged Engine





    We can easily lose 70 models in a 750 point game against shooty nids before we get to move. 90 devourer gaunts will do that, even without shooting twice.
       
    Made in nl
    Longtime Dakkanaut




     JimOnMars wrote:
    We can easily lose 70 models in a 750 point game against shooty nids before we get to move. 90 devourer gaunts will do that, even without shooting twice.


    I think it was 30 devourer gants, not 90. 90 devourer-gants is 720 points. Not easy to fit into a 750 points list.
       
    Made in us
    Battlewagon Driver with Charged Engine





    True. 800 then.
       
    Made in lt
    Mysterious Techpriest






    2CP to make gaunts shoot twice.
    The painboy thing was just bad luck ofc. Still, I think I need two. I could not really congoline all units to his 3'' bubble. We have BIG pieces of impassable terrain. AND that was hammer and anvil. It I had a bigger deployment zone - I don't even know.

    Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
    12k pts Daemons
    5k pts Orks
    5k pts AdMech
    3k pts Necrons  
       
    Made in au
    Flashy Flashgitz






     rvd1ofakind wrote:
    Lost my first game by about 1-2 points (ITC missions).

    Sooo turns out... 30 deepstriking super gaunts(90 shots) that shoot twice are pretty good. I lost 70 models turn 1. However with the rest I still managed to drag the game out to us only having 4-5 units(my characters and goblin gunners, his very wounded characters, russ and manticore with no missles) Really close game despite losing 70 models turn 1 - I'd say that's not too bad.

    However, how do Orks even avoid that? No access to scout, no real screen, per say. Gaunts Deepstrike within 9'' and have 18'' range... Hm...

    Also the painboy did literally nothing other than hurt himself basically. 0 6+++ made

    Hey well done mate, 1-2 ITC points loss vs a top tier army for your first game is pretty good IMO.
    Gaunts with 18' range should only do that sort of damage once. But yeah that's not fun. There's really no way around it, as people are saying, and you can expect that sort of damage from most shooty lists. What a lot of peoples answer is resorting to more bodies, it's fairly tried and true. We don't have "answers" like you're asking, but neat deployments and not having holes in your KFF/Painboy bubbles does help (if you're bringing them). Basically your goal is to not provide good target priority. Also, if you're playing table size 6'x4' at 1250 points, I think you're fethed, that is not balanced for walking across the table and puts you at a significant disadvantage vs anything that shoots (so basically anything).
       
    Made in lt
    Mysterious Techpriest






    Noooooo. I forgot +1 attack for 20+ boyz. FFFFFFFFFFFFFFFFFFFFFFFFF. I think... I think I could've won despite losing 70 models turn one... Wow. Orks are pretty BS

    Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
    12k pts Daemons
    5k pts Orks
    5k pts AdMech
    3k pts Necrons  
       
    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






    Maybe just try bringing Grotsnik instead of a pain boy.

    I'm just as awesome as you are with 6+++ saves and often mange to finish games without succeeding a single one. In that case Grotsnik still has the profile of a warboss and might make his points back by simply punching stuff to death. Due to his tripple-save, he is also one of the few models that we have that can go toe to toe with some mid sized melee models and survive, while a regular warboss might get stomped flat by a dread or daemon prince.
    Don't expect him to stop close combat specialists with lots of attacks though.

    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in it
    Waaagh! Ork Warboss




    Italy

    I like the painboy with green tides, IMHO he adds a lot. His 6++ becomes something if you have 100+ bodies in his aura, considering the entire game, and it's still ad additional pk or killsaw on a 4W character to dispose of. For 53-55 points he's great for those kind of lists. He's also one of the cheapest but efficient elite choices we have, a must take if you want to field a green tide brigade. Certainly better than the banner and more effective than min units of kommandos, while bigger squads are not cheap at all. In my green tide brigade I had 2 doks and a large units of kommandos as elites.

    Mad Dok is a bit different, he costs almost 50% more than a standard painboy and his aura is exactly the same as the one granted by standard doks. You pay those points not for his bonuses but for his profile, he's more durable and more killy, which means you have to throw him into combat to make him shine comparing to a standard painboy. I think he matches better with lists that rely on transports. A standard warboss with pk is cheaper than grotsnik though.

    This message was edited 2 times. Last update was at 2018/01/03 09:16:53


     
       
    Made in dk
    Longtime Dakkanaut




     rvd1ofakind wrote:
    Noooooo. I forgot +1 attack for 20+ boyz. FFFFFFFFFFFFFFFFFFFFFFFFF. I think... I think I could've won despite losing 70 models turn one... Wow. Orks are pretty BS


    Bummer. I am sure your opponent did NOT forget to reroll wound rolls of 1 because of 20+ termagants. The attack bonus is actually even better now that we have the mob-up stratagem.

    I think a big part of the value of the painboy comes from healing characters. Healing 4 wounds on Ghaz or letting a Weirdboy make another D6 smite is enough to earn his points back. The 6+++ can be okaish, but there is an opportunity cost to conga-lining that needs to be taken into account.

    I hope we get infiltrating Gretchin in the codex.

    This message was edited 1 time. Last update was at 2018/01/03 09:31:01


     
       
    Made in gb
    Mekboy on Kustom Deth Kopta






     rvd1ofakind wrote:
    Noooooo. I forgot +1 attack for 20+ boyz. FFFFFFFFFFFFFFFFFFFFFFFFF. I think... I think I could've won despite losing 70 models turn one... Wow. Orks are pretty BS


    I guess we'll never know. No, Orks aren't BS, I'll remind you that you're taking the best list Orks have access to. If you want to see just how BS we are why not take those 3 Bikers and Trukk? Throw in the Battlewagon for lulz. In fact, take any model you like the look of, rather than spamming our only unit that works well and let us all know how you do in your tournament then.
       
    Made in dk
    Longtime Dakkanaut




     An Actual Englishman wrote:
     rvd1ofakind wrote:
    Noooooo. I forgot +1 attack for 20+ boyz. FFFFFFFFFFFFFFFFFFFFFFFFF. I think... I think I could've won despite losing 70 models turn one... Wow. Orks are pretty BS


    I guess we'll never know. No, Orks aren't BS, I'll remind you that you're taking the best list Orks have access to. If you want to see just how BS we are why not take those 3 Bikers and Trukk? Throw in the Battlewagon for lulz. In fact, take any model you like the look of, rather than spamming our only unit that works well and let us all know how you do in your tournament then.


    Please stop this pointless argument. We all know that orks has a strong build and a strong FW model and little else. Bickering changes nothing.
       
    Made in gb
    Mekboy on Kustom Deth Kopta






    pismakron wrote:
     An Actual Englishman wrote:
     rvd1ofakind wrote:
    Noooooo. I forgot +1 attack for 20+ boyz. FFFFFFFFFFFFFFFFFFFFFFFFF. I think... I think I could've won despite losing 70 models turn one... Wow. Orks are pretty BS


    I guess we'll never know. No, Orks aren't BS, I'll remind you that you're taking the best list Orks have access to. If you want to see just how BS we are why not take those 3 Bikers and Trukk? Throw in the Battlewagon for lulz. In fact, take any model you like the look of, rather than spamming our only unit that works well and let us all know how you do in your tournament then.


    Please stop this pointless argument. We all know that orks has a strong build and a strong FW model and little else. Bickering changes nothing.


    Claiming Orks are "BS" does not indicate that "we all know that Orks has a strong build and a strong FW model and little else".
       
    Made in lt
    Mysterious Techpriest






    I fought against one of the best armies in a game with a codex. We both had great lists. I got alpha struck to all hell and with that buff, I think I could've won. Now if I had a codex.... ooooooooh boy.

    And why would I take terrible units, lol.

    This message was edited 1 time. Last update was at 2018/01/03 15:08:45


    Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
    12k pts Daemons
    5k pts Orks
    5k pts AdMech
    3k pts Necrons  
       
    Made in au
    Flashy Flashgitz






    I think there is more nuance to Orkz than people give credit. In game strategy can be as complex as list building, and that includes remembering your rules. Your narrow losses will be wins after you play this army for a few months. Especially in ITC.

    If I'm honest, I don't expect the codex will buff the units you bring in your particular army, but getting stratagems and chapter tactics will probably increase your win-rate by 20%.
       
     
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