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Made in de
Longtime Dakkanaut




 Grizzyzz wrote:
While we are on the subject of soul burst. One of the options is to "attempt to manifest a psychic power, as if it was the psychic phase".

Say you cast Doom in your psychic phase. and now its the assault phase something dies and you decide to cast a power.

May you cast Doom again? Or does this follow the same restriction as your current turns psychic phase?

"Psychic Focus" limits you to one attempt at a power per turn, not per psychic phase. Though you can get extra casts this way in your opponent's turn, which is particularly nice with Word of the Phoenix.
   
Made in au
Regular Dakkanaut




 GreaterGood? wrote:
I'm not super impressed by any of our troops choices, has anyone tried using the Corsairs troops from the Forgeworld index? seems like guardians, but with more special weapons.


I've used them a couple of games as a screening unit. With shard carbines they are 110 for 10 which puts out 30 shots on overwatch and if they can kill one enemy then they can retreat 3. Handy for keeping first turn charges out of reach.
   
Made in us
Omnipotent Necron Overlord






 deltaKshatriya wrote:
Hey all,

I'm considering potentially starting an Eldar army, so 2 questions for you

1): what's the play style of eldar? Especially with regards to this edition.

2): how are Eldar fairing these days?

Eldar are above the curve - and they can be played in a lot of ways. unfortunately the index has atrocious internal balance.

I feel like once they get a codex a lot of things will change. So I would hold off or just get things you know youll want to include regardless of how good they are.


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shas'ui with Bonding Knife






Dionysodorus wrote:
 Grizzyzz wrote:
While we are on the subject of soul burst. One of the options is to "attempt to manifest a psychic power, as if it was the psychic phase".

Say you cast Doom in your psychic phase. and now its the assault phase something dies and you decide to cast a power.

May you cast Doom again? Or does this follow the same restriction as your current turns psychic phase?

"Psychic Focus" limits you to one attempt at a power per turn, not per psychic phase. Though you can get extra casts this way in your opponent's turn, which is particularly nice with Word of the Phoenix.


AHH good point there. Cheers

Xenomancers wrote:
 deltaKshatriya wrote:
Hey all,

I'm considering potentially starting an Eldar army, so 2 questions for you

1): what's the play style of eldar? Especially with regards to this edition.

2): how are Eldar fairing these days?

Eldar are above the curve - and they can be played in a lot of ways. unfortunately the index has atrocious internal balance.

I feel like once they get a codex a lot of things will change. So I would hold off or just get things you know youll want to include regardless of how good they are.



Major internal balance. But that is also a result of how the initial meta has turned out...
Flyers are innately strong still, dark reapers dont care.. always hit on 3s
Gun lines are strong... dark reapers dont care.. 48" range
Hmm but how do i get more hits.. autarch.. reroll 1s
Hmm we are elite, how do we deal enough damage... Yvraine, WoP.. dark reapers..

Instant recipe for success... it is really a shame. And eldar are not alone in certain list builds that are just Stronger than anything else you can do.

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Regular Dakkanaut



Shoreline

FarseerReborn wrote:
Basic_ wrote:
FarseerReborn wrote:
Basic_ wrote:
The solution to Conscripts in particular is to snipe the Commisars with Word of the Phoenix during the Psychic phase. The restriction on targeting characters only applies during the Shooting Phase. This was confirmed in one of the FAQs (Stepping Into a New Edition) on the GW Community page. Yvraine standing next to a set of Reapers can tear apart anything that doesn't have a great invulnerable save. If you're afraid that your opponent will get wise to this and try to hide their commisar fully outside line of site you can take a Reaper Launcher on the Dark Reaper Exarch which can ignore LoS.

This doesn't solve Boyz or Brimstones specifically, but they don't seem to be as big of an issue as Guard blobs.


Could you please post a link to the above mentioned FAQs? Can't find it anywhere.


FAQ Page The bottom PDF is called Stepping Into A New Edition. I don't know why it isn't labeled as an FAQ, but it's the exact same format as one.

The pertinent passage:
Q: When can I target an enemy Character that has a Wounds characteristic of less than 10?
A: Such a Character can only be targeted in the Shooting phase if it is the nearest visible model to the firing model. You can target enemy Characters without restriction in the Psychic phase*, Charge phase, Fight phase, etc. You may also make shooting attacks at enemy Characters which occur outside the Shooting phase (i.e. when resolving overwatch in the Charge phase).

People can interpret that and dissect the semantics if they wish.


From the Ynnari "strenght from death" rule:

"-The unit can shoot as if it were your Shooting phase, even if it Advanced or Fell Back this turn."

So, if word of the phoenix psychic power lets you make a single Strenght from Death action, and that action is shooting, then it will be "as if it was your shooting phase".

I think your interpretation is quite captious. (And I'm an Ynnari player)


Hmm this is interesting. I do believe you cannot target characters still. My question though is what if you used a reroll stratagem to reroll a miss?

So lets say Yvraine cast WoTP on Unit X.
Unit X decides to shoot - Missed - Used reroll stratagem
Can Yvraine still use the reroll stratagem in the psychic phase that turn?
Can you still use the reroll stratagem in the shooting phase that turn?


   
Made in us
Regular Dakkanaut




NC, USA

So I'm going to be integrating Craftworld units into my DE list to better handle anti-infantry (poison just isn't cutting it, can't get the amount of firepower needed to see results there). Possibly even going Ynnari. What are the best GEQ and MEQ killers in the Eldar list? My first thought is ShuriCannon spam - Walkers, Vypers, and Wave Serpents come to mind. Bikes, too, but they're so fragile. Any other good options I'm missing?
   
Made in au
Regular Dakkanaut




Shadow spectres and reapers.
   
Made in us
Regular Dakkanaut




NC, USA

How are Warp Spiders? As Ynnari, I'm wondering if a squad of 10 + Exarch can warp in, wipe a squad, and soulburst out. With psychic support it seems plausible, especially against like Pathfinder squads.
   
Made in us
Fixture of Dakka





 Chippen wrote:
How are Warp Spiders? As Ynnari, I'm wondering if a squad of 10 + Exarch can warp in, wipe a squad, and soulburst out.

10 Warp Spiders are only going to be wiping out squads tiny squads, like 4-6 guys of anything relevant.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut





I feel like almost all of our shooting options are decent against MEQ (though Dark Reapers are the obvious winners), whereas almost nothing is particularly efficient vs. GEQ... so CWE isn't going to solve that problem for you.

Still, probably the best we have for GEQ is Shuri Wave Serpents, which puts out almost as much firepower as far more expensive options, while being the most durable tank in the codex, and also the cheapest, and also the biggest transport, because our codex has no internal balance
   
Made in us
Dakka Veteran






Yeah, the wave serpent out performs the falcon in every way, costs less, has more Wounds, special rules, double the transport capacity, and doesn't consume a heavy support slot. How can this be?

Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Fixture of Dakka





Shh. The next errata will only increase the cost of the Wave Serpent by 50% while changing nothing else.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
Regular Dakkanaut




 Chippen wrote:
How are Warp Spiders? As Ynnari, I'm wondering if a squad of 10 + Exarch can warp in, wipe a squad, and soulburst out. With psychic support it seems plausible, especially against like Pathfinder squads.


I like warp spiders as -1 to hit plus -1 to hit from conceal and 2+ save in cover can survive a chunk of shooting.
Their warp move is great as well.
Str 6 isn't as good as it used to be at killing t4 tho and as was stated they will struggle to kill anything on their own.
Backed up with doom they are better tho. I use them to finish off squads that have been weakened by other targets to warp in and soulburst away 4d6+7. Or punishing an opponent for killing a more threatening nearby target propelling them into their backfield.
The unfortunate thing for them is a shadow spectre squad is 6 points more expensive. For inbuilt -1 to hit, potentially more Str 6 shots with always ap-3 and alternative heavy flamer mode.
   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

Mezmorki wrote:
Yeah, the wave serpent out performs the falcon in every way, costs less, has more Wounds, special rules, double the transport capacity, and doesn't consume a heavy support slot. How can this be?


Welcome to "lots of play-testing". However even though the Wave Serpent is better, it is still not cheap and eats up a lot of space in an army list. I have been including my two in each game and working on a third because for tanks there is no better option. Most factions seem to have lots of longer ranged firepower and if they get the first turn I want my toughness 3 troops alive at the end of it.

Cheers,

CB

   
Made in gb
Longtime Dakkanaut





UK

 deltaKshatriya wrote:

1): what's the play style of eldar? Especially with regards to this edition.

2): how are Eldar fairing these days?

Mech Eldar backed up by flyers (particularly the dreaded Hemlock seems the strongest starting point in 8th). Good fillings for the Wave Serpents include Wraithguard and Wraithblades of all flavours, Fire Dragons and Reapers. Vanguard Detachments are your friends.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Shas'ui with Bonding Knife






Anyone else really looking forward to the codex? I am utterly bored with Eldar currently. I find most our units are pretty boring. We don't have much variety in what roles are units fill and the index in total feels bland.

I love my eldar, i hope this changes for the better.

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Grizzyzz wrote:
Anyone else really looking forward to the codex? I am utterly bored with Eldar currently. I find most our units are pretty boring. We don't have much variety in what roles are units fill and the index in total feels bland.

I love my eldar, i hope this changes for the better.

I wouldn't say that I am bored, per se, but I have lost a good bit of drive to keep playing.
This is particularly sad because of how excited I cam overall for this edition.

But for me there is a combination of information overload (everything being new, etc) that makes it hard for me to grasp the wider meta of all the armies and a general lack of time allowing me to play. I have literally only played 3 games of 8th so far, all of them pretty brutal loses against Imperials.
I feel like I am just waiting for the codex to drop to with all the <Craftworld> tactics, stratagems, psychic powers and traits. I just don't see my army functioning without some help.

I like Hemlocks, Serpents and Wratihguard, but I'd like to not be forced to play exclusively those units just to keep my head above water. My real passion is for jetbikes and they need help right now to be competitive.

-

   
Made in us
Regular Dakkanaut




NC, USA

 Grizzyzz wrote:
Anyone else really looking forward to the codex? I am utterly bored with Eldar currently. I find most our units are pretty boring. We don't have much variety in what roles are units fill and the index in total feels bland.

I love my eldar, i hope this changes for the better.


There is a lot of variety, but not in the way I think you want it. CWE have been and are built around the idea of specialization - units are good at one thing. The point is to bring enough variety of units that you cover the bases. Drukhari are the same way.
From a competitive standpoint, it can be rough to stick to one Aeldari faction since not every unit is super effective or efficient at the thing it's meant to do.

   
Made in gb
Sneaky Striking Scorpion






 Galef wrote:
 Grizzyzz wrote:
Anyone else really looking forward to the codex? I am utterly bored with Eldar currently. I find most our units are pretty boring. We don't have much variety in what roles are units fill and the index in total feels bland.

I love my eldar, i hope this changes for the better.

I wouldn't say that I am bored, per se, but I have lost a good bit of drive to keep playing.
This is particularly sad because of how excited I cam overall for this edition.

But for me there is a combination of information overload (everything being new, etc) that makes it hard for me to grasp the wider meta of all the armies and a general lack of time allowing me to play. I have literally only played 3 games of 8th so far, all of them pretty brutal loses against Imperials.
I feel like I am just waiting for the codex to drop to with all the <Craftworld> tactics, stratagems, psychic powers and traits. I just don't see my army functioning without some help.

I like Hemlocks, Serpents and Wratihguard, but I'd like to not be forced to play exclusively those units just to keep my head above water. My real passion is for jetbikes and they need help right now to be competitive.

-


I am looking forward to the codex for craftworld tactics and new ways to spend CP's and maybe some balancing in terms of points, notably DA's.

I don't think our units are uninteresting. If you've been playing really competitive Imperial lists then you have to also take competitive list with competitive units to match which has always been the case unfortunately. I like that we are more balanced than we were in 7th because I don't have to deliberately nerf my list to have a fair game with someone. Generally we are pretty strong still.

It would be nice if jetbikes just became troops again and kept all their other nerfs. I think that would be fair and with repriced DA's we would have a troop section with a lot of variety.

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in us
Screaming Shining Spear





USA

I'm just bored that I am basically forced to use Wave Serpents to make my Eldar competitive. Any other lists kinda is a guaranteed loss.

So I am not sure if the elder are boring or the edition is boring.

Kinda excited to get back to some 2nd edtion games this fall.

I hope that the codex makes for some fun.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in au
Regular Dakkanaut




I'm undefeated with eldar and haven't used a wave serpent yet.
I have found a solid core of guardians with shadow spectres, warp spiders, shining spears and hemlocks as the mobile element has proven effective. With psychic support giving the edge when needed.
Wave serpents are definitely great but not taking them is by no means an auto loss.
   
Made in gb
Devastating Dark Reaper




Scotland

Wyldcarde wrote:
I'm undefeated with eldar and haven't used a wave serpent yet.
I have found a solid core of guardians with shadow spectres, warp spiders, shining spears and hemlocks as the mobile element has proven effective. With psychic support giving the edge when needed.
Wave serpents are definitely great but not taking them is by no means an auto loss.


Seconded, im 6 for 6 with my Eldar just now without drowning my opponents in Wraith Units or Wave Serpents.

Im currently running a Biel-Tan style Yanari list with a Vanguard and Supreme Command Detachment similar to the following:

Craftworld Supreme Command
Avatar of Khaine
Autarch Skyrunner
Warlock

Yanari Vanugard
Eldrad
Yvraine (Warlord)

10 Howling Banshee OR 10 Striking Scorpions
6 Shadow Spectres
6 Fire Dragons

6 Shining Spears

6 Dark Reapers

Wave Serpent
Wave Serpent

Load outs vary to hit the 2k mark and while i've no doubt it would get taken apart by super competitive lists im happy with the way it plays and the variety of units im getting to field.

This message was edited 2 times. Last update was at 2017/08/31 05:27:10


Space Wolves - Alpha Legion - Biel-Tan - Reikland - Lizardmen of Hexoatl - Slaaneshi Daemons
 
   
Made in gb
Longtime Dakkanaut





UK

 Korlandril wrote:

I am looking forward to the codex for craftworld tactics and new ways to spend CP's and maybe some balancing in terms of points, notably DA's.

Looks like we won't have to wait for too long after all. GW have announced that Codex:CWE is coming in November!

Guard and Nids too but I am stoked for Eldar!

https://spikeybits.com/2017/08/gw-confirms-next-3-codex-books-40k.html

I stand between the darkness and the light. Between the candle and the star. 
   
Made in au
Regular Dakkanaut




Happy days!
That is good news indeed.
   
Made in gb
Sneaky Striking Scorpion






When the new codex comes out can we get an OPoster who can update the OP regularly with useful info. It's not a proper Tactics thread otherwise

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in gb
Devastating Dark Reaper




Scotland

Awesome news, i was starting to get worried we'd see almost nothing but power armour between now and the new year. Looking forward to seeing what they do with the different Craftworlds but will it be on par with Strength From Death? Will need to wait and see.

Would also like to see the Avatar of Khaine buffed up a bit, i want him back to his 2nd ed glory days! Having 1 less wound, attack and worse invulnerable save than the Yncarne feels like a slap in the face.

Space Wolves - Alpha Legion - Biel-Tan - Reikland - Lizardmen of Hexoatl - Slaaneshi Daemons
 
   
Made in gb
Fixture of Dakka




 DivineVisitor wrote:
Awesome news, i was starting to get worried we'd see almost nothing but power armour between now and the new year. Looking forward to seeing what they do with the different Craftworlds but will it be on par with Strength From Death? Will need to wait and see.

Would also like to see the Avatar of Khaine buffed up a bit, i want him back to his 2nd ed glory days! Having 1 less wound, attack and worse invulnerable save than the Yncarne feels like a slap in the face.

At least there's the molten body stuff.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Longtime Dakkanaut





UK

pm713 wrote:
 DivineVisitor wrote:

Would also like to see the Avatar of Khaine buffed up a bit, i want him back to his 2nd ed glory days! Having 1 less wound, attack and worse invulnerable save than the Yncarne feels like a slap in the face.

At least there's the molten body stuff.

And he can start on the table rather than having to wait until something dies.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

How has the Avatar fared when fielded? I was going to do it last Saturday, but sadly left him in a storage case at home when I arrived to do battle at a friend's place.

CB

   
Made in us
Hooded Inquisitorial Interrogator





 Karhedron wrote:
pm713 wrote:
 DivineVisitor wrote:

Would also like to see the Avatar of Khaine buffed up a bit, i want him back to his 2nd ed glory days! Having 1 less wound, attack and worse invulnerable save than the Yncarne feels like a slap in the face.

At least there's the molten body stuff.

And he can start on the table rather than having to wait until something dies.


And he has a ranged attack.

Edit- Also Strength 8 compared to 6, he as well as all asuryani in 12 inches can reroll charges and his weapon has the melta effect of rolling 2d6 discarding the lower bringing his average damage up. However the Yncarne can reroll wounds, gets a wound back anytime an aeldari model dies near it and projects a fnp in a bubble. Also remember the Yncarne is 87 points more expensive I beleive (at work away from book)

This message was edited 1 time. Last update was at 2017/08/31 18:31:45


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
 
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