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Made in gb
Longtime Dakkanaut





I'm surprised the Reivers are a ten man box instead of five. I wonder if this will be the same for the Intercessor and Hellblaster kits?

Really interested to see the back of the boxes and any alternate builds as well.
   
Made in si
Charging Dragon Prince





That Chaplain. I'm in love.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

They look even better with their blast visors down, damn.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

It's from an article on the Community site about the new codex
https://www.warhammer-community.com/2017/07/16/codex-space-marines-your-first-lookgw-homepage-post-1/
   
Made in gb
Longtime Dakkanaut





 Mad Doc Grotsnik wrote:
Group shot.

Plasma Interceptors, Chaplin and Apothecary.



Looks like the Chaplin is wearing regular MK-X and those are some interesting helmets on the Interceptors.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Yodhrin wrote:

Aye, the basic core of the setting is "muh tone"
A totally arbitrary statement.

Oh, I have, do, and will continue to, but that doesn't mean I can't also criticise the things he does now they have brought him back.
You can criticize whatever you want, you're just wrong if you think that his actions don't jive with previously established characterization.

For example, adhering to his personality hasn't stopped GW deciding he's cool beans with the Ecclesiarchy
Tolerating the ecclesiarchy does not clash with his character at all, for the same reason that repealing the Codex Astartes doesn't- because Guilliman is and always has been one of the most rational and practical characters in the setting. Recognizing that the Ecclesiarchy is a necessary evil and that to attempt to disband it would likely tear the Imperium apart is the mark of an intelligent character. You don't have to like it, but again, disliking the existence or presence of a character is not the same thing as the character themselves being inconsistent.

This message was edited 6 times. Last update was at 2017/07/16 10:05:33


 
   
Made in us
Swamp Troll




San Diego

After reading the Space Marine codex first look on the Warhammer Community page.. all I can say is, man, I was so worried 8th would be full of complicated rules, formations, expansions, side books, expansions for side books.. and.. oh wait.. nevermind, 8th seems to be getting all the unnecessarily complicated bloat too.. well, that was fun while it lasted :(

Seriously, read the description at the bottom where it talks about customizing your force. No part of that sounds streamlined, fun, or any of the other stuff we were lead to believe 8th ed was all about.

   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

27 stratagems some unit/group of units specific you say

sounds an awful lot like formations XD

 
   
Made in us
Decrepit Dakkanaut





The thing that has me giddy is that they're gonna do articles for each chapter. That's gonna give us an idea of power compared to Ultramarines and the overall playing field.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

7 chapter tactics, 26 stratagems, 14 warlord traits. God help us.

On the other hand, if IG get even close to having that much stuff (they won't), they'll be looking pretty baller.
   
Made in gb
Mighty Vampire Count






UK

 Latro_ wrote:
27 stratagems some unit/group of units specific you say

sounds an awful lot like formations XD


Indeed - very depressing level of power creep.

add in to that apparently the only restriction for Chapter Tactics is ........wait for it.............youi have to be Battleforged. Wow

we’ve been able to make the Chapter Tactics very powerful and very flexible, but your army will need to be battle-forged to use them

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in de
Longtime Dakkanaut





That chaplain is amazing

A quote of the article for the work-blocked

Posted 16/07/2017

Codex: Space Marines: Your first look!


We did tell you that you wouldn’t have to wait long for your first codex! Codex: Space Marines will be the first of the new edition, and it’s our best Space Marines codex yet, filled with all the stuff you’ve loved from previous editions, like special characters and Chapter Tactics, as well as exciting new additions like advanced stratagems and new units. You’ll be able to pre-order your codex next weekend, and we’ve got a week of previews to tide you over until then, starting with an overview of what’s inside the book.


This is the complete guide to your army, with 104 pages of background, covering the long and storied history of the Adeptus Astartes and the distinct traditions of the First Founding Chapters and their Successors. There’s also new background focused on the Primaris Marines and the Ultima Founding, from Chapters brought back from the brink of destruction like the Crimson Fists to new heroes like the Rift Stalkers. There’s detailed livery to inspire your own paint schemes, as well as a breakdown of squad and company markings, from those of the more Codex compliant Chapters like the Ultramarines to the unique battle-iconography of the Black Templars.


The codex is packed with new units, too. We can’t tell you about all of these yet, but we can guarantee you’ll see everything from Dark Imperium, our new Primaris Space Marine heroes, the Reivers, the Repulsor and the colossal Redemptor Dreadnought. There are also all the characters and units you know and love, including Chapter-specific special characters that will unlock yet more avenues for army building and themed forces. Again, Space Marine players will have a very powerful and complex force at their disposal, with some truly terrifying combinations available to those who make the maximum use of Primaris and non-Primaris units; one of our favourites is combining Reivers with High Marshal Helbrecht and Chaplain Grimaldus to create a savage assault army capable of striking the fear of the Emperor into the heart of the most obstinate heretic. All in all, there are 85 datasheets in the book – the codex is almost the size of the Warhammer 40,000 book.


Of course, a Space Marine army wouldn’t be a Space Marine army without the legacy of its Primarch; these are represented in Codex: Space Marines with Chapter Tactics for (deep breath now) the Ultramarines, the White Scars, the Imperial Fists, the Black Templars, the Salamanders, the Raven Guard and the Iron Hands. These have been changed a little from what you may be used to, and for the better – we’ve been able to make the Chapter Tactics very powerful and very flexible, but your army will need to be battle-forged to use them. Previous Chapter Tactics generally focused around specific units and weapons like Salamanders with flamers or Imperial Fists with bolter-armed Tactical Squads, but this time around, they’ll be benefitting every unit and every army build; the strength of the Space Marines is diversity, after all. We’ll be taking a look at these over the next week, and what you can do with them, so keep your eyes peeled.


These Chapter Tactics are backed up with a range of relics, warlord traits, psychic powers and Stratagems. The Stratagems are especially exciting; the Space Marines codex has 26 new Stratagems for you to play with. These allow you to customise your army even more – as well as general Stratagems, there’s also one for each Chapter, as well as Stratagems focused around specific units. Try combining Vindicators to fire a brutal Linebreaker Bombardment, or unleashing Tremor Shells from a Thunderfire Cannon. Again, these are going to reward disciplined and careful list building with a lot of powerful choices and allow you to spotlight units and tactics that you like to use.

With Stratagems, you’ll be able to build armoured columns, focus on your heroes or master the Fight phase. These are paired with 14 Warlord Traits – 6 for any Space Marine army and 8 for the different Chapters. Particularly shrewd readers will notice that’s one more than there should be – that’s because the Crimson Fists, while using the Chapter Tactics of the Imperial Fists, have their own Warlord Trait and Relic. We haven’t even got into psychic powers yet, or Tactical Objectives…

Whether you want to build an army from the background or create your own custom Chapter and heroes, Codex: Space Marines is going to be very rewarding for you.


You’ll be able to pre-order your own codex and build an army truly worthy of the Adeptus Astartes next weekend.

In the meantime, we’ll be focusing on a different Chapter every day until then to tide you over. Make sure to come back tomorrow for your first look, and in the meantime, you can kick off your army with Start Collecting! Space Marines or get your hands on some of the new units and heroes.

https://www.warhammer-community.com/2017/07/16/codex-space-marines-your-first-lookgw-homepage-post-1/

Images

Spoiler:


















This message was edited 4 times. Last update was at 2017/07/16 10:40:17


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

7 chapter tactics? That means there are probably 7 chapters in the book.

Most Likely -

Ultramarines
Raven Guard
Salamanders
Iron hands
Imperial Fists
White Scars
Black Templars

This message was edited 1 time. Last update was at 2017/07/16 10:34:55


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






 Mr Morden wrote:
 Latro_ wrote:
27 stratagems some unit/group of units specific you say

sounds an awful lot like formations XD


Indeed - very depressing level of power creep.

add in to that apparently the only restriction for Chapter Tactics is ........wait for it.............youi have to be Battleforged. Wow

we’ve been able to make the Chapter Tactics very powerful and very flexible, but your army will need to be battle-forged to use them


Not sure we can say the first Codex out the gate is powercreep, at least not yet. Yes Astartes are getting a decent boost, but until we've seen the next few Codecies, it's impossible to say whether or not their abilities are bent.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in fi
Courageous Space Marine Captain






Hmm... the Aggressors don't look terrible or anything, but I'm not super exited about them. The fists look a tad awkward. They seem to be a quite bit bigger than normal marine power fists and how the gun is attached is not helping things.

Also, are these guys veterans? They don't have white helmets, but they have quite a bit more bling than other primaris models, and the sergeant even has a crux terminatus pendant...


This message was edited 1 time. Last update was at 2017/07/16 10:36:53


   
Made in ca
Commander of the Mysterious 2nd Legion







there are some INTREASTING implications with those previews. take a read of the preview page on battleline squads, partiuclarly the bit for intercessors that says "Each member of the squad carris some varient of bolt rifle, the standard version of which has longer range and greater penatration then a bolter" now from CHARACTERS we know that 2 varients exist of the bolt rifle, the stalker version, which fires a long range armor peircing shot (an d it occurs to me, that we might discover it's actually a sniper weapon when it comes out) this would give the inceptor squads, depnding on how they are kitted out impreswsive versility, as you'd basicly have a squad that could be standard bolt gun marines, long distance sniper marines, or a more mobile marine that's BASICLY "eldar mode marines"

Opinions are not facts please don't confuse the two 
   
Made in au
Liche Priest Hierophant







 CthuluIsSpy wrote:
7 chapter tactics? That means there are probably 7 chapters in the book.

Most Likely -

Ultramarines
Raven Guard
Salamanders
Iron hands
Imperial Fists
White Scars
Black Templars

They mention in the article that there's 8 - those you mentioned + the Crimson Fists, however the CF and IF share the same Tactic (but each get a separate unique Warlord Trait, Relic & maybe Stratagem).
   
Made in de
Longtime Dakkanaut





Good to see there will be proper rules for Space Marine chapters, the index book was boring gameplay-wise


This message was edited 1 time. Last update was at 2017/07/16 10:53:35


 
   
Made in au
Liche Priest Hierophant







 Latro_ wrote:
27 stratagems some unit/group of units specific you say

sounds an awful lot like formations XD

To me it sounded more like the Squadron Bonuses Marine got in 7th for whatever reason (especially when they mention Linebreaker Bombardment - that was the rule that gave squadrons of 3 Vindicators the ability to combine their fire into a single, massive blast).
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Matt.Kingsley wrote:
 CthuluIsSpy wrote:
7 chapter tactics? That means there are probably 7 chapters in the book.

Most Likely -

Ultramarines
Raven Guard
Salamanders
Iron hands
Imperial Fists
White Scars
Black Templars

They mention in the article that there's 8 - those you mentioned + the Crimson Fists, however the CF and IF share the same Tactic (but each get a separate unique Warlord Trait, Relic & maybe Stratagem).


Oh they actually tell you? Must have missed that. Yeah, I was expecting the CF to use the same tactics of IF. Successor chapter and everything.
The Black Templars are also a successor chapter, but they do have a drastically different way of fighting. I think they're the part of the IF that didn't like the Codex Astartes or something.


Automatically Appended Next Post:
 Matt.Kingsley wrote:
 Latro_ wrote:
27 stratagems some unit/group of units specific you say

sounds an awful lot like formations XD

To me it sounded more like the Squadron Bonuses Marine got in 7th for whatever reason (especially when they mention Linebreaker Bombardment - that was the rule that gave squadrons of 3 Vindicators the ability to combine their fire into a single, massive blast).


Yeah, and as its a strategem it will have a CP cost and a can only be used once per turn (in matched play)
Its not a formation, which gave bonuses for free and had to limit to how many you can have.

This message was edited 1 time. Last update was at 2017/07/16 10:44:21


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Matt.Kingsley wrote:
 CthuluIsSpy wrote:
7 chapter tactics? That means there are probably 7 chapters in the book.

Most Likely -

Ultramarines
Raven Guard
Salamanders
Iron hands
Imperial Fists
White Scars
Black Templars

They mention in the article that there's 8 - those you mentioned + the Crimson Fists, however the CF and IF share the same Tactic (but each get a separate unique Warlord Trait, Relic & maybe Stratagem).


about what you'd expect really. I think over all this'll be pretty good. I find myself wondering what chaos legion tactics we'll get, I could see them giving red corsairs and crimson slaughetr their own stuff too (or perhaps a simple "renegades" legion tactic)

Opinions are not facts please don't confuse the two 
   
Made in ca
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Interesting that at least in the fluff the new dreadnought actually damages it's occupant over time, and many have already had to have their sarcophagus replaced. I was kinda worried all this sudden new tech was too goody-goody for the new hero faction.

Definitely obvious that the Primaris are the new Space Marines from here on out, though, as soon as Intercessors get any kind of wargear options, they are well on their way to having a better alternative for all normal Space Marine units and characters.

Those new Aggressors are pretty sweet, but I am terrified of what will likely be a Centurion price tag, and I'm never going to pay 75 dollars for three plastic models.

This message was edited 1 time. Last update was at 2017/07/16 10:59:47




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in ca
Commander of the Mysterious 2nd Legion





 AegisGrimm wrote:
Interesting that at least in the fluff the new dreadnought actually damages it's occupant over time, and many have already had to have their sarcophagus replaced. I was kinda worried all this sudden new tech was too goody-goody for the new hero faction.

Definitely obvious that the Primaris are the new Space Marines from here on out, though, as soon as Intercessors get any kind of wargear options, they are well on their way to having a better alternative for all normal Space Marine units and characters.

Those new Aggressors are pretty sweet, but I am terrified of what will likely be a Centurion price tag, and I'm never going to pay 75 dollars for three plastic models.


I dunno, Tac Marines will still have battlefield flexability the ability to do a little bit of a varity of things. that may give em uses for now. although had primaris marines been introduced in 7th yeah tac squads would be dead as a doornail

This message was edited 1 time. Last update was at 2017/07/16 11:07:45


Opinions are not facts please don't confuse the two 
   
Made in gb
Mighty Vampire Count






UK

 Mad Doc Grotsnik wrote:
 Mr Morden wrote:
 Latro_ wrote:
27 stratagems some unit/group of units specific you say

sounds an awful lot like formations XD


Indeed - very depressing level of power creep.

add in to that apparently the only restriction for Chapter Tactics is ........wait for it.............youi have to be Battleforged. Wow

we’ve been able to make the Chapter Tactics very powerful and very flexible, but your army will need to be battle-forged to use them


Not sure we can say the first Codex out the gate is powercreep, at least not yet. Yes Astartes are getting a decent boost, but until we've seen the next few Codecies, it's impossible to say whether or not their abilities are bent.


Free boost over all other armies until (if) they get their own - how is it not powercreep? Especially given that which has already been revealed, how good it is and the hints of the rest of the powerful bonuses in the new Codex

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Because it's the first Codex out the gate? So we can only compare it to the bare bones Index books.

This is the first time we get to see how armies will function when they have a Codex.

That's not Powercreep, anymore than the first Stormcast Battletome was power creep compared to the free Warscrolls.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Warhams-77 wrote:
Some proper leaks finally Thanks or posting. I like both units.

I wonder how the Agressors will look in Deathwing colour scheme. Organisation-wise they could be added to the battle companies though. Will they be green? I'm looking forward to some fluff regarding the chapter/company organisations of these units.

Pretty interesting times for Marine players ahead which I honestly enjoy witnessing and taking part in.

These new units will bring quite a breath of fresh air to SM armies.




I was wondering the same thing about the Aggressors until I noticed the Devastator Chevron on the pads.

Interesting that the Reverse have the Assault Marine emblem, too.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Mighty Vampire Count






UK

 Mad Doc Grotsnik wrote:
Because it's the first Codex out the gate? So we can only compare it to the bare bones Index books.

This is the first time we get to see how armies will function when they have a Codex.

That's not Powercreep, anymore than the first Stormcast Battletome was power creep compared to the free Warscrolls.


Yes and no

Yes its Power creep over all other indices armies - I cna;t see how that can be denied

No - I agree we have not seen the other codexes but if they are similar then it risks being like 7th with the powerdexes and the Codexless for months or even longer.


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Bloodthirsty Bloodletter





Of course it's power creep when compared to 'here's the basic stuff to let you play the game without having to wait too long', but I wonder if the Chaos codex was released first with similar numbers (base rules for 5+ Legions & Renegades, 20+ stratagems, new psychic powers, etc) would there still be this kind of wailing and gnashing of teeth?

I am looking forward to the next 5 days of Chapter specific articles. Guessing Ultramarines first annoyingly.

 
   
Made in us
Boosting Space Marine Biker





A Dark Place

Less concerned about the fact that the first codex has additional stuff (obviously they would), since they are hammering out dexes at 2 a month in the next few months.

More concerned at the number of new new stratagems, relics, traits. Not to mention psychic powers and what have you. This way lies bloat and the same problems 40k always has.

A short d3 or d6 table for traits/powers/stratagems/relics is all that's needed IMO. Guess we'll see how long it takes for the balance to tip the cart again.

   
Made in gb
Mighty Vampire Count






UK

 BroodSpawn wrote:
Of course it's power creep when compared to 'here's the basic stuff to let you play the game without having to wait too long', but I wonder if the Chaos codex was released first with similar numbers (base rules for 5+ Legions & Renegades, 20+ stratagems, new psychic powers, etc) would there still be this kind of wailing and gnashing of teeth?

I am looking forward to the next 5 days of Chapter specific articles. Guessing Ultramarines first annoyingly.


Yes there would - at least from me - As I have repeatedly said I have several Marine armies including Ulatras - why is it everyone assumes that saying something is a concern means that they are just wanting their own army to be boosted.

If its powercreep - how is that a good thing. More new stuff is fine - but why does it have to be free?

This message was edited 2 times. Last update was at 2017/07/16 12:15:52


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
 
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