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Made in us
Badass "Sister Sin"






Camas, WA

Well, a couple things. One, you need an HQ for each detachment. Two, you probably have more than one unit around the canoness.

I, for example, take several detachments and need a couple HQs. I have three Ret squads that could use rerolls.

As for not protecting my rear from outflankers/ds, that's what the conscripts are for.

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Made in us
Pious Palatine




I think people are discounting the Canoness as a body. She's not 45 points of limited buffing, she's 67-85pts of 'feth you if you try it.'


 
   
Made in ie
Battleship Captain





A 12" bubble of rerolling ones is bigger than you'd think. I don't begrudge including them.

I don't tool her up but I'll give a backline canoness an evicerator to ward off deep strikers and a frontline one an plasma pistol and power sword.


 
   
Made in us
Consigned to the Grim Darkness





USA

Oh definitely, better than she's been since she lost her jump pack. I just wish her aura was either bigger, or stronger.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

The problem is that, while the Canoness is an okay facebeater (eviscerator) or gun platform (bolter+combi weapon/stormbolter), she still has a hard time fitting into a force.

The combat canoness has has some pretty horrid mobility, thanks to lacking a jump pack, and no vanguard movement means that she's unable to join Dominions in a line-breaking transport either. And that's a shame, since she'd be fantastic in that role.

A shooting Canoness isn't a terrible investment, but at that point it becomes purely a numbers game of point efficiency for firepower, one that isn't necessarily going to end up in the Canoness' favour.

If it were just this, the Canoness could get away with being mediocre but passable in her role. But then there's also the issue of Celestine. The Canoness is a complete and utter joke in comparison. Even when you discount the raw combat potential that Celestine offers, the army support she brings with her auras and act of faith is just enormous. And with Celestine actually having good mobility, she can actually get to where she needs to be to offer that support, while the Canoness is doomed to spend most games ground-pounding her way through no-man's land.
It also doesn't make sense that Celestine gives Faith, when she's summoned by faith in the first place.

I wouldn't mind if the the Canoness was retooled to be a bit more expensive while having a more competent and varied toolkit. She should be good enough that I can take her instead of Celestine without feeling guilty, and in addition to Celestine without feeling like she only is worth taking because Celestine can't be taken in multiple.
   
Made in us
Consigned to the Grim Darkness





USA

What the canoness needs, IMO, is better gear options. Including jump packs.

Same with Celestians actually...

This message was edited 1 time. Last update was at 2017/07/18 01:42:05


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Eviscerators definitely need to go down in price, and stormshields and jump packs need to be an option. Canonesses not taking jump packs should have the vanguard movement, so that they can join up freely with Dominions.

And yes, Celestians need a close combat armoury, and have needed one since the very beginning.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

A cannoness with a combi melta or flamer is nothing to sneeze at guys.

And Power Mauls get that ever amazing S5 to boot.

Plasma pistols in combat are becoming my new favorite thing, overheat on squad leaders with a cannoness around, blast whatever it is in the face.

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I think the Cannoness would be fine if she could access a Jump Pack and if the Evicerator was cheaper (around 15pts, say).

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You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

To be fair, the Jump Pack was a bit of an aberration for our armies. IIRC, wasn't it only available with the C:WH version? I don't anticipate seeing it back anytime soon.

I think wishing for new stuff isn't going to get us anywhere. We need to work with what we have.

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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

The thing is that the Geminae Superia both were canonesses, and both have jump packs. So GW seems to be aware of and fine with the precedent. It's one big wagging middle finger.

The only reason that they don't get rules for it is because of GW's 'no model, no rules' obsession. It's for that same reason that Sisters aren't likely to see any of the big changes that they need in upcoming updates, since a lot of their limitations come from their restricted range.

This message was edited 1 time. Last update was at 2017/07/18 14:58:59


 
   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

I've been running two Canoness and Celestine to unlock a Battalion and a Spearhead and they've been a decent investment. One takes a power mail and hangs out with the Retributors and a pair of Exorcists to give rerolls. In one game she came in handy against some deep strikers but her real purpose is to give me an extra CP for cheap. The other Canoness takes a Combi Melta and an Eviscerator, stands next to priest, and rides up to battle in a Rhino surrounded by other BSS squads. Twice now she has saved the day, hacking and shooting her way through orks, Khorne Berserkers, and Kharne. She's no Celestine, but for less than 100 points she is a scrappy little lady who is not easy to kill and can put some hurt down. Against MEQ or TEQ she will almost certainly earn her points back in a short time, she's not efficient against hordes but that's what the Immolators are there for.

Also my new favorite unit is 8 Seraphim with 4 inferno pistols. With double movement they are an absolute murder squad. They need Faith to get the job done, but I'm finding them to be more useful and way cheaper than Dominions.
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

IandI wrote:
Also my new favorite unit is 8 Seraphim with 4 inferno pistols. With double movement they are an absolute murder squad. They need Faith to get the job done, but I'm finding them to be more useful and way cheaper than Dominions.

I agree they're fantastic.

Before I was playing a firing base of 2 exorcist, one canoness and one HB ret squad to use the base AoF on them. But since I swapped that firebase for a more efficient AM version of it, I had nobody to use the base AoF anymore (my army is fully meched). So I ended up trying a squad of 9 seraphims with 4 inferno pistols to use that otherwise lost AoF, and my oh my how good they are.
The fact they fly allows to pull off some interesting tricks like going over the frontline to snipe a ill-protected character. Or rush a vehicle, charge him and surround him so he can't fall back, can't shoot and the seraphims are safe from shooting attacks, then meltapistol his face once or twice the next turn. They hide easily but can pounce on about anything.
Jumping from cover to cover they're actually resilient enough to keep the inferno pistols alive long enough.
   
Made in fr
Fresh-Faced New User





Hello everyone!

Today I got beaten by a necron player using a Doomsday Ark and a C'tan. I could kill the C'tan with Celestine, but the Doomsday destroyed one of my Immolators on turn 1 and then I got a 6 on explosion.... about 20 sisters died.


Anyway, any unit good against this machine and tyranid monsters like exocrine? Dominions with melta spam maybe? Thanks! Any tactic against necrons is welcome.
   
Made in us
Badass "Sister Sin"






Camas, WA

How did 20 sisters die to one explosion?

edit:
1/6 of the models inside should die. and then D3 mortal wounds to each unit within 6".

This message was edited 1 time. Last update was at 2017/07/18 20:55:33


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Made in fr
Fresh-Faced New User





 pretre wrote:
How did 20 sisters die to one explosion?

edit:
1/6 of the models inside should die. and then D3 mortal wounds to each unit within 6".




That's the problem. I had two squads next to the Immolator.

EDIT: Ok now I get it. I'm stupid. My friend didn't say nothing. DOOM ON YOU TROLLZYN!!!!

This message was edited 1 time. Last update was at 2017/07/18 21:23:35


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 HollowAcid wrote:
 pretre wrote:
How did 20 sisters die to one explosion?

edit:
1/6 of the models inside should die. and then D3 mortal wounds to each unit within 6".




That's the problem. I had two squads next to the Immolator.

EDIT: Ok now I get it. I'm stupid. My friend didn't say nothing. DOOM ON YOU TROLLZYN!!!!

I'm assuming there was a misreading.

Even if the transport was full and every single one of them rolled a 1, that's sixteen maximum models killed.

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Made in us
Fixture of Dakka





San Jose, CA

How is Immo-spam in this edition? Worth playing?



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Made in us
Badass "Sister Sin"






Camas, WA

 jy2 wrote:
How is Immo-spam in this edition? Worth playing?


It is okay, but a mixed mech/foot list is probably better off than immo spam. Repressors are also pretty strong.

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Made in fr
Fresh-Faced New User





 pretre wrote:
 jy2 wrote:
How is Immo-spam in this edition? Worth playing?


It is okay, but a mixed mech/foot list is probably better off than immo spam. Repressors are also pretty strong.



And for hunting monsters and doomsday arks?
   
Made in us
Badass "Sister Sin"






Camas, WA

 HollowAcid wrote:
 pretre wrote:
 jy2 wrote:
How is Immo-spam in this edition? Worth playing?


It is okay, but a mixed mech/foot list is probably better off than immo spam. Repressors are also pretty strong.



And for hunting monsters and doomsday arks?

Dominions, same as always. Maybe Seras with IP.

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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 HollowAcid wrote:

Anyway, any unit good against this machine and tyranid monsters like exocrine? Dominions with melta spam maybe? Thanks! Any tactic against necrons is welcome.


Melta spam can work, but you're going to need a lot of it. 5 Melta guns (no canoness rerolls) into an Exocrine is going to do about 5 wounds per squad, about 7.5 if they're within 6".

My most point-effective solution so far has been to just send a Culexus into close combat with it. Sure, the Culexus isn't going to touch it, but the Exocrine isn't going to be touching it either, and costs quite a bit more. If he doesn't bring in something else to stop you from keeping it stuck in combat, then you can keep it locked down for the entire game. If he does bring in something so that the Exocrine can get free, then you've diverted more of your opponents resources while still wasting at least one of his turns while you can set up another melta volley.

Alternatively, Manticores don't give a crap about that T8.

Sadly, Sisters don't really have much within their own faction that will handily deal with T8+.
   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

It is tough to say no to AM fire support when 3 lascannons cost like 74 points, but I will remain pure with my ladies...

I haven't used my Seraphim to assassinate a character yet but it's something I thought about. I did use Dominions in a similar role in my last game. I sent 2 squads with 10 meltaguns in against a Rhino full of berserkers that we're screening a demon prince. The first squads nuked the Rhino, and my opponent deployed them out the back of the wreck to avoid the other 5 meltas, inadvertently leaving the prince as the closest target to the second squad. Demon Princes of Khorne are tough, but they aren't 5 meltaguns at less than 6" tough.

The moral of the story is be super careful with deployment in 8th edition. In 7th, 5 meltas would've knocked off 2 or 3 wounds from the prince, but in 8th they put enough wounds down to kill him twice. Stuff dies fast in 8th edition, I haven't had a single game yet that wasn't decided by turn 3, and they've all been bloody blowouts. Vehicles are tough, but so far it seems nothing else really is. Multishot weapons with AP -1 tear through infantry and things that would be survivable in 7th are total killshots in 8th. That's why I haven't given up on Exorcists, anything they hit and wound will take damage because AP -4 means cover won't save you 50% of the time like it used to. They aren't all that great against vehicles unless you double up on them, but they wreck nice expensive things like devastators, Terminators, lootas, or AM heavy weapons teams. Pinging 2-5 wounds off a Razorback is ok, but wiping out a few lascannon devestators with the same shot really adds up fast.


Automatically Appended Next Post:
 jy2 wrote:
How is Immo-spam in this edition? Worth playing?



They're too expensive points wise to spam but they are solid. Well, the Immolation Flamer version that is. The other two versions are outclassed by Retributors for heavy bolters, and Dominions and Seraphim for meltas. The MM version is too pricey, and inaccurate on the move which it will be doing constantly. The flamer version is a monster though, I run 3 and a Rhino and they don't go down easy while stacking wounds on guys. The best part is damage only slows them down, it doesn't affect their shooting at all...

This message was edited 1 time. Last update was at 2017/07/19 03:53:05


 
   
Made in us
Regular Dakkanaut




NewTruthNeomaxim wrote:
 ncshooter426 wrote:
Whats the verdict on doms w/ flamers in represors? I really have the urge to burninate all the things


They're amazing. Probably the definitive horde-buster I have seen so far. My wife brings two to every full-size game we play, and my Stealers, etc... live in fear of them.


I thought the consensus was that, this edition, Storm Bolters were better than Flamers?
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, flamers are definitely not worth it.

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Made in us
Repentia Mistress






So run dual stormbolters on the repressor to syn with the dominion assault run?


 
   
Made in us
Regular Dakkanaut




Voldrak wrote:
Looking forward to a 2500 points game now. That used to be my prefered point level in 7th.

Attempting to do a brigade and fit as many immolators since you can get one for every other choices selected in the army.


Came up with this list where everything is barebone.

Canoness x 3

Battle Sisters x 6

Dialogus x 3

Dominions x 3

Retributors x 3

Immolators x 17

Not sure how competitve it would be, but I sure am looking forward to seeing my opponent's face once you drop 17 Immolators on the table.



Two things:

First, how are you arming the BSS, Dominos & Rets?

Second, I'm fairly sure that army would cost more than I paid for my car.
   
Made in us
Badass "Sister Sin"






Camas, WA

 ncshooter426 wrote:
So run dual stormbolters on the repressor to syn with the dominion assault run?

HF/Dual SB repressor is certainly cheaper and probably a better choice than dual HF/SB repressor.

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Made in us
Regular Dakkanaut




 dracpanzer wrote:
Still thinking I might bring one twin inferno pistol seraphim in a squad of five girls. Still cheap enough and just a bit of melta fun along for the ride.

Problem with storm bolter Doms is that I dont have enough of the models, flamers, melta, and bolters I have a ton of...




That's just a matter of money.




GW WAREHOUSE MONKEY: "Man, we're up to our eyeballs in Sisters with Stormbolters. We got nowhere to PUT them all."

40K LINE MANAGER: "No problem. We'll fix that in the next edition."
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, I could use about 12-20 storm bolter sisters.

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