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![[Post New]](/s/i/i.gif) 2017/09/05 20:50:05
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Enginseer Kalashnikov wrote:
They've come up in some recent lore. Atia also said they would get models a good bit back, but that seems to have been a lie.
Nope, she teased recently that they will come with the forces of Nurgle Daemons (in AoS) which is not up yet
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This message was edited 2 times. Last update was at 2017/09/05 20:52:30
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![[Post New]](/s/i/i.gif) 2017/09/05 21:06:05
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/09/05 21:12:43
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Wicked Warp Spider
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Outstanding. Also, I hope this remains a feature of the army and will not become a gimmick transferred to any other army when the designer feels lazy (which is worryingly frequent).
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This message was edited 2 times. Last update was at 2017/09/05 21:18:28
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
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![[Post New]](/s/i/i.gif) 2017/09/05 21:19:57
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Beautiful and Deadly Keeper of Secrets
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Honestly, I kind of like that the powerful plagues are represented as Aura's of Mortal Wounds. It's a way of pointing out "These guys are very, very infected with dangerous Nurgle Rot that literally rots your soul and Papa Nurgle would love to see it infect you too, and you are standing right next to these infected monsters"
So long as this, like Kaiyan says doesn't become a commonplace thing.
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This message was edited 1 time. Last update was at 2017/09/05 21:20:10
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![[Post New]](/s/i/i.gif) 2017/09/05 21:54:32
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Personally I just wish they all went off during the same phase or something. Keeping up with it is going to be a pain.
The generic lord of contagion/typhus aura goes off at the start of your turn. This one might be changed in the codex though, be nice if it went off at the start of the fight phase.
Morty's aura and the warlord trait (which typhus has) goes off at the start of any fight phase.
The stratagem can be used in any (one) shooting phase.
The dolorous knell/relic bell thing goes off at the start of any morale phase.
I'm just saying it's a bit much to be doing this every other phase.
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This message was edited 1 time. Last update was at 2017/09/05 21:55:17
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![[Post New]](/s/i/i.gif) 2017/09/05 22:28:01
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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SilverAlien wrote:Personally I just wish they all went off during the same phase or something. Keeping up with it is going to be a pain.
The generic lord of contagion/typhus aura goes off at the start of your turn. This one might be changed in the codex though, be nice if it went off at the start of the fight phase.
Morty's aura and the warlord trait (which typhus has) goes off at the start of any fight phase.
The stratagem can be used in any (one) shooting phase.
The dolorous knell/relic bell thing goes off at the start of any morale phase.
I'm just saying it's a bit much to be doing this every other phase.
It does mean you can position for the best use of the mortal wound stuff: some go off at the start to maybe get rid of any enemy units blocking you or keeping you locked in combat, some go off during shooting to finish off a unit you were shooting at and some go off in the fight phase/morale to soften up/finish off a unit you are getting in combat with.
It's harder to keep track of but it makes it more tactical rather than just a thing that happens every turn that you aren't in control of.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/05 22:31:34
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Legendary Master of the Chapter
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Kaiyanwang wrote: Outstanding. Also, I hope this remains a feature of the army and will not become a gimmick transferred to any other army when the designer feels lazy (which is worryingly frequent). Its already the concept with smite and general psychic shenanigans. Oh and things generally exploding like vehicles large space marine space marines in a jump suit landing on your head. and stuff like that.
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This message was edited 1 time. Last update was at 2017/09/05 22:32:26
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/09/05 22:43:49
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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So I guess the expected counter to "they will just shoot Mortarion" is "you have to use Cloud of Flies on him for the first couple turns"?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2017/09/05 22:44:36
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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ph34r wrote:So I guess the expected counter to "they will just shoot Mortarion" is "you have to use Cloud of Flies on him for the first couple turns"?
"Infantry only"
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/05 22:53:12
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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mrhappyface wrote: ph34r wrote:So I guess the expected counter to "they will just shoot Mortarion" is "you have to use Cloud of Flies on him for the first couple turns"?
"Infantry only"
Gotcha, so Mortarion is "Monstrous Infantry" or something else that precludes him.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2017/09/05 22:55:31
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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ph34r wrote: mrhappyface wrote: ph34r wrote:So I guess the expected counter to "they will just shoot Mortarion" is "you have to use Cloud of Flies on him for the first couple turns"?
"Infantry only"
Gotcha, so Mortarion is "Monstrous Infantry" or something else that precludes him.
I can't tell if you're being sarcastic... No, he'll just get "Monster" like Magnus.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/05 22:56:10
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Just monster, going by the other primarchs.
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![[Post New]](/s/i/i.gif) 2017/09/05 22:59:23
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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mrhappyface wrote:I can't tell if you're being sarcastic... No, he'll just get "Monster" like Magnus.
Sorry not sarcastic, the armies I play don't include Big Guys and I can't find the rules for 8e Mortarion so I really have no clue how "Monstrous" keywords work.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2017/09/05 23:17:13
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Fresh-Faced New User
The Warp
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I'm starting to wonder just how many mortal wounds a DG army will be able to inflict per turn...
Of course, most of them have a rather short range... I know that in my games I've rarely been able to use such auras effectively (7" isn't much). Basically, we'll have to count on our units surviving the opponent's firepower/HtH impact to benefit from these auras... Which isn't ideal.
Another thing which worries me is that a fully-kitted 7-man squad of plague marines is well over 200 points. All these new plague weapons add up. And you need a rhino for maximum efficiency.
With a -likely- expensive Mortarion and expensive marines, only the poxwalkers will prevent a DG army from being completely outnumbered.
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![[Post New]](/s/i/i.gif) 2017/09/05 23:27:13
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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I'm personally not going to use squads of 7, fluff be damned, but that's just me.
I agree poxwalkers will be an important part of our army. As well as cultists, who might be even slightly cheaper, though if poxwalkers go to 5ppm I'll probably stick with them.
Honestly I'm waiting to see our new tank's stats now that I'm starting to see a decent gun line build for my DG, which is how I typically played them (albeit with motorcycle support so they weren't totally awful). As much as they keep pushing us towards melee builds I'm just not convinced it'll be worth it.
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![[Post New]](/s/i/i.gif) 2017/09/06 00:28:41
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Pestilent Plague Marine with Blight Grenade
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SilverAlien wrote:I'm personally not going to use squads of 7, fluff be damned, but that's just me.
I agree poxwalkers will be an important part of our army. As well as cultists, who might be even slightly cheaper, though if poxwalkers go to 5ppm I'll probably stick with them.
Honestly I'm waiting to see our new tank's stats now that I'm starting to see a decent gun line build for my DG, which is how I typically played them (albeit with motorcycle support so they weren't totally awful). As much as they keep pushing us towards melee builds I'm just not convinced it'll be worth it.
this. Loss of fiends and bikes really seems to have pushed us into a mono-ish build situation.
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10k CSM
1.5k Thousand Sons
2k Death Guard
3k Tau
3k Daemons(Tzeentch and Nurgle)
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![[Post New]](/s/i/i.gif) 2017/09/06 00:38:34
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Humming Great Unclean One of Nurgle
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Horticulous won't get 40k rules because of all the salt.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/09/06 02:32:56
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Snails don't like salt!
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![[Post New]](/s/i/i.gif) 2017/09/06 02:39:00
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Thanks for explaining it, now I get the joke!
Good one Ninth!
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This message was edited 1 time. Last update was at 2017/09/06 02:39:12
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/09/06 05:57:29
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Mysterious Techpriest
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I just hope Mortarion is useable in a Chaos Daemon army like Magnus
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![[Post New]](/s/i/i.gif) 2017/09/06 06:00:15
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Dakka Veteran
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Well more about than likely he'll be NURGLE and also DAEMON
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2017/09/06 06:14:36
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Speedy Swiftclaw Biker
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darthryan wrote:5 terminators with plague flamers and a lord with this trait deep strike in and just delete a unit. Even better if you have a sorcerer nearby for warptime
how so? I think plague flamers only have 9" range and you need to deploy outside of 9" when deep striking (unless there is some special rule which allows us to deep strike closer) Only with warptime we're going to be shooting flamers while deep striking unfortunately :(
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![[Post New]](/s/i/i.gif) 2017/09/06 06:29:50
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Milkshaker wrote:darthryan wrote:5 terminators with plague flamers and a lord with this trait deep strike in and just delete a unit. Even better if you have a sorcerer nearby for warptime
how so? I think plague flamers only have 9" range and you need to deploy outside of 9" when deep striking (unless there is some special rule which allows us to deep strike closer) Only with warptime we're going to be shooting flamers while deep striking unfortunately :(
Then take warptime?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/06 07:31:50
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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If Death Guard get it. Doesn't seem to fit the relentless & slow theme GW is going for .
Allied CSM/Daemon Detachement remains an option of course.
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![[Post New]](/s/i/i.gif) 2017/09/06 07:52:53
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Mekboy Hammerin' Somethin'
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Wonderwolf wrote:
If Death Guard get it. Doesn't seem to fit the relentless & slow theme GW is going for .
Allied CSM/Daemon Detachement remains an option of course.
Doesn't need to be allied. You get access to Sorcerers from the index. Those are never invalidated Automatically Appended Next Post: redleger wrote:SilverAlien wrote:I'm personally not going to use squads of 7, fluff be damned, but that's just me.
I agree poxwalkers will be an important part of our army. As well as cultists, who might be even slightly cheaper, though if poxwalkers go to 5ppm I'll probably stick with them.
Honestly I'm waiting to see our new tank's stats now that I'm starting to see a decent gun line build for my DG, which is how I typically played them (albeit with motorcycle support so they weren't totally awful). As much as they keep pushing us towards melee builds I'm just not convinced it'll be worth it.
this. Loss of fiends and bikes really seems to have pushed us into a mono-ish build situation.
*munchies on popcorn*
Yup, 15 new units, including tanks, new characters, more Bloat drone weapon options and fancy terminators definitely forces us into a mono-build situation. Yup.
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This message was edited 1 time. Last update was at 2017/09/06 07:54:57
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![[Post New]](/s/i/i.gif) 2017/09/06 09:15:40
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Marshal Loss - B&C
Also, confirmed on the twitter of Max (the eavy metal painter who did Mortarion), Morty does come with two heads - one aiming with his pistol, and one not. Torvak Kyre first noticed it on the Mortarion topic so credit to him for picking up on it first. A little disappointing they didn't do something more different - no rebreather, or a grim reaper style one - but still a nice touch.
Quote
The other head is in the wd too there's an "aiming one" for the pose where he's got lantern in his right hand
Automatically Appended Next Post: And a new artwork
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This message was edited 1 time. Last update was at 2017/09/06 09:19:28
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![[Post New]](/s/i/i.gif) 2017/09/06 10:09:38
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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Yeah look at those nurglings. They are suffering , drewling messes as they should be, no happy circus clowns. Too bad the plague marines in the background are exact copies of the dark imperium ones and that the plague bearer has an exaggerated pose. Also look at the second closest plague bearer beside the plague marine, he has a huge weiner.
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![[Post New]](/s/i/i.gif) 2017/09/06 10:41:58
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Mekboy Hammerin' Somethin'
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...it's intestines hanging out, in normal nurgle style...what's wrong with you dude?
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...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2017/09/06 10:57:37
Subject: Re:Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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FudgeDumper wrote:Yeah look at those nurglings. They are suffering , drewling messes as they should be, no happy circus clowns.
"Happy circus clowns" are basically what Nurglings are though.
Nurgle deamons, and anything Nurgle really, don't suffer from their afflictions, if anything they enjoy them. That's been one of the central themes of papa Nurgle for years.
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This message was edited 2 times. Last update was at 2017/09/06 11:13:38
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![[Post New]](/s/i/i.gif) 2017/09/06 11:13:20
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Oozing Plague Marine Terminator
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The great Nurgle-artworks make up for the crappy Nurgle-paint jobs.
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