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Made in ca
Longtime Dakkanaut






The problem there is then <Subfaction Codex> simply becomes <Main Codex ++++> and all the happy little min-maxers and even people who simply want a competitive army of that type say "feth this for a joke - why would I ever play <Main Codex> when <Subfaction Codex> has everything in it, plus all of the new shiny additional releases.

The fact is that as long as all of the other stuff can still be taken as Chaos guys with or without the Mark of Nurgle in an allied detachment then you can still run them. The only "immersion" that's ultimately removed is a bit of mechanical rules power.


Power gaming rules should take a backseat to fluff. You should be able to build any army that exists in the fluff without exception. It's up to the player to decide what they want to run, and up to GW to properly cost things.

Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in de
Longtime Dakkanaut




 Brutus_Apex wrote:

Power gaming rules should take a backseat to fluff. You should be able to build any army that exists in the fluff without exception. It's up to the player to decide what they want to run, and up to GW to properly cost things.

But, like, you can do this. As was pointed out to you, you can absolutely bring an army that includes Deathguard-specific units and any Nurgle-marked units from the Chaos codex. Your objection was about "power gaming rules" -- you didn't like that if you did this you wouldn't be able to have 18" rapid-fire on your bolters, I guess. You pretended that your objection was just about them all not having the same rules, but of course you can take Nurgle-marked Chaos Space Marines alongside Death Guard Plague Marines and have them share the same blanket rules -- just include them all in the same detachment.

This message was edited 1 time. Last update was at 2017/09/14 22:43:55


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Brutus_Apex wrote:
The problem there is then <Subfaction Codex> simply becomes <Main Codex ++++> and all the happy little min-maxers and even people who simply want a competitive army of that type say "feth this for a joke - why would I ever play <Main Codex> when <Subfaction Codex> has everything in it, plus all of the new shiny additional releases.

The fact is that as long as all of the other stuff can still be taken as Chaos guys with or without the Mark of Nurgle in an allied detachment then you can still run them. The only "immersion" that's ultimately removed is a bit of mechanical rules power.


Power gaming rules should take a backseat to fluff. You should be able to build any army that exists in the fluff without exception. It's up to the player to decide what they want to run, and up to GW to properly cost things.


The problem is that at the end of the day the fluff just exist to create armies to play with, that should have advantages and disadvantages. Dwarfs in Fantasy didn't used magic for a gameplay reason. They could totally use magic if GW fantasy writers wanted, theres dwarfs in other fantasy universes that use magic with no problem. They decided to not do it to create a gameplay mechanic to that faction.

The same applies here. If they want to justify how Death Guard can use bikers and raptors, they will do. If 5 years later they change their minds, they will write off how they don't actually do that with a retcon.

Fluff is all what matters, and at the same time, it doesn't matter.

(I'll repeat that this doesn't apply to the changes in the load outs to Terminators)

This message was edited 2 times. Last update was at 2017/09/14 23:29:51


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Sneaky Sniper Drone




 Kharne the Befriender wrote:
I'm just curious how an all terminator Death Guard army would play?

I'm thinking 2x 3-man Deathshroud squads with 4x 5-man Blightlord squads with some characters smattered in.

Maybe a few Poxwalker squads for ObSec?


I think it would be fun, but how would they ever get into combat? I feel like you need land raiders or warp time unfortunately. That makes an expensive list even more expensive. Like prohibitively expensive. Maybe in a more fun power points list.
   
Made in us
Loyal Necron Lychguard





Working on it

O'Shovah's Desciple wrote:
 Kharne the Befriender wrote:
I'm just curious how an all terminator Death Guard army would play?

I'm thinking 2x 3-man Deathshroud squads with 4x 5-man Blightlord squads with some characters smattered in.

Maybe a few Poxwalker squads for ObSec?


I think it would be fun, but how would they ever get into combat? I feel like you need land raiders or warp time unfortunately. That makes an expensive list even more expensive. Like prohibitively expensive. Maybe in a more fun power points list.


I'm not too worried about it, the main purpose of this army is ironically anti terminator. A fire d of mine who plays Dark Angels is building up a Deathwing army and he's challenged me. I'm sure combat will be easy-ish seeing how everyone will be deepstriking

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Is it just me or does the new typhus model look stupid.

Pestilence Provides.  
   
Made in us
Hooded Inquisitorial Interrogator




New York, USA

 sennacherib wrote:
Is it just me or does the new typhus model look stupid.


I think there's definitely something off with the pose. He's stepping out with his right leg quite far, and the body is tilted left as a result. The way he's holding his weapon also seems rather silly. Lastly, although it's based off of the metal models, the nurgling on his hip just does not look good. I'm gonna be converting mine to adjust for these things.

He's still got a solid armor sculpt, and the swarm can be painted to look ace!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well Lightning Claws are there... that's a good start!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

 H.B.M.C. wrote:
Well Lightning Claws are there... that's a good start!


Probably just for the Lord, not the Blightlords, wouldn't get your hopes up, but fingers crossed

This message was edited 1 time. Last update was at 2017/09/15 00:58:42


The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Khorne Veteran Marine with Chain-Axe




SilverAlien wrote:
broxus wrote:
Anyone know the final cost of a hauler with all the weapon options included?


135 I think (83+25+27+0+0). Which would be about right for power 7. Which means only 405 points for a squadron of 3, not too shabby.


This is a little off, their total is 142. They are 85 base, not 83, and you have to 5 points for the little bile spurt gun. (So 85+5+25+27+0=142)

Thats from what I can tell from the leaked point cost.
   
Made in us
Longtime Dakkanaut




Thanks, I was going off memory when I responded, I thought he had the 0 cost plague sprayer not the bile spurt. In my defense, the fact we have 6 different plague flamer variants is a bit silly.
   
Made in ca
Longtime Dakkanaut






But, like, you can do this. As was pointed out to you, you can absolutely bring an army that includes Deathguard-specific units and any Nurgle-marked units from the Chaos codex. Your objection was about "power gaming rules" -- you didn't like that if you did this you wouldn't be able to have 18" rapid-fire on your bolters, I guess. You pretended that your objection was just about them all not having the same rules, but of course you can take Nurgle-marked Chaos Space Marines alongside Death Guard Plague Marines and have them share the same blanket rules -- just include them all in the same detachment.


Ok, nobody pointed anything out to me, and I have no idea what you are talking about with 18" rapid fire bolters.

I'm not pretending anything, as I rightfully pointed out. Nurgle marked key word is not the same thing as Death Guard. Nurgle marked does not give disgustingly resilient or any other blanket special rules that come in the Death Guard codex. Meaning they don't belong to the same army. Yes, you can take them in another detachment, but its absolutely not the same thing.

Nurgle Marked is NOT the same as Death Guard. They do not share blanket rules. It's unfluffy not to put these units in the Death Guard codex and I consider it to be a lazy job.

The problem is that at the end of the day the fluff just exist to create armies to play with, that should have advantages and disadvantages. Dwarfs in Fantasy didn't used magic for a gameplay reason. They could totally use magic if GW fantasy writers wanted, theres dwarfs in other fantasy universes that use magic with no problem. They decided to not do it to create a gameplay mechanic to that faction.

The same applies here. If they want to justify how Death Guard can use bikers and raptors, they will do. If 5 years later they change their minds, they will write off how they don't actually do that with a retcon.

Fluff is all what matters, and at the same time, it doesn't matter.

(I'll repeat that this doesn't apply to the changes in the load outs to Terminators)


Theres nothing wrong with having advantages/disadvantages. I agree with this, however there is precedent for Death Guard Havocs and Bikes etc. They should have been implemented in the codex and their points costs adjusted according to how much the extra blanket special rules would affect them.


Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in us
Loyal Necron Lychguard





While it definitely sucks for people who have models (and I agree that "just play them as Nurgle marked" is a piss poor solution) there's definitely some logic in removing these models in order to make Death Guard its own army rather than just an extension of CSM. Bikers especially are counter to the slow, trudging march concept that Death Guard has going for it. Some sacrifices like this need to be made if you want Death Guard to have its own Cool Stuff rather than just be another type of CSM.
   
Made in gb
Cultist of Nurgle with Open Sores




Heads up.

EXPECT THE SAME FOR CODEX THOUSAND SONS

If all you have is basically CSM with the MoT you're gonna have a bad time.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 Kharne the Befriender wrote:
I'm just curious how an all terminator Death Guard army would play?

I'm thinking 2x 3-man Deathshroud squads with 4x 5-man Blightlord squads with some characters smattered in.

Maybe a few Poxwalker squads for ObSec?


I have been tinkering with the thought of a Plaguewing type army. I think it would have to be a Vanguard Detachment or two with multiple Terminator squads backed up by Plague Surgeons and Foul Blightspawns. I'm not too worried about them getting across the table - they can double-tap their combi-plasma at 18" away (so 22" threat range every turn) and probably equip a reaper autocannon.

I am still playing with the idea of Warptiming Morty on turn 1 from an allied Sorceror, giving him ~24" of movement on Turn 1, then deep-striking Deathshrouds beside him. We'll see what I can work out point-wise.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in au
Hissing Hybrid Metamorph






I'm thinking this as my 2000pt army.

HQ
- Lord of Contagion w/ Manreaper
- Plaguecaster
ELITE
- Blight bringer
- 5x Deathshroud
TROOP
- 14x Plague Marines w/ 2x flails, 2x Blight launchers, champ w/ fist, Plaguesword and plasma gun
- 16x Pox Walkers
- 15x Pox Walkers
HEAVY SUPPORT
- Plague Crawler w/ Heavy Slugger and 2 Entrapy Cannons
- Plague Crawler w/ Heavy Slugger and 2 Entrapy Cannons
LORD OF WAR
- Mortarion

This message was edited 3 times. Last update was at 2017/09/15 02:54:58


 
   
Made in us
Stealthy Sanctus Slipping in His Blade





Sharazad87 wrote:
Heads up.

EXPECT THE SAME FOR CODEX THOUSAND SONS

If all you have is basically CSM with the MoT you're gonna have a bad time.


Thousands Sons essentially had their own Codex last edition, and have a defined model range at this time. The only thing we'll likely see are additions to their roster.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Brutus_Apex wrote:
Nurgle Marked is NOT the same as Death Guard. They do not share blanket rules. It's unfluffy not to put these units in the Death Guard codex and I consider it to be a lazy job.


To be fair, even some Death Guard units don't have the same rules as other Death Guard units. Lords, Sorcerers and Possessed are all 'lesser' for no apparent reason.

This message was edited 1 time. Last update was at 2017/09/15 03:18:30


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Sharazad87 wrote:
Heads up.

EXPECT THE SAME FOR CODEX THOUSAND SONS

If all you have is basically CSM with the MoT you're gonna have a bad time.


Don't know what you're implying there but the current mess with Terminators is particularly bad as, in their current incarnation they've been part of Death Guard armies since the Index Astartes article in 3rd ed. And they didn't have weapon restrictions back then or since. (Note Thousand Sons did - the bugbear with their fixed weapon Terminators is the fact they are Power Swords in a range that has had all of 2 power swords for Terminators since RT era so how the hell were people expected to arm their Terminators with them? Hell, if they were axes it would not only be fine as not only are Power Axes all over the place in the range...the 'sword' (a khopesh) was actually more akin to an axe historically in form and function.)


Now only a CSM player. 
   
Made in us
Loyal Necron Lychguard





Sharazad87 wrote:
Heads up.

EXPECT THE SAME FOR CODEX THOUSAND SONS

If all you have is basically CSM with the MoT you're gonna have a bad time.

Is this directed at me? My Thousand Sons army is already designed with the restricted list in mind.
   
Made in gb
Cultist of Nurgle with Open Sores




-Snip, too snarky for my own liking-

This message was edited 2 times. Last update was at 2017/09/15 04:38:16


 
   
Made in us
Loyal Necron Lychguard





Working on it

 puma713 wrote:
 Kharne the Befriender wrote:
I'm just curious how an all terminator Death Guard army would play?

I'm thinking 2x 3-man Deathshroud squads with 4x 5-man Blightlord squads with some characters smattered in.

Maybe a few Poxwalker squads for ObSec?


I have been tinkering with the thought of a Plaguewing type army. I think it would have to be a Vanguard Detachment or two with multiple Terminator squads backed up by Plague Surgeons and Foul Blightspawns. I'm not too worried about them getting across the table - they can double-tap their combi-plasma at 18" away (so 22" threat range every turn) and probably equip a reaper autocannon.

I am still playing with the idea of Warptiming Morty on turn 1 from an allied Sorceror, giving him ~24" of movement on Turn 1, then deep-striking Deathshrouds beside him. We'll see what I can work out point-wise.


I might throw in some pox walkers and/or plague marines for a battalion, at least if get more command points. Ill wait for the codex to come out before I make a list but I thinks a fun and doable idea

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

Hey guys, what do you think about a gurgle-themed Dark Mechanicum army? Im planning on having a few units of drones and haulers, along with a tallyman and biologus putrifier, with a unit or two of terminators and/or plugs marines. I'd also kitbash a bunch of skitarii and plaguebearers to make possessed ad mech guys (probably as counts-as pox walkers). What do you think?

   
Made in us
Gun Mage





People who have a lot of Death Guard incompatible Nurgle stuff might just be better off forgetting about the new codex entirely and just use a different, less restrictive legion's rules.
   
Made in us
Longtime Dakkanaut





Anyone have a picture of the Blightlords data sheet and the Bloat drone data sheet? I am surprised it has not leaked yet.
   
Made in us
Longtime Dakkanaut




 TheWaspinator wrote:
People who have a lot of Death Guard incompatible Nurgle stuff might just be better off forgetting about the new codex entirely and just use a different, less restrictive legion's rules.


Frankly we have so few units that carry over DG feels less like a subset of CSM and more like a totally new army that happens to have a few shared units. Even plague marines might as well be a new unit considering how radically their options changed, using the old version basically restricts you to half the existing options and mixing them looks fairly bad. Playing DG is basically collecting an entirely new army.

That's annoying in some ways, but means I feel less guilty about using my sorta DG painted everything as alpha legion or something.


Automatically Appended Next Post:
broxus wrote:
Anyone have a picture of the Blightlords data sheet and the Bloat drone data sheet? I am surprised it has not leaked yet.


Judging by the way every review avoided those pages I think GW may have actually told people not to show them. I have no idea why.

This message was edited 1 time. Last update was at 2017/09/15 06:39:53


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

This just appeared on my FB, no idea of the authenticity but it looks legit (and pretty cool!)
[Thumb - FB_IMG_1505471013169.jpg]


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Azreal13 wrote:
This just appeared on my FB, no idea of the authenticity but it looks legit (and pretty cool!)

I thnk that's probably 3rd party, if it were showing off a new GUO it would be showed off with the new DG models not the old ones.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in es
Longtime Dakkanaut





The "miniature" its from creature caster..

   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I collect daemons and I have a lot of third party models, and I've spent a lot of time researching other purchases.

It isn't third party, at least nothing current, to my knowledge.

The GUO has been rumoured finished for some time, it isn't impossible that this photo pre dates the current release, or simply that the guy who painted it owns a bunch of old DG.


Automatically Appended Next Post:
EDIT

Explains why I didn't recognise it, have avoided the Jeremy show like the plague!

As you were!

This message was edited 1 time. Last update was at 2017/09/15 10:38:32


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
 
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