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![[Post New]](/s/i/i.gif) 2017/11/04 12:32:39
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Bloodthirsty Bloodletter
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There a list of all the pt changes then?
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![[Post New]](/s/i/i.gif) 2017/11/04 14:12:04
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Pyro Pilot of a Triach Stalker
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Any more detail on the Jorgamund specific strategem? Rumor was allowing a monster to use the trygon tunnel which would be huge for something like the swarmlord or hausperex.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2017/11/04 16:23:15
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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tneva82 wrote: N.I.B. wrote:
Tendrils is awesome because it's a win situation - you can't possible lose any CP on it.
Which is why it's stupid and shouldn't have been done. If something is autotake/autouse you know there's something wrong.
AM gets CP back on 5+ whenever they use any, yeah that's completely wrong. At least nids have to fight for it and be up close and personal.
tneva82 wrote: N.I.B. wrote:
Gants are max 30 so max 5 MWs. Not good, maybe bad, even.
Umm it's random roll so rather than max 5MW it's average 5MW, max 30. On 40k general topic there's discussion about probability vs average calculations.
Of course, should be on average 5MW, typo.
xttz wrote: fartherthanfar wrote:Malanthrope has a better shrouding than Venomtrope as it can affect monstrous creatures
So can Venomthropes now. A unit of 3+ affect monsters too, and a unit of 6 has increased shrouding range
Yeah, kill one of three and they are down to infantry only. Kill one of six models and they are down to 3". Hilariously bad.
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![[Post New]](/s/i/i.gif) 2017/11/04 16:34:04
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Towering Hierophant Bio-Titan
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N.I.B. wrote:
Yeah, kill one of three and they are down to infantry only. Kill one of six models and they are down to 3". Hilariously bad.
A detail that was missed in the leaks is that the base Venomthrope range is now 6" for 1-5 models, jumping to 9" with a full brood of six. So they get a much larger footprint compared to a Malanthrope for the same points (30 each), while a full unit can cover much of your deployment zone.
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This message was edited 1 time. Last update was at 2017/11/04 16:34:17
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![[Post New]](/s/i/i.gif) 2017/11/04 16:45:59
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Battleship Captain
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N.I.B. wrote:
So can Venomthropes now. A unit of 3+ affect monsters too, and a unit of 6 has increased shrouding range
Yeah, kill one of three and they are down to infantry only. Kill one of six models and they are down to 3". Hilariously bad.
I really don't see why this is an issue unless you got it into your head to run a gunline for some reason. Your big bugs should be engaging on turn 2 so that's as long as they need protection for. After that the Venomthropes are useless anyway and if they're killing Venomthropes it's gun not pointed towards your other creatures.
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This message was edited 1 time. Last update was at 2017/11/04 16:47:06
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![[Post New]](/s/i/i.gif) 2017/11/04 17:13:30
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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The biggest problem I see with Zoans and Venoms is the unit size issue mixed with neurothropes being separate.
For example I currently own a Neuro and two Zoans. If I buy a new box to make the Zoans up to strength, I'll end up with two venoms.
Strictly speaking the most efficient solution I can see is get three boxes and make three Zoans, three Venoms and three Neuros.
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![[Post New]](/s/i/i.gif) 2017/11/04 17:16:33
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Decrepit Dakkanaut
UK
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Will you ever use 3 Neurothropes at once?
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![[Post New]](/s/i/i.gif) 2017/11/04 17:25:43
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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Hypothetically. They're certainly more useful than normal Zoans. Honestly as someone who likes the classic 3rd ed nid list, it's a bit disenhartening they won't have a real direct damage spell and will instead be relying on less efficient mortal wounds.
Either way though, it's the least leftover useless models I can see.
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![[Post New]](/s/i/i.gif) 2017/11/04 17:43:54
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Enigmatic Chaos Sorcerer
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Tempted to just run all my Zoans as Neuros. Any downside?
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2017/11/04 18:31:14
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Rampaging Carnifex
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Just the cost I suppose. But the Neurothrope seems pretty decent IMO. Could even run a Supreme Command detachment to get a few Kronos Neurothropes alongside a different detachment.
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![[Post New]](/s/i/i.gif) 2017/11/04 18:42:51
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lethal Lhamean
Birmingham
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rollawaythestone wrote:Just the cost I suppose. But the Neurothrope seems pretty decent IMO. Could even run a Supreme Command detachment to get a few Kronos Neurothropes alongside a different detachment.
Why run them as Kronos? Re-roll 1's to hit in shooting if you stood still does nothing for Psychic attacks. Is it Kronos that has the Psychic stratagems and Warlord trait?
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![[Post New]](/s/i/i.gif) 2017/11/04 18:51:20
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Rampaging Carnifex
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Imateria wrote: rollawaythestone wrote:Just the cost I suppose. But the Neurothrope seems pretty decent IMO. Could even run a Supreme Command detachment to get a few Kronos Neurothropes alongside a different detachment.
Why run them as Kronos? Re-roll 1's to hit in shooting if you stood still does nothing for Psychic attacks. Is it Kronos that has the Psychic stratagems and Warlord trait?
Yeah, with Kronos you can make enemy psykers cast using 1 dice, or hit them with mortal wounds when they roll bad on their test.
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![[Post New]](/s/i/i.gif) 2017/11/04 18:55:11
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Regular Dakkanaut
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rollawaythestone wrote: Imateria wrote: rollawaythestone wrote:Just the cost I suppose. But the Neurothrope seems pretty decent IMO. Could even run a Supreme Command detachment to get a few Kronos Neurothropes alongside a different detachment.
Why run them as Kronos? Re-roll 1's to hit in shooting if you stood still does nothing for Psychic attacks. Is it Kronos that has the Psychic stratagems and Warlord trait?
Yeah, with Kronos you can make enemy psykers cast using 1 dice, or hit them with mortal wounds when they roll bad on their test.
Yep
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![[Post New]](/s/i/i.gif) 2017/11/04 18:59:53
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Rampaging Carnifex
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Whats interesting that I hadn't noticed was that you can use the Deepest Shadows stratagem with any Kronos unit - it doesn't even have to have Shadows in the Warp. So a 30 point Ripper Swarm could block Magnus from casting for 1CP.
But of course the -1 from SitW also stacks.
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This message was edited 1 time. Last update was at 2017/11/04 19:01:40
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![[Post New]](/s/i/i.gif) 2017/11/04 20:19:23
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Humming Great Unclean One of Nurgle
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Sim-Life wrote: N.I.B. wrote:
So can Venomthropes now. A unit of 3+ affect monsters too, and a unit of 6 has increased shrouding range
Yeah, kill one of three and they are down to infantry only. Kill one of six models and they are down to 3". Hilariously bad.
I really don't see why this is an issue unless you got it into your head to run a gunline for some reason. Your big bugs should be engaging on turn 2 so that's as long as they need protection for. After that the Venomthropes are useless anyway and if they're killing Venomthropes it's gun not pointed towards your other creatures.
Seriously. It's a free upgrade, by definition it can't actually be 'hilariously bad' since it is making the unit stronger for no cost in points.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/11/05 00:10:57
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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Preordered the Hive Mind collection, because I'm a sucker.
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![[Post New]](/s/i/i.gif) 2017/11/05 01:51:30
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Enigmatic Chaos Sorcerer
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I would but I feel digital is the way forward in 8th.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2017/11/05 05:28:24
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Been Around the Block
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changemod wrote:The biggest problem I see with Zoans and Venoms is the unit size issue mixed with neurothropes being separate.
For example I currently own a Neuro and two Zoans. If I buy a new box to make the Zoans up to strength, I'll end up with two venoms.
Strictly speaking the most efficient solution I can see is get three boxes and make three Zoans, three Venoms and three Neuros.
Most efficient for me is 2 boxes, make 6 venomthropes, 4 zoanthropes, and 2 neurothopes. Zoanthrope leftovers are almost a complete model. I just sub in a warrior chest piece and cut up tail options from the trygon kit and have those go into the tyranid scenery pieces.
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![[Post New]](/s/i/i.gif) 2017/11/05 05:52:14
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lurking Gaunt
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Sim-Life wrote: N.I.B. wrote:
So can Venomthropes now. A unit of 3+ affect monsters too, and a unit of 6 has increased shrouding range
Yeah, kill one of three and they are down to infantry only. Kill one of six models and they are down to 3". Hilariously bad.
I really don't see why this is an issue unless you got it into your head to run a gunline for some reason. Your big bugs should be engaging on turn 2 so that's as long as they need protection for. After that the Venomthropes are useless anyway and if they're killing Venomthropes it's gun not pointed towards your other creatures.
New Rules:
The bubble is now 6" from the beginning. Affects only infantry.
If 3 or more models, also affects monsters.
If 6 models, range goes up to 9".
Source:
Miniwargaming Codex Preview Tyranids around 21:30, or the other preview youtube video linked earlier somewhere here from StrikingScorpion82 around 59:20.
Edit:
Point costs seems to increase to 30 ppm.
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This message was edited 2 times. Last update was at 2017/11/05 05:56:24
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
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![[Post New]](/s/i/i.gif) 2017/11/07 00:16:45
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Battleship Captain
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DaBraken wrote: Sim-Life wrote: N.I.B. wrote:
So can Venomthropes now. A unit of 3+ affect monsters too, and a unit of 6 has increased shrouding range
Yeah, kill one of three and they are down to infantry only. Kill one of six models and they are down to 3". Hilariously bad.
I really don't see why this is an issue unless you got it into your head to run a gunline for some reason. Your big bugs should be engaging on turn 2 so that's as long as they need protection for. After that the Venomthropes are useless anyway and if they're killing Venomthropes it's gun not pointed towards your other creatures.
New Rules:
The bubble is now 6" from the beginning. Affects only infantry.
If 3 or more models, also affects monsters.
If 6 models, range goes up to 9".
Source:
Miniwargaming Codex Preview Tyranids around 21:30, or the other preview youtube video linked earlier somewhere here from StrikingScorpion82 around 59:20.
Edit:
Point costs seems to increase to 30 ppm.
So if I've worked this out properly if you deploy a unit of 4 at the full 2" apart then thats a 24"ish wide area of coverage for 120pts? I might be wrong, I'm very tired.
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![[Post New]](/s/i/i.gif) 2017/11/05 06:54:10
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lurking Gaunt
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Sim-Life wrote:
So if I've worked this out properly if you deploy a unit of 4 at the full 2" apart then thats a 24"ish wide area of coverage for 120pts? I might be wrong, I'm very tired.
Right. 6"+4x1,5"(bases)+3x2"(coherency)+6"=24"
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24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
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![[Post New]](/s/i/i.gif) 2017/11/05 10:58:27
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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Sim-Life wrote: N.I.B. wrote:
So can Venomthropes now. A unit of 3+ affect monsters too, and a unit of 6 has increased shrouding range
Yeah, kill one of three and they are down to infantry only. Kill one of six models and they are down to 3". Hilariously bad.
I really don't see why this is an issue unless you got it into your head to run a gunline for some reason. Your big bugs should be engaging on turn 2 so that's as long as they need protection for. After that the Venomthropes are useless anyway and if they're killing Venomthropes it's gun not pointed towards your other creatures.
So because not 100% of all lists will have a shooting base, we shouldn't have good units to protect them? Ok. Most nid players sometimes run a shooting base because it's fun to shoot things dead and win games, and nids sorely need shooty anti-tank (melee anti-tank isn't really working that well). That you can remove the -1 to hit penalty for shooting at nids by just inflicting 3 wounds to an T4 model is hilariously bad, at a cost of 90 points.
DaBraken wrote:
New Rules:
The bubble is now 6" from the beginning. Affects only infantry.
If 3 or more models, also affects monsters.
If 6 models, range goes up to 9".
Source:
Miniwargaming Codex Preview Tyranids around 21:30, or the other preview youtube video linked earlier somewhere here from StrikingScorpion82 around 59:20.
Edit:
Point costs seems to increase to 30 ppm.
Point costs reduced to 30 ppm you mean (31 in the index after paying for Toxic Lashes).
NinthMusketeer wrote:
Seriously. It's a free upgrade, by definition it can't actually be 'hilariously bad' since it is making the unit stronger for no cost in points.
It's a lateral move from useless to hilariously bad.
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This message was edited 1 time. Last update was at 2017/11/05 10:59:15
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![[Post New]](/s/i/i.gif) 2017/11/05 11:01:40
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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So is the Maleceptor better in the Codex?
Was looking at my Index last night, and just couldn’t see what the use of it is.
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![[Post New]](/s/i/i.gif) 2017/11/05 11:22:33
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ship's Officer
London
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Mad Doc Grotsnik wrote:So is the Maleceptor better in the Codex?
Was looking at my Index last night, and just couldn’t see what the use of it is.
It’s a character and has 9 wounds, so for no reason at all really, the enemy can’t shoot at it unless it’s the nearest thing. It’s laughable if you see the model, which resembles a hive tyrant (which can be shot due to having 12 wounds) on a stick. It couldn’t be a more obvious target.
That said, the 3” aura from a malanthrope doesn’t look great compared to the 9” one you’d get from 6 venoms - who could spread around all over the place. I just have to weigh up the cost of them against just buying spore cysts for the 18 carnifexes I’m thinking of fielding
For what it’s worth I think neurothropes might be the way to go for warlords. I like the Starship Troopers idea of having a bunch of scary monsters controlled by a brain bug. They can also pick up the relic and run off with it, unlike any monster character.
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This message was edited 1 time. Last update was at 2017/11/05 11:23:07
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![[Post New]](/s/i/i.gif) 2017/11/05 11:46:55
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Towering Hierophant Bio-Titan
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Mandragola wrote: Mad Doc Grotsnik wrote:So is the Maleceptor better in the Codex?
Was looking at my Index last night, and just couldn’t see what the use of it is.
It’s a character and has 9 wounds, so for no reason at all really, the enemy can’t shoot at it unless it’s the nearest thing. It’s laughable if you see the model, which resembles a hive tyrant (which can be shot due to having 12 wounds) on a stick. It couldn’t be a more obvious target.
Maleceptor, not Malanthrope
The Maleceptor got a slight 12pt reduction, can use 2 powers per turn (still with the +1 psychic test bonus), and it's psychic overload ability now does 3 mortal wounds on a roll of 6. Most importantly, its invuln save increased to 4++ like a Hive Tyrant.
Something I had considered is to drop it via pod then use Metabolic Movement strat to get it in the perfect position to inflict a ton of mortal wounds. You can either cast both Smite and Psychic Scream on a single target, or use psychic overload to hit a bunch of nearby units grouped together (which can't be denied). You then have T7 4++ monster right on top of the enemy spreading Shadow in the Warp. It's a bit of a kamikaze unit, but I think it can be the new distraction carnifex.
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![[Post New]](/s/i/i.gif) 2017/11/05 11:55:50
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lurking Gaunt
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Mandragola wrote:That said, the 3” aura from a malanthrope doesn’t look great compared to the 9” one you’d get from 6 venoms - who could spread around all over the place. I just have to weigh up the cost of them against just buying spore cysts for the 18 carnifexes I’m thinking of fielding
6 venoms would be exactly 18x spore cyst for carnifexes, if i remember correctly. 6x30 vs 18x10.
For what it’s worth I think neurothropes might be the way to go for warlords. I like the Starship Troopers idea of having a bunch of scary monsters controlled by a brain bug. They can also pick up the relic and run off with it, unlike any monster character.
They are very good as it seems. Nasty psyker, character, synapse and cheap. Nothing else to wish for the points.
N.I.B. wrote:
So because not 100% of all lists will have a shooting base, we shouldn't have good units to protect them? Ok. Most nid players sometimes run a shooting base because it's fun to shoot things dead and win games, and nids sorely need shooty anti-tank (melee anti-tank isn't really working that well). That you can remove the -1 to hit penalty for shooting at nids by just inflicting 3 wounds to an T4 model is hilariously bad, at a cost of 90 points.
[...]
NinthMusketeer wrote:
Seriously. It's a free upgrade, by definition it can't actually be 'hilariously bad' since it is making the unit stronger for no cost in points.
It's a lateral move from useless to hilariously bad.
The opponent still has to shoot min 3 models with T4 W3 off the board. Thats 9 wounds, they have too shoot at with -1 to hit, maybe cover, before the screen vanishes (for infantery). And if they use high damage stuff to kill them faster, even better. These would not shoot at your other big boys this turn.
The malanthrope might be considered super great, but in my opinions its kind of annoying to play too. 3" is very short, if you want to advance, and it literally does nothing else.
Until codex we had no choice to mitigate a part of the enemys shooting with other abilities. Now we have. Venoms may include monsters as long 3-6 models, spore cysts protect fexes, Hive fleet ability gives +1 armor (cover). Synapse Range is larger ( IB at 24", not 12"/8" any more).
And with neurothrope we got a cheaper HQ which can even Smite and/or Psi. Malanthrope is no auto take any more, depending on playstyle of course.
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This message was edited 1 time. Last update was at 2017/11/05 11:57:56
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
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![[Post New]](/s/i/i.gif) 2017/11/05 12:01:49
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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xttz wrote:Mandragola wrote: Mad Doc Grotsnik wrote:So is the Maleceptor better in the Codex?
Was looking at my Index last night, and just couldn’t see what the use of it is.
It’s a character and has 9 wounds, so for no reason at all really, the enemy can’t shoot at it unless it’s the nearest thing. It’s laughable if you see the model, which resembles a hive tyrant (which can be shot due to having 12 wounds) on a stick. It couldn’t be a more obvious target.
Maleceptor, not Malanthrope
The Maleceptor got a slight 12pt reduction, can use 2 powers per turn (still with the +1 psychic test bonus), and it's psychic overload ability now does 3 mortal wounds on a roll of 6. Most importantly, its invuln save increased to 4++ like a Hive Tyrant.
Something I had considered is to drop it via pod then use Metabolic Movement strat to get it in the perfect position to inflict a ton of mortal wounds. You can either cast both Smite and Psychic Scream on a single target, or use psychic overload to hit a bunch of nearby units grouped together (which can't be denied). You then have T7 4++ monster right on top of the enemy spreading Shadow in the Warp. It's a bit of a kamikaze unit, but I think it can be the new distraction carnifex.
That might be enough to add it to my shopping list
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![[Post New]](/s/i/i.gif) 2017/11/05 12:18:10
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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xttz wrote:Maleceptor, not Malanthrope
The Maleceptor got a slight 12pt reduction, can use 2 powers per turn (still with the +1 psychic test bonus), and it's psychic overload ability now does 3 mortal wounds on a roll of 6. Most importantly, its invuln save increased to 4++ like a Hive Tyrant.
Something I had considered is to drop it via pod then use Metabolic Movement strat to get it in the perfect position to inflict a ton of mortal wounds. You can either cast both Smite and Psychic Scream on a single target, or use psychic overload to hit a bunch of nearby units grouped together (which can't be denied). You then have T7 4++ monster right on top of the enemy spreading Shadow in the Warp. It's a bit of a kamikaze unit, but I think it can be the new distraction carnifex.
Seems pretty good to me.
Even just running it up the table seems reasonable as target saturation. If its eating lascannons other stuff isn't.
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![[Post New]](/s/i/i.gif) 2017/11/05 12:50:16
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ship's Officer
London
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Tyel wrote: xttz wrote:Maleceptor, not Malanthrope
The Maleceptor got a slight 12pt reduction, can use 2 powers per turn (still with the +1 psychic test bonus), and it's psychic overload ability now does 3 mortal wounds on a roll of 6. Most importantly, its invuln save increased to 4++ like a Hive Tyrant.
Something I had considered is to drop it via pod then use Metabolic Movement strat to get it in the perfect position to inflict a ton of mortal wounds. You can either cast both Smite and Psychic Scream on a single target, or use psychic overload to hit a bunch of nearby units grouped together (which can't be denied). You then have T7 4++ monster right on top of the enemy spreading Shadow in the Warp. It's a bit of a kamikaze unit, but I think it can be the new distraction carnifex.
Seems pretty good to me.
Even just running it up the table seems reasonable as target saturation. If its eating lascannons other stuff isn't.
Bah. Sorry for getting my bugs mixed up.
Maleceptors could be pretty interesting. They provide near potentially a lot of mortal wounds. That said I’m not sure how often it will be better to do their nova rather than casting smite and a second power.
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![[Post New]](/s/i/i.gif) 2017/11/05 18:14:01
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lurking Gaunt
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Mandragola wrote:Maleceptors could be pretty interesting. They provide near potentially a lot of mortal wounds. That said I’m not sure how often it will be better to do their nova rather than casting smite and a second power.
Their nova can't be denied, because its no psychic power as such. Anyway, smite and psychic scream in combination could be more devastating, depending on the situation.
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This message was edited 2 times. Last update was at 2017/11/05 18:14:52
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
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