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2017/10/13 04:53:31
Subject: New Craftworlds Codex and Start Collecting
Harlequin kit are remade from Dark Eldar kit. Quite a lacklusting release, wish they had a Heavy Support and Jump pack infantry but I was happy with what they put out.
2017/10/13 06:12:41
Subject: New Craftworlds Codex and Start Collecting
Fango wrote: Ok guys, I'm wrong about the Jetbikes, they are shiney and new. Look, you get to be right I don't own any now, and have only ever owned the metal ones back in the day. I'm not sure why this is point to latch on to though. This only supports my argument that no one is really being neglected here. They are just trying to release all of the codices as quickly as possible, and it puzzles me as to why people feel some sort of bitter entitlement to new models during this book release surge.
Your arquments are actually pretty much what has been said when GW was doing 6th and 7th ed codex updates...
"Once GW has updated all codexes they will release updated models".
Umm...Where are the theorized updated models? GW doesn't really do much in terms of new models, especially for old units, without codex. Never been heavy on that. Occasionally yes but generally new models outside codex release tend to be totally new units never heard(since those you sell for all players of army rather than just faction of it like redesign would) or completely new faction.
So your arquments suffer from lack of belief because it's been toted for literally years.
2024 painted/bought: 109/109
2017/10/13 06:36:27
Subject: New Craftworlds Codex and Start Collecting
The annoying answer is that making kits of new units will usually sell better than updates of old ones. Why do you think the Primaris marines are their own thing rather than just updates of tactical and devastators? I would expect new Eldar units to be made and old ones slowly phased out more than I would expect updates to resin kits.
2017/10/13 06:40:39
Subject: Re:New Craftworlds Codex and Start Collecting
bullyboy wrote: . It's really the Aspects that need love, and they could really flesh those out when Ynnari are released. It makes sense too since Biel Tan has been splintered (the Craftworld that used to field the most Aspects) so if that is no longer a faction in the new codex, it bodes well that Ynnari will be the 'warrior" Eldar and will get the new plastic Aspects. There has to be a change to Biel Tan otherwise what was the point.
While not necessarily disagreeing much here, bully, it does worry me a little. The Aspects (and the original Eldar article back in WD 127, was it?) are what really 'sealed the deal' for me in 40k, though due to them being all metal at the time (coupled with lack of painting confidence!) it took me a while to finally take the plunge with them. And coupled with the Jes video interview around the time the Triumvirate was released (not able to look for link atm, sorry) where I'm sure he said he found pleasure in "doing new things" with the strong implication of meaning more than a simple tidying up of old sculpts... well, let's just say that the Ynnari have me slightly concerned as to what the future of the Craftworlds may be. I like the Ynnari characters as concepts and sculpts in themselves, they just have a strong whiff of the Drukhari about them (which is the point, of course).
That said, my current toys aren't going anywhere so I'll still have them, no matter what happens.
2017/10/13 07:36:04
Subject: New Craftworlds Codex and Start Collecting
Fango wrote: Ok guys, I'm wrong about the Jetbikes, they are shiney and new. Look, you get to be right I don't own any now, and have only ever owned the metal ones back in the day. I'm not sure why this is point to latch on to though. This only supports my argument that no one is really being neglected here. They are just trying to release all of the codices as quickly as possible, and it puzzles me as to why people feel some sort of bitter entitlement to new models during this book release surge.
Your arquments are actually pretty much what has been said when GW was doing 6th and 7th ed codex updates...
"Once GW has updated all codexes they will release updated models".
Umm...Where are the theorized updated models? GW doesn't really do much in terms of new models, especially for old units, without codex. Never been heavy on that. Occasionally yes but generally new models outside codex release tend to be totally new units never heard(since those you sell for all players of army rather than just faction of it like redesign would) or completely new faction.
So your arquments suffer from lack of belief because it's been toted for literally years.
I think GW are changing we don't know what the future holds, it's unprecedented to release all these codexes so quickly. When was the last edition that every codex was updated to that current edition? I don't think there has been since I have been playing for 10+ years now.
TheWaspinator wrote:The annoying answer is that making kits of new units will usually sell better than updates of old ones. Why do you think the Primaris marines are their own thing rather than just updates of tactical and devastators? I would expect new Eldar units to be made and old ones slowly phased out more than I would expect updates to resin kits.
I had the exact same thought and I think mostly this is true. It makes sense that if a unit is new no one has it yet so there is a greater number of potential customers.
Pilum wrote:
Spoiler:
bullyboy wrote: . It's really the Aspects that need love, and they could really flesh those out when Ynnari are released. It makes sense too since Biel Tan has been splintered (the Craftworld that used to field the most Aspects) so if that is no longer a faction in the new codex, it bodes well that Ynnari will be the 'warrior" Eldar and will get the new plastic Aspects. There has to be a change to Biel Tan otherwise what was the point.
While not necessarily disagreeing much here, bully, it does worry me a little. The Aspects (and the original Eldar article back in WD 127, was it?) are what really 'sealed the deal' for me in 40k, though due to them being all metal at the time (coupled with lack of painting confidence!) it took me a while to finally take the plunge with them. And coupled with the Jes video interview around the time the Triumvirate was released (not able to look for link atm, sorry) where I'm sure he said he found pleasure in "doing new things" with the strong implication of meaning more than a simple tidying up of old sculpts... well, let's just say that the Ynnari have me slightly concerned as to what the future of the Craftworlds may be. I like the Ynnari characters as concepts and sculpts in themselves, they just have a strong whiff of the Drukhari about them (which is the point, of course).
That said, my current toys aren't going anywhere so I'll still have them, no matter what happens.
The aspects are too integral to what Eldar are about which is why I'm sure we will see plastic aspects at some point. GW have been giving fans what they want and we want new aspect kits.
~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
2017/10/13 07:44:02
Subject: New Craftworlds Codex and Start Collecting
Nvs wrote: Are stealthsuits that old? They certainly aren't the original design that was launched with the range. But basically anything that isn't available in plastic yet is in need of an update badly. I'd sooner focus on those than try and redo stuff that can at least function. The next would be the main line troops and basic infantry. Things like the Aspect Warriors, CSM Marines, Khorne Berserkers, Noise Marines, etc. The advantage to these kits is people who already have armies tend to still buy the mainline troops to build into their armies.
Yep, the stealth suit box I have is from 2015 but the sprues are from 2005.
Eldar really need some love from GW. When I was deciding which army to choose I checked what the faction have to offer.
I like the Eldars but seeing how many minis are still in finecast, I skipped it.
It's no wonder why Space Marines are selling so good, it's because GW is pushing them so hard. They have by far the most
minis. I bet Eldar would sell much better if they got the same treatment as SM.
2017/10/13 08:17:42
Subject: New Craftworlds Codex and Start Collecting
Vorian wrote: Do you think it's going to be easier to sell me plastic Banshees or Exodites?
That's not a very fair question.
I'd be easy to sell anyone Dino Riders.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2017/10/13 11:03:28
Subject: New Craftworlds Codex and Start Collecting
I am rather puzzled, to my knowledge Eldar were always one of more popular armies. Did something changed as time went on?
I enjoy my pointy ears, but what I wouldn't give to see some changes in the army and models. Although I quite like Falcon and Vypers, they too feel quite old. Some say that Ynnari are the only future, I hope they're incorrect in this predicament.
2017/10/13 14:32:11
Subject: New Craftworlds Codex and Start Collecting
They are popular, but for the last two edition people pretty much only bought Wraithknights, Jetbikes, Wave Serpents, and a few dire avengers to have a reason to take wave serpents.
2017/10/13 17:00:30
Subject: New Craftworlds Codex and Start Collecting
I use to gripe about my Biel Tan army being forgotten and no longer existed.
GW then went "no we didn't forget it existed" and then proceeded to snap it in half
I found that very amusing.
Back on topic. Aspect Warriors have largely been forgotten because Farseer buffs, Wave Serpent spam, and undercosted units like the Windriders and Wraithknight basically made everyone forget they ever existed. Few people remember that Eldar units are suppose to be cripplingly overspecialized, and that you were suppose to bring a lot of different units to handle threats. Instead their basic Fast Attack Choice and transport became the most broken thing in the game, followed by the introduction of a giant moving statue that later got updated to be essentially invincible.
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2017/10/13 17:41:54
Subject: New Craftworlds Codex and Start Collecting
Look more like no-one in the GW team really like living Eldar infantry. Look at the autarch, Farseer, Spiritseer kit and how boring it is. Whoever design them must be like " Please I've done it no more Craftworld"
2017/10/13 18:02:46
Subject: New Craftworlds Codex and Start Collecting
Dionysodorus wrote: I don't know what Dire Avengers' rules were like last edition, but if they're not selling now I suspect the problem has relatively little to do with the models.
Dire Avengers were adequate but were hamstrung by the fact that Jetbikes were better in pretty much every regard and were also a Troop choice.
The Eldar range has suffered a lot from internal balance issues because there are so many units, many of them dating back to the late 80s. Competitive choices vary from edition to edition but there has always been a large subset of the Eldar range that is rubbish. It is just that different units take it in turns to shuffle in and out of that set.
I stand between the darkness and the light. Between the candle and the star.
2017/10/13 18:56:26
Subject: Re:New Craftworlds Codex and Start Collecting
Elbows wrote: GW has been fumbling the ball a ton with Eldar lately in my opinion, but I suppose I'm just an old grognard...
Not really. In 6th edition they had the new Wraith units they wanted to shift so they made them great. In 7th they had the shiny new Jetbikes so they made them the new hotness, And just to make sure people bought the new ones rather than reusing vintage models, they gave them the ability to take heavy weapons on every bike.
From GW's POV, gthe last 2 codices were exactly what they wanted them to be.
I stand between the darkness and the light. Between the candle and the star.
2017/10/13 21:16:10
Subject: New Craftworlds Codex and Start Collecting
Wraithguard have been the newest plastic kit, right? Made them bigger than my old metal ones with new options?
Again, I like the SC box but that is the army I currently run so a suppose we wait and see what the rules do...
Warp Spiders/Banshees/Swooping Hawks are not used in my area and have not seen them on my local tables.
Striking Scorpions and Fire Dragons still have a place but this is with Ynnari being end of 7th and Index 8th.
I think we’re moving towards Primaris Aeldari about the size of the new Wraithguard/Incubi being the norm.
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester The Gatling Guns have flamethrowers on them because this is 40k - DOW III
2017/10/13 21:58:13
Subject: New Craftworlds Codex and Start Collecting
I really think GW should take a long look through their line - convert any remaining metals to plastic, then hit the finecast lines and turn them to plastic. All the while keeping an eye open for, "do we really need to continue this model?", phasing out those that won't do well if converted, or dropping them (or the custom parts to make them) into another existing kit as a "bonus" model.
As for aspect, I wish they would redo the aspects into a melee/ranged dual kit, creating new aspects as they do so. I'd settle for dual kits that make different aspects like Banshees/Scorpions, but it would not be my preference.
Of course, I wish that GW would stop forcing us to make a unit all melee or all ranged; in this day and age, having half the squad geared up for melee and the other half kitted for range wouldn't be hard. And it'd let them combine some kits (like hormagaunts/termagants as a big example).
It never ends well
2017/10/13 21:58:50
Subject: Re:New Craftworlds Codex and Start Collecting
Elbows wrote: GW has been fumbling the ball a ton with Eldar lately in my opinion, but I suppose I'm just an old grognard...
Not really. In 6th edition they had the new Wraith units they wanted to shift so they made them great. In 7th they had the shiny new Jetbikes so they made them the new hotness, And just to make sure people bought the new ones rather than reusing vintage models, they gave them the ability to take heavy weapons on every bike.
From GW's POV, gthe last 2 codices were exactly what they wanted them to be.
That's a good point, too. If they did plastic aspect warriors, even people that already had plenty would buy the new ones, because they would undoubtedly include new weapons and options. Especially if they looked better. I personally only have one version of each aspect, from back in 2nd edition, but I also didn't really like the newer versions of most of them.
2017/10/13 22:28:23
Subject: New Craftworlds Codex and Start Collecting
Chopstick wrote: Look more like no-one in the GW team really like living Eldar infantry. Look at the autarch, Farseer, Spiritseer kit and how boring it is. Whoever design them must be like " Please I've done it no more Craftworld"
I'll give you the autarch, but the spiritseer is pretty cool and the farseer is awesome. Not to mention Eldrad.
Uriels_Flame wrote: Wraithguard have been the newest plastic kit, right? Made them bigger than my old metal ones with new options?
Again, I like the SC box but that is the army I currently run so a suppose we wait and see what the rules do...
Warp Spiders/Banshees/Swooping Hawks are not used in my area and have not seen them on my local tables.
Striking Scorpions and Fire Dragons still have a place but this is with Ynnari being end of 7th and Index 8th.
I think we’re moving towards Primaris Aeldari about the size of the new Wraithguard/Incubi being the norm.
What? You do know that Incubi are half the size of Wraithguard being effectively Aspect Warriors themselves? And the Wraithguard kit came out with the 6th ed codex so about 2012, the Windriders are newer as they came out with the 7th ed dex.
This message was edited 1 time. Last update was at 2017/10/14 01:04:26
2017/10/14 01:26:00
Subject: New Craftworlds Codex and Start Collecting
MechaEmperor7000 wrote: Few people remember that Eldar units are suppose to be cripplingly overspecialized, and that you were suppose to bring a lot of different units to handle threats.
Maybe they they remember when all Eldar were pirates...before Jes' trip to Egypt.
But your statement in the dilemma of the Eldar range. Too many very specialized units. It's what killed my interest in Eldar back in the '90s--that and it no longer looked like a unified army. I think th breaking of the Aspect Craftworld may have been about more than bringing us Body G and the Primaris. I think the Aspects might jump ship to the Ynarri equivalent. This way GW can sell Eldar players new stuff rather than compete with eBay for Space Elf dollars. The new "aspects" might have similarities to some of the old, but could be taken by all Eldar, CW or Dark.
Even if you love CWE as they are, you have to admit you'd be crazy to start a fresh army with the models available.
2017/10/14 01:46:13
Subject: New Craftworlds Codex and Start Collecting
MechaEmperor7000 wrote: Few people remember that Eldar units are suppose to be cripplingly overspecialized, and that you were suppose to bring a lot of different units to handle threats.
Maybe they they remember when all Eldar were pirates...before Jes' trip to Egypt.
But your statement in the dilemma of the Eldar range. Too many very specialized units. It's what killed my interest in Eldar back in the '90s--that and it no longer looked like a unified army. I think th breaking of the Aspect Craftworld may have been about more than bringing us Body G and the Primaris. I think the Aspects might jump ship to the Ynarri equivalent. This way GW can sell Eldar players new stuff rather than compete with eBay for Space Elf dollars. The new "aspects" might have similarities to some of the old, but could be taken by all Eldar, CW or Dark.
Even if you love CWE as they are, you have to admit you'd be crazy to start a fresh army with the models available.
To be fair, compared to the even older 3rd edition Aspect Warriors, the "newer" ones do look a bit more unified (in that you can see that the armor is based off of the Guardian armor rather than just be each individually unique). Hopefully if they do a next iteration, they will be even more unified (like how the tyranids all got the same general chitin setup now).
Also a non-varied paintjob does help making them look similar.
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2017/10/14 08:00:31
Subject: New Craftworlds Codex and Start Collecting
The obvious solution is to just jam Eldar in the next starter set already, with 3-4 aspects in easy-assemble plastics. Voila, cheap enough to justify even if you already have 3 generations of every aspect. Monopose, sure, but they can do super dynamic poses and it's not like you're fielding many units of each.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2017/10/14 10:44:27
Subject: New Craftworlds Codex and Start Collecting
lord_blackfang wrote: The obvious solution is to just jam Eldar in the next starter set already, with 3-4 aspects in easy-assemble plastics. Voila, cheap enough to justify even if you already have 3 generations of every aspect. Monopose, sure, but they can do super dynamic poses and it's not like you're fielding many units of each.
They are more monoposed now than the new plague marines. The plague marines I would argue aren't even monopose as you can change the arms and heads so only combining the torso and legs (at least that's my understanding of it).
I would happily take a plastic copy of the current aspect warrior molds the issue for me is that finecast is crap. If we got a plague marine "monopose" type of aspect warriors that would be great. Even if we got actual monopose like the starter also great.
I think your suggestion is a good solution to put them in a starter box. There were rumours about multiple starter box sets and ago which I think were disproven by other other things they said turning out wrong, but we can hope.
~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
2017/10/15 17:14:31
Subject: Re:New Craftworlds Codex and Start Collecting