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2018/06/01 18:10:26
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
Cawdor was definitely the gang I was most looking forward to and I have mixed feelings on them. They are very nice models, and I love the aesthetic, but I'm really bummed they did away with the cowls/hoods. That was a huge part of Cawdor to me, and it seems strange they left them out. I suppose they wouldn't be too hard to greenstuff, but it's still a little frustrating.
I'm a bit disappointed with them as Cawdor gangers, though my expectations were in the clouds after what they did with the last four gangs (especially Van Saar - whose old models I thought were abhorrent, and the new ones knocked my socks off - even if they are the most fiddly plastic models I have ever assembled). I will definitely be picking up a set to use as Cult of the Possessed for Mordheim however....they match that vibe to me perfectly.
2018/06/01 18:53:04
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
Elbows wrote: ...
However...I do like the basic dudes (the left 8) and they'd make excellent cultists, so that's a route I'll be going. Don't think I'll end up doing Necromunda really, but as cultists and generic baddies for random other games the set delivers.
You read my mind!
Basically as close as we have to a generic cultists kit. Gonna kitbash his with GSC neophytes and stick on a few of the leftover fly pendants and heads from my pox walkers and Nurgle cultists will be ready for the table.
2018/06/01 19:30:02
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
Those are...I don't know. Very cool, but extremely busy. And no hoods :/
I lile the rocket launcher that resembles the WW1 grenade launchers based on crossbows. My DG have several of those and the rocket would be a great addition.
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2018/06/01 22:30:29
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
Binabik15 wrote: Those are...I don't know. Very cool, but extremely busy. And no hoods :/
I lile the rocket launcher that resembles the WW1 grenade launchers based on crossbows. My DG have several of those and the rocket would be a great addition.
Hoods are for redemptionists. Candor are redemption light, thus masks but no hoods.
Not loving the candles, but it’s a fun piece and does make me mad.
2018/06/02 01:15:34
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
Only thing that irks me is none of them look like they are in firing positions/shooting/aiming down sights, aside from maybe one of the pistol guys.
If they ever do redemptionists their thing will likely be the hoods and flame based weapons. And it would make sense for them to be a red/yellow scheme or something like that. Hope there are loose molotov cocktails/grenades to put on the waist too, kind of like the artwork.
I'm also not bothered about the lack of females this time. If they were allowed to do 2 unique sprues it would work better. But as shown with the Van Saar...the one female on the sprue didn't work out too well. The pistol arms for her were smaller, she hada smaller body overall. So the other arms looked a bit wonky on that particular body. Plus only one questionable female face on the sprue...it just didn't end up being worth it IMO.
2018/06/02 02:08:31
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
I like my fictitious religious nuts to be bigoted, archaic and misogynist. I don't feel a women mini would have fit with them. Hopefully, we will get some for the ratskins
This message was edited 1 time. Last update was at 2018/06/02 02:08:44
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039
2018/06/02 02:25:13
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
Loving the nuts of those Cawdor. Utterly brilliant minis. Even when you look for the duplicate leg/bodies they dont stand out as badly as in the other gangs. Properly impressed with them. As previously said, also a super easy way to build out a unit of cultists.
Those damn monkeys keep stealing my saving throws
Azrael13: Conversions should be a choice, not a necessity to make a "premium" product acceptable.
2018/06/02 02:40:42
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
The Cawdor are gorgeous, could really see some fun painting them up dirty and moody. Even the candles work for me, it paints a picture of mining through junk in the dark belly of the hive.
It is a shame they don’t have hoods as they were such a big part of the original aesthetic but overall the junkier feel works for me.
2018/06/02 03:05:16
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
Best comment I've seen so far is "Poor man's Custodes!".
But yeah, my initial reaction wasn't good but looking over them I think they work really well. If the FW conversion kits contain a few ramshackle shotguns/lasguns then they will unify quite well with the original Cawdor minis.
I think that they could stand to have a few hoods (maybe the FW conversion kits?), but I understand why they wouldn't've done with such limited sprue space. And good job hiding all the identical poses. Other than yet another "foot on top of something", these ones look all different despite being (technically) 2x5 of the same mini.
Far more successful than what they did with the Van Saars.
Best comment I've seen so far is "Poor man's Custodes!".
But yeah, my initial reaction wasn't good but looking over them I think they work really well. If the FW conversion kits contain a few ramshackle shotguns/lasguns then they will unify quite well with the original Cawdor minis.
I think that they could stand to have a few hoods (maybe the FW conversion kits?), but I understand why they wouldn't've done with such limited sprue space. And good job hiding all the identical poses. Other than yet another "foot on top of something", these ones look all different despite being (technically) 2x5 of the same mini.
Far more successful than what they did with the Van Saars.
I was the same - I didn’t like them at all initially but they grew on me very quickly. Which is annoying as Cawdor we’re the only gang I thought I’d probably not like and skip, but I’ll probably end up picking them up now. I like the unique weapons (crossbow, gun poleaxes, the big staff/axe thing on the leader).
2018/06/02 07:48:53
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
I think the only thing I don't like is that two of the pole axe guys have a small knife in their other hand. How could you handle this huge weapon with only one hand?. Thankfully, srapping off the knife is litteraly a matter of seconds. Long live plastic
This message was edited 1 time. Last update was at 2018/06/02 07:49:12
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039
2018/06/02 07:52:35
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
Sadly not a fan of these. I loved the original minis and this semi-Scavvy look isn’t wowing me.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2018/06/02 08:05:38
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
So very cool looking though I'm sad there isn't a big o heavy one blasting away with a heavy stubber anymore! He was the coolest of the bunch back in the day
This message was edited 3 times. Last update was at 2018/06/02 08:09:14
Think the new Dawdor look great! Really characterful sculpts. There doesn't look to have been much of a scale or style jump either, so should go pretty well for people that still have the original minis.
Albertorius wrote: I think most people has given up on the rules part until a proper errataed compilation is eventually published.
I know I have.
Same reason I haven't gotten into it yet. They released a complilation for BB after 2 seasons, why they're making us wait for Necro after 3 gang war books evades me.
At the moment I'm using a hybrid of the classic and new rules for a campaign, which hopefully gets the best of both. The following format if anyone is interested!
Spoiler:
- Main game mechanics/rules & skills from N17. Including Yaktribe FAQ (https://yaktribe.games/community/vault/the-necromunda-yaq.911/updates)
- In-direct weapon attacks (grenades, grenade launchers) use rules from NCE.
- All post-game (experience, gang rating, missions, territories, trading inc. trading post) from NCE*
* Only addition to this is that the basic starting roster and equipment from N17 will be used. Where weapons/wargear exist in both N17 & NCE then N17 will be used as the source of truth. Otherwise full rare trade shopping list from NCE is used. New weapons from N17 rare trading added to NCE trading post as extra options.
The following custom rules will be used:
1) Replace WS 'to hit' roll with the below classic table from 40k/WHFB.
2) For advancement, use this table in place of classic Necro version.
2D6 Cost Advancement Value
2 Generate a random skill from any skill set
3 Generate a random skill from the fighter’s Secondary skill sets
4 Generate a random skill from the fighter’s Primary skill sets
5 Roll D6: 1-3 – +1 Strength; 4-6 – +1 Attack
6 Roll D6: 1-3 - improve WS by 1; 4-6 - improve BS by 1
7 Roll D6: 1-3 – +1 Movement; 4-6 – improve Initiative by 1
8 Roll D6: 1-2 – improve Leadership by 1; 3-4 – improve Cool by 1; 5 – improve Willpower by 1; 6 – improve Intelligence by 1
9 Roll D6: 1-3 - +1 Toughness; 4-6 - +1 Wound
10 Generate a random skill from the fighter’s Primary skill sets
11 Pick a skill from the fighter’s Primary skill sets
12 Pick a skill from the fighter’s Secondary skill sets
streetsamurai wrote: I like my fictitious religious nuts to be bigoted, archaic and misogynist. I don't feel a women mini would have fit with them. Hopefully, we will get some for the ratskins
Binabik15 wrote: Those are...I don't know. Very cool, but extremely busy. And no hoods :/
I lile the rocket launcher that resembles the WW1 grenade launchers based on crossbows. My DG have several of those and the rocket would be a great addition.
Hoods are for redemptionists. Candor are redemption light, thus masks but no hoods.
Not loving the candles, but it’s a fun piece and does make me mad.
I mean whatever the right English word is for the old models outfits:
And seeing how The Cult of Redemption has (had?) the status of an official religion in House Cawdor with nearly everyone adhering to it in OG Necro I wouldn't call them the "light" version - the outlaw Redemptionists are the "take it up to eleven" variant, that's why they're outlaws and all
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2018/06/02 08:50:54
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
Pacific wrote: Think the new Dawdor look great! Really characterful sculpts. There doesn't look to have been much of a scale or style jump either, so should go pretty well for people that still have the original minis.
What are you basing that on? Unless these are drastically smaller than the other gangs they will be substantially larger than the original minis.
2018/06/02 09:17:47
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
I've put some of the classic Escher minis amongst the new ones and they look fine together, they are a little smaller but the proportions are the same and importantly the style fits.
Goliaths are obviously completely different and make the old minis unusable. The style of the new Van Saar is radically different from the old and so unless you are using the originals as apprentices/juves or similar they don't really fit.
So, in comparison to the above I'd say there is a pretty good chance that the minis will work reasonably well together.
I wonder if 2 is the amount of autoguns on the Cawdor sprue? Mildly disappointed If thet is the case. More disappointed that there are no Female cawdor models.
2018/06/02 09:49:44
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
I just noticed they suffer from “Leader and Heavy standing on same object” syndrome again.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2018/06/02 11:16:19
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
Pacific wrote: I've put some of the classic Escher minis amongst the new ones and they look fine together, they are a little smaller but the proportions are the same and importantly the style fits.
Goliaths are obviously completely different and make the old minis unusable. The style of the new Van Saar is radically different from the old and so unless you are using the originals as apprentices/juves or similar they don't really fit.
So, in comparison to the above I'd say there is a pretty good chance that the minis will work reasonably well together.
Then we disagree on how much of a problem the size differential is.