Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/06/02 11:50:41
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Fixture of Dakka
|
JohnnyHell wrote:I just noticed they suffer from “Leader and Heavy standing on same object” syndrome again.
Only if you use that torso for both the Leader and a Champion.  There's nothing particularly fancy that appears to be part of that torso/legs piece, so use it for gangers if you want.
|
This message was edited 1 time. Last update was at 2018/06/02 12:04:17
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/02 13:01:30
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
|
Scott-S6 wrote: Pacific wrote:I've put some of the classic Escher minis amongst the new ones and they look fine together, they are a little smaller but the proportions are the same and importantly the style fits.
Goliaths are obviously completely different and make the old minis unusable. The style of the new Van Saar is radically different from the old and so unless you are using the originals as apprentices/juves or similar they don't really fit.
So, in comparison to the above I'd say there is a pretty good chance that the minis will work reasonably well together.
Then we disagree on how much of a problem the size differential is.
Fair enough! Realise that sort of area is very subjective.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/02 13:53:24
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Posts with Authority
|
JohnnyHell wrote:I just noticed they suffer from “Leader and Heavy standing on same object” syndrome again.
You can have your leader and champion use any set of legs you like in the box.
|
Mob Rule is not a rule. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/02 16:07:04
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Fresh-Faced New User
|
Re. The hoods (or lack thereof) perhaps I'm reading too much into this but the Warhammer Community blog does say that: 'Like the other plastic gang sets, the Cawdor gang is jam-packed with customisation options, from esoteric wargear like heavy crossbows to incendiary charges and a variety of hoods, heads and accessories'.
Perhaps that is just the odd one or two like on the crossbow guy though?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/02 16:16:47
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Using Object Source Lighting
|
Wow, I still don't particularly like their heads, but I actually said "Oh, damn," aloud when I saw these guys. I think this set is a great addition to the setting, since it's pretty broadly applicable for any sort of imperial cult etc. One of the best aesthetic updates in a long time, IMHO.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/02 16:36:39
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
[MOD]
Otiose in a Niche
|
Mostly psyked. Those ponchos imply to me these will be hard to convert, my main problem with the Orlocks was the non-standard arms and I assume they'll be an issue here too.
Nothing files and knives and green stuff can't solve but still, irking. Y'know.
70/30 I'll buy them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/02 19:25:27
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Longtime Dakkanaut
|
I actually plan to turn these Cawdor guys into Tech Priests.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 00:03:40
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Longtime Dakkanaut
|
Do you think we get additional rules for molotov coctails, or do they just use rules for incendiary grenades?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 01:09:50
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Dakka Veteran
|
I'm picking up the Necro stuff mostly for the RPG. So far I'm impressed and will get around to picking up one of each and two of what I like.
Maybe the lack of hoods is to properly distinguish Cawdor from future Redemptionist? I know there's some crossover (maybe the kits will too).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 01:19:23
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Regular Dakkanaut
|
Baxx wrote:Do you think we get additional rules for molotov coctails, or do they just use rules for incendiary grenades?
At a guess they will either be slightly weaker incendiary charges or will be a house list exclusive. Even then for 10 points for a str 3 d 1 blast 5" blaze grenade they are incredibly strong if they get incendiary charges in house list as the main thing holding them back is rarity 7, with a 9" range they are probably better value than an actual flamer. Wonder if they will get a special shotgun ammo type, like trash rounds to represent them just shoving junk they found into the blunderbuss looking guns.
I an kinda expecting the "flamer focus" will be more a focus on cheap flame grenades and hand flamers (with full flamer at a discount in house list) compared to redemptionists who will probably get special types of flamers and maybe a focus on heavy flamers.
The spears might either work as buy a spear (unwieldy so takes 2 slots)- buy a gun attachment like a sight or a suspensor but it turns gun into a combi so you are getting an unwieldy 2 slot weapon + a 1 slot gun for 2 slots instead of 3 or just have 2-3 types of polearm gun, as one looks like an auto gun spear, the other a blunderbuss or shotgun type weapon.
My guess is there will be 2 spears per sprue (3 in total with the leaders non gun halberd) wondering if the gun part will be interchangeable like the van saar guns, 1 crossbow. Though 3 spears+crossbow will take up alot of the sprue.
Personally I wouldn't mind cawdor losing the "brawn" skill primaries for either ferocity/combat or ferocity/cunning, as despite their looks they have intelligence stats only just shy of van saar as they tend be smart in a street sense/getting anything to work vs Van Saars more high tech intelligence. Aso just cause I find brawn/combat to be a really boring skill set and weak compared to shooting/agility/cunning/ferocity ones. Infiltrating a dude and starting a fight with a molotov out of no where feels very religious riot.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 02:03:31
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
If you look at the pic there are three spears on there, each with a different gun and different blade. So that means that there are 3 per sprue (6 per box) or there are two per sprue (4 per box) and the blade/gun attachment is separate.
I wonder what the other heavy weapon is though...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 03:06:56
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Posts with Authority
|
Pinstripepete wrote:Re. The hoods (or lack thereof) perhaps I'm reading too much into this but the Warhammer Community blog does say that: 'Like the other plastic gang sets, the Cawdor gang is jam-packed with customisation options, from esoteric wargear like heavy crossbows to incendiary charges and a variety of hoods, heads and accessories'.
Perhaps that is just the odd one or two like on the crossbow guy though?
In the Van Saar box, there were enough heads to do either 'all masked' or 'all unmasked'. So maybe the special hoods are there in abundance.
|
Mob Rule is not a rule. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 04:41:11
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Nihilistic Necron Lord
|
There were only eight masks for the ten Van Saar.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 07:58:21
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Adeptus Doritos wrote: JohnnyHell wrote:I just noticed they suffer from “Leader and Heavy standing on same object” syndrome again.
You can have your leader and champion use any set of legs you like in the box.
Given you can’t with the other gang boxes, how do you know these are different?
|
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 08:05:14
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Posts with Authority
|
JohnnyHell wrote:Given you can’t with the other gang boxes, how do you know these are different?
Not quite just the legs specifically, but the legs and torsos. You can give your 'leader' or 'champion' any body you want out of the box. I own a box of each of them. And you can kinda look at the way the Cawdor are shaped and assume it's interchangeable.
But if it's a big deal to you, then maybe wait a little bit and they'll show the sprue on the GW site.
|
Mob Rule is not a rule. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 08:08:26
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Ancient Space Wolves Venerable Dreadnought
|
JohnnyHell wrote: Adeptus Doritos wrote: JohnnyHell wrote:I just noticed they suffer from “Leader and Heavy standing on same object” syndrome again.
You can have your leader and champion use any set of legs you like in the box.
Given you can’t with the other gang boxes, how do you know these are different?
Given that you totally can with all the others, why do you think this will be different?
(Even leaving aside the option of simply not using that body as your leader, all of the other gangs will let you put almost any pair of arms on any body. The only real exception being the Escher trenchcoat of awesome.)
|
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 08:08:28
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Foxy Wildborne
|
JohnnyHell wrote:
Given you can’t with the other gang boxes, how do you know these are different?
Psst... you can make any model your leader, it doesn't have the be the one in GW's photos.
|
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 08:11:04
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Posts with Authority
|
You're right, one of the five 'masks' on the sprue is the lower respirator without the mask. Of course, odds are you won't need 10 models for a starter set.
|
Mob Rule is not a rule. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 08:35:20
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Leader of the Sept
|
Not only can you make any model your leader, you can even make any of the Van Saar female with only a small bit of filling work.
|
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 08:58:19
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Mr_Rose wrote: JohnnyHell wrote: Adeptus Doritos wrote: JohnnyHell wrote:I just noticed they suffer from “Leader and Heavy standing on same object” syndrome again.
You can have your leader and champion use any set of legs you like in the box.
Given you can’t with the other gang boxes, how do you know these are different?
Given that you totally can with all the others, why do you think this will be different?
(Even leaving aside the option of simply not using that body as your leader, all of the other gangs will let you put almost any pair of arms on any body. The only real exception being the Escher trenchcoat of awesome.)
Good to know. I’d taken it from the raging about certain bits only fitting with certain bits that roles were fixed. Appreciate the clarity! Automatically Appended Next Post: Adeptus Doritos wrote: JohnnyHell wrote:Given you can’t with the other gang boxes, how do you know these are different?
Not quite just the legs specifically, but the legs and torsos. You can give your 'leader' or 'champion' any body you want out of the box. I own a box of each of them. And you can kinda look at the way the Cawdor are shaped and assume it's interchangeable.
But if it's a big deal to you, then maybe wait a little bit and they'll show the sprue on the GW site.
Relax, not a ‘big deal’. I’m not buying in unless there’s a coherent, proof-read, complete rulebook anyway. The rules situation is too pricey, scattered and error-filled for me just now. What’s the price of getting all the rules running to these days, a boxed set and three supplements?
|
This message was edited 1 time. Last update was at 2018/06/03 09:00:07
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 17:38:07
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Longtime Dakkanaut
|
The rules at the moment consists of the main book from the box, GW1, GW2, GW3, White Dwarf with Chaos, White Dwarf with Genestealer Cult, White Dwarf with Bounty Hunters, the FAQ pdf and optionally the White Dwarf magazines with the additional scenarios. Luckily I have it all compiled into one single document so it makes it less error-filled and easier to navigate. At this point, Necromunda is very close or even better than before when it comes to content. Very fun and playable. A lot of the early big mistakes are fixed.
The variety is good enough now to allow 7 players with unique gangs. It would be easy to make rules for additional gangs like Squats or Orcs too. You don't need to wait for Cawdor or Delaque to have a rich campaign with varied gangs.
Appart from missing a few things like Power fist, bionics and outlander gangs, we got an abundance of new weapons, equipment, pets, hangers-on and status items. Much more than the original. And more scenarios too.
|
This message was edited 1 time. Last update was at 2018/06/03 17:43:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 17:43:18
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Mekboy Hammerin' Somethin'
|
...and when the rules aren't split between 8+ sources, I'll be right into it...as it is, I just can't be bothered honestly. way too cumbersome.
still loving all the models though!
|
...it's good to be green! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 17:44:32
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Longtime Dakkanaut
|
The game is epic now and the rules are not too difficult to find combined into one document.
I've had just as much fun if not more fun with N17 than original Necromunda and NCE. My gang just got an Ogre!
|
This message was edited 1 time. Last update was at 2018/06/03 17:44:50
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 17:54:30
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
|
 |
Posts with Authority
|
JohnnyHell wrote:Relax, not a ‘big deal’. I’m not buying in unless there’s a coherent, proof-read, complete rulebook anyway. The rules situation is too pricey, scattered and error-filled for me just now. What’s the price of getting all the rules running to these days, a boxed set and three supplements?
There exists thing out there where all of the rules are combined.
|
Mob Rule is not a rule. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 18:58:48
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Inquisitorial Keeper of the Xenobanks
|
White Dwarfs with Bounty Hunters rules ? I missed this one ! Which number is it ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 19:37:26
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Sadistic Inquisitorial Excruciator
|
godardc wrote:White Dwarfs with Bounty Hunters rules ? I missed this one ! Which number is it ?
It’s the current issue. May 2018, the one with Idoneth Deepkin on the cover.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 22:08:25
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Longtime Dakkanaut
|
I mentioned the bounty hunters a while back, but it prompted no further discussion and was quickly overshadowed by the release of GW3 and Van Saar.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 22:15:59
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Posts with Authority
|
Baxx wrote:I mentioned the bounty hunters a while back, but it prompted no further discussion and was quickly overshadowed by the release of GW3 and Van Saar.
I have only played against them once. They are a considerably strong gang in skirmishes.
|
Mob Rule is not a rule. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 22:29:33
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Longtime Dakkanaut
|
They seem to suffer in campaign where they earn a lot less money. They also pay a high price for their versatility, compare their ganger stat that is equal to chaos ganger, but costs 20 credits more.
Just as an example:
Venator:
Leader 105 (M5", WS3+, BS3+, S3, T3, W2, I3+, A2, Cl6+)
2x Champion 80 (M5", WS4+, BS4+, S3, T3, W2, I4+, A2, Cl6+)
13 x Ganger 55 (M5", WS4+, BS4+, S3, T3, W1, I4+, A2, Cl6+)
Sum = 980
Chaos Cult:
Leader 100 (M5", WS3+, BS3+, S3, T3, W2, I3+, A2, Cl5+)
2x Champion 60 (M5", WS4+, BS3+, S3, T3, W2, I4+, A1, Cl6+)
22 x Ganger 35 (M5", WS4+, BS4+, S3, T3, W1, I3+, A2, Cl7+)
Sum = 990
|
This message was edited 1 time. Last update was at 2018/06/03 22:36:29
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/06/03 22:36:22
Subject: Necromunda Underhive - Cawdor, Pg 145
|
 |
Posts with Authority
|
Baxx wrote:They seem to suffer in campaign where they earn a lot less money. They also pay a high price for their versatility, compare their ganger stat that is equal to chaos ganger, but costs 20 credits more.
That's where they suffer. Plus, they don't have any fancy tricks.
|
Mob Rule is not a rule. |
|
 |
 |
|