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![[Post New]](/s/i/i.gif) 2018/11/04 15:46:10
Subject: Necromunda Underhive - pg 166 Delaque
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Foxy Wildborne
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You're much better off playing Kill Team if you want balanced matches.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/11/04 15:52:10
Subject: Re:Necromunda Underhive - pg 163 Sumpkroc
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Regular Dakkanaut
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I just got into Necromunda at their new release and I must say I like the game. As far as the Delaque go, their old models were very Matrix nice but very Matrix. These new models seem to hit a more modern cult movie appeal. I like it. I think it stands out from the other chaos cults or genestealer cults and are more uniform and not so rag tag. I am looking forward to picking up these models when? they become available.
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![[Post New]](/s/i/i.gif) 2018/11/04 16:09:57
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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Necromunda game system is much better than Kill team.
More depth, more survival and not so hardcore weapons (or at least you have to pay expensive for them)
I would dare to say that even the gangs are more balanced in necromunda than teams in KT...
I'm playing a campaign with a couple of friends, I just need balanced scenarios to attract more victims to this game.
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![[Post New]](/s/i/i.gif) 2018/11/04 16:32:09
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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KT is a lot more balance than Necromunda, mainly the point limit prevent snowballing/old team crushing new team in a campaign. Dying in a campaign is less punishing and you do not have to worry about funding to recruit member/buying equipment.
Necromunda is not meant to be a competitive game, lots of randomness involve, like the scenario and random deployment. Every group can have their own houserule, it also need a good Arbitrator/GM to keep the campaign going and the game fair.
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This message was edited 1 time. Last update was at 2018/11/04 16:38:00
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![[Post New]](/s/i/i.gif) 2018/11/04 16:52:08
Subject: Re:Necromunda Underhive - pg 163 Sumpkroc
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Dakka Veteran
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angel of death 007 wrote:
I just got into Necromunda at their new release and I must say I like the game. As far as the Delaque go, their old models were very Matrix nice but very Matrix.
Except that the originals predate The Matrix by about 3 or 4 years. These new ones clearly borrow from Dark City, which they also predated.
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![[Post New]](/s/i/i.gif) 2018/11/04 18:19:22
Subject: Necromunda Underhive - pg 166 Delaque
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Fixture of Dakka
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The originals didn't have any of the inhuman feel to them that these new ones do; and with the studio paint jobs being in brown dusters, any comparison of the originals to the Matrix or Dark City was rather tenuous. Apart from the shirtlessness, the old models have more of a western or 20s gangster vibe to them.
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![[Post New]](/s/i/i.gif) 2018/11/04 18:19:44
Subject: Necromunda Underhive - pg 166 Delaque
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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One thing I'll be interested to see is whether or not they've included a decent bit of lore and art in the bigger books.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/11/04 23:24:39
Subject: Re:Necromunda Underhive - pg 166 Delaque
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Regular Dakkanaut
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BrookM wrote:How many handflamers will FW cram into their weapon packs I wonder..?
Van Saar have an all-shield pack. Dare to dream the impossible dream...
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![[Post New]](/s/i/i.gif) 2018/11/04 23:34:54
Subject: Necromunda Underhive - pg 166 Delaque
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Baxx wrote:It's funny seeing the various responses and the range between them, some saying these are awful or not having any characteristic of Delaque, other saying these are awesome and spot on.
I think they're awesome. I just don't think they're Delaque minis.
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![[Post New]](/s/i/i.gif) 2018/11/04 23:36:36
Subject: Necromunda Underhive - pg 166 Delaque
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Terrifying Doombull
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I think they could have been awesome, but for a few problems. The gun bits that scale randomly between 150% and 300% (often on the same gun), for example.
I just have no idea why they were used here, instead of a Delaque gang.
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This message was edited 1 time. Last update was at 2018/11/04 23:36:48
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2018/11/05 00:14:14
Subject: Necromunda Underhive - pg 166 Delaque
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Stealthy Warhound Titan Princeps
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Just been looking at some of my old Necro stuff, and Juves were always my favourites. Do we not get juves in this new itteration of the game?
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![[Post New]](/s/i/i.gif) 2018/11/05 00:44:49
Subject: Necromunda Underhive - pg 166 Delaque
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Decrepit Dakkanaut
UK
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Juves are around but they don't really have a specific iconic model as yet; the kits are pretty easy to make up as juves though; just give them basic heads and weapons. However its one thing many hope we might see added to the range as time goes on - esp now that GW has released the core houses.
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![[Post New]](/s/i/i.gif) 2018/11/05 01:59:39
Subject: Necromunda Underhive - pg 166 Delaque
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[MOD]
Otiose in a Niche
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My big question is whether or not this is it for plastics.
Anyone heard whispers whether there is anything past the original 6?
Enforcers, Pit Slaves, Redemptionists (maybe not needed after the new Cawdor), scavies, ratskins... any chance of any of them coming in plastic?
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![[Post New]](/s/i/i.gif) 2018/11/05 02:12:13
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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Kid_Kyoto wrote:My big question is whether or not this is it for plastics.
Anyone heard whispers whether there is anything past the original 6?
Enforcers, Pit Slaves, Redemptionists (maybe not needed after the new Cawdor), scavies, ratskins... any chance of any of them coming in plastic?
That would be the "season 2" of this game. Same as Blood Bowl season 2 when they get the Elves. Assuming this game making enough profit to get the seal of approval.
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![[Post New]](/s/i/i.gif) 2018/11/05 03:25:44
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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Indeed. In the seminars they had a big list of where they are headed after this. Success depending I guess.
All that stuff mentioned above.
More bounty hunters.
The guilds.
Think that was it so far?
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![[Post New]](/s/i/i.gif) 2018/11/05 04:30:09
Subject: Necromunda Underhive - pg 166 Delaque
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Regular Dakkanaut
Massachusetts
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Kid_Kyoto wrote:My big question is whether or not this is it for plastics.
Anyone heard whispers whether there is anything past the original 6?
Enforcers, Pit Slaves, Redemptionists (maybe not needed after the new Cawdor), scavies, ratskins... any chance of any of them coming in plastic?
Check out these old posts.
https://www.warhammer-community.com/2018/02/26/forge-world-preview-the-hives-of-necromundafw-homepage-post-1/
https://www.warhammer-community.com/2018/02/19/preview-guilds-necromunda/
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![[Post New]](/s/i/i.gif) 2018/11/05 06:21:40
Subject: Necromunda Underhive - pg 166 Delaque
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Kid_Kyoto wrote:Enforcers, Pit Slaves, ... ... , scavies, ratskins... any chance of any of them coming in plastic?
In plastic? Remains to be seen.
They're doing Enforcers, they've said as much. When, where or how is anyone's guess.
If they do do "the next 6" (Ratskins, Scavvies, Pit Slaves, Enforcers, Reds, Spyrers) I'd expect Enforcers or Scavvies first. A plastic Spyrer kit would be ace, but given the low model count they might be cosigned to resin hell.
You take that back!!!
And they've been quite clear that Cawdor and the Reds are different, and will continue to be different.
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![[Post New]](/s/i/i.gif) 2018/11/05 10:37:35
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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I don’t play Necromunda (never have done either), but, I was at B&G this weekend and saw the models in person. They looked absolutely incredible. Seriously incredible.
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![[Post New]](/s/i/i.gif) 2018/11/05 10:48:10
Subject: Necromunda Underhive - pg 166 Delaque
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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How tall were they?
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![[Post New]](/s/i/i.gif) 2018/11/05 11:11:30
Subject: Necromunda Underhive - pg 166 Delaque
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Rampaging Reaver Titan Princeps
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![[Post New]](/s/i/i.gif) 2018/11/05 11:32:59
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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Erm, I’d probably say Guardsmen size but not as wide across the shoulders/arms as they aren’t bulked out by the pads and lasgun poses. That’s going off instinct and memory though, as I didn’t even think about comparing them to other models outside of their painted appearance.
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![[Post New]](/s/i/i.gif) 2018/11/05 12:11:21
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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Kdash wrote:I don’t play Necromunda (never have done either), but, I was at B&G this weekend and saw the models in person. They looked absolutely incredible. Seriously incredible.
The game is even better.
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![[Post New]](/s/i/i.gif) 2018/11/05 12:15:27
Subject: Necromunda Underhive - pg 166 Delaque
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Fixture of Dakka
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H.B.M.C. wrote: Kid_Kyoto wrote:Enforcers, Pit Slaves, ... ... , scavies, ratskins... any chance of any of them coming in plastic?
In plastic? Remains to be seen.
They're doing Enforcers, they've said as much. When, where or how is anyone's guess.
If they do do "the next 6" (Ratskins, Scavvies, Pit Slaves, Enforcers, Reds, Spyrers) I'd expect Enforcers or Scavvies first. A plastic Spyrer kit would be ace, but given the low model count they might be cosigned to resin hell.
You take that back!!!
And they've been quite clear that Cawdor and the Reds are different, and will continue to be different.
They've also suggested that Spyrers might become an "environmental hazard" of one model, rather than a player gang. With any luck we'll see brat gangs making a return instead. If the upper spire inhabitants (where the Brat gangs come from) are the 1%, then the Spyrers are the upper crust of that society; the 1% of the 1%, as it were.
For example, the D'Arquebus family were mid-level functionaries for an upper-spire Noble House, and Lexandro D'arquebus was a fairly well-respected member of the Lordly Phantasms brat gang. A Spyrer, by comparison, would be a direct member of House Ran Lo, Catullus, etc. The guy that Belladonna was supposed to marry probably had a Spyrer rig in his wardrobe.
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![[Post New]](/s/i/i.gif) 2018/11/05 12:18:49
Subject: Necromunda Underhive - pg 166 Delaque
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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I'm sticking with the "Brats should be the gang, Spyrer rigs should be 'endgame' equipment they can buy" view, but Brats as the gang and Spyrers as "hazards" would be cool as well. Anything that doesn't involve actual Spyrer gangs.
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This message was edited 1 time. Last update was at 2018/11/05 12:19:08
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/11/05 13:52:02
Subject: Necromunda Underhive - pg 166 Delaque
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Ridin' on a Snotling Pump Wagon
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Yodhrin wrote:I'm sticking with the "Brats should be the gang, Spyrer rigs should be 'endgame' equipment they can buy" view, but Brats as the gang and Spyrers as "hazards" would be cool as well. Anything that doesn't involve actual Spyrer gangs.
This! Absolutely this.
Sadly, that's based on my experience of Spyrers tending to draw the sort of player you wouldn't necessarily want in a narrative campaign. The gang itself also just doesn't do much outside of break faces with ease. Very little post-battle sequence for them.
Give us better armed Brat Gangs that can build up to be Spyrers? Yes!
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![[Post New]](/s/i/i.gif) 2018/11/05 14:01:37
Subject: Necromunda Underhive - pg 166 Delaque
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Decrepit Dakkanaut
UK
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Even in the lore Spyrers are utterly broken when encountering Gangs. You'd be throwing down two or three gangs against one enemy model in order to beat many of them - esp since in the game you're hard-restricted on what tricks you can pull.
Brats on the other hand would be the classic all gear no idea faction - high value high quality gear, but with low stats and thus a higher chance of failing. Sure in the lore many are pretty well trained, but its nearly always shown that for all their training they are inexperienced in gang style warfare of the Underhive.
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![[Post New]](/s/i/i.gif) 2018/11/05 14:03:14
Subject: Necromunda Underhive - pg 166 Delaque
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Fresh-Faced New User
UK
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Always found that Necromunda camapigns worked best when run by a GM as a narrative experience and as part of that gangs like spyers and enforcers should be run and used by the GM for narrative purposes only and not available to players.
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![[Post New]](/s/i/i.gif) 2018/11/05 14:05:53
Subject: Necromunda Underhive - pg 166 Delaque
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Longtime Dakkanaut
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As I mentioned. There’s also the guilds.
Presumably more than the three they previewed (maybe a full 6)
They intrigue me the most, as it’s new and exciting for the lore.
Though also with how the gangs are getting new looks, I’d like to see how some of the older stuff gets redone!
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![[Post New]](/s/i/i.gif) 2018/11/05 14:14:34
Subject: Necromunda Underhive - pg 166 Delaque
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Ridin' on a Snotling Pump Wagon
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I'm hoping Guilds are people that 'assist' gangs they've hired, rather than being Gangs in and of themselves?
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![[Post New]](/s/i/i.gif) 2018/11/05 14:22:50
Subject: Necromunda Underhive - pg 166 Delaque
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Decrepit Dakkanaut
UK
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It could go either way - Guilders in the lore certainly tend to err more on the side of hiring gangs (then hiring the gang's rival for more profit and to pit gangs against each other to weaken them).
They are not "as" powerful as Upper Spyer Nobels who have money and access to the best of the best, indeed guilders can vary and be armed with not vastly better gear than Underhivers.
They could be a basic mercenary force or could be forces unto their own - although I'd hope that the main focus remains the gangs.
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