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Made in us
Fixture of Dakka






Ehldar wrote:
 Mad Doc Grotsnik wrote:
Looks pretty good.

I like the jam dice mechanic, certainly makes things trickier.


Holy !! Something I recommended / hoped for (and took some flak for) actually made it into the game!?!?

https://www.dakkadakka.com/dakkaforum/posts/list/780/736106.page#9563546



Well jams on the sustained fire dice in the original were a thing, so not really unexpected to see them make it in...

"The Omnissiah is my Moderati" 
   
Made in ca
Longtime Dakkanaut






NoggintheNog wrote:
Bit of a play through





that video sucked. THey didn't even talked about the tactical cards, nor tell us of there was an overwatch mechanism

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Fiery Bright Wizard





California

I'm not too keen on laying down pinned models. This is just a peeve and not a big deal. But I had the same issue with Blood Bowl and it puts extra stress on handling/paintjobs. It doesn't look as concerning here as it would happen less often. But I would have rather they just had a pinned token or something for that. The gameplay in the video looks decent to me. I'm slightly more convinced of it now.

As for the female models, there is room for them in other gangs for variety/alternate sculpts. But the one team in the starter set consists of vat grown roided dudes and that is kind of their whole point.

I'm hoping they tease another gang soon though, shadespire had four teams teased weeks and months before it even released.

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





I’m quite happy that jams and ammo are not a permanent thing anymore. No-one likes draining the battery pack on their long-las first turn and being forced to either use it as a club or go home.

Also I edited my post to add stuff about recovery.

This message was edited 1 time. Last update was at 2017/10/27 20:28:43


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ca
Deadly Dire Avenger




Canaduh

 Nostromodamus wrote:
Ehldar wrote:
 Mad Doc Grotsnik wrote:
Looks pretty good.

I like the jam dice mechanic, certainly makes things trickier.


Holy !! Something I recommended / hoped for (and took some flak for) actually made it into the game!?!?

https://www.dakkadakka.com/dakkaforum/posts/list/780/736106.page#9563546



Well jams on the sustained fire dice in the original were a thing, so not really unexpected to see them make it in...


True...but every shot can jam not just sustained, which makes a lot more sense.

Starting "anew" - 5000pts - oldskool models
Slowly but surely - almost 2500pts?
Small but taking their vitamins - 2500ish?
daemons roar - 3000ish ?

Oh fliers - how thou hath ruined the game  
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Ehldar wrote:
 Nostromodamus wrote:
Ehldar wrote:
 Mad Doc Grotsnik wrote:
Looks pretty good.

I like the jam dice mechanic, certainly makes things trickier.


Holy !! Something I recommended / hoped for (and took some flak for) actually made it into the game!?!?

https://www.dakkadakka.com/dakkaforum/posts/list/780/736106.page#9563546



Well jams on the sustained fire dice in the original were a thing, so not really unexpected to see them make it in...


True...but every shot can jam not just sustained, which makes a lot more sense.


Yes, you can now jam and miss as well as jam and hit like the old days.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Helpful Sophotect





Hampshire

Yodhrin wrote:
 The Infinite wrote:
Is that it?

Enthusiasm is seriously ebbing at this point.

The game system seems, well, simplistic isn't the right word, simple can still provide depth, can still call for interesting decisions, that seems...
basic?
undemanding?
elementary?

Maybe it changes with 3D terrain, or gets better with more models.

But, the crap paint jobs on all the promo models combined with a system that frankly looks and sounds like something I'll be bored of in a week have put me in a serious downer in relation to this game.


I mean, what were you expecting? It's pretty much Necromunda as-was with a few tweaks taken from 8th and a few extras from back in Rogue Trader, plus alternating activations. Necromunda and Mordheim haven't survived for all this time with minimal and later zero support from GW because they were brain-geenius-super-duper-chess-stratego-master games, their strength was always the whacky gak that happened that created daft wee stories for your guys and in their detailed postgame sequences.


I was expecting better than what was on show in that vid.
Like maybe some acknowledgement that the last 20 years have happened and tabletop gaming has moved on a long way compared with what was available back when Necromunda first hit the shelves. Maybe an attempt to update the rules to something that can at least stand in the same room as a modern miniature game without getting laughed at. Alternating activation, with no attempt at retaining initiative to coordinate troopers is... not great...
I hope there is a lot more to the game than just "I activate this model, it does its thing and now sits there like a gormless twit while the battle happens around it".
Reaction rules maybe, something to indicate you're actually involved in the game, making decisions (even limited ones) while your opponent activates their models.
If they're actually in the game, leaving them out while showcasing their new version of the game was a big mistake IMO.

streetsamurai wrote:
 Yodhrin wrote:
 The Infinite wrote:
Is that it?

Enthusiasm is seriously ebbing at this point.

The game system seems, well, simplistic isn't the right word, simple can still provide depth, can still call for interesting decisions, that seems...
basic?
undemanding?
elementary?

Maybe it changes with 3D terrain, or gets better with more models.

But, the crap paint jobs on all the promo models combined with a system that frankly looks and sounds like something I'll be bored of in a week have put me in a serious downer in relation to this game.


I mean, what were you expecting? It's pretty much Necromunda as-was with a few tweaks taken from 8th and a few extras from back in Rogue Trader, plus alternating activations. Necromunda and Mordheim haven't survived for all this time with minimal and later zero support from GW because they were brain-geenius-super-duper-chess-stratego-master games, their strength was always the whacky gak that happened that created daft wee stories for your guys and in their detailed postgame sequences.



Exactly. THe fun, tactis and strategies in necromunda comes with the post fight combat phase and the campaign rules. It's not a good system for one-off games, but it's the best one ever made (imo) for campaigns, cause it's simplicity make it perfect for introducing new skills and new gears.


Honestly, it was good for its time but there are a lot of systems with better campaigns available now. I hope they've spent a lot more time updating the campaign rules than they appear to have spent on what was on show.
   
Made in ca
Longtime Dakkanaut






COuld you name a few. Been looking for some and I never was able to find one

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

The problem with mixed gendered gangs is that all of sudden you don't have ultra compatible and modular kits. Many parts won't be possible to use in the other gender models of the gang.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Thargrim wrote:
I'm not too keen on laying down pinned models. This is just a peeve and not a big deal. But I had the same issue with Blood Bowl and it puts extra stress on handling/paintjobs. It doesn't look as concerning here as it would happen less often. But I would have rather they just had a pinned token or something for that.

There's no reason you couldn't use a token instead of laying the model over.
I never had issues with paint chipping on my metal gangers though. And they spent a lot of time lying down...

This message was edited 1 time. Last update was at 2017/10/27 21:16:21


 
   
Made in de
Huge Bone Giant






 Galas wrote:
The problem with mixed gendered gangs is that all of sudden you don't have ultra compatible and modular kits. Many parts won't be possible to use in the other gender models of the gang.


Depends. Generally agreed, but then Dark Eldar exist and don't have that problem. Delaque coats and Van Saar suits shouldn't be an issue, nor Cawdor, really. All that provided they keep the general design. With sleeveless Orlock they might not get as much modularity, though.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Fixture of Dakka





Southampton

Have we got a table size yet? Have found that the newer skirmish games on the market work very well on 3' by 3' and wondered if they'll adopt this compact approach

   
Made in us
Legendary Master of the Chapter






 Thargrim wrote:
I'm not too keen on laying down pinned models. This is just a peeve and not a big deal. But I had the same issue with Blood Bowl and it puts extra stress on handling/paintjobs. It doesn't look as concerning here as it would happen less often. But I would have rather they just had a pinned token or something for that. The gameplay in the video looks decent to me. I'm slightly more convinced of it now.

As for the female models, there is room for them in other gangs for variety/alternate sculpts. But the one team in the starter set consists of vat grown roided dudes and that is kind of their whole point.

I'm hoping they tease another gang soon though, shadespire had four teams teased weeks and months before it even released.


Its great for pictures but i agree

just nab some tokens.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Flashman wrote:
Have we got a table size yet? Have found that the newer skirmish games on the market work very well on 3' by 3' and wondered if they'll adopt this compact approach


Necromunda is more about height than footprint.

If you’ve got a 2x2 board that’s 2’ High with varying levels, it’s just as good as a wider footprint.

   
Made in us
Posts with Authority






otcs wrote:
Female bald Delaques? lol




You gots a problem with that, chummer?

(Then again, I like Sinead O'Connor....)

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 streetsamurai wrote:
COuld you name a few. Been looking for some and I never was able to find one


Yeah people keep claiming that, but I've yet to see any named much less argued.

I think the problem is quite simple, The Infinite - you didn't want to play Necromunda, so you're not happy with the game Necromunda. The clue would appear to be there in the name.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Sword-Bearing Inquisitorial Crusader




 Yodhrin wrote:
 streetsamurai wrote:
COuld you name a few. Been looking for some and I never was able to find one


Yeah people keep claiming that, but I've yet to see any named much less argued.

I think the problem is quite simple, The Infinite - you didn't want to play Necromunda, so you're not happy with the game Necromunda. The clue would appear to be there in the name.


Yeah, I've seen nothing like necromunda in 2 decades. Gonna call that BS as it stands.
Necromunda is not the 'best' game, but no tabletop has told better stories than it.
Not even frostgrave comes close.
   
Made in fi
Courageous Space Marine Captain






 TheAuldGrump wrote:
otcs wrote:
Female bald Delaques? lol




You gots a problem with that, chummer?

Looks cool. what model is that?

I really hope there are females in other gangs too, but if there aren't I will probably convert Eschers to create mixed-gender gangs.

   
Made in us
Posts with Authority






Neronoxx wrote:
 Yodhrin wrote:
 streetsamurai wrote:
COuld you name a few. Been looking for some and I never was able to find one


Yeah people keep claiming that, but I've yet to see any named much less argued.

I think the problem is quite simple, The Infinite - you didn't want to play Necromunda, so you're not happy with the game Necromunda. The clue would appear to be there in the name.


Yeah, I've seen nothing like necromunda in 2 decades. Gonna call that BS as it stands.
Necromunda is not the 'best' game, but no tabletop has told better stories than it.
Not even frostgrave comes close.
Decades later, the only tabletop game that I have enjoyed more than Necromunda has been Mordheim.

It all comes down to the campaign play, and Necromunda has a lot of flavor. Even Mordheim is not quite as tasty in that regard.

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in gb
Member of a Lodge? I Can't Say





 streetsamurai wrote:
 Souleater wrote:
 streetsamurai wrote:
 Souleater wrote:
I hope we will see female models included in the other houses.

I get Goliath being all male as an opposite to Escher's all female.


hopeully we won't, unless for a few specific gangs were they fit (maybe van saar, spyrer, ratskin and scavvies)


What's wrong with it, say, female Orlocks or Delaques?




Biker gangs, which are the inspiration of Orlock, don't have any female members.

Anyway, it's pretty obvious that pretty much all of the other gangs will be male only.


   
Made in us
Posts with Authority






 Crimson wrote:
 TheAuldGrump wrote:
otcs wrote:
Female bald Delaques? lol




You gots a problem with that, chummer?

Looks cool. what model is that?

I really hope there are females in other gangs too, but if there aren't I will probably convert Eschers to create mixed-gender gangs.
That is Silk, from Heresy Miniatures - the sculptor Andy Foster did an entire not-Delaque gang, complete with heavies, specialists, and a guy doing a cartwheel....


I have a weird suspicion about what his favorite gang was.... And he included females.


As well as a guy that looks like he, well... could cut down on the cheeseburgers a bit.



Honestly, I don't know how many of my local group will be using just GW figures - I plan on using Victoria Lamb's excellent Victorians as neo-Victorian van Saar, and my wife is talking about doing... ... ... an Escher gang based on Ilsa from a series of rather nasty movies from he seventies... using characters from Raging Heroes.


The Auld Grump - there is no excuse for Megan to be doing a gang based on Ilsa - She Wolf of the SS! She hadn't even been born when that movie came out!

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Regular Dakkanaut





St. Louis, MO

Neronoxx wrote:
 Yodhrin wrote:
 streetsamurai wrote:
COuld you name a few. Been looking for some and I never was able to find one


Yeah people keep claiming that, but I've yet to see any named much less argued.

I think the problem is quite simple, The Infinite - you didn't want to play Necromunda, so you're not happy with the game Necromunda. The clue would appear to be there in the name.


Yeah, I've seen nothing like necromunda in 2 decades. Gonna call that BS as it stands.
Necromunda is not the 'best' game, but no tabletop has told better stories than it.
Not even frostgrave comes close.


The only other skirmish game that I have ever liked as much as Necromunda is This is Not a Test. I describe it to people as 'Falloutmunda'.

I'm not going to try and say it is 'better' - which is subjective - but I will say that it is the only other skirmish level game that I can think of that I enjoyed at that level.

I'm very happy that Necromunda is coming back!
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

They did it right. Multipose kits for the gangs and make your own gangs with the rules mostly as they were.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in pl
Longtime Dakkanaut






 Geifer wrote:


Depends. Generally agreed, but then Dark Eldar exist and don't have that problem.


Only because the existing plastic DE kits slapped boobs on a male torso and called it a day. It kinda works because we're fine with Space Elves being a little androgynous and even then Hesperax blows every supposedly female DE model out of contention precisely because she doesn't have to contend with limitations of a multipart kit mixing genders.

I want female Van Saar and Delaque and Orlocks, but I think I'd rather have good models over varied ones, so here's hoping GW doesn't try to force too much modular design if the deign to make a mixed gender gang in the future.
   
Made in us
Knight of the Inner Circle






So far what I have heard about the new version I am okay with..

Any word on the scale difference?? I know with Blood bowl figures there was some, but don't remember how bad compared from old to new..

Just would like to mix and match my stuff and not have figures stick out like a sore thumb.

 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Cymru

 Genoside07 wrote:
So far what I have heard about the new version I am okay with..

Any word on the scale difference?? I know with Blood bowl figures there was some, but don't remember how bad compared from old to new..

Just would like to mix and match my stuff and not have figures stick out like a sore thumb.


If you go to the gang section on the site they show you pics of all the minis in that particular gang individually.

Adjust the image so the bases are 25mm for Esher 32 for goliath at their longest.

You can then hold up a mini to the screen to have a size comparison.

My P&M Shenanigans (40k mostly atm)

Diary of a Inquisitor (Other Sci fi in 40k fluff and Pics)
 
   
Made in us
Fiery Bright Wizard





California

 His Master's Voice wrote:
 Geifer wrote:


Depends. Generally agreed, but then Dark Eldar exist and don't have that problem.


Only because the existing plastic DE kits slapped boobs on a male torso and called it a day. It kinda works because we're fine with Space Elves being a little androgynous and even then Hesperax blows every supposedly female DE model out of contention precisely because she doesn't have to contend with limitations of a multipart kit mixing genders.

I want female Van Saar and Delaque and Orlocks, but I think I'd rather have good models over varied ones, so here's hoping GW doesn't try to force too much modular design if the deign to make a mixed gender gang in the future.


Plus eldar by nature are already more slender sculpt wise. The Escher models are more muscular and thick by comparison. I definitely agree i'd rather the models be good than pander to male/female variety ratios or something. I'm more worried GW will leave out or redesign the redemtionists or more blanche esque gothic/medieval gangs too much. I really like the classic medieval fanatic wacko in space with a gun kind of thing. It's important each gang be characterful and unique, and not simply bland.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Neronoxx wrote:
Yeah, I've seen nothing like necromunda in 2 decades. Gonna call that BS as it stands.
Necromunda is not the 'best' game, but no tabletop has told better stories than it.
Not even frostgrave comes close.
That's just it!

The video shows you how a Necromunda scenario plays, but not how the game plays. The game is far more than moving, shooting and taking damage. So much of the game is between the scenarios.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Watching the video with the BoW guy (dunno if he's still with them) I see that there's a clear template/measuriing device that looks siimilar to the one from Deathwatch Overkill.

Dice in Shadespire work somewhat like the dice in Betray @ Calth. Wondering if they were using the one and done releases to test some mechanics.

Thread Slayer 
   
Made in us
Fixture of Dakka






Unleash a Genestealer in the gang fight. use a random roll, if it suits your fancy.
1-2 Genestealer
3-4 Demon
5-6 Alien

The opponent moves and fires the model, for the opposite side.



So far, the game is a great child of the original. The size is just something that I will eat, because Heresy minis Not Delaques are... slightly smaller.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
 
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