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Made in se
Executing Exarch






The legacy PDF won't have rules for the new unique weapons and such, so they'll have to release rules with each gang. Maybe it'll be in-box and online, and then a compilation book once in a while.

This message was edited 1 time. Last update was at 2017/11/09 08:17:26


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well it won't have rules for unique weapons because none of the old gangs have unique weapons.


This message was edited 1 time. Last update was at 2017/11/09 08:28:50


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





One suspects that Gang War 2/3 will each have a pair of houses plus additional material. E.G. House Delaque vs House Cawdor (the sneaky spies and their telepathic abominations vs the religious nut jobs that always hide their faces) plus various hirelings and some new scenarios. Or Orlock vs. Van Saar and some vehicles/hive exterior rules.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Longtime Dakkanaut





How is XP gained? Not sure, but it's no longer 'levels'. You spend XP to get things. Eg 12 XP for +1W, or 3 XP for +1Int.


Lots of these changes are exactly what I've been hoping for. Love this
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Here's also hoping that gaining skills is no longer a random roll of the die. I quite like that a lot of the randomness was removed with 8th edition with warlord traits and psychic powers, so would be nice if progression for this was likewise more controlled.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 BrookM wrote:
Here's also hoping that gaining skills is no longer a random roll of the die. I quite like that a lot of the randomness was removed with 8th edition with warlord traits and psychic powers, so would be nice if progression for this was likewise more controlled.


Gaining skills is not random - you pay to get a skill - but the skill generation is still a D6 roll.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in vn
Longtime Dakkanaut







Better unboxing, still shake the sprue like crazy but at least it stay focus for some frame.

Look like GSC Neophyte Hybrid are a better kit to make a necromunda gang after all.
   
Made in gb
Sneaky Sniper Drone




Chopstick wrote:
[youtube]

Look like GSC Neophyte Hybrid are a better kit to make a necromunda gang after all.

Looking a bit purple there buddy. If you think that will stop the Inquisition investigation I think you're in for a shock....
   
Made in si
Foxy Wildborne







 H.B.M.C. wrote:
 BrookM wrote:
Here's also hoping that gaining skills is no longer a random roll of the die. I quite like that a lot of the randomness was removed with 8th edition with warlord traits and psychic powers, so would be nice if progression for this was likewise more controlled.


Gaining skills is not random - you pay to get a skill - but the skill generation is still a D6 roll.


So, like... you pay X XP to get a roll on the Agility table? That's cool enough.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






 H.B.M.C. wrote:
 BrookM wrote:
Here's also hoping that gaining skills is no longer a random roll of the die. I quite like that a lot of the randomness was removed with 8th edition with warlord traits and psychic powers, so would be nice if progression for this was likewise more controlled.


Gaining skills is not random - you pay to get a skill - but the skill generation is still a D6 roll.


Sounds interesting.

Much as I enjoyed the rolling for advancement, it was universally frustrating to have a Heavy become a Ninja in combat, but useless at doing their job.

One other question, and I honestly don't know if anyone will know for sure....getting Skills outside your usual tree? Such as Techno. Used to be a 'rare result' could get you some access to skill sets otherwise locked off.

I always went Techno, because Armourers and Inventors were ace (once invented a One In A Million Hand Flamer. Lost it the very next battle, and my friend's Juve remains to this day running about the Underhive dispensing his limitless ammo with abandon)

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Mad Doc Grotsnik wrote:
Much as I enjoyed the rolling for advancement, it was universally frustrating to have a Heavy become a Ninja in combat, but useless at doing their job.
That was more a fault of Bulging Biceps (which is still in the game!) being on the Muscle Chart, which was almost all HTH based, except for that skill.

 Mad Doc Grotsnik wrote:
One other question, and I honestly don't know if anyone will know for sure....getting Skills outside your usual tree? Such as Techno. Used to be a 'rare result' could get you some access to skill sets otherwise locked off.
Dunno. Didn't see that much. I hope you can. Getting wild skills was always a nice little bit of flavour. Jimmy the Juve just invented a powerfist? The leader of my Goliaths will love that!!!

 Mad Doc Grotsnik wrote:
I always went Techno, because Armourers and Inventors were ace (once invented a One In A Million Hand Flamer. Lost it the very next battle, and my friend's Juve remains to this day running about the Underhive dispensing his limitless ammo with abandon)
We had a house rule with Inventor. Once you invented something it ceased being rare, but you still had to roll the random D6's (if the item had them) to represent the vagaries of finding parts.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Fixture of Dakka






I had a fair few Heavies tooled up for melee. Usually because they ended up with a WS increase. At that point, rolling on the Muscle table became more useful for them.

Of course, the more you rolled on a given chart, the greater the chance you'd get the skill you wanted, since rolling a skill you already had meant you could choose from the chart.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

A HTH heavy with a flamer was actually not a terrible thing.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Lit By the Flames of Prospero





Edmonton, Alberta

 H.B.M.C. wrote:
A HTH heavy with a flamer was actually not a terrible thing.


A many a gangers met their end to a heavy with the throw skill.
   
Made in de
Drooling Labmat





Does anyone know if the Necromunda starterbox will be limited like Shadow War: Armageddon?
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Wonder if Heavies might now get Heavy Close Combat weapon options?

I mean, can't be All Dakka, All The Time. Scalies had those throwing discs of course, and Great Weapons if memory serves?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in vn
Longtime Dakkanaut




 Robzen wrote:
Does anyone know if the Necromunda starterbox will be limited like Shadow War: Armageddon?


No, they'll be like Blood Bowl, also they have a very long period between pre-order - release (11-24) to make sure the sold out situation did not happen. But that seem very unlikely this time imo.
   
Made in gb
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
Wonder if Heavies might now get Heavy Close Combat weapon options?

I mean, can't be All Dakka, All The Time. Scalies had those throwing discs of course, and Great Weapons if memory serves?


You would imagine the name change was for a reason
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

There were/are definitely some big two-handed weapons in the Goliath gang, which IIRC the November WD said you could give to Champions or Specialists - though I've not got the WD with me (at work) to check.

Whether other, less melee focused gangs will have similar options, I don't know, but I certainly wouldn't think it out of the question that there will be ways to build a Melee Specialist with some nastier weapons available to them than your average ganger.

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Been Around the Block




The unboxing shows the assembly instructions. The Goliath with the chain-pike thing is noted as a Champion IIRC.
   
Made in gb
Fixture of Dakka






I imagine that while the Escher and Goliath Champions are probably focussed on melee and short-range weaponry, Delaque and van Saar would have more heavy support options (shiper rifles and plasma weaponry, for example), Cawdor have lots of flamers and Orlock go in for heavy stubbers and heavy bolters.
   
Made in gb
Longtime Dakkanaut




Or Delaque Wyrd champions perhaps
   
Made in gb
Been Around the Block




I am really intrigued as to what they are going to do with the Orlocks, they were always a bit middle of the road (still loved 'em) in terms of gear, skills and appearance. I wonder if they will go the mining weapon route to give them some flair, like the GSC mining laser.

I am also very excited to see what has happened with the Ratskins. I imagine there will be a move away from the Native American imagery but again I hope they don't move too far.
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Unless they're going with a split along the lines of having Champions as Melee-centric, with Specialists doing the ranged heavy weapons?

I don't know, but I think there will be options for all gangs to have melee gangers. It makes sense for some to be less inclined that way, but why not let a Delaque specialist get really good at knife fighting (Riddick, anyone?), or a Cawdor specialist have access to an Eviscerator?

I'm hoping they'll have the option, is all I'm saying.

And I'm looking forward to seeing what they do with Orlocks and Ratskins too!

This message was edited 1 time. Last update was at 2017/11/09 11:58:52


"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






I can see some Stealth skills become 'knife-in-the-dark' types.

Even if it's 'if you charge an opponent outside their arc of vision, get X bonus to hand to hand' type stuff. That'd be cool.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Lets just hope they don't go the Bethesda route and make sneak attacks ridiculously OP - I can't imagine having two gangs trying to out-ninja each other would be that entertaining.

Although, saying that...

This message was edited 1 time. Last update was at 2017/11/09 12:56:36


"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in se
Executing Exarch






Ruin_In_The_Dark wrote:
I am really intrigued as to what they are going to do with the Orlocks, they were always a bit middle of the road (still loved 'em) in terms of gear, skills and appearance. I wonder if they will go the mining weapon route to give them some flair, like the GSC mining laser.

I am also very excited to see what has happened with the Ratskins. I imagine there will be a move away from the Native American imagery but again I hope they don't move too far.


The Escher got a bit of that "feral native" vibe in their new design, and I bet they're going to double down on theme for the Ratskins, can't wait to see it. Maybe they'll pull from other cultures as well and give them some unique lore to make them a bit more interesting.
   
Made in gb
Mighty Vampire Count






UK

Must admit this seems to be a really impressive boxed set and general release.

I AM A MARINE PLAYER

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Made in gb
Fixture of Dakka






I'd like to see more of the Archeotech influence in the ratskins, even if it's just having bits of old circuit board on their clothing (like the kids in Mad Max 3).
   
Made in gb
Regular Dakkanaut







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This message was edited 1 time. Last update was at 2017/11/09 15:03:47


 
   
 
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