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![[Post New]](/s/i/i.gif) 2017/11/29 09:52:05
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Not if you don't factor in just how much of 40k and AoS is also being produced in plastic, no.
The last 40k release I can think of that wasn't plastic was Canoness Viridya.
AoS? I don't think it's had any new stuff added that wasn't plastic.
Add in Bloodbowl teams, Ad Mech and Genestealer Cults, Sector Mechanicus (All new, All plastic), and there's a not insignificant amount of extra demand on ultimately finite resources over and above Necromunda.
Now I still don't know the veracity of the 'it's the electrics' statement we saw a few weeks back - I'm not aware if we ever found corroboration on that. But it's still worth factoring in.
Regardless - be telling GW, not us. They seem to be in the listening mood still, so give them your feedback.
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![[Post New]](/s/i/i.gif) 2017/11/29 09:56:42
Subject: Necromunda Underhive - release November 24th
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Been Around the Block
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Albertorius wrote:Honestly speaking, the pace they're going with the releases, particularly the plastics releases, don't make much sense when you check GW's demonstrated capabilities.
For example, the gang sprues: those are the same "small" sprues that have most units... but most units have two or three of those each. The plastics sprue is larger, but seems to be of a similar size of the sprues of a lot of vehicles.
IOW, they probably could have released sprues for all six houses and the same scenery sprues and it would have amounted to the same sprues that would have had a release with 2-3 new infantry boxes and a vehicle. That doesn't seem too much for GW, does it? But they have decided not to do so.
Check the post in Rumours regarding GWs production issues.
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![[Post New]](/s/i/i.gif) 2017/11/29 10:00:52
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Which would be all well and good if it was main GW.
Specialist games is a risk they are taking (in their eyes), it has a small budget and they are releasing as fast as they can.
If they prove they are not a risk they will be expanded. Or rather, they will be further expanded.
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![[Post New]](/s/i/i.gif) 2017/11/29 10:11:10
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Necromunda is not the main priority product of GW. You'd be thankful if they did release them quarterly and not fall into long period of time with no release like Blood Bowl.
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![[Post New]](/s/i/i.gif) 2017/11/29 10:16:13
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Bloodbowl is another oddity.
Depending on who you ask, and possibly when you ask them, the Elf team was intended to be Resin - but the success of the re-launch meant they got 'promoted' to plastic.
And in the meantime, they have at least been keeping Star Players etc coming via Forgeworld.
Again, I'm not aware of anything definitive here - just throwing out some food for thought. Whether you have a cheeky cucumber sandwich from it or a full roast with all the trimmings is entirely up to the individual
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![[Post New]](/s/i/i.gif) 2017/11/29 10:20:15
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Yes the reason the Elf was delayed for so long because they need to start making mold in CAD, making the mold, making the sprue, packaging, printing and stuff, which could take a long time because it's not on their schedule. That why I said people should pray GW have quarterly schedule release for Necromunda every year, because it meant they're still on the schedule.
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This message was edited 1 time. Last update was at 2017/11/29 10:22:57
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![[Post New]](/s/i/i.gif) 2017/11/29 10:21:21
Subject: Necromunda Underhive - release November 24th
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Fresh-Faced New User
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Chopstick wrote:Okay so this probably give me headache for a week, only 1 out of 5 body for Escher give the Autogun and shotgun a take-aim pose.
Time for some slicing and dicing....
It's worse than that, some of the torsos can't even fit the shotgun properly as the boobs get in the way. I eventually ended up shaving away the left hand to give this pose:
Edit: appears I can't post any images yet. You can see it on yaktribe
Vorian wrote:Which would be all well and good if it was main GW.
Specialist games is a risk they are taking (in their eyes), it has a small budget and they are releasing as fast as they can.
If they prove they are not a risk they will be expanded. Or rather, they will be further expanded.
My biggest concern is that this could easily end up as a circular argument:
Why did Necromunda not sell? Because they didn't release enough stuff. Why didn't they release enough stuff? Because Necromunda didn't sell.
I'm seeing lots of people saying that they're going to wait for more stuff to be released before buying in, especially a rules compendium (core rules spread over a half dozen or more books hasn't gone down well).
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![[Post New]](/s/i/i.gif) 2017/11/29 10:26:14
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Trafalgar Law wrote:
It's worse than that, some of the torsos can't even fit the shotgun properly as the boobs get in the way. I eventually ended up shaving away the left hand to give this pose:
Edit: appears I can't post any images yet. You can see it on yaktribe
Interesting, I was thinking of that option, or shave away the boobs. or cut the torso, or lean the model back. Might try to  shave the arm when I'm back home
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This message was edited 1 time. Last update was at 2017/11/29 10:26:35
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![[Post New]](/s/i/i.gif) 2017/11/29 10:28:46
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Well, like I said before, the release schedule isn't actually too bad.
We'll have 9 gangs within a year, 6 gangs within 3 months or so.
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![[Post New]](/s/i/i.gif) 2017/11/29 10:36:08
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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In terms of Necromunda's longevity?
Consider the Lily....sorry. Not the Lily. It's original outings.
Pretty much all there was for us to buy was the boxed set, Outlanders, gang sets, gang boosters and the relative smattering of Hired Guns of various stripes.
Unless a player regularly switched Clan House, that's putting a natural limit on how much anyone player is going to need or want to buy. That in itself was part of the attraction - even someone on the most modest budget could properly dive in. But, it of course meant those of greater means didn't have much incentive to spend a great deal more than the modest budget gamer.
This time?
Well, much the same as above. But also 3D Zone Mortalis, additional floor packs (Y NO SAME 4 QUEST????), the Sector Mechanicus terrain, and possibly various other 'throwbacks' to go along with Clint Beastwood.
I'd say it's got a stronger business model there - simply put, they're in a position to produce far more, and keep us spending. The plural of anecdote isn't Data, but just this weekend I spent the thick end of £300 on Necromunda. That's the boxed game, Gang War 1, 2 sets of terrain, 1 set each of the Plasma bits, and a Clint Beastwood. And I'm looking at investing in ever more terrain as the months roll on. Ideally, I'd like my players to come up with their 'home turf' terrain set up, so we can do proper raids on encampments, including 'home field advantage' etc.
Now granted, 20 years and a career have passed since I got the original on release day....but I'm pretty sure in that one weekend I spent more on Necromunda than all other Necromunda spendings put together? Surely I can't be the only one spending that?
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This message was edited 1 time. Last update was at 2017/11/29 10:37:50
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![[Post New]](/s/i/i.gif) 2017/11/29 10:41:23
Subject: Necromunda Underhive - release November 24th
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Locked in the Tower of Amareo
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Hollow wrote:When I play pick up games... 40k, (Soon to be Necromunda) or whatever. If the person I am playing against said"I don't believe you! prove it! I need to see the book!" then I would say " You win, pack up my stuff and play someone else" no time for idiots like that.
That would be much more reasonable if somehow often when person is without relevant rulebooks it often enough turns out he's playing them wrong. Can't blame other for wanting to make sure he's not being cheated on.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/11/29 10:46:27
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Just....pack your rulebook. Sorted.
Don't want to pay for the rules? Don't play the game.
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![[Post New]](/s/i/i.gif) 2017/11/29 11:11:36
Subject: Necromunda Underhive - release November 24th
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Nihilistic Necron Lord
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Vorian wrote:Well, like I said before, the release schedule isn't actually too bad.
We'll have 9 gangs within a year, 6 gangs within 3 months or so.
Six Gangs within three months? The third Gang they’ve announced isn’t coming out for three months.
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![[Post New]](/s/i/i.gif) 2017/11/29 11:15:34
Subject: Necromunda Underhive - release November 24th
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Been Around the Block
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AduroT wrote:Vorian wrote:Well, like I said before, the release schedule isn't actually too bad.
We'll have 9 gangs within a year, 6 gangs within 3 months or so.
Six Gangs within three months? The third Gang they’ve announced isn’t coming out for three months.
Escher, Orlock, Goliath, Genestealer Cult, Chaos Cult, Bounty Hunters.
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![[Post New]](/s/i/i.gif) 2017/11/29 11:15:53
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Goliath
Escher
Orlock
Genestealer Cult
Chaos Cult
Bounty Hunters
Edit: ninja'd, but at least providing list direction variety!
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This message was edited 1 time. Last update was at 2017/11/29 11:16:50
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![[Post New]](/s/i/i.gif) 2017/11/29 11:19:10
Subject: Re:Necromunda Underhive - release November 24th
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Locked in the Tower of Amareo
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Yes. But some are complaining about being forced to carry all those books and then consider opponent TFG when they ask you to show the rules you use they don't know before hand.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/11/29 11:31:25
Subject: Necromunda Underhive - release November 24th
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Been Around the Block
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All those books really aren't that big. I don't see how this is worse than carrying a full 40k army, larger codex and much larger rule book.
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![[Post New]](/s/i/i.gif) 2017/11/29 11:37:58
Subject: Necromunda Underhive - release November 24th
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Grim Dark Angels Interrogator-Chaplain
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I don't think the physical act of carrying is the core issue. It's the gouging and splitting what was one product before into a year's worth of part-products.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/11/29 11:38:24
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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It can be a pain if you're the 'usual book buyer' and everyone expects you to wheel your copies along, rather than buy their own.
Not only are they not cheap, but who wants someone else pawing their rulebook to pieces because they won't buy their own?
And as I said earlier - I'm not adverse to periodic rules releases, just provided the content is actually there in each one (I don't want to be paying £17.50 for one 'must have' bit, and four or five bits of absolute waff). Automatically Appended Next Post: JohnnyHell wrote:I don't think the physical act of carrying is the core issue. It's the gouging and splitting what was one product before into a year's worth of part-products.
Necromunda.
Outlanders
Gang War! by Fanatic.
White Dwarf articles.
It was never a single product dude.
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This message was edited 1 time. Last update was at 2017/11/29 11:39:18
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![[Post New]](/s/i/i.gif) 2017/11/29 11:47:13
Subject: Necromunda Underhive - release November 24th
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Been Around the Block
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Yeah this is just the price to pay for having specialist games back. The whole reason it went away was due to a lack of profitability.
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![[Post New]](/s/i/i.gif) 2017/11/29 11:48:18
Subject: Re:Necromunda Underhive - release November 24th
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Grim Dark Angels Interrogator-Chaplain
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Mad Doc Grotsnik wrote:It can be a pain if you're the 'usual book buyer' and everyone expects you to wheel your copies along, rather than buy their own.
Not only are they not cheap, but who wants someone else pawing their rulebook to pieces because they won't buy their own?
And as I said earlier - I'm not adverse to periodic rules releases, just provided the content is actually there in each one (I don't want to be paying £17.50 for one 'must have' bit, and four or five bits of absolute waff).
Automatically Appended Next Post:
JohnnyHell wrote:I don't think the physical act of carrying is the core issue. It's the gouging and splitting what was one product before into a year's worth of part-products.
Necromunda.
Outlanders
Gang War! by Fanatic.
White Dwarf articles.
It was never a single product dude.
Don't misrepresent my point, we both played it. ;-)
The old Rulebook had all House gangs, Hired Guns, Trading Post, Campaign Rules, etc. The original original had Rulebook and Sourcebook that split it in two in the box, but you got all the rules in one go. Later editions have it in one publication. Paying multiple books' price for the same amount of content is what bites. We on the same page (of book 7) now? :-P
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/11/29 11:54:26
Subject: Necromunda Underhive - release November 24th
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Locked in the Tower of Amareo
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Ruin_In_The_Dark wrote:Yeah this is just the price to pay for having specialist games back. The whole reason it went away was due to a lack of profitability.
Or not. Or do you seriously thing they greenlighted project if despite selling 400% more than they themselves expected it would sell it would STILL be unprofitable?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/11/29 11:54:57
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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As I said, it's all about the content.
It seems we're getting at least one House Gang per volume. And Vol 2 seems to be promising other useful, game expanding stuff, including the new board tiles for the Zone Mortalis version (never a bad idea).
If that content is kept up - I won't really have a problem with it, as take the Gangs out, and I'd still probably be buying the books.
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![[Post New]](/s/i/i.gif) 2017/11/29 11:56:08
Subject: Necromunda Underhive - release November 24th
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Been Around the Block
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I agree its not the best way of doing things for us, but I can understand and agree with why they do it as a company. Say everything was in one book, that's one book and one box per player to play the game, which in some cases was a decade plus of gaming, which is great for us but doesn't warrant long term support due to the lack of profits which is why specialist games was binned. We can have a one and done like SWA for a relatively reasonable price that will never be supported or we can have what we have with necro with years of planned support and having to deal with the costs of that support. Basically things have changed since 1995. I do think the content for the books looks a little thin so far but then we don't know how much they will cost yet.
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![[Post New]](/s/i/i.gif) 2017/11/29 13:02:33
Subject: Re:Necromunda Underhive - release November 24th
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Ship's Officer
London
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tneva82 wrote:
Yes. But some are complaining about being forced to carry all those books and then consider opponent TFG when they ask you to show the rules you use they don't know before hand.
I don't really think it's about being TFG. It's about getting the rules right.
I play people very often who get things wrong about their rules - usually but not always to their advantage. I don't think this is cheating, but I'd sometimes call it wishful thinking. It happens at all levels of the game. I've got things wrong myself too. It's usually a very quick conversation that goes "really? I thought that gun had a range of X, not Y" - so you look it up and you know.
So I think you need the books with you just to be able to check stuff. Having multiple books, with the rules for stuff spread around between them at random, is annoying.
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![[Post New]](/s/i/i.gif) 2017/11/29 13:34:27
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Hearing all this talk, no doubt I'm gonna make a combined document for this game.
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![[Post New]](/s/i/i.gif) 2017/11/29 14:02:36
Subject: Necromunda Underhive - release November 24th
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Fresh-Faced New User
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Just to add to this, I fly between two places every few month, so carrying mutiple books is a bit of a pain. Blood Bowl is fine because you can get by with the app and the reference sheets. I did buy the books, but when you fly away for the semester you have to take only what you need.
Does this put me off of Necromunda? A bit. I've not bought the main box mainly because I want to see if others start playing it. I did get some Escher for kitbashing though. For flyers, the cost/benefit isn't only money but also weight.
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![[Post New]](/s/i/i.gif) 2017/11/29 14:11:15
Subject: Necromunda Underhive - release November 24th
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Dashing Super Valkyrie Flying Ace
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Ruin_In_The_Dark wrote: Albertorius wrote:Honestly speaking, the pace they're going with the releases, particularly the plastics releases, don't make much sense when you check GW's demonstrated capabilities.
For example, the gang sprues: those are the same "small" sprues that have most units... but most units have two or three of those each. The plastics sprue is larger, but seems to be of a similar size of the sprues of a lot of vehicles.
IOW, they probably could have released sprues for all six houses and the same scenery sprues and it would have amounted to the same sprues that would have had a release with 2-3 new infantry boxes and a vehicle. That doesn't seem too much for GW, does it? But they have decided not to do so.
Check the post in Rumours regarding GWs production issues.
Is that substantiated in any way, or is it just an "I've heard that..." rumor?
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![[Post New]](/s/i/i.gif) 2017/11/29 14:23:05
Subject: Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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mugginz wrote:Just to add to this, I fly between two places every few month, so carrying mutiple books is a bit of a pain. Blood Bowl is fine because you can get by with the app and the reference sheets. I did buy the books, but when you fly away for the semester you have to take only what you need.
Does this put me off of Necromunda? A bit. I've not bought the main box mainly because I want to see if others start playing it. I did get some Escher for kitbashing though. For flyers, the cost/benefit isn't only money but also weight.
Are they regular destinations you visit?
If you've got established gaming circles in said destination, might be worth relying on others? Or, if you've bought, scan in the pages you need and pop them on your tablet?
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![[Post New]](/s/i/i.gif) 2017/11/29 14:24:58
Subject: Necromunda Underhive - release November 24th
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Pragmatic Primus Commanding Cult Forces
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JohnnyHell wrote:I don't think the physical act of carrying is the core issue. It's the gouging and splitting what was one product before into a year's worth of part-products.
I know, right? Imagine if they'd taken 30K and spaced out its content and rules into a series of 300 page, hyper-expensive tomes released yearly over a period of 15 years.
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