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![[Post New]](/s/i/i.gif) 2018/03/15 09:25:30
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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The difference is that respirators are purchaseable equipment - I don't know if these masks are the same or if they're just ornamental. If the latter, no need to skimp on them.
You get at least one clipped to a belt, though.
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![[Post New]](/s/i/i.gif) 2018/03/15 09:27:32
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Slashing Veteran Sword Bretheren
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John Prins wrote:Looking at the Van Saar units, I think you could easily use several of them as Imperial Assassins, with very little conversion.
I was thinking just that, the one with the dual pistols, funky mask, sci-fi swag braid, hello my assassins.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2018/03/15 09:35:14
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Longtime Dakkanaut
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AndrewGPaul wrote:The difference is that respirators are purchaseable equipment - I don't know if these masks are the same or if they're just ornamental. If the latter, no need to skimp on them.
You get at least one clipped to a belt, though.
Mask/respirator on head are all for decoration, you don't need them on the model if you want to buy a respirator. And it look like the masked Van Saar head is their respirator.
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![[Post New]](/s/i/i.gif) 2018/03/15 09:38:04
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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The respirators are to identify which fighters have a respirator as part of their equipment. If you look at the fighter cards in the box, all the fighters with a respirator have one on the model.
I mean, you can not bother with things like that if you don't want to, but ... eww.
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![[Post New]](/s/i/i.gif) 2018/03/15 09:47:02
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Longtime Dakkanaut
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Even though I would prefer all my model having respirator head rather than a different flavor of smirk and lips piercing. RAW you don't need to model wargear on the model.
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![[Post New]](/s/i/i.gif) 2018/03/15 10:07:02
Subject: Re:Necromunda Underhive - p116 pets, pg118 House Van Saar
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Frightening Flamer of Tzeentch
Manchester, England
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Between these and the new Doom Lords for Blood Bowl, GW has basically dropped too many "must buy" items at around the same time for me... Again.
The Van Saars I think I'm going to pick up a couple of boxes as Imperial Guard proxies for an Iron Hands army.
And possibly goes without saying, but between these and the Orlocks, you pretty much have some excellent multipart miniatures for almost any major Cyberpunk setting. The Goliaths and Escher have their uses in that too, obviously, but the last two gangs feel a little more repurposable (I think I just made that word up).
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This message was edited 1 time. Last update was at 2018/03/15 10:12:38
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![[Post New]](/s/i/i.gif) 2018/03/15 10:41:02
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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Chopstick wrote:Even though I would prefer all my model having respirator head rather than a different flavor of smirk and lips piercing. RAW you don't need to model wargear on the model.
Who cares about RAW? It's just wrong  I always spent the ten creds for a respirator the the Escher Heavy with heavy plasma gun, even though she was never targeted by a gas weapon in ten years.
Automatically Appended Next Post:
ekwatts wrote:And possibly goes without saying, but between these and the Orlocks, you pretty much have some excellent multipart miniatures for almost any major Cyberpunk setting. The Goliaths and Escher have their uses in that too, obviously, but the last two gangs feel a little more repurposable (I think I just made that word up).
I don't know; the Eschers and Goliaths both look as useable elsewhere as the Orlocks do - as different flavours of "street punks". In fact, you could mix all three up in a non-Necromunda setting.
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This message was edited 2 times. Last update was at 2018/03/15 10:44:52
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![[Post New]](/s/i/i.gif) 2018/03/15 12:32:19
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Is 'Eavy Metal Calling?
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Love the look of these Van Saar chaps. I was this close to buying into Orlocks, but now I'm definitely waiting for them. The more cyberpunk style is totally unique within the wider 40k setting, but fits nonetheless.
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![[Post New]](/s/i/i.gif) 2018/03/15 12:54:46
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Calculating Commissar
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Paradigm wrote:Love the look of these Van Saar chaps. I was this close to buying into Orlocks, but now I'm definitely waiting for them. The more cyberpunk style is totally unique within the wider 40k setting, but fits nonetheless.
It is totally unique- Imperial Assassins have the same look. Sleek high-tech has been in 40k for awhile
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/03/15 13:33:57
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Rotting Sorcerer of Nurgle
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So should I use Orlocks or Van Saar to make my 2000AD Judges? Got the heads, eagle shoulder pads & weapons already. Just need legs & torsos.
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Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! |
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![[Post New]](/s/i/i.gif) 2018/03/15 13:34:35
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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bubber wrote:So should I use Orlocks or Van Saar to make my 2000AD Judges? Got the heads, eagle shoulder pads & weapons already. Just need legs & torsos.
You might want to wait for the Enforcers.
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![[Post New]](/s/i/i.gif) 2018/03/15 13:41:25
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Powerful Phoenix Lord
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Or go to W. Artel and looks up his non-Arbites.
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![[Post New]](/s/i/i.gif) 2018/03/15 14:20:32
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Camouflaged Zero
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Haighus wrote: Paradigm wrote:Love the look of these Van Saar chaps. I was this close to buying into Orlocks, but now I'm definitely waiting for them. The more cyberpunk style is totally unique within the wider 40k setting, but fits nonetheless.
It is totally unique- Imperial Assassins have the same look. Sleek high-tech has been in 40k for awhile 
If you mean these ones...are nothing alike.
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![[Post New]](/s/i/i.gif) 2018/03/15 14:47:20
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Cackling Chaos Conscript
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H.B.M.C. wrote:They're just fantastic.
I hope the shoulder thing is some kind of exotic energy cannon, and not a weird lookin' plasma cannon.
My first thought was ‘conversion beamer?’. Whatever it is, these are some some lovely models.
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![[Post New]](/s/i/i.gif) 2018/03/15 14:51:39
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Regular Dakkanaut
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I might use them as Inquisitorial Acolytes
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![[Post New]](/s/i/i.gif) 2018/03/15 15:32:25
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Unhealthy Competition With Other Legions
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The big gun was in the rumour engine a few weeks ago! They look very cyberpunk/covert ops and I like it. I'm seriously considering doing some as an inquisitorial strike team.
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This message was edited 1 time. Last update was at 2018/03/15 15:32:30
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![[Post New]](/s/i/i.gif) 2018/03/15 15:59:51
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Phanobi
Canada,Prince Edward Island
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Wow they look really cool! The models would fit really well alongside some Dreamforge stormtroopers as they have very similar armour styles (besides the helmets)
That shield has to be my favourite thing in the set but all the cool helmets and guns are not far behind..
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![[Post New]](/s/i/i.gif) 2018/03/15 17:07:14
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Calculating Commissar
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Modock wrote: Haighus wrote: Paradigm wrote:Love the look of these Van Saar chaps. I was this close to buying into Orlocks, but now I'm definitely waiting for them. The more cyberpunk style is totally unique within the wider 40k setting, but fits nonetheless.
It is totally unique- Imperial Assassins have the same look. Sleek high-tech has been in 40k for awhile 
If you mean these ones...are nothing alike.

Eh, ymmv, but the body shapes and equipment have a lot of similarities. The Van Saar have more armour, but that is more a function of their role. You slap armour plates onto the Callidus and it would look very similar to the female Van Saar. The data noodle things the VanSaar have also look similar to the Speculum Animus of the Culexus. I feel the Van Saar draw heavily from the Assassins aesthetic, but modified to fit the underhive, the role of a ganger, and some adjustments to make up for lower tech (like armour plates over the body suits which the Assassins don't need with their superior bodysuits).
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/03/15 17:47:27
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Regular Dakkanaut
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The new VS models remind me of Hive Spiders
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![[Post New]](/s/i/i.gif) 2018/03/15 17:55:36
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Thermo-Optical Tuareg
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With how they've been updating the gangs and hoe they've redesigned Van Saar, I'm really hopeful that the'll do great things with the Spyrers when they get to them.
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![[Post New]](/s/i/i.gif) 2018/03/15 18:04:59
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Ancient Space Wolves Venerable Dreadnought
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I for one hope they do a “big reveal” that sourer suits are purely human tech… STC tech in fact, that Van Saar sell as “offworld” tech through cut-outs and shell companies because they can jack up the price even more and to throw off suspicion about its origins…
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2018/03/15 18:23:36
Subject: Re:Necromunda Underhive - p116 pets, pg118 House Van Saar
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/03/15 18:32:27
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Executing Exarch
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Hah, the optical illusion makes it seem like that lady has extremely short legs... but in fact what I saw as one leg was actually the top of one and the bottom of another.
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![[Post New]](/s/i/i.gif) 2018/03/15 18:39:50
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Longtime Dakkanaut
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Plasmagun/Canon + shield seem like an intended combo
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![[Post New]](/s/i/i.gif) 2018/03/15 19:03:30
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Stabbin' Skarboy
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Oh my that shotgun is sick
Looks like motion/heartbeat sensor on his belt too
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This message was edited 1 time. Last update was at 2018/03/15 19:04:27
3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2018/03/15 19:06:55
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Ghost of Greed and Contempt
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That guy at the bottom with the mask and rifle is just oozing cool - any indication how soon they will be available to buy? Because I'm gonna need 2 boxes bare minimum!
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![[Post New]](/s/i/i.gif) 2018/03/15 19:19:29
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Dakka Veteran
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Well, those photos do the paintjobs more justice!
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![[Post New]](/s/i/i.gif) 2018/03/15 19:21:43
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Stabbin' Skarboy
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They originally said 1 box per quarter so April earliest but May seemed more likely, now I’m unsure as they showed these guys off early and we haven’t had the weapon pack yet.
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3500pts 1500pts 2500pts 4500pts 3500pts 2000pts 2000pts plus several small AOS armies |
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![[Post New]](/s/i/i.gif) 2018/03/15 19:38:05
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Disagree. Look, nobody can deny the FW person has talent, but their style is just flat-out bad for promo stuff. Every time the way they paint faces flattens out detail while exaggerating some features to a silly degree(see Valdor's forehead), and the studio lighting doesn't do it any favours either. The style is the kind that no doubt looks really amazing when you hold it in your hand with less stark lighting, or even in distance pics with "mood" lighting, but these up-close shots look like someone taking pictures of their model with the camera flash turned on.
They either need to change their painter for the promo pics, or else change the photographer taking them.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/03/15 20:15:42
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Major
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Yeah on one hand the models are technically well painted. They probably look great on the table. But they don't photograph particularly well. I'm also not a fan of NMM and it looks like zero metallics were used on these. I'll certainly be using kabalite green for the armor, but some alterations elsewhere are going to be made.
But seeing as how all the studio gangs are being painted this way, i'd rather see the aesthetic stay consistent in their photography. It's too late to do a jump in painting style now, otherwise the remaining gangs will look odd next to the others when it comes to images.
I'd also bet these will release in may, hopefully no later than that. And weirdly enough i'm pretty excited to to see the Van Saar dice. The other dice sets for the gangs are my favorite GW dice.
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