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![[Post New]](/s/i/i.gif) 2018/03/15 20:15:59
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Sadistic Inquisitorial Excruciator
USA
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My guess would be early May for the release, that way it would be a quarter (roughly 3 months) apart from the Orlock, and quarterly releases are what they are going for. Though I suppose if they are selling well enough and have made enough progress on future releases maybe GW has sped up the Necromunda production schedule with more sculptor's and production time (and hopefully an editor).
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![[Post New]](/s/i/i.gif) 2018/03/15 20:21:26
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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Kanluwen wrote: bubber wrote:So should I use Orlocks or Van Saar to make my 2000AD Judges? Got the heads, eagle shoulder pads & weapons already. Just need legs & torsos.
You might want to wait for the Enforcers.
Human Blood Bowl linemen actually make excellent Dredd-style Judges once you swap the head and lose the punch daggers.
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![[Post New]](/s/i/i.gif) 2018/03/15 20:42:38
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yodhrin wrote:Disagree. Look, nobody can deny the FW person has talent, but their style is just flat-out bad for promo stuff. Every time the way they paint faces flattens out detail while exaggerating some features to a silly degree(see Valdor's forehead), and the studio lighting doesn't do it any favours either. The style is the kind that no doubt looks really amazing when you hold it in your hand with less stark lighting, or even in distance pics with "mood" lighting, but these up-close shots look like someone taking pictures of their model with the camera flash turned on. They either need to change their painter for the promo pics, or else change the photographer taking them.
I have to agree. I mean you can basically see the brushstrokes on these. And the highlighting is so thick! Still, awesome models. Can't wait to find out what everything is.
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This message was edited 1 time. Last update was at 2018/03/15 20:43:30
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![[Post New]](/s/i/i.gif) 2018/03/15 21:25:09
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Been Around the Block
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Barzam wrote:With how they've been updating the gangs and hoe they've redesigned Van Saar, I'm really hopeful that the'll do great things with the Spyrers when they get to them.
Oh my.
I hadn't even thought of this. At this level of quality, Spyrers would be amazing.
I love this kit. I'm overwhelmingly excited to get it, and that hasn't been the case about any model in a really long time. Feels like GW is embracing the idea that folks will buy things even though they are versatile.
Edit: Wait, this a FW set? That would stink. I don't want to pay $100 for these.
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This message was edited 1 time. Last update was at 2018/03/15 21:29:33
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![[Post New]](/s/i/i.gif) 2018/03/15 21:31:18
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Pestilent Plague Marine with Blight Grenade
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Last time they updated the Spyrers we got the Matriarch and Patriarch.
I wouldn't get your hopes up
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![[Post New]](/s/i/i.gif) 2018/03/15 21:38:21
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Courageous Space Marine Captain
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I hope they have a decent save, they look very heavily armoured.
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![[Post New]](/s/i/i.gif) 2018/03/15 22:08:21
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Thermo-Optical Hac Tao
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Hanksingle wrote: Barzam wrote:With how they've been updating the gangs and hoe they've redesigned Van Saar, I'm really hopeful that the'll do great things with the Spyrers when they get to them.
Oh my.
I hadn't even thought of this. At this level of quality, Spyrers would be amazing.
I love this kit. I'm overwhelmingly excited to get it, and that hasn't been the case about any model in a really long time. Feels like GW is embracing the idea that folks will buy things even though they are versatile.
Edit: Wait, this a FW set? That would stink. I don't want to pay $100 for these.
Technically it’s designed by Forge World but it’ll be plastic and available through GW and retailers like the other Necromunda gangs.
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![[Post New]](/s/i/i.gif) 2018/03/15 22:21:31
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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[DCM]
Stonecold Gimster
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Van Saar was the gang I was looking most forward to.
However, I really hope there's enough normal heads on the frame to make them without robotic tentacles or what looks like Dark Eldar masks. They really look bad.
If there aren't, anyone know of a good website to buy plain human heads from that will fit?
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Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. |
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![[Post New]](/s/i/i.gif) 2018/03/15 22:27:51
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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Statuesque Miniatures. Although I wouldn't be surprised if you get enough faces to have them all bare or all masked.
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![[Post New]](/s/i/i.gif) 2018/03/15 22:33:56
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Trazyn's Museum Curator
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Gimgamgoo wrote:Van Saar was the gang I was looking most forward to.
However, I really hope there's enough normal heads on the frame to make them without robotic tentacles or what looks like Dark Eldar masks. They really look bad.
If there aren't, anyone know of a good website to buy plain human heads from that will fit?
I'm sure you can just clip the tentacle away.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/03/15 23:06:22
Subject: Re:Necromunda Underhive - p116 pets, pg118 House Van Saar
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Kid_Kyoto
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Scion heads might be an interesting look too.
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![[Post New]](/s/i/i.gif) 2018/03/16 01:53:25
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Longtime Dakkanaut
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Gimgamgoo wrote:
However, I really hope there's enough normal heads on the frame to make them without robotic tentacles or what looks like Dark Eldar masks. They really look bad.
If there aren't, anyone know of a good website to buy plain human heads from that will fit?
AndrewGPaul wrote:Statuesque Miniatures. Although I wouldn't be surprised if you get enough faces to have them all bare or all masked.
Brother Vinny has some female post- apoc heads that might fit the bill too-Maybe not plain enough though?
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![[Post New]](/s/i/i.gif) 2018/03/16 02:28:33
Subject: Necromunda Underhive - p116 pets and 1st FAQ
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Regular Dakkanaut
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Thargrim wrote:Yeah after a good look i'm kinda torn. They do look good, but also almost look too techy/borderline xeno tech. And not really like something that belongs in the imperium. Kinda like 3rd party sculpts. On one hand it's good they are different and distinct, but they look more bizarre than I was expecting.
Pretty sure two rumor engines are now solved as well, the shoulder cannon and the rigs on their backs are two of the more recent rumor engines.
Totally agree. To me the conversion from genestealer cult/space wolves heads are much better
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![[Post New]](/s/i/i.gif) 2018/03/16 03:55:56
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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[MOD]
Making Stuff
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Very impressed. There's enough stylistic cues back to the original Van Saar to still see what they should be, while modernising and amping them up to 11.
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![[Post New]](/s/i/i.gif) 2018/03/16 10:19:58
Subject: Re:Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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Forgeworld Escher weapon sets up for preorder £16 each!
https://www.forgeworld.co.uk/en-IE/searchResults?N=4178246428+1842311171
set 1
Set 2
Set 3
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This message was edited 2 times. Last update was at 2018/03/16 10:24:36
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![[Post New]](/s/i/i.gif) 2018/03/16 10:27:08
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Foxy Wildborne
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Almost identical loadouts, just different poses.
Wish there were some shotguns in there and melee weapons other than a chainsword, and what's with the meltaguns everywhere?
Set 3 is super naff with the mirrored nightshade instead of a stubber or other heavy weapon.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/03/16 10:29:09
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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It's lucky I didn't glue the Escher leader's collared arms on. There are alternatives of them in a couple of those packs. I now know where to magnetise.
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![[Post New]](/s/i/i.gif) 2018/03/16 10:29:15
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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lord_blackfang wrote:Almost identical loadouts, just different poses.
Wish there were some shotguns in there and melee weapons other than a chainsword, and what's with the meltaguns everywhere?
Set 3 is super naff with the mirrored nightshade instead of a stubber or other heavy weapon.
Yeah just noticed that the contents is pretty much the same except for set 3 as you said so at least all 3 aren't needed to get everything
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![[Post New]](/s/i/i.gif) 2018/03/16 10:36:00
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Dashing Super Valkyrie Flying Ace
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The selections and the prices kinda baffle me, to be honest.
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![[Post New]](/s/i/i.gif) 2018/03/16 10:56:50
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Longtime Dakkanaut
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meh, the only interesting bit was the 2 handed Heavy stubber, right hand plasma and right hand autopistol. But I guess if people can buy this and spam Needle rifle now. Why do toxin weapon still have Ap, and it's -2 for rifle but -1 for pistol.... I think "weapon pack" should be more focused on more mundane basic weapon like auto/las/shot gun, not turning it into an arm race. Or at least keep them in the trading post with rarity.
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This message was edited 2 times. Last update was at 2018/03/16 11:02:25
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![[Post New]](/s/i/i.gif) 2018/03/16 11:01:33
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Dashing Super Valkyrie Flying Ace
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Chopstick wrote:meh, the only interesting bit was the 2 handed Heavy stubber, right hand plasma and right hand autopistol.
But I guess if people can buy this and spam Needle rifle now. Why do toxin weapon still have Ap, and it's -2 for rifle but -1 for pistol....
Needle guns shoot a laser to make holes into cloth and armor.
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![[Post New]](/s/i/i.gif) 2018/03/16 11:07:57
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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Chopstick wrote:I think "weapon pack" should be more focused on more mundane basic weapon like auto/las/shot gun, not turning it into an arm race. Or at least keep them in the trading post with rarity.
Eh? haven't you noticed the profusion of lasguns on the plastic sprues? What earthly reason is there for wasting production capacity making resin ones?  More autoguns and shotguns I can understand, but to be honest, two of each is probably enough for me.
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![[Post New]](/s/i/i.gif) 2018/03/16 11:14:38
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Longtime Dakkanaut
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AndrewGPaul wrote:
Eh? haven't you noticed the profusion of lasguns on the plastic sprues? What earthly reason is there for wasting production capacity making resin ones?  More autoguns and shotguns I can understand, but to be honest, two of each is probably enough for me.
Was talking about general upgrade pack for every gang, Goliath and Orlock have 0 lasgun in their sprue, Goliath have 0 lasgun or autogun on their sprue. Obviously if a gang is overloaded with one type of weapon, they shouldn't need more.
Luckily I already make all the autogun/shotgun I need from Neophyte Hybrid kit.
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![[Post New]](/s/i/i.gif) 2018/03/16 11:21:00
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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We haven't seen their upgrade packs yet, so how are you managing to know what's included in them?
edit - the Orlock sets will have hand flamers, bolt pistols, heavy bolters and 2-handed hammers, for example.
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This message was edited 1 time. Last update was at 2018/03/16 11:33:55
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![[Post New]](/s/i/i.gif) 2018/03/16 11:24:07
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Nihilistic Necron Lord
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Pdf with new weapon rules for Escher Gangs;
https://www.forgeworld.co.uk/resources/PDF/Downloads//Escher_New_Weapons.pdf
It also allows their Juves to have armor now as all members of the gang get access to Wargear.
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![[Post New]](/s/i/i.gif) 2018/03/16 11:34:23
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Is 'Eavy Metal Calling?
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AndrewGPaul wrote:Chopstick wrote:I think "weapon pack" should be more focused on more mundane basic weapon like auto/las/shot gun, not turning it into an arm race. Or at least keep them in the trading post with rarity.
Eh? haven't you noticed the profusion of lasguns on the plastic sprues? What earthly reason is there for wasting production capacity making resin ones?  More autoguns and shotguns I can understand, but to be honest, two of each is probably enough for me.
Not sure how well It would work now, but in Oldcromunda a buddy of mine had all las all the time.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2018/03/16 11:37:21
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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How dull.  That's an Imperial Guard squad, not a gang.
Anyway, now, lasguns don't get rapid fire, while autoguns do. With the Zone Mortalis setup making ranges much shorter than in the comparatively open Sector Mechanicus, the short-range firepower of shotguns could be more useful than lasguns, so I'll keep going with a mix, I think.
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![[Post New]](/s/i/i.gif) 2018/03/16 11:39:11
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Longtime Dakkanaut
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Theophony wrote:
Not sure how well It would work now, but in Oldcromunda a buddy of mine had all las all the time.
Lasgun was OP in oldmunda with AP -1 and being out of ammo was more punishing.
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![[Post New]](/s/i/i.gif) 2018/03/16 11:45:45
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Longtime Dakkanaut
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Disappointed to see the continuation of the 5 pts lasgun and 10 pts laspistol. It was one of the few things I thought Underhive got right over Gang War.
Should be interesting to compare the profiles here to the existing ones, maybe this pdf can be used to choose which one is correct...
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![[Post New]](/s/i/i.gif) 2018/03/16 11:47:12
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Dashing Super Valkyrie Flying Ace
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Would have liked to see bolt weaponry of some kind instead of all that plasma pistols/flamer pistols (I mean, I like to see flamer pistols, but swapping some for bolts would have been better for me)
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