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![[Post New]](/s/i/i.gif) 2018/04/26 16:42:57
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2018/04/26 16:47:17
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Also pretty neato, I could use one or two for my Sacristans.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/04/26 17:28:30
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Ok I'm trying to recite what happen. Probably not 100% accurate. Pet : companion for Champion and Leader. Each person can have a pack of 3 I think. 1. Orlock Doggo : spotter for sentry duty, protect owner from coup d' grace? 2. Mechanical Spider : no idea, they said it can attach all kind of fire arm. 3. Sumcroc : first ever model on 40mm base. Charge with leader to give 1 extra attack? 4. Cat : can split up from owner. Neutral Pet : Vampire cherub thingy :you can look for one, grant extra dodge save against attack as long as your reputation on the rise, vice versa if your reputation go down it's bad (no idea how bad) 2. Expand Trading post : More shotgun ammo Autogun ammo? Lasgun variation? Many type of Armors Personald Energy Shield that give inv save : conversion field, displacement field...? What? New scenario, name are obviously incorrect, only the description Introducing the Abitrator, a 3rd player control various NPC, monster in the campaign. kinda like a DM/ 1. Don't remember .2 Into the pit : Fight inside a garbage compactor, the battlefield shrink over time. Kinda liike PUBG/Battle Royale game. Try to escape the pit. 3. Settlement fight: civilians on site,(use any models you like) controlled by the abitrator or random roll behavior. Trick the other team into killing more civilians than you to gain the trust of the local folks, and took over (i mean protect) the turf. 4.Caravan Raid, escort the payload. Andy suggest using Goliath truck as the caravan. So people can stand on top of it and have some cover. 5. Shootout : return of the classic scenario! 6.Spook(?) harvest, Discover lord Helmawr secret poppy field, harvest spook for FAT MUNIE. be careful because harvesting them can cause some unwanted effect, some good, somtime bad and your ganger can go insane. 7. Pitch black fight : can't see ****, captain! Abitrator can control and drop in token to present a random monster lurking in the dark. Send someone to find out what monster it is? (probably a Juve) 8. Monster hunt. : Bounty for whoever can take out a mysterious monster. Small tentacle spawn each time a ganger is down. Took down as many tentacle as possible. The monster will spawn after enough tentacle is taken out. use any models you want. Special multiplayer fight : for 10+ gang compaign, each gang send a champion to fight, special rule allow them to be more resilient than a normal game. Van Saar are completely immune to the Rad weapon effect, which reduce toughness.
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This message was edited 3 times. Last update was at 2018/04/26 17:51:07
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![[Post New]](/s/i/i.gif) 2018/04/26 17:35:24
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I like the idea of the multiplayer fight.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/04/26 17:47:41
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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Who's dat? Escher? I likey... Automatically Appended Next Post: If she's Escher, she actually looks like a girl unlike some of the plastic ones I have. Don't get me wrong, it's a really good kit with options, easy to build, etc., but they look pretty manish.
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This message was edited 1 time. Last update was at 2018/04/26 17:49:28
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![[Post New]](/s/i/i.gif) 2018/04/26 17:56:12
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Belladonna, Bounty hunter . she's in the book, and White Dwarf....
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![[Post New]](/s/i/i.gif) 2018/04/26 17:57:36
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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Chopstick wrote:
Belladonna, Bounty hunter . she's in the book, and White Dwarf....
I need her!!! May White Dwarf? I need that too...
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![[Post New]](/s/i/i.gif) 2018/04/26 18:03:02
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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No, in some of the older one, only a picture with name. No rules.
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![[Post New]](/s/i/i.gif) 2023/10/10 05:07:41
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Limbs on that BH look oddly primitive. Both spider and dog from last 2 pages look more refined and better crafted (of course, that might just be Escher having less expertise in metalwork).
Also, is that non-boob armour? The sky is about to fall, isn't it
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![[Post New]](/s/i/i.gif) 2018/04/26 18:30:37
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Thermo-Optical Hac Tao
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The cyberarachnid is really cool.
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![[Post New]](/s/i/i.gif) 2018/04/26 18:50:45
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Nurgle Chosen Marine on a Palanquin
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Irbis wrote:Limbs on that BH look oddly primitive. Both spider and dog from last 2 pages look more refined and better crafted (of course, that might just be Escher having less expertise in metalwork).
Also, is that non-boob armour? The sky is about to fall, isn't it
Uniboob armor...
T
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![[Post New]](/s/i/i.gif) 2018/04/26 19:05:22
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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timd wrote: Irbis wrote:Limbs on that BH look oddly primitive. Both spider and dog from last 2 pages look more refined and better crafted (of course, that might just be Escher having less expertise in metalwork).
Also, is that non-boob armour? The sky is about to fall, isn't it
Uniboob armor...
T
Oddly, when I look at her that Rob Zombie song, "More Human Than Human" blasts in my head.
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![[Post New]](/s/i/i.gif) 2018/04/26 19:24:15
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[MOD]
Making Stuff
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They are really knocking it out of the park with the hired guns...
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![[Post New]](/s/i/i.gif) 2018/04/26 19:25:54
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Violent Enforcer
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Nice design - but in resin?
Cannot see how it would work.
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![[Post New]](/s/i/i.gif) 2018/04/26 20:42:00
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Blood-Drenched Death Company Marine
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With warped, easily breakable limbs for everyone.
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![[Post New]](/s/i/i.gif) 2018/04/26 22:12:25
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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To be fair, I seriously doubt it will be that elegant looking as a model. Compare the artwork of Goliaths to the meatsticks that are the models - these will be "heroic scaled" into something that can be sold as a resin model fairly easily.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/04/27 04:38:38
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Blood Angel Chapter Master with Wings
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My first thought too... unless they anchor the limbs or body to some kind of scenery, that is going to be a total b***h to deal with. Wonder why they didn't just make a proper cyber slaved sump-spider instead of a genestealer headed servo skull with spider legs.
Hired Guns are dope. My enthusiasm to keep up with Necromunda is waning (as most of my obsessive starts usually do), but the hired guns maintain their appeal.
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![[Post New]](/s/i/i.gif) 2018/04/27 04:51:50
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Major
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That artwork is nice but I doubt it'll look exactly like that. I'd expect the legs to be thicker, and for it to have a larger size than that suggests. The phyrr or however you spell it cats also look a bit different than the artwork. If you ask me thats like a concept and the actual thing will be pretty close, but a bit more chunky.
I like how they used an actual spider head/brain instead of AI, since AI or droid brain is kind of heresy in the imperium...unless my memory is failing me.
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![[Post New]](/s/i/i.gif) 2018/04/27 07:59:54
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2018/04/27 08:02:04
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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Expensive week! £74 for the set
Goliath weapon packs there now as well.
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This message was edited 1 time. Last update was at 2018/04/27 08:03:21
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![[Post New]](/s/i/i.gif) 2018/04/27 08:19:59
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Just getting Belladonna myself, not often that I impulse buy from Forge World.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/04/27 08:28:13
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Belladonna is easily my fav Necro miniature since the re-release. It is just perfect. Whoever is painting these things has done their utmost to ruin her, but it's still incredible.
But let's take a look at these two (not three, thank the Emperor) weapon sets:
Nice to see that this set isn't quite as obsessed with Hand Flamers as the Escher one. No Stubguns though. Or Autoguns. Or Lasguns. Or one-handed Stub Cannons.
Still, a massive improvement over the Escher ones. Great stuff.
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![[Post New]](/s/i/i.gif) 2018/04/27 08:29:21
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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That Escher is a beautiful sculpt and wow what a paint job.
Is that a new miniature being released, a FW exclusive etc?
If anyone wants a cheaper, more Rogue Trader-esque squat to use with Necromunda Macrocosm make a nice alternative. I picked up these guys from a show a while ago and will probably paint them up to use as hired hands, extra little stand-in mercenaries (medic and his brother who serves as a bodyguard) - OK for £5
http://www.macrocosm.co.uk/product/digger-corps-medic-and-coms-officer/
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![[Post New]](/s/i/i.gif) 2018/04/27 08:33:38
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Why? Why did I pledge 'one of everything' for Necromunda?
My wallet cannot repel releases of that magnitude!
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![[Post New]](/s/i/i.gif) 2018/04/27 09:06:15
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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Holy hell in a hand basket, I honestly expected just the squat today! Very glad to see so many releases (wallet can't say the same) - just need one more BB star player then I can qualify for free shipping!
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![[Post New]](/s/i/i.gif) 2018/04/27 12:19:05
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Veteran Knight Baron in a Crusader
Oakland, CA
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Yessssss...
Those will be mine.
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![[Post New]](/s/i/i.gif) 2018/04/27 13:09:38
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Can anyone give me an idea of how Bounty Hunters/Hired Guns work in N'17 (we're just assembling and getting in demo games so far).
I REALLY want to do something stupid and order all of these, but if their rules are terrible, I would feel a bit sad. Someone has mentioned in almost any case you're better just hiring more regular gangers?
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2018/04/27 14:11:28
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well they're cool models. And they're prohibitively expensive, and you're often better off buying multiple new gangers that stay in your gang than the ludicrous prices for a single-serve friend Hired Gun.
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![[Post New]](/s/i/i.gif) 2018/04/27 14:18:36
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I think general consensus is that they are pretty expensive so most people probably won't bother, unless you are coming to the end of a campaign and want to burn creds. Which is a shame as these are some lovely minis.
If you have a look on the Yaktribe forum there are some ideas for changing this - either using the classic edition costs, or there are some interesting home-brew ideas for having bounty on individual gangers on the opposing gang. This will allow you to get bounty hunters at a reduced cost, but with penalties if the person they are targeting isn't taken out.
So - if you like the minis I would say go for them. Unless you're playing in a tournament which is trying to play the game RAW (why?) just use the rules from the classic edition or come up with your own adaptation.
I've always felt the rules for Bounty Hunters were one of the most under-utilised in Necromunda. There is a lot of potential there for them to fit in with the ongoing narrative, for the arbitrator to help place them in games to help struggling gangs etc (which really fits in with a movie-style narrative). Rather than just paying more creds for a tooled-up extra character with no context attached to it.
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![[Post New]](/s/i/i.gif) 2018/04/27 14:21:52
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Decrepit Dakkanaut
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https://www.warhammer-community.com/2018/04/27/may-white-dwarf-preview-27-aprgw-homepage-post-2/ This month’s White Dwarf is particularly exciting for Necromunda fans, featuring rules for making Venator gangs – essentially, a flexible set of profiles that allow you to let your imagination run wild and design any kind of gang you want, representing a pack of Bounty Hunters brought together in a grand hunt through the underhive. Everything from skill sets, to unit profiles, to weapons can be mixed and matched in a Venator gang – you can even have your fighters hail from one of the great Gang Houses. These gangs promise to be a treat for converters and tinkerers looking to build profiles for their favourite models, or narrative gamers looking to properly represent some long-lost piece of lore or even a faction of their own invention.
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This message was edited 1 time. Last update was at 2018/04/27 14:22:15
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