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![[Post New]](/s/i/i.gif) 2018/05/13 21:10:10
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Leader of the Sept
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Pshaw... you're only as limited as your imagination
The standard poses are fine for mooks, but they aren't that hard to turn into something a bit different. Fiddly, definitely, but doable.
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This message was edited 1 time. Last update was at 2018/05/13 21:10:38
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/05/13 21:49:00
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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Ive also found so far the Necromunda kits have been quite easy to get some more interesting poses out of with some minor conversion work, not pictured but the forward and backward running escher can also easily be converted up.
Mod edit - spoiler tags added to hide large image
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This message was edited 1 time. Last update was at 2018/05/13 22:37:59
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![[Post New]](/s/i/i.gif) 2018/05/13 23:17:57
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Flinty wrote:Pshaw... you're only as limited as your imagination
The standard poses are fine for mooks, but they aren't that hard to turn into something a bit different. Fiddly, definitely, but doable.
I love this as a "proof of concept" but hate the pose (not to mention the weapon loadout).
It's a little misleading, though. That's extremely close to the default pose for that figure. You can stick any model on a piece of wire and present a different look... it doesn't really count as a new POSE though.
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![[Post New]](/s/i/i.gif) 2018/05/13 23:27:59
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Check out these hot customs
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![[Post New]](/s/i/i.gif) 2018/05/13 23:41:10
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Roarin' Runtherd
New England
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actually, that escher shop looks p. good
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![[Post New]](/s/i/i.gif) 2018/05/13 23:51:10
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Experienced Saurus Scar-Veteran
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Build up some debris and pin her on it, that would look pretty good!
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![[Post New]](/s/i/i.gif) 2018/05/13 23:53:01
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Blood Angel Captain Wracked with Visions
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I like the ribbed armor as a nod to the GSC minis, but I'm not keen on how the artwork looks compared to the original minis.
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![[Post New]](/s/i/i.gif) 2018/05/14 07:14:02
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Leader of the Sept
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Altruizine wrote: Flinty wrote:Pshaw... you're only as limited as your imagination
The standard poses are fine for mooks, but they aren't that hard to turn into something a bit different. Fiddly, definitely, but doable.
I love this as a "proof of concept" but hate the pose (not to mention the weapon loadout).
It's a little misleading, though. That's extremely close to the default pose for that figure. You can stick any model on a piece of wire and present a different look... it doesn't really count as a new POSE though.
So repositioning of both legs, the head, arm replacement and repositioning doesn't count as a new pose. Noted for future development
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This message was edited 1 time. Last update was at 2018/05/14 07:14:51
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/05/14 09:48:37
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Dreadclaw69 wrote:
I like the ribbed armor as a nod to the GSC minis, but I'm not keen on how the artwork looks compared to the original minis.
I agree. I liked the original Cawdor that could well be gaolers, lay-brothers or executioners to the Redemptionists full-out robed Inquisitors/Spanish church/Klan members. The OG gang is easily the best, tied with Escher. So far all gangs are good, but I need my hoods and
I should've ebayed that Cawdor gang a few weeks back just in case those are not to my liking. Sigh.
PS: They're garbagemen now? Poor sods.
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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![[Post New]](/s/i/i.gif) 2018/05/14 09:57:08
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Don't know about your place but garbage collector earn good income in my country. And I doubt they'd have much competitions in that field, unlike the other house's specialty.
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![[Post New]](/s/i/i.gif) 2018/05/14 10:06:05
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Liche Priest Hierophant
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Binabik15 wrote: Dreadclaw69 wrote:
I like the ribbed armor as a nod to the GSC minis, but I'm not keen on how the artwork looks compared to the original minis.
I agree. I liked the original Cawdor that could well be gaolers, lay-brothers or executioners to the Redemptionists full-out robed Inquisitors/Spanish church/Klan members. The OG gang is easily the best, tied with Escher. So far all gangs are good, but I need my hoods and
I should've ebayed that Cawdor gang a few weeks back just in case those are not to my liking. Sigh.
PS: They're garbagemen now? Poor sods.
I think it's weird that they kept the mask in an otherwise mundane, industrially dressed look. Doesn't go together at all in my opinion.
I'm quite looking forward to this kit, though. If that picture is representative of the elements we get in it, maybe we'll get low-tech bionics to cover both arms and legs in plastic. That would be cool. Throw in a few female sculpts as well and I'm happy. Would probably end up being everything but Cawdor for mine, but hey.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2018/05/14 10:23:28
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Chopstick wrote:Don't know about your place but garbage collector earn good income in my country. And I doubt they'd have much competitions in that field, unlike the other house's specialty.
Oh, they make pretty good money I think, but the rats and other garbage gribblies here aren't horse-sized and raised on radioactive sludge, either.
The way I see Necro everything of value is tried to keep on houde property (see: recycled protein food from...sources) and the vilest offal dumped deeper into the hive. I can't see a full house thriving on waste disposal because I think Van Saar would guard their electro waste for spares and Orlocks and Goliaths will smelt down the thickest sludge again for a few more credits of pure metal.
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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![[Post New]](/s/i/i.gif) 2018/05/14 10:24:07
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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They look like they'd make great Traitor Militia for Heresy as well, which is good seeing as the Chaos Cultists are extremely limited.
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![[Post New]](/s/i/i.gif) 2018/05/14 10:55:11
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Binabik15 wrote: The way I see Necro everything of value is tried to keep on houde property (see: recycled protein food from...sources) and the vilest offal dumped deeper into the hive. I can't see a full house thriving on waste disposal because I think Van Saar would guard their electro waste for spares and Orlocks and Goliaths will smelt down the thickest sludge again for a few more credits of pure metal. Obviously everyone could cut cost and recycled their own stuff, or even better, just bring all the garbage to the cawdor house and donate it to them for no cost, or bring them to any random garbage dump in your turf. But by doing so, they're also wasting time travelling/transporting, recycling stuff while they could also use that time doing something else more profitable for them. I figure they're also well aware of the numerous gang fight that happen everywhere and show up right after to scavenge for stuff/doing clean up service if anyone order them to.
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This message was edited 1 time. Last update was at 2018/05/14 10:55:45
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![[Post New]](/s/i/i.gif) 2018/05/14 23:49:22
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Flinty wrote: Altruizine wrote: Flinty wrote:Pshaw... you're only as limited as your imagination
The standard poses are fine for mooks, but they aren't that hard to turn into something a bit different. Fiddly, definitely, but doable.
I love this as a "proof of concept" but hate the pose (not to mention the weapon loadout).
It's a little misleading, though. That's extremely close to the default pose for that figure. You can stick any model on a piece of wire and present a different look... it doesn't really count as a new POSE though.
So repositioning of both legs, the head, arm replacement and repositioning doesn't count as a new pose. Noted for future development 
Well now I feel bad.
I don't want to overlook the work you put in, and I'm a huge proponent of subtle conversions over campy, bold ones.
But you gotta admit your final results looks reaaaaally close to one of the five poses that comes straight out of the box.
Have you done any others, or is that the only conversion so far? I'd be interested in seeing anything else you've put together. I'm about to move onto my third box, and this will be where I start feeling the freedom to hack models apart.
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![[Post New]](/s/i/i.gif) 2018/05/15 00:21:59
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Dakka Veteran
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I'm having a hard time seeing how this doesn't qualify as a different pose.
Anyway it looks awesome. Will probably steal this idea for a close combat ganger. Thank you in advance Flinty.
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![[Post New]](/s/i/i.gif) 2018/05/15 07:42:59
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Binabik15 wrote: Dreadclaw69 wrote:
I like the ribbed armor as a nod to the GSC minis, but I'm not keen on how the artwork looks compared to the original minis.
I agree. I liked the original Cawdor that could well be gaolers, lay-brothers or executioners to the Redemptionists full-out robed Inquisitors/Spanish church/Klan members. The OG gang is easily the best, tied with Escher. So far all gangs are good, but I need my hoods and
I should've ebayed that Cawdor gang a few weeks back just in case those are not to my liking. Sigh.
PS: They're garbagemen now? Poor sods.
The good thing is, if you don't like the new ones the older miniatures will drop in price on the 'Bay as soon as the new ones come out.
At least that's tended to happen with the other gangs (they are still expensive, but not obscene price levels as they have been in the past few years).
Another option is the Northstar/Frstograve plastics cultists, which are very cheap and you can kit them out with sci-fi/ 40k weapons.
I'm getting a bunch of these guys for a narrative scenario in my campaign, where a bunch of gangs are having to fight their way through loads of them to get to an artifact they want to get their hands on.
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![[Post New]](/s/i/i.gif) 2018/05/15 08:26:06
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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I doubt that it is easy to just dumo your stuff to Cawdor territories, that's something like sending freight trains with valuable enough cargo from France through Germany to Russia during the lead up to WW1 with merc raids and covert-ops sabotage on top. Those Houses are small countries. Newcromunda does it so I have to accept it, though...or ignore it like I ignore the return of loyalist Primarchs and the whole Dark Imperium thing.
Yes, I'm getting old and stubborn and I read my old Necromunda books too much.
PS: I hope that drop in price is correct. From cursory glances at German ebay Escher for example are just rarer now, not really cheaper.
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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![[Post New]](/s/i/i.gif) 2018/05/15 09:38:14
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Foxy Wildborne
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Pacific wrote:
Another option is the Northstar/Frstograve plastics cultists, which are very cheap and you can kit them out with sci-fi/ 40k weapons.
I'm getting a bunch of these guys for a narrative scenario in my campaign, where a bunch of gangs are having to fight their way through loads of them to get to an artifact they want to get their hands on.

Problem is the top of these guys' hoods will reach to an Orlock's nipples, never mind Goliaths.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/05/15 09:46:52
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Finally got GW3, and damn, why wasn't this the first book released? It's so full of content it's just silly.
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![[Post New]](/s/i/i.gif) 2018/05/15 12:02:13
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Dakka Veteran
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H.B.M.C. wrote:Finally got GW3, and damn, why wasn't this the first book released? It's so full of content it's just silly.
I'm glad to hear this and looking forward to picking mine up. Hopefully the local GW gets a copy. I went to buy a box of Van Saar from them on release day...
...but they didn't get any of them...
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![[Post New]](/s/i/i.gif) 2018/05/15 12:08:19
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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What about the core rules though? The main reason why I haven't invested in necro yet is because I have to pay 100 euros for the core rulebook. I don't care about escher or goliath.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/05/15 12:59:14
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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There's only about 20 pages of the core rulebook which are actually relevant to full Necromunda. The rest of the pages (Weapons, profiles, skills, costs, Trading Post, scenarios, Goliath, Escher) are only relevant to the boxed game. It's pretty much all been replaced by GW books, except those few "core" rule pages (Movement, Actions, Shooting, Close combat etc.).
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![[Post New]](/s/i/i.gif) 2018/05/15 13:00:49
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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...So the really important stuff then :/
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/05/15 13:45:00
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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"Most of the stuff is superseded by the upgrade kit. The only thing the main vehicle comes with is the chassis, steering, suspension, breaks, electronics, and engine!"
Uh huh.
Yeah, the important stuff.
Anyway, even if you don't care about Escher, the box is more than just the two gangs. There's the terrain, dice and mortalis boards, which are all great.
Plus, the rules.
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![[Post New]](/s/i/i.gif) 2018/05/15 14:06:55
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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I got the box and promptly sold off the gangs. I just wanted the tiles. I also grabbed the box of fancy tiles and the box each of extra doors and barricades. Pro tip, don’t buy the boxes of extra doors and barricades if you buy the main box. You end up with Way more than you’ll ever really need.
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![[Post New]](/s/i/i.gif) 2018/05/15 14:12:03
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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AduroT wrote:I got the box and promptly sold off the gangs. I just wanted the tiles. I also grabbed the box of fancy tiles and the box each of extra doors and barricades. Pro tip, don’t buy the boxes of extra doors and barricades if you buy the main box. You end up with Way more than you’ll ever really need.
There are no door in 3d game, unless you want those double door as wall..
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![[Post New]](/s/i/i.gif) 2018/05/15 14:12:37
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well I did. I wanted the extra tiles... and gangs.
Then a friend of mine gave me his tiles. Now I have 3 sets of regular tiles and 2 Bad-Zone Delta.
Did I mention I like tiles and maps?
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![[Post New]](/s/i/i.gif) 2018/05/15 14:40:27
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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H.B.M.C. wrote:"Most of the stuff is superseded by the upgrade kit. The only thing the main vehicle comes with is the chassis, steering, suspension, breaks, electronics, and engine!"
Uh huh.
Yeah, the important stuff.
Anyway, even if you don't care about Escher, the box is more than just the two gangs. There's the terrain, dice and mortalis boards, which are all great.
Plus, the rules. 
I'd still be paying a lot for gangs I have no interest in. Its Orlock or Van Saar that I want.
Also, this may sound heretical, but I don't care much for buying terrain
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/05/16 12:33:23
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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What are the exact contents of the Van Saar box weapon wise? The GW site doesn't give an exact breakdown like it does for the Orlock box.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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