Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2019/07/10 10:16:44
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Devastating Dark Reaper
|
Not in ETC you won't
|
We are the Children of Eldanesh and Ulthanesh. The galaxy will be ours again.
My Instagram
My Blog
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 10:39:17
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
[DCM]
Procrastinator extraordinaire
|
It's largely down to the TO to decide that, there's no definite yes or no answer to that one.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 10:41:29
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Devastating Dark Reaper
|
Well in Italy/Germany they mostly won't D: don't know about you guys up there
|
We are the Children of Eldanesh and Ulthanesh. The galaxy will be ours again.
My Instagram
My Blog
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 14:52:26
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
GW has said yes you can, see below. Tournaments sometimes have houserules if that's how you like to play.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 15:07:17
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Devastating Dark Reaper
|
Yeah as i stated before i was talking about ETC not the official tournaments <3
|
This message was edited 2 times. Last update was at 2019/07/10 15:20:47
We are the Children of Eldanesh and Ulthanesh. The galaxy will be ours again.
My Instagram
My Blog
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 15:29:40
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Longtime Dakkanaut
|
Does this mean I still get to use my WSJP Autarch with Fusion Gun?
I converted that to have a power sword back in the day. Is that in the data sheet?
|
hello |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 18:52:57
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Fixture of Dakka
|
Depends on who you're playing with.
Generally, if someone walks in with a WSJP Autarch with a Fusion Gun, or a Wings Autarch with a Mandiblaster, or most of the other index options, awesome. But if someone walks in with a bad unfinished kitbash of an Autarch on a bike with a reaper Launcher with Peerless Hunter, not awesome. I probably wouldn't deny them a game, but I wouldn't be excited about it - as that's a bad omen.
Every meta is different. In mine, rule of cool wins. If you chose equipment because it's cool, go for it. But there's something a bit extra cheesy about using Index options mixed with new-in-Codex rules (Reaper Launcher + Peerless Hunter) for loopholling into something nasty. On the other hand, Sun Rifle was the weapon I thought would stand out on a Swooping Hawk - as their other gun is just "Lasblaster, but higher S". I haven't heard any complaints about that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 21:50:09
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Devastating Dark Reaper
|
Quick question regarding the Scorpion Super Heavy.
Twin-Scorpion Pulsar - Heavy
BS 2+
4++ if it moves over 17"
Is there any way to be able to get that 4++ and fire the main gun
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 22:00:39
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Humming Great Unclean One of Nurgle
|
NexAddo wrote:Quick question regarding the Scorpion Super Heavy.
Twin-Scorpion Pulsar - Heavy
BS 2+
4++ if it moves over 17"
Is there any way to be able to get that 4++ and fire the main gun
Yes. Move more than 17" and eat the -1 hit penalty.
|
Clocks for the clockmaker! Cogs for the cog throne! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 23:11:23
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Devastating Dark Reaper
|
Post 2019/07/10 22:00:39 Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
NexAddo wrote:
Quick question regarding the Scorpion Super Heavy.
Twin-Scorpion Pulsar - Heavy
BS 2+
4++ if it moves over 17"
Is there any way to be able to get that 4++ and fire the main gun
Yes. Move more than 17" and eat the -1 hit penalty.
It's movement is 14" so you would have to advance. Thus not being able to shoot a heavy weapon
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/10 23:12:44
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Humming Great Unclean One of Nurgle
|
NexAddo wrote:
Post 2019/07/10 22:00:39 Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
NexAddo wrote:
Quick question regarding the Scorpion Super Heavy.
Twin-Scorpion Pulsar - Heavy
BS 2+
4++ if it moves over 17"
Is there any way to be able to get that 4++ and fire the main gun
Yes. Move more than 17" and eat the -1 hit penalty.
It's movement is 14" so you would have to advance. Thus not being able to shoot a heavy weapon
See, that's information you have to include.
Barring a special rule you forgot to mention, then no.
|
Clocks for the clockmaker! Cogs for the cog throne! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/11 02:05:43
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
Elian wrote:Yeah as i stated before i was talking about ETC not the official tournaments <3
The posters question was answered with 2 posts relating to tournament houserules, even though he never mentioned tournaments at all in his post. I thought it might be prudent to give him an answer which is aligned with the actual rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/11 03:22:08
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Walking Dead Wraithlord
|
I love my winged-tarch with reaper launcher conversion. As far as I'm concerned that's still rules as per GW. I do often run him with mark of hunter as backline buffer with ranger support. I don't think its gamey or cheesy. Sometimes he's just puritanical leader anchor. He does often hit on 3's as he tend to move a little bit and shuffle around to give re-rolls and get LOS. I wont be putting the launcher on my Bike-Tarch though. Mainly because I think he will be advancing most of the time so lance and fusion gun for him.
|
This message was edited 1 time. Last update was at 2019/07/11 03:22:33
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/12 12:33:22
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
[DCM]
Procrastinator extraordinaire
|
Been playing in the small points league at my local GW over the past two weeks. 1000pts, one detachment, rule of two, CA2018 eternal war missions and so far it's gone well, two wins from two games which guarantees me top of my group.
While the list is fine so far, feedback is appreciated on the list, what would have been worth taking, what replaces what etc.
Biel-Tan Battalion:
Farseer Skyrunner: Singing Spear, Doom, Executioner
Spiritseer: Warlord (Biel-Tan Natural Leader), Spirit Stone of Anath'lan, Protect/Jinx
2x 5 DA inc. Exarch w/ dual catapults
6 DA inc. Exarch w/ dual catapults
5 Rangers
3 Dark Reapers inc Exarch w/ tempest launcher
3x Wave Serpents, all with shuriken cannons and underslung cannons (one has CTM as I had spare points).
Total: 1000 points
Went for the Serpents because it takes a lot of dedicated firepower to down one at this points level and the barebones tanks can hit on 3s and reroll 1s.
High toughness is an issue, as I found against a Banehammer last night but I mostly played the objective against that and won that way.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/12 12:40:01
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Longtime Dakkanaut
|
Honestly its a tasty little Biel-tan squad. You're getting a lot of points value out of the shuriken reroll. Maybe swap the 6-man avenger team and the CTM for a pair of Shadow Weavers?
Between that and the Tempest you'll have a sizeable amount of indirect shuriken fire.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/12 15:07:02
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
[DCM]
Procrastinator extraordinaire
|
Definitely considering investing in some support platforms. I have one at the minute but need two more because I can see them being really good fillers as they're so cheap.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/15 01:09:34
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Walking Dead Wraithlord
|
Wait.. Are monofilament spinners etc considered shuriken for biel-tan ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/15 01:41:40
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Longtime Dakkanaut
|
No they dont.
Played a game today and the most amazing thing happened on accident. Thanks to a combination of movement and deployment my farseer / warlock were only in range of an enemy repulsar at full health. So i did what i could, i cast doom and jinx on it. Now i had no plans on actually doing any damage to it, the only units in range after advancing forwards to shoot at it were 2 squads of 5 man dire avengers (exarchs with double catapults) and Jain Zar (rolled a 6 for her advance roll so she ran straight for the front left flank). My opponent had just the repulasar and a 5 man tactical with laz cannon on that side.
24 catapult shots, rerolling 1's for Biel Tan, then wounding only on 6's with 6's being -3 for shuriken and rerolling everything but 6's...... with jinx giving -1 to armor saves...... those guys did 7 wounds to the Repulsar! Then Jain Zar tossed her weapon and did another wound. Finally i popped court of the young king on her and charged in, killing the repulsar in one turn!
Doing the math now, shuriken seems apsolutly devastating mixed with doom/jinx on vehicles without invulnerables and T8.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/15 02:11:18
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Walking Dead Wraithlord
|
Azuza001 wrote:No they dont.
Played a game today and the most amazing thing happened on accident. Thanks to a combination of movement and deployment my farseer / warlock were only in range of an enemy repulsar at full health. So i did what i could, i cast doom and jinx on it. Now i had no plans on actually doing any damage to it, the only units in range after advancing forwards to shoot at it were 2 squads of 5 man dire avengers (exarchs with double catapults) and Jain Zar (rolled a 6 for her advance roll so she ran straight for the front left flank). My opponent had just the repulasar and a 5 man tactical with laz cannon on that side.
24 catapult shots, rerolling 1's for Biel Tan, then wounding only on 6's with 6's being -3 for shuriken and rerolling everything but 6's...... with jinx giving -1 to armor saves...... those guys did 7 wounds to the Repulsar! Then Jain Zar tossed her weapon and did another wound. Finally i popped court of the young king on her and charged in, killing the repulsar in one turn!
Doing the math now, shuriken seems apsolutly devastating mixed with doom/jinx on vehicles without invulnerables and T8.
I must have misunderstood one of the earlier posts someone made..
Nice work man!  I got a Jain zair model sitting around, I really like her disarm rule. Sounds really fluffy as a CC expert/ duelist. I plan on sending her in with a blob of banshees out of a WS.
Biel-Tan has some pretty awesome perks.
I will need to fix her as her foot sort of broke off from the slot... I was being too rough thinking it will be fine coz she metal  Some greenstuff and scenic basing will solve the trick.
Offtopic - How do people feel putting aspects on 32's, specifically spiders, scorpions and banshees? The 28mm seem too small, cant really have fun with the basing.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/15 08:58:37
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
[DCM]
Procrastinator extraordinaire
|
Yeah the doom/jinx/natural leader combo is pretty mighty and in small point games on smaller boards you can just delete things off the board. Weight of shots and rerolls is brutal, even against T8 you can just chip away at tough tanks if you have nothing better to shoot at.
@Argive, I feel Aspect Warriors should stay on 25s, the models aren't big enough to warrant a 32mm base and the latest Spiritseer is on a 25mm base so use that as a baseline for future Eldar releases.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/15 13:58:02
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Powerful Phoenix Lord
|
Tyranid Horde wrote:@Argive, I feel Aspect Warriors should stay on 25s, the models aren't big enough to warrant a 32mm base and the latest Spiritseer is on a 25mm base so use that as a baseline for future Eldar releases.
I agree, although Spiders and Hawks could work well on 32mm because they are JUMP INFANTRY.
Exarchs could also look good on 32mm since they have 2W. But in general, any Eldar Infantry that isn't JUMP, CHARACTER or a squad leader should stay on 25mm
-
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/15 15:37:24
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
Definitely don't stick your Guardians on 32mm bases. It can sometimes be hard enough to get all 20 into Shuricat range from deepstrike as it is if there is any terrain in your way, no need to gimp yourself further.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/15 21:43:40
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Walking Dead Wraithlord
|
Yeah guardians should absolutely stay on tiny bases.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/16 00:19:43
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
The Marine Standing Behind Marneus Calgar
|
Hawks could be on 32s due to being so darn top heavy. Spiders for being big. Everyone else should stay on small bases.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/16 12:31:36
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Dakka Veteran
|
I just painted my scorpion. Any ideas on how to keep this thing alive? If I don't get first turn, the lack of invuln is going to be... painful.
|
--- |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/16 12:32:30
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Screaming Shining Spear
Russia, Moscow
|
Deep strike it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/16 12:37:50
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Dakka Veteran
|
Oh. Yep that's a good one. Here I am combing through ways to buff its defense first turn and I completely forgot the obvious one. That will work. Yes.
EDIT: On second thought, deep striking it has one serious problem: it comes in at the end of the movement phase, so that guarantees that it won't be able to move (and thus have an invuln) before the opponent's shooting phase.
Currently thinking about screening it with 3 crimson hunter exarchs and 2 wave serpents. With a cheap battalion and an autarch for reroll 1s, that's basically my entire list. I'm REALLY going to need that T1....
|
This message was edited 2 times. Last update was at 2019/07/16 21:47:08
--- |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/16 22:09:04
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Walking Dead Wraithlord
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/16 23:40:17
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Screaming Shining Spear
Russia, Moscow
|
slave.entity wrote:EDIT: On second thought, deep striking it has one serious problem: it comes in at the end of the movement phase, so that guarantees that it won't be able to move (and thus have an invuln) before the opponent's shooting phase.
That's because Craftworlds need to unite and ask for Tallarn treatment for Cloudstrike.
|
This message was edited 1 time. Last update was at 2019/07/17 00:10:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/07/16 23:58:42
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
|
 |
Dakka Veteran
|
The thing is, if I do get first turn....
-2 to hit, T8 3+/5++/5+++ is going to be extremely painful for my opponent. That's effectively a permabuffed T8 plaguebearer unit right there... sitting 60" away out of range of most enemy guns...
As long as I'm not up against a true horde list I feel like I'll have a shot. I'll be screening against melee deep strikers with 2 wave serpents and 3 crimson hunter exarchs. An autarch with Faolchu's Wing to keep up with the scorp, providing reroll 1s on its BS3 4D6 S12 shots. A bikelock and bikeseer for jinx/doom/fortune. And 2 ranger units and a small guardian unit in the webway.
That's it. That's the whole list
|
This message was edited 3 times. Last update was at 2019/07/17 00:04:40
--- |
|
 |
 |
|