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![[Post New]](/s/i/i.gif) 2019/11/24 20:37:08
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Dakka Veteran
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Tyranids simply doesn't have the units to become "broken in terms of power" in consideration to the rest of the factions in the game, just off some custom hive fleet rules. And let's be real, it's just going to be something similar but worse than the successor chapter rules. On top of that, remember every faction is getting something of their own in Psychic Awakening over the next few months.
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![[Post New]](/s/i/i.gif) 2019/11/24 21:35:40
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
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Double tactics and new system of building custom hero nids sounds like no 2.0 codex. Course if this somehow fixes our problems, we won't need one.
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![[Post New]](/s/i/i.gif) 2019/11/24 21:49:57
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Dakka Veteran
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A Hive Fleet would have to be REALLY appealing to make me swap out of Kraken for. Nothing benefits us more than speed.
Better relics will be nice, these ones are the worst. Warlord traits too (though I do like Synaptic Lynchpin, some other desirable options would be nice)
Strats are the main thing I’m interested in here though, but we may have to consider dropping Hive Guard if we get good ones. 4-6 CP worth of double shooting, plus movement & combat strats, are not really going to be sustainable with a bunch of other things dragging on CP - I can barely support the single Perfect Ambush offf my allied GSC battalion.
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![[Post New]](/s/i/i.gif) 2019/11/24 22:12:29
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
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Nitro Zeus wrote:A Hive Fleet would have to be REALLY appealing to make me swap out of Kraken for. Nothing benefits us more than speed.
Better relics will be nice, these ones are the worst. Warlord traits too (though I do like Synaptic Lynchpin, some other desirable options would be nice)
Strats are the main thing I’m interested in here though, but we may have to consider dropping Hive Guard if we get good ones. 4-6 CP worth of double shooting, plus movement & combat strats, are not really going to be sustainable with a bunch of other things dragging on CP - I can barely support the single Perfect Ambush offf my allied GSC battalion.
you'll likely get to have two tactics. I'll be keeping Hydra for sure, but hopefully I'll get to add something else to bring them in line.
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This message was edited 2 times. Last update was at 2019/11/24 22:13:08
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![[Post New]](/s/i/i.gif) 2019/11/25 02:43:56
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
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Those adaptations are quite likely our non soup bonus. Sounds great for me that never liked GSC, but I expect some people to have a different reaction...
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![[Post New]](/s/i/i.gif) 2019/11/25 12:43:59
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Sneaky Lictor
oromocto
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I am looking forward to the custom options. If you can camo a unit of warriors what other options are gonna be available?
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![[Post New]](/s/i/i.gif) 2019/11/25 14:53:24
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Omnipotent Necron Overlord
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I hope these are custom hive fleets but just special bonuses that you can apply to a few units in each army. Maybe for CP.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/25 15:25:11
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Been Around the Block
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How do you guys arm your carnifexes? The way I see it giving it a heavy weapon and a close combat weapon is the way to go. What do you think of the spores and senses wargear, is it worth it?
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![[Post New]](/s/i/i.gif) 2019/11/25 18:17:38
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Omnipotent Necron Overlord
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Alkaline_Hound wrote:How do you guys arm your carnifexes? The way I see it giving it a heavy weapon and a close combat weapon is the way to go. What do you think of the spores and senses wargear, is it worth it?
I like Heavy venom cannons with deathspitters. It gives you some much needed ranged firepower that hits on 3+ with senses and -1 to hit for defensive buff. For Melle Fex I like to go 4x dev with an acid maw. I also like thorn backs.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/26 06:54:28
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
Cheyenne WY
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Thae new stuff sounds cool. I hope it makes Nids a tourney worthy force again.  I do agree that the old super custom Nids were a pain, you almost needed character sheets for each figure if you went mad...  Time will tell....
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2019/11/26 12:40:00
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Sneaky Lictor
oromocto
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Alkaline_Hound wrote:How do you guys arm your carnifexes? The way I see it giving it a heavy weapon and a close combat weapon is the way to go. What do you think of the spores and senses wargear, is it worth it?
Depends what you want there are generally 3 broad categories Melee or Ranged or mixed.
I tend to put a tail and spore cysts regardless so:
Melee: Sytal/ CC/ AG/Tusks (tend to run in a pack with OOE, but rarely used by me.)
Ranged: 4x Div w BLW and enh senses (This build sees regular use as a solid screen clearing/harassment unit)
Ranged: 2x Deathspitter or Div/ HVC and Enh senses (I have 2 of these and use them about as much as my melee ones)
Mixed: 2x Div/sytal with head of choice depending on need (I usually go Enh senses but the bioplasma and tusks are both good choices but again rarely used)
For me the 4x Div or Dakkafex is my go to. Also you can do a mixed brood with a Dakkafex and a pair of mixed to give great shooting with some punch in case something decides to assault them. I almost wish I could keep them in a unit rather than them all being independent but having them seperate is usually better anyway.
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![[Post New]](/s/i/i.gif) 2019/11/26 18:29:49
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
Cheyenne WY
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Alkaline_Hound wrote:How do you guys arm your carnifexes? The way I see it giving it a heavy weapon and a close combat weapon is the way to go. What do you think of the spores and senses wargear, is it worth it?
Some of the "standard" ways are, Dakkafexen: Four Brain leech Devourers, a senses head if you want max accuracy, I usually use Acid maw so I can tangle when needed.  Gunfexen: twin shooters up top (Devourers or Deathspitters) and a Heavy cannonon you can use Acid maws, but with that much shooty sensors are likely better. Always use spores as a defensive boost is always useful.  Last is pure melee fexen these see less use but are still major thumpers, usually with Ole one eye in tow.  ( four scythes and spores is the basic plan)
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This message was edited 1 time. Last update was at 2019/11/26 18:31:17
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2019/11/26 21:54:24
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Dakka Veteran
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I have a bunch of Dakkafex (4x Devourer) glued up. They've been workhorses all edition. But in the current meta of power armour, I'm actually considering moving on from them. At the very least, I think the swap from Enhanced Senses to Acid Maws is mandatory for them, and they need to be viewed as hybrid units. Devourers for chewing up screens and just chipping off a wound here and there under weight of dice, with Acid Maws to let them still put in some work vs Primaris. 2 Carnifex on the charge are putting 10 wounds on a squad of Intercessors, and thats without an OOE bubble in range. 5 more wounds from the Devourers too. It's not massive damage, but it's relevant at least, and they do the same amount of damage to tougher things like Aggressors and Cents as well.
One thing I will say, is run them in multiples, one does nothing. Always include a Bone Mace, it's 2pts and even for a single extra attack that's pretty good, the fact that it's a quality attack is even better.
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![[Post New]](/s/i/i.gif) 2019/11/26 23:34:24
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Regular Dakkanaut
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I`m probably going to get shouted at a lot for this (heh) but I run many many Screamer Killers alongside Old One Eye, there again, I fight a LOT of Primaris only marines and even a couple of Wraithhosts. With a bit of cover from venomthropes they murder heavy infantry, and I have even managed to kill some stuff (not much admittedly but still 5 or 6 d6 worth of spit is gonna hit something right?) with the plasma. People tend to ignore them a lot and then get eaten.
Yes, its expensive. Yes there are more point efficient options out there, but the good ole SK is vastly underappreciated in my opinion. Maybe its because I am an old man still stuck in the times when the only fex you got was the SK, but I`ve never really liked the way the guns look on fex models (especially bunnyhead).
I run mono Kraken as fleet, and have done for years as the Ichar 4 campaign made a great impression on 13 year old me. Run them up the board asap, spit plasma at anything you can reach and hope for something to die, then charge. Simple, more effective than people think, probably not tournament efficient.
I am really looking forward to possibly being able to give big nids synapse as this may be the salvation of my Tyrannocyte collection. Currently only used to drop in the occasional distraction fex or acid t-fex.
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![[Post New]](/s/i/i.gif) 2019/11/27 15:45:40
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Infiltrating Broodlord
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Nitro Zeus wrote:I have a bunch of Dakkafex (4x Devourer) glued up. They've been workhorses all edition. But in the current meta of power armour, I'm actually considering moving on from them.
I'm a bit curious if 4x Deathspitters with Slimer Maggots would be worth exploring as a potential anti-marine load out. The AP isn't great, but it cancels out cover at least and the strength bump adds a bit of flexibility against T7 vehicles (Warsuits, Dreadnaughts, Impulsors, Aircraft).
princeyg wrote:I`m probably going to get shouted at a lot for this (heh) but I run many many Screamer Killers alongside Old One Eye.
I'd actually love to try this sort of a list, with perhaps the addition of a couple Exocrines just to double down on plasma spitting fun. Like you said, probably not tournament competitive but I can only imagine it would be a blast to play.
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![[Post New]](/s/i/i.gif) 2019/11/27 16:53:37
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Rogue Grot Kannon Gunna
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https://www.warhammer-community.com/2019/11/27/blood-of-baal-faction-focus-tyranidsgw-homepage-post-1/ Automatically Appended Next Post: pretty meh Automatically Appended Next Post: sorry, I meant pure gak.
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This message was edited 2 times. Last update was at 2019/11/27 17:38:13
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![[Post New]](/s/i/i.gif) 2019/11/27 18:17:55
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Mekboy Hammerin' Somethin'
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Indeed, horrible horrible stuff.
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2019/11/27 18:20:24
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
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The relic is better than what we have, and the adaptations could prove useful (our warlord traits are mostly bad).
The leviathan power though surely sucks... did we really need domination 2.0?
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![[Post New]](/s/i/i.gif) 2019/11/27 18:26:54
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Focused Fire Warrior
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Yeah that Leviathan power is just... poorly thought out. I run Leviathan and I want more Synapse to make sure I'm getting the Adaptation... so I rarely have units out of range anyways that would require the boost. I could see it being nice IF the Apadtation said you just need to be in Synapse range to get the 6+++... but it doesn't. You still have to be within 6" of a Synapse unit. It's buffing something that is directly counter to Leviathan's synergy. It'd be like if the Kraken power benefits units for remaining stationary.
I am liking the Relic though. Since our Relics are mostly straight garbage it'll be nice to maybe actually have some fun options. The stratagem is fun and fluffy too.
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![[Post New]](/s/i/i.gif) 2019/11/27 20:57:06
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
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No fixes to hydra or our reserve strats
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![[Post New]](/s/i/i.gif) 2019/11/27 21:48:34
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Dakka Veteran
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I remember when Domination was our Primaris power (basically what Smite is now) and we still never cast it.
But hey Leviathan can get it twice now! Hooray!
Honestly, this might actually be alright in some of the Leviathan lists I've seen do well like the Erik Lathouras one, but you'd never really select it at the start of the game so because of the way powers work its just kinda gak.
This however. This is good.
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![[Post New]](/s/i/i.gif) 2019/11/27 21:56:22
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Battleship Captain
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Nitro Zeus wrote:I remember when Domination was our Primaris power (basically what Smite is now) and we still never cast it.
But hey Leviathan can get it twice now! Hooray!
Honestly, this might actually be alright in some of the Leviathan lists I've seen do well like the Erik Lathouras one, but you'd never really select it at the start of the game so because of the way powers work its just kinda gak.
This however. This is good.
If it was -1 to hit that stacked with spores it would be good. Great even. This is poopy. In fact it doesn't even make sense in terms of the theme of the ability and the effect.
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This message was edited 2 times. Last update was at 2019/11/27 21:58:47
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![[Post New]](/s/i/i.gif) 2019/11/27 21:57:44
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Longtime Dakkanaut
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Except it takes your warlord trait away doesnt it?
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![[Post New]](/s/i/i.gif) 2019/11/27 21:59:01
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Infiltrating Broodlord
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I might be mistaken, but if I am reading the new power correctly it affects all Leviathan synapse creatures in the army, not just the caster. It might be worth taking as a second power on a backfield Neurothrope that has nothing better to do.
Also remember the current dominion is synapse benefits for a single squad, not an extension on the caster’s synapse range like it used to be. Doesn’t make the new power any more inspiring, but it gives it a bit of a niche at least.
Sim-Life wrote:
If it was -1 to hit that stacked with spores it would be good. Great even. This is poopy. In fact it doesn't even make sense in terms of the theme of the ability and the effect.
The effect is the same as the Lictor's chameleonic skin ability, so it is at least internally consistent with the army. If it were not for the infantry or monster restriction, I would think it would be really nice for a big brood of Jormungandr Raveners being used as a drop off point.
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This message was edited 1 time. Last update was at 2019/11/28 01:23:36
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![[Post New]](/s/i/i.gif) 2019/11/27 23:17:17
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Dakka Veteran
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It does. It's still good though
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![[Post New]](/s/i/i.gif) 2019/11/28 02:04:02
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Sneaky Lictor
oromocto
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I am really looking forward to seeing what else .. what other options we get.
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![[Post New]](/s/i/i.gif) 2019/11/28 05:13:14
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Mekboy Hammerin' Somethin'
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Timeshadow wrote:I am really looking forward to seeing what else .. what other options we get.
You seem like you just took the first step upon the road to bitter, bitter disappointment
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2019/11/28 09:30:35
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Mighty Chosen Warrior of Chaos
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CA 19 leaks are coming. Half of the Tyranid units are missing on the photo.
Impalor cannon down 5
Acid spray down 5
Rupture Cannon down 14
tervigon down 18 to 180
Trygon and trygon prime down 10 to 139 and 168
Toxicrene down 15 to 125
Tyranid warriors down 2 to 18
Tyrannocyte down 25 to 75
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This message was edited 4 times. Last update was at 2019/11/28 11:44:11
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![[Post New]](/s/i/i.gif) 2019/11/28 09:36:40
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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Dakka Veteran
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Insignificant point changes
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![[Post New]](/s/i/i.gif) 2019/11/28 10:04:49
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
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[DCM]
Procrastinator extraordinaire
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Warriors still not good then eh? I have a brood I'd love to use again.
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