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Made in us
Norn Queen






Razerous wrote:
1 Trygon and 3 Mawlocs.

Yes and please.

Now we have cheap dakkafexes and dakka flyrants, even better

(Question: Can my Flyrants get 12 shots and have MRC? Or is it only 6 shots and MRC?)

12 with devourers 6 with death spitters.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Clousseau





East Bay, Ca, US

Well his free warp time in the shooting phase is what sets him apart.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 luke1705 wrote:


In fact, I wonder if a double brigade list could work? Hmmm....21 CP sounds DELICIOUS!



I was able to get a 3 battalions and a spearhead, 1 battalion is Kronos, everything else is behemoth. 13 CP. Plus if i get my Genestealers (2x units of 16) or broodlord to kill a character you can use the feeder tendrils stratagem for a chance to net 2 more CP.

With the Kronus, I spread those guys out and basically shut down Pysker phase, spam pyskic scream until they lose all their good spells. And I spammed Termigants to get the rerolls on 1's

The behemoth has genestealers, hormies, 3x trygon, a nasty Flyrant, all DS in. All melee, all reroll charges.

Ripper fill cheap troop slots. BL to buff genestealers, 2 Malanthropes for bubbles.


I highly doubt we can just pay the CP points only to bring the extra units without having to pay the points, pretty sure it will make us hold as reinforcements.

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Made in gb
Towering Hierophant Bio-Titan



UK

 Zimko wrote:
Razerous wrote:
1 Trygon and 3 Mawlocs.

Yes and please.

Now we have cheap dakkafexes and dakka flyrants, even better

(Question: Can my Flyrants get 12 shots and have MRC? Or is it only 6 shots and MRC?)


With devourers you can get 12 shots and have a pair of MRC.
Right so the Dakkafex are taking two sets of Devs to get the 24 shots (or can the Tyrant go full shooting and get 24 shots too?)

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Regular Dakkanaut





I'm trying to work out the best setup for two carnies to run with old one eye. Not sure if one should be dakka and t be other cc or both dakka or both cc, or both multipurpose.

This message was edited 1 time. Last update was at 2017/11/08 23:14:22


 
   
Made in us
Irked Necron Immortal



Colorado

 Dynas wrote:
 luke1705 wrote:


In fact, I wonder if a double brigade list could work? Hmmm....21 CP sounds DELICIOUS!



I was able to get a 3 battalions and a spearhead, 1 battalion is Kronos, everything else is behemoth. 13 CP. Plus if i get my Genestealers (2x units of 16) or broodlord to kill a character you can use the feeder tendrils stratagem for a chance to net 2 more CP.

With the Kronus, I spread those guys out and basically shut down Pysker phase, spam pyskic scream until they lose all their good spells. And I spammed Termigants to get the rerolls on 1's

The behemoth has genestealers, hormies, 3x trygon, a nasty Flyrant, all DS in. All melee, all reroll charges.

Ripper fill cheap troop slots. BL to buff genestealers, 2 Malanthropes for bubbles.


I highly doubt we can just pay the CP points only to bring the extra units without having to pay the points, pretty sure it will make us hold as reinforcements.

You can't spam Psychic Scream in one phase. You'll have to pray you roll well enough to have your opponents psykers lose one spell a turn.
   
Made in us
Clousseau





East Bay, Ca, US

 SideshowLucifer wrote:
I'm trying to work out the best setup for two carnies to run with old one eye. Not sure if one should be dakka and t be other cc or both dakka or both cc, or both multipurpose.


I would always think about what you want your unit to be able to do, and then go all-in on that.

Half and half is like creating a generalist unit. If that worked, TAC marines would be OP.

Go all in on whatever you decide to do.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in nl
Longtime Dakkanaut




 Marmatag wrote:
 SideshowLucifer wrote:
I'm trying to work out the best setup for two carnies to run with old one eye. Not sure if one should be dakka and t be other cc or both dakka or both cc, or both multipurpose.


I would always think about what you want your unit to be able to do, and then go all-in on that.

Half and half is like creating a generalist unit. If that worked, TAC marines would be OP.

Go all in on whatever you decide to do.



Tac-marines really aren't generalist units though, as they are pretty weak in cc. I personally fell that a middle of the road army can be very strong. If you try to out-shoot a gunline or out-assault a melee army you will loose, of course. But if you assault their shooty bits and shoot their choppy bits, then you can do well.

This is especially so when two assault armies meet each other. The melee army with the most shooting can often force the other army to move forward and eat the charge.

And when playing with objectives that can be captured every turn, then a bit of melee will help shooty armies hold ground in the center of the board.
   
Made in ca
Sneaky Lictor



oromocto

I plan to try a full brood of fex's 2 claws and one dakka with old one eye backing them up. With that coming down the middle the rest of the army should have free reign. Had them all forever just never played more than one.

This message was edited 1 time. Last update was at 2017/11/09 00:37:31


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 luke1705 wrote:
My issue with the Trygon is that if we can do what it does (bring a unit of infantry in) for CP instead of points, then it's kind of like the double space marine formation of old - getting abilities for CP, so if I take a stratagem that I use 3 times that does the same thing as 3 Trygons or 3 pods, then most of their utility is absorbed and I effectively have 2,300 or 2,600 points in my 2,000 point army list.

This is exaggerated of course, as I am aware that you can do a lot of beautiful things with both of those units once they hit the table, but I do firmly believe that a 12-15 CP Tyranid list is the best kind of Tyranid list. We just have so many amazing stratagems.

I'm actually disappointed because I think I might need to do a triple battalion list, but we have such cheap options for brigades. It's basically 300 points + compulsory HQ and 3 troops to fill out the necessary slots, meaning that I can and will turn at least 1 battalion into a brigade for....486 points. That's a steal.

In fact, I wonder if a double brigade list could work? Hmmm....21 CP sounds DELICIOUS!

Edit: I tried...It's too much nothing and too little teeth haha. Might be able to pull a Brigade + Battalion....but likely I'm looking at a Brigade + 2 outriders or something (because mucolids) or a Brigade + 2 patrols (because rippers)
The "best" build I've found so far, is Brigade+ Supreme Command......Even that tends to spread things thin...

This message was edited 1 time. Last update was at 2017/11/09 03:22:13


The will of the hive is always the same: HUNGER 
   
Made in us
Tunneling Trygon





NJ

One Brigade is definitely a necessity imo. I did a Brigade and an outrider (because mucolids lol) to get 13.

But like 3 heavies, 3 elites and 3 fast attack is 296. That’s stupid, especially because all of those units have great functionality. And 6 of them allow other units to be deployed in reserves.

I still think that a Tyranid army that doesn’t utilize half of the army as reserve units is doing something very wrong
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 luke1705 wrote:
One Brigade is definitely a necessity imo. I did a Brigade and an outrider (because mucolids lol) to get 13.

But like 3 heavies, 3 elites and 3 fast attack is 296. That’s stupid, especially because all of those units have great functionality. And 6 of them allow other units to be deployed in reserves.

I still think that a Tyranid army that doesn’t utilize half of the army as reserve units is doing something very wrong


I get 303 minimum (3 lictor, 3 mucolid and 3 biovores). 6 of which want to start in reserves though I suppose you can consider the mucolid a tax and just put them on the board to enable other reserve slots.

Were you thinking different units?

This message was edited 1 time. Last update was at 2017/11/09 03:41:08


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Made in us
Regular Dakkanaut





3 battalions is manageable and nets a good amount of CP.
   
Made in us
Tunneling Trygon





NJ

No 303 is correct. I don’t know where my math came from. I guess I was more tired than I thought.

I was doing 3 Batallions but it’s weird. We have so many good HQ choices, and our psychic powers really reward level 2 casters (up until around 3 or so, at least), but every time I try and do a list with more than 4 HQ choices, I just feel like I’m lacking and that the HQ sections are too bloated.

I think maybe it’s just the cult of “everything is new and awesome”, but we really do have some amazing internal and external balance right now. Can’t wait to see how the Hive Fleet adapts as the meta evolves.

Now there’s only 1 thing left for me to do - decide on a paint scheme!!
   
Made in ru
Fresh-Faced New User




Spain

What fleet do you think that is best for a Heavy Detachment for OOE eith an escort of 3 Screamer Killer fexxes? I'm unsure about the survability of Jormungand or Leviathan (I would fit another synaptic HQ inside the detachment for this) vs the speed of kraken or behemoth.

Also, do you think that it would be a good idea to split a squad of 20 stealers into 2 of 10? My experience is that the charged squad is going to be overkilled anyway and then the genestealers will die by dhooting, this way you may make the rival spend more shots on them
   
Made in us
Regular Dakkanaut





I'm a fan of behemoth for the old one eye combo.
   
Made in us
Fixture of Dakka






So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.

   
Made in gb
Towering Hierophant Bio-Titan



UK

 Amishprn86 wrote:
So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.
Screens and deep-strike denial is still a thing.

Flexibility is awesome, however.

Can't the stealers advance the turn they deepstrike as well?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Never Forget Isstvan!






no they cant, as they come onto the table at the end of the move phase.

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Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Amishprn86 wrote:
So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.


Keep in mind that you can't reroll a reroll. So if you go Behemoth, you can either spend a command point to reroll 1 die or use the trait to reroll both.

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Made in us
Longtime Dakkanaut




So dakkafex with 4 deathspitter slimmer is 12 shots for 95pts or 4 devourer is 24 shots for 83pts

Difference is STR is fairly meaningless as str 6/7 is almost the same, save for light vehicles. One wounds on 4s while one is 5s. Better range with the slimers and the -1 is pretty big. I guess vs other hordes youd want devourers but in most cases youll want to pay the 12 extra points for the -1 to armor save. Atleast I feel like that's the way to go. I don't have any math hammer for MEQ but..

This message was edited 2 times. Last update was at 2017/11/09 14:35:25


 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Kraken could work well with the charges as well, especially if you have units with melee and guns. Or if you want to break off because the enemy locked your genestealers or screamer killers into combat.

Break off and recharge. Which means you get to attack first. If you take guns and melee blend, you can breakoff, shoot, then charge back in for a good wombo combo; especially if you kit them right. Maybe a Carnifex with tusk, spores, Syc Talons and HVC or Devourers.

Say your locked in combat with IG conscripts, you can break off, shoot your HVC at the tanks, then charge back into the Conscripts and attack first again, get the bonus for charging.

If opponent locks you in combat, just break off and go somewhere else, especially usefull if they throw chaff at your genestealers. WIth the advances dice bonus, doubling and rolling 3 take the highest, you can quickly reshift across map.

@Razerous, no they can't as Eihnlazer said, but you can take Swarmlord and get the move that way.

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*I'm on Bartertown as Dynas 
   
Made in gb
Longtime Dakkanaut




str00dles1 wrote:
So dakkafex with 4 deathspitter slimmer is 12 shots for 95pts or 4 devourer is 24 shots for 83pts

Difference is STR is fairly meaningless as str 6/7 is almost the same, save for light vehicles. One wounds on 4s while one is 5s. Better range with the slimers and the -1 is pretty big. I guess vs other hordes youd want devourers but in most cases youll want to pay the 12 extra points for the -1 to armor save. Atleast I feel like that's the way to go. I don't have any math hammer for MEQ but..


So now flyrants can DS... is the dakkaflyrant back?

Drop a couple of these in turn 1, delete things?

seems powerful
   
Made in us
Fixture of Dakka






 Zimko wrote:
 Amishprn86 wrote:
So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.


Keep in mind that you can't reroll a reroll. So if you go Behemoth, you can either spend a command point to reroll 1 die or use the trait to reroll both.


I know, i meant it as if you rolled a 1 and a 6, use CP to re-roll the 1, if you rolled 2 bad number use the fleet to re-roll both.



Razerous wrote:
 Amishprn86 wrote:
So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.
Screens and deep-strike denial is still a thing.

Flexibility is awesome, however.

Can't the stealers advance the turn they deepstrike as well?



I dont care about Screens, Genestealers will eat everything!, Also have 2 Dakkaflyrants dropping as well they do wonders to screens




zerosignal wrote:
str00dles1 wrote:
So dakkafex with 4 deathspitter slimmer is 12 shots for 95pts or 4 devourer is 24 shots for 83pts

Difference is STR is fairly meaningless as str 6/7 is almost the same, save for light vehicles. One wounds on 4s while one is 5s. Better range with the slimers and the -1 is pretty big. I guess vs other hordes youd want devourers but in most cases youll want to pay the 12 extra points for the -1 to armor save. Atleast I feel like that's the way to go. I don't have any math hammer for MEQ but..


So now flyrants can DS... is the dakkaflyrant back?

Drop a couple of these in turn 1, delete things?

seems powerful


Yes Dakka Flyrants are back, With malanthropes and Neurothropes as Back synapse, and cheap (70/90 pts) expect to see 3-4 Flyrants now

   
Made in us
Lone Wolf Sentinel Pilot






Texas

I plan to run a battalion of Kronos with Flyrant and Neurothrope and 3x rippers to get the Pyskic phase shutdown. Give the flyrant the Balethron cannon to ignore invults.

Hive Tyrant with Balethorn Cannon, 2x Deathspitters w/ Slimer Maggots , Pyskic Scream, Catalyst; 153 pts

Give him wing and he is 180


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*I'm on Bartertown as Dynas 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Fhe large versions of Deathspitters and devourers have the same points cost nkw (7 each).

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Made in us
Clousseau





East Bay, Ca, US

I'm not sure why you'd bring a brigade. I am not a fan of the idea of taking units you wouldn't play for the 3cp... double battalion seems way better.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Regular Dakkanaut




 Dynas wrote:
I plan to run a battalion of Kronos with Flyrant and Neurothrope and 3x rippers to get the Pyskic phase shutdown. Give the flyrant the Balethron cannon to ignore invults.

Hive Tyrant with Balethorn Cannon, 2x Deathspitters w/ Slimer Maggots , Pyskic Scream, Catalyst; 153 pts

Give him wing and he is 180



Think about Kronos Biovores. Their spore mines that miss Count as a Kronos unit. You don.t need rippers to cause shut down. Just make the Biovores miss in the area you want.
   
Made in us
Lone Wolf Sentinel Pilot






Texas

shadowfinder wrote:
 Dynas wrote:
I plan to run a battalion of Kronos with Flyrant and Neurothrope and 3x rippers to get the Pyskic phase shutdown. Give the flyrant the Balethron cannon to ignore invults.

Hive Tyrant with Balethorn Cannon, 2x Deathspitters w/ Slimer Maggots , Pyskic Scream, Catalyst; 153 pts

Give him wing and he is 180



Think about Kronos Biovores. Their spore mines that miss Count as a Kronos unit. You don.t need rippers to cause shut down. Just make the Biovores miss in the area you want.


Yeah this is true, but what if you don't miss. Or what if the mines all blow up. Granted you can move them, and stay out of synapse and force IB to get the -2, but still.


Question, since the Broodlord has the genestealer key word is he able to take advantage of the Genestealer Ingestations Nodes? I would think yes. Thoughts?

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*I'm on Bartertown as Dynas 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Dynas wrote:
shadowfinder wrote:
 Dynas wrote:
I plan to run a battalion of Kronos with Flyrant and Neurothrope and 3x rippers to get the Pyskic phase shutdown. Give the flyrant the Balethron cannon to ignore invults.

Hive Tyrant with Balethorn Cannon, 2x Deathspitters w/ Slimer Maggots , Pyskic Scream, Catalyst; 153 pts

Give him wing and he is 180



Think about Kronos Biovores. Their spore mines that miss Count as a Kronos unit. You don.t need rippers to cause shut down. Just make the Biovores miss in the area you want.


Yeah this is true, but what if you don't miss. Or what if the mines all blow up. Granted you can move them, and stay out of synapse and force IB to get the -2, but still.


Question, since the Broodlord has the genestealer key word is he able to take advantage of the Genestealer Ingestations Nodes? I would think yes. Thoughts?


They cant possibly blow up before the enemy gets to his psychic phase. But the chance of hitting when you want to miss is there.

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