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Made in us
Clousseau





East Bay, Ca, US

 Dynas wrote:
I plan to run a battalion of Kronos with Flyrant and Neurothrope and 3x rippers to get the Pyskic phase shutdown. Give the flyrant the Balethron cannon to ignore invults.

Hive Tyrant with Balethorn Cannon, 2x Deathspitters w/ Slimer Maggots , Pyskic Scream, Catalyst; 153 pts

Give him wing and he is 180



Or just run Tyrant Neuro Neuro as a supreme command. And it's only a -1 AP... ignoring invlun is rarely going to come up because things will be taking regular saves. I can't think of that many units where it will come up, other than daemons.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Marmatag wrote:
 Dynas wrote:
I plan to run a battalion of Kronos with Flyrant and Neurothrope and 3x rippers to get the Pyskic phase shutdown. Give the flyrant the Balethron cannon to ignore invults.

Hive Tyrant with Balethorn Cannon, 2x Deathspitters w/ Slimer Maggots , Pyskic Scream, Catalyst; 153 pts

Give him wing and he is 180



Or just run Tyrant Neuro Neuro as a supreme command. And it's only a -1 AP... ignoring invlun is rarely going to come up because things will be taking regular saves. I can't think of that many units where it will come up, other than daemons.


Eldar psykers. Neuro and Zoanthropes. Genestealers. Harlequins.

Most of this is pretty situational but if you're taking an anti psyker detachment then it is a good weapon for that purpose.

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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 Marmatag wrote:
 Dynas wrote:
I plan to run a battalion of Kronos with Flyrant and Neurothrope and 3x rippers to get the Pyskic phase shutdown. Give the flyrant the Balethron cannon to ignore invults.

Hive Tyrant with Balethorn Cannon, 2x Deathspitters w/ Slimer Maggots , Pyskic Scream, Catalyst; 153 pts

Give him wing and he is 180



Or just run Tyrant Neuro Neuro as a supreme command. And it's only a -1 AP... ignoring invlun is rarely going to come up because things will be taking regular saves. I can't think of that many units where it will come up, other than daemons.


It's a near "I WIN" button versus harlequins at least. Reduced magnus' survivability greatly (just a 4+ with no re-roll). Demons obviously.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Omnipotent Necron Overlord






 Amishprn86 wrote:
So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.
That is a nice catch. geenstealer delivery just got cheaper. Correct me if I am wrong but can 2 units of geens share a lictor?

This message was edited 1 time. Last update was at 2017/11/09 16:43:25


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Regular Dakkanaut




str00dles1 wrote:
So dakkafex with 4 deathspitter slimmer is 12 shots for 95pts or 4 devourer is 24 shots for 83pts

Difference is STR is fairly meaningless as str 6/7 is almost the same, save for light vehicles. One wounds on 4s while one is 5s. Better range with the slimers and the -1 is pretty big. I guess vs other hordes youd want devourers but in most cases youll want to pay the 12 extra points for the -1 to armor save. Atleast I feel like that's the way to go. I don't have any math hammer for MEQ but..
It's almost the same if you don't round up or down on Dice Roll results. If you take Hydra and take the Deathspitter artifact the rerolls of failed wounds the deathspitters become much better.
I put together an excel spreadsheet (Assuming no Degradation)

Shooting Phase Shots Hits Strength AP Damage Toughness Wounds Saves Damage Saves Damage Saves Damage Saves
Hive Tyrant with Devourers 24 16.08 6 0 1 6 8.04 2 1.2864 3 2.6532 4 4.02 5 5.3868
Hive Tyrant with Deathspitters 12 8.04 7 -1 1 6 5.3868 2 1.777644 3 2.6934 4 3.609156 5 4.471044

Hive Tyrant with Devourers 24 16.08 6 0 1 5 10.7736 2 1.723776 3 3.55528 4 5.3868 5 7.218312
Hive Tyrant with Deathspitters 12 8.04 7 -1 1 5 5.3868 2 1.777644 3 2.6934 4 3.609156 5 4.471044

Hive Tyrant with Devourers 24 16.08 6 0 1 4 10.7736 2 1.723776 3 3.55528 4 5.3868 5 7.218312
Hive Tyrant with Deathspitters 12 8.04 7 -1 1 4 5.3868 2 1.777644 3 2.6934 4 3.6091 5 4.471044

Hive Tyrant with Devourers 24 16.08 6 0 1 3 13.3464 2 2.135424 3 4.40431 4 6.6732 5 8.942088
Hive Tyrant with Deathspitters 12 8.04 7 -1 1 3 6.6732 2 2.202156 3 3.3366 4 4.471 5 5.538756

Many people that do that math round up or down because your can't roll a fraction. But by my math it looks as if the devourers are better versus MEQ out of cover and deathspitters are slightly better vesus MEQ in cover but the devourers have more variance in results and lack the range of deathspitters.

 Xenomancers wrote:
 Amishprn86 wrote:
So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.
That is a nice catch. geenstealer delivery just got cheaper. Correct me if I am wrong but can 2 units of geens share a lictor?

You'd have to do it in two seperate rounds as the same strategem cant be used in the same phase.

This message was edited 3 times. Last update was at 2017/11/09 16:51:35


 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Xenomancers wrote:
 Amishprn86 wrote:
So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.
That is a nice catch. geenstealer delivery just got cheaper. Correct me if I am wrong but can 2 units of geens share a lictor?


Really wouldn't it be an 8 from Deepstrike b/c you only have to be within an inch, not base to base?

Broodlord uses the nodes, Genestealers ride in a trygon tunnel.

This message was edited 1 time. Last update was at 2017/11/09 17:07:41


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*I'm on Bartertown as Dynas 
   
Made in us
Norn Queen






 Dynas wrote:
 Xenomancers wrote:
 Amishprn86 wrote:
So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.
That is a nice catch. geenstealer delivery just got cheaper. Correct me if I am wrong but can 2 units of geens share a lictor?


Really wouldn't it be an 8 from Deepstrike b/c you only have to be within an inch, not base to base?

Broodlord uses the nodes, Genestealers ride in a trygon tunnel.


You don't deep strike 9" away you deepstrike more than 9" away. 9.001 still requires a 9 to get within 1".


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Lance845 wrote:
 Dynas wrote:
 Xenomancers wrote:
 Amishprn86 wrote:
So... From the way i'm reading this, Genestealers infestation places them into Reserves, then on turn one DS a Lictor, pay the 1CP to DS the Genestealers out of reserves instead of using the Infestation Nodes, effectively getting them anyone on the table turn 1.

You can take Behemoth for Re-roll charges at the same time.

Your still looking for a 9 on 2D6, thats a little over average, but with Re-rolls and Command Dice a Large unit or 2 of Genestealers should be able to charge almost anything turn 1.
That is a nice catch. geenstealer delivery just got cheaper. Correct me if I am wrong but can 2 units of geens share a lictor?


Really wouldn't it be an 8 from Deepstrike b/c you only have to be within an inch, not base to base?

Broodlord uses the nodes, Genestealers ride in a trygon tunnel.


You don't deep strike 9" away you deepstrike more than 9" away. 9.001 still requires a 9 to get within 1".


Ah. Well thats what CP and charge rerolls are for.

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8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in ca
Regular Dakkanaut





What's the loadout for a data flyrant? And does it all come in the box you buy? Sorry I'm new to this
   
Made in us
Longtime Dakkanaut




ballzonya wrote:
What's the loadout for a data flyrant? And does it all come in the box you buy? Sorry I'm new to this


Either 4 Devourer with brainleach or 4 Deathspitter slimmer. Same points so its 198 with wings. Deepstrikes, shoots and then smites and casts a spell. Its useless in melee but enough of them and you can really hurt something turn 1
   
Made in ca
Sneaky Lictor



oromocto

So I just had a thought..... Mawloc using it's ability ie coming up within 1" of 1 or more enemy units. Can it still bring in a unit with Jog Fleet strat?

So 1" + size of base length wise + distance allowed to be deployed. This I think equates to near 12" does it not?

This would allow deployment within the 3"-6" zone from the mawloc.

Yes it would need to be a small squad likely not much more than 10 models but warriors or hive guard are within reason and will cause the opp to possibly panic with so many threats nearby. (esp if they all get cover bonuses from fleet trait)

What does the hive mind think?
   
Made in us
Norn Queen






Timeshadow wrote:
So I just had a thought..... Mawloc using it's ability ie coming up within 1" of 1 or more enemy units. Can it still bring in a unit with Jog Fleet strat?

So 1" + size of base length wise + distance allowed to be deployed. This I think equates to near 12" does it not?

This would allow deployment within the 3"-6" zone from the mawloc.

Yes it would need to be a small squad likely not much more than 10 models but warriors or hive guard are within reason and will cause the opp to possibly panic with so many threats nearby. (esp if they all get cover bonuses from fleet trait)

What does the hive mind think?


1) I don't think mawlocs make tunnels.

2) Jorm strat says the units must be 9" away from enemy units and wholly within 6" of the taxi.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in ca
Sneaky Lictor



oromocto

 Lance845 wrote:
Timeshadow wrote:
So I just had a thought..... Mawloc using it's ability ie coming up within 1" of 1 or more enemy units. Can it still bring in a unit with Jog Fleet strat?

So 1" + size of base length wise + distance allowed to be deployed. This I think equates to near 12" does it not?

This would allow deployment within the 3"-6" zone from the mawloc.

Yes it would need to be a small squad likely not much more than 10 models but warriors or hive guard are within reason and will cause the opp to possibly panic with so many threats nearby. (esp if they all get cover bonuses from fleet trait)

What does the hive mind think?


1) I don't think mawlocs make tunnels.

2) Jorm strat says the units must be 9" away from enemy units and wholly within 6" of the taxi.


Yes the Jorm strat mesuring from the just under 1" that the mawloc is away from any opp model plus the width of it's base long ways plus the 6" deployment gives them a total distance of about 12" of which 3" can be used to deploy into (cause it's 9" away from an enemy)
   
Made in us
Tunneling Trygon





NJ

1) I’ve seen way too many 9” charges failed to make me want to have anything to do with that, even with the best of both worlds for re-rolls.

2) To fix this, pod in Swarmy. If you can shoot out the screening unit *COUGHdakkaflyrantsanddoubletappingdevilgantsCOUGH* then you can actually charge something that matters turn 1, which is glorious!

3) Broodlords coming out of infestation nodes (and therefore being able to deploy with either a lictor in any Hive Fleet or a ravener in Jormungdr) will need an FAQ before I personally play it that way. It’s the whole keyword debate all over again.

4) Shooty fexes are Jormungdr. Stabby fexes are Kraken. Both of those Hive Fleet bonuses are perfect for those units.

5) Mawlocs can make tunnels, but only for Jormungdr
   
Made in us
Longtime Dakkanaut



Cheyenne WY

zerosignal wrote:
str00dles1 wrote:
So dakkafex with 4 deathspitter slimmer is 12 shots for 95pts or 4 devourer is 24 shots for 83pts

Difference is STR is fairly meaningless as str 6/7 is almost the same, save for light vehicles. One wounds on 4s while one is 5s. Better range with the slimers and the -1 is pretty big. I guess vs other hordes youd want devourers but in most cases youll want to pay the 12 extra points for the -1 to armor save. Atleast I feel like that's the way to go. I don't have any math hammer for MEQ but..


So now flyrants can DS... is the dakkaflyrant back?

Drop a couple of these in turn 1, delete things?

seems powerful
I think so, but I plan to use a "jack of all trades" loadout of Monster Rending, Gun. (Twin or cannon, likey one or two Relics as well)

The will of the hive is always the same: HUNGER 
   
Made in us
Norn Queen






I would be really shocked if MRC stay 0 points for long. I wonder if it's a copy paste error from the index and it gets errataed. It seems like madness to pay like... 15 points for scytal or 0 for rending claws.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in no
Liche Priest Hierophant





Bergen

str00dles1 wrote:
So dakkafex with 4 deathspitter slimmer is 12 shots for 95pts or 4 devourer is 24 shots for 83pts

Difference is STR is fairly meaningless as str 6/7 is almost the same, save for light vehicles. One wounds on 4s while one is 5s. Better range with the slimers and the -1 is pretty big. I guess vs other hordes youd want devourers but in most cases youll want to pay the 12 extra points for the -1 to armor save. Atleast I feel like that's the way to go. I don't have any math hammer for MEQ but..


How do they measure up vs gaunts ofor shooting?

   
Made in us
Tunneling Trygon





NJ

 Lance845 wrote:
I would be really shocked if MRC stay 0 points for long. I wonder if it's a copy paste error from the index and it gets errataed. It seems like madness to pay like... 15 points for scytal or 0 for rending claws.


Gonna have to get over that. It’s survived multiple FAQs and now the codex print, let alone the initial printing.
   
Made in us
Regular Dakkanaut




 Niiai wrote:
str00dles1 wrote:
So dakkafex with 4 deathspitter slimmer is 12 shots for 95pts or 4 devourer is 24 shots for 83pts

Difference is STR is fairly meaningless as str 6/7 is almost the same, save for light vehicles. One wounds on 4s while one is 5s. Better range with the slimers and the -1 is pretty big. I guess vs other hordes youd want devourers but in most cases youll want to pay the 12 extra points for the -1 to armor save. Atleast I feel like that's the way to go. I don't have any math hammer for MEQ but..


How do they measure up vs gaunts ofor shooting?
5T and less (20Dev/10Flesh) Termagaunts beat both versions across the board on all saves and they can double phase for 2CP but Termagaunts can't deep strike for free, don't have psyker powers, etc.
   
Made in no
Liche Priest Hierophant





Bergen

 luke1705 wrote:
 Lance845 wrote:
I would be really shocked if MRC stay 0 points for long. I wonder if it's a copy paste error from the index and it gets errataed. It seems like madness to pay like... 15 points for scytal or 0 for rending claws.


Gonna have to get over that. It’s survived multiple FAQs and now the codex print, let alone the initial printing.


What edition model came with rending claws? Forge world?

   
Made in us
Norn Queen






 luke1705 wrote:
 Lance845 wrote:
I would be really shocked if MRC stay 0 points for long. I wonder if it's a copy paste error from the index and it gets errataed. It seems like madness to pay like... 15 points for scytal or 0 for rending claws.


Gonna have to get over that. It’s survived multiple FAQs and now the codex print, let alone the initial printing.


I understand that. It just seems real odd. Especially because its the only option available in a codex for a model that doesnt come with the option in the kit.


Automatically Appended Next Post:
 Niiai wrote:
 luke1705 wrote:
 Lance845 wrote:
I would be really shocked if MRC stay 0 points for long. I wonder if it's a copy paste error from the index and it gets errataed. It seems like madness to pay like... 15 points for scytal or 0 for rending claws.


Gonna have to get over that. It’s survived multiple FAQs and now the codex print, let alone the initial printing.


What edition model came with rending claws? Forge world?


As far as i can tell, unless it came with the old metal ones, never.

Fw tyrants only ever had venom cannons scytal and now tldwblw

This message was edited 2 times. Last update was at 2017/11/09 20:14:38



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Omnipotent Necron Overlord






str00dles1 wrote:
ballzonya wrote:
What's the loadout for a data flyrant? And does it all come in the box you buy? Sorry I'm new to this


Either 4 Devourer with brainleach or 4 Deathspitter slimmer. Same points so its 198 with wings. Deepstrikes, shoots and then smites and casts a spell. Its useless in melee but enough of them and you can really hurt something turn 1
The math has been done earlier in the thread. The 24 shots is better vs everything but T7 or 2+ saves.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut




Wichita, KS

I've got an interested event coming up, and am trying to figure out a Codex Tyranids list that will work for it, but I've got a few questions.

Event Restrictions:
- 1650 points
- 1 Battalion only
- No repeated dataslates that aren't troops.

1) If you had to pick 1 hive fleet for a mixed force, which way would you go?

2) I'm limited to 3 HQ's. Malanthrope is obvious. Which other 2 should I pick? Broodlord and Flyrant maybe?

3) 2 shooty units for my backfield. Exocrine is obvious. But then I've get to basically pick 1 between Hive Guard, TFex w/ Rupture Cannon, or Zoenthropes. Maybe some Carnifexen Which one would you pick?

4) 30 Devilgants seem like a great choice for an alphastrike thanks to the shoot twice strategem. Is it worth it, or will I be overkilling stuff?

5) Feels like Genestealers are the best troops, I was leaning towards running 2 max squads with a broodlord. Should I give them Toxin?

6) I like having a fast tarpit unit. IE something that can tie up a shooty unit or two. Is a Flyrant going to generally do that trick, or should I take a Crone or Harpy?
   
Made in us
Lone Wolf Sentinel Pilot






Texas

The only monstrous rending claws are the Broodlords, which are way to small.

You would need to convert by using the legs on the flyrant as rending claws and maybe add some large side toes with scything talons from a warrior or something; or sculpt them.

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8500+
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*I'm on Bartertown as Dynas 
   
Made in no
Liche Priest Hierophant





Bergen

 Xenomancers wrote:
str00dles1 wrote:
ballzonya wrote:
What's the loadout for a data flyrant? And does it all come in the box you buy? Sorry I'm new to this


Either 4 Devourer with brainleach or 4 Deathspitter slimmer. Same points so its 198 with wings. Deepstrikes, shoots and then smites and casts a spell. Its useless in melee but enough of them and you can really hurt something turn 1
The math has been done earlier in the thread. The 24 shots is better vs everything but T7 or 2+ saves.


Good thing we never have problems with T7 or this would be a hard choise.


Automatically Appended Next Post:
PS: Did any of the computer games or relics give rending claws? Does this mean chpaerhouse has them? ^_^

This message was edited 1 time. Last update was at 2017/11/09 20:31:15


   
Made in us
Regular Dakkanaut




Sidebar-why did Harpies/Hive Crones get moved out of Fast Attack and into Flyers but get none of the bonuses traditional flyers get?
   
Made in no
Liche Priest Hierophant





Bergen

Resipsa131 wrote:
Sidebar-why did Harpies/Hive Crones get moved out of Fast Attack and into Flyers but get none of the bonuses traditional flyers get?


So we have flyers.

   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Warriors used to come with monstrous rending claws (before monstrous rending claws were a thing).

Maybe they still have them.
   
Made in us
Omnipotent Necron Overlord






 Niiai wrote:
 Xenomancers wrote:
str00dles1 wrote:
ballzonya wrote:
What's the loadout for a data flyrant? And does it all come in the box you buy? Sorry I'm new to this


Either 4 Devourer with brainleach or 4 Deathspitter slimmer. Same points so its 198 with wings. Deepstrikes, shoots and then smites and casts a spell. Its useless in melee but enough of them and you can really hurt something turn 1
The math has been done earlier in the thread. The 24 shots is better vs everything but T7 or 2+ saves.


Good thing we never have problems with T7 or this would be a hard choise.


Automatically Appended Next Post:
PS: Did any of the computer games or relics give rending claws? Does this mean chpaerhouse has them? ^_^

Look at the wings of the tyrant. At the top middle of the wing you see 2 claws connected to the arm that the wing is attached to - essentially all winged tyrants have massive scything talons already. If you want to make it more pronounced though - it would be pretty easy.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Towering Hierophant Bio-Titan



UK

str00dles1 wrote:
ballzonya wrote:
What's the loadout for a data flyrant? And does it all come in the box you buy? Sorry I'm new to this


Either 4 Devourer with brainleach or 4 Deathspitter slimmer. Same points so its 198 with wings. Deepstrikes, shoots and then smites and casts a spell. Its useless in melee but enough of them and you can really hurt something turn 1
So how many shots is that??

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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