Switch Theme:

Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Never Forget Isstvan!






Don't forget rippers now have a stratagem that lowers enemy leadership by 1 if they are within 6".

Khronos rippers cant be ignored because of the strat available to them and they have too many wounds to just throw a few potshots at them like spore mines.

This message was edited 1 time. Last update was at 2017/11/15 17:30:31


JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Eihnlazer wrote:
Don't forget rippers now have a stratagem that lowers enemy leadership by 1 if they are within 6".

Khronos rippers cant be ignored because of the strat available to them and they have too many wounds to just throw a few potshots at them like spore mines.


Spore Mines from biovores though can't be shot before the psychic phase. They can also land much closer and disrupt enemy movement.

6000+
2500
2000
2000
 
   
Made in us
Omnipotent Necron Overlord






 Dynas wrote:
 Xenomancers wrote:
Holy cow - I played a not so optimal 2000 list against AD mech last night and just my geenstealers with kraken hive fleet won the game pretty much by themselves.

I started them on the board behind a big rock right at the front of my deployment zone because i didn't know if I was going first or not. I end up going first and these speed daemons moved 27 inches with the swarm lords ability - could have added 6 more inches with the kraken stratagem too. They got a 10 inch charge and they locked up almost his entire army - their damage was nothing special (they only killed 10 vangard and put 2 wounds on a destroyer) but even so the game was over - he couldn't even kill the 20 man gene with catalyst on it because most of his army was ineligible to shoot and 3 hive tyrants are charging him next turn too.

I am totally sold on kraken stealers. They don't even need a swarm lord. Just take 2 20 man groups and save yourself 60 points.


I plan to take swarmy and 2 20x units.

Without swarmy though you are dropping your movement/advance extra (thats a potential 14")
I plan to DS in with Trygon then use swarmy. To move and advance within 1".

But yeah, kraken i think is the best fleet for an assault/melee army without a doubt. People underestimate the speed and movement. Everyone thinks shooting is what wins the game and its not, b/c as you pointed out, just lockup the shooting and they can't do anything.


Humm. Try using a lictor then - that will be cheaper - 1 command point to deep strike on the lictor for 45 points. You could even deploy the swarmy without a pod too.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Never Forget Isstvan!






Does anyone have the models to run this?


Battalion 1-Jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter. Ymgarl relic and Jorm warlord trait

3 squads of 9 warriors/w deathspitters

Battalion 2-jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter.

3 squads of 9 warriors/w deathspitters

Battalion 3-Kronos

2x Nuerothrope/w Catalyst, psychic scream, onslaught, paroxyzm

2x rippers
1x rippers with spinefist




No tricks, just a fearless march up the table with +1 armor and -1 to hit. 56 heavy bolters (168 shots) and 3d3 mortal wounds starting dmg at range.


JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Omnipotent Necron Overlord






 Eihnlazer wrote:
Does anyone have the models to run this?


Battalion 1-Jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter. Ymgarl relic and Jorm warlord trait

3 squads of 9 warriors/w deathspitters

Battalion 2-jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter.

3 squads of 9 warriors/w deathspitters

Battalion 3-Kronos

2x Nuerothrope/w Catalyst, psychic scream, onslaught, paroxyzm

2x rippers
1x rippers with spinefist




No tricks, just a fearless march up the table with +1 armor and -1 to hit. 56 heavy bolters (168 shots) and 3d3 mortal wounds starting dmg at range.


With that many warriors I would totally include some venom cannons. I don't have nearly enough warriors for that though. I only have 12.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Never Forget Isstvan!






To get points for venom cannons you would have to change a malanthrope and tyranid prime out for 2 more nuerothropes (not necessarily a bad thing). This would make you susceptible to snipers though.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Omnipotent Necron Overlord






 Eihnlazer wrote:
To get points for venom cannons you would have to change a malanthrope and tyranid prime out for 2 more nuerothropes (not necessarily a bad thing). This would make you susceptible to snipers though.

With that many warriors you dont want to lose the prime. I'd say drop a few warriors down to groups of 7 maybe. Then load up on venoms.

This message was edited 1 time. Last update was at 2017/11/15 21:10:49


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 Traceoftoxin wrote:
 luke1705 wrote:
Trace,

I 100% agree that I think Sean is a better player (no offense to Alex). Sean is definitely a visionary.

Trygons not having an invuln kills them for me. In an age of lists where people expect to have to kill a Magnus or a Mortarion, giving them one that is only T6 with way less wounds and no invuln...too easy. So for me, all it is reasonably going to do is make their anti tank fire very efficient. And be a taxi. So I’d rather not do the former and take a cheaper taxi.

And yes, Lictors are 100% only for pheromone trail and then being a ripper squad that you hope no one ever pays attention to.


I agree about Trygons. Which is why you drop them with Tyrants. 2 Tyrants are as durable as Morty. Most armies will have just enough to kill morty in one go, on average. It's not ideal, but it's the only way to get a delivery service for both GS squads at the same time if I need it, and to get delivery without a CP and 45 totally wasted points. At least a Trygon will get shot a lot.

I'd love to run them as Jorm, then they'd be 2+ and that's actually fairly decent, but for now I think Kraken is far more important for the actual damage dealers in the army.

In general, it's not ideal, but we've got to make hard choices in our list building.

Personally, I'd prefer no monsters or multi-wound units at all, to completely gak on the meta, but that's even harder to make work, I think.


Automatically Appended Next Post:
Alright guys, I won't be trying this at the upcoming tourney, but here's a list idea;

Kraken Battalion
Malanthrope
Neurothrope

30 Horms
30 Horms
20 GS
20 GS

Jormungandr Battalion

Neurothrope
Neurothrope

20 GS with carapace
30 Dev gants
30 Dev Gants

3 Rav with rc
3 Rav with rc

Basically you use the 100 kraken bodies to rush the opponent, then drop off the 80 jormungandr bodies as needed. Enemies that have infiltrators/scouts are forced to choose between giving you first turn assaults that will move you forward and protect you (Just dont kill the damn things!), or blocking off your jorm drops. If you have first turn you can drop those EC GS right in front of the enemy and force them to blow twice as much non-ap shooting to remove them as normal stealers.

My biggest issue with the list is you are blowing 3 CP out the gate, leaving you with 6. You'll probably spend 2 to double tap dev gants and 1 to double advance a GS unit, so you go into turn 2 with 3 CP. That's not good.


You guys have really got my Hive Mind juices flowing! Love the idea of this rushdown list. Between the double fire strat on Devilgants, more deployment options, and the various Hive fleet bonuses we may just have the tools for this type of list to work.

Couple of quick (possibly silly) questions (I'm still rather green with 8th and am trying to wrap my head around all the new Nids stuff):

Using the Jormungandr stratagem, can multiple units deploy off of the same "burrowing" unit? If so, is it even possible to fit 50 models (20 GS, 30 Devilgants) around 3 Raveners deployed at max coherency? I'm assuming that's how this list works or are you choosing one unit to slog up the field depending on opponent?

Thanks for your help.

"Backfield? I have no backfield." 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Eihnlazer wrote:
Does anyone have the models to run this?


Battalion 1-Jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter. Ymgarl relic and Jorm warlord trait

3 squads of 9 warriors/w deathspitters

Battalion 2-jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter.

3 squads of 9 warriors/w deathspitters

Battalion 3-Kronos

2x Nuerothrope/w Catalyst, psychic scream, onslaught, paroxyzm

2x rippers
1x rippers with spinefist




No tricks, just a fearless march up the table with +1 armor and -1 to hit. 56 heavy bolters (168 shots) and 3d3 mortal wounds starting dmg at range.

There was a fellow posting he wanted an all Warriors army. You mught get more use out of Liathan instead of Jormongandr...depends on what you're facing.

The will of the hive is always the same: HUNGER 
   
Made in us
Omnipotent Necron Overlord






Well if you deploy in cover with leviathan you are actually tougher. So better against alpha strike. Also it's better in assault.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in it
Contagious Dreadnought of Nurgle





Batallion Detachment: Kraken

HQ1: The Swarmlord (300), Warlord, Alien Cunning, catalyst, onslaught. 300

HQ2: Broodlord (162), the horror. 162

Elite1: 3 Tyrant Guards (105), 3 rending claws (6), 3 scything talons (0), 3 adrenal glands (3). 114

Elite2: 3 Venomthropes (90). 90

HS1: Trygon Prime (138), bio-electric pulse with containment spines (0), three pairs of massive scything talons (60), toxinspike (1), adrenal glands (5), chameleonic mutation. 204

Troop1: 30 Termagants (120), 30 devourers (120). 240

Troop2: 20 Genestealers (200), 20 rending claws (40), 20 scything talons (0), 5 acid maws (0). 240

Troop3: 20 Genestealers (200), 20 rending claws (40), 20 scything talons (0), 5 acid maws (0). 240

Troop4: 20 Genestealers (200), 20 rending claws (40), 20 scything talons (0), 5 acid maws (0). 240

Troop5: 28 Hormagaunts (140), 28 pairs of scything talons (0), 28 adrenal glands (28). 168



TOTAL: 1998

6 Command Points

127 Models

10 Kill Points
Simple and straighforward

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Ultramarine Chaplain with Hate to Spare






pinecone77 wrote:
 Eihnlazer wrote:
Does anyone have the models to run this?


Battalion 1-Jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter. Ymgarl relic and Jorm warlord trait

3 squads of 9 warriors/w deathspitters

Battalion 2-jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter.

3 squads of 9 warriors/w deathspitters

Battalion 3-Kronos

2x Nuerothrope/w Catalyst, psychic scream, onslaught, paroxyzm

2x rippers
1x rippers with spinefist




No tricks, just a fearless march up the table with +1 armor and -1 to hit. 56 heavy bolters (168 shots) and 3d3 mortal wounds starting dmg at range.

There was a fellow posting he wanted an all Warriors army. You mught get more use out of Liathan instead of Jormongandr...depends on what you're facing.

Haha. That was me.

I have enough Warriors for that list. No Malanthropes or Rippers yet, but Zoans for Neurothrope stand ins. Warriors progress link in my sig. Played my first game a few days ago after picking up the codex.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Tough Tyrant Guard






 N.I.B. wrote:
 Traceoftoxin wrote:

My list;
Battalion - Kraken
Flyrant - 2x Devourers, MRC - Psychic Scream, Paroxysm (Warlord, -1 to hit relic, never suffers penalty to hit trait)
Flyrant - 2x Devourers, MRC - Catalyst, The Horror
Malanthrope

30x Hormagaunts
30x Hormagaunts
3x Rippers

Battalion - Kraken

Neurothrope - Catalyst
Neutothrope - Onslaught

20x Genestealers - 5x Acid Maw, 20x ST
20x Genestealers - 5x Acid Maw, 20x ST
30x Termagants - 30x Devourers

Trygon - Adrenal Glands
Trygon - Adrenal Glands


10 Devilgants could by you Adrenal Glands on Hormagaunts plus Adrenal Glands and Toxin Sacs on your Flyrants, good trade?


Hmmm. I think I'd rather have the 30/60 shots than the AG, but it is something to think about. 2" could be the difference between making a first turn charge or not, for sure.
   
Made in no
Liche Priest Hierophant





Bergen

 Insectum7 wrote:
pinecone77 wrote:
 Eihnlazer wrote:
Does anyone have the models to run this?


Battalion 1-Jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter. Ymgarl relic and Jorm warlord trait

3 squads of 9 warriors/w deathspitters

Battalion 2-jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter.

3 squads of 9 warriors/w deathspitters

Battalion 3-Kronos

2x Nuerothrope/w Catalyst, psychic scream, onslaught, paroxyzm

2x rippers
1x rippers with spinefist




No tricks, just a fearless march up the table with +1 armor and -1 to hit. 56 heavy bolters (168 shots) and 3d3 mortal wounds starting dmg at range.

There was a fellow posting he wanted an all Warriors army. You mught get more use out of Liathan instead of Jormongandr...depends on what you're facing.

Haha. That was me.

I have enough Warriors for that list. No Malanthropes or Rippers yet, but Zoans for Neurothrope stand ins. Warriors progress link in my sig. Played my first game a few days ago after picking up the codex.


How was the games? I am waiting for my last 3 warriors so I have 18. Planing on devourers on 12 and 6 with venom cannon and bone swords. I always loose to mass tanks.

   
Made in us
Ultramarine Chaplain with Hate to Spare






 Niiai wrote:

How was the games? I am waiting for my last 3 warriors so I have 18. Planing on devourers on 12 and 6 with venom cannon and bone swords. I always loose to mass tanks.


Good, although we didn't finish. Played against an all primaris UM w/Guilliman army. My army dropped a few hundred points with the codex, and some of my Warriors are still in the paint stripper, so not table-ready. I had to fill in points with a Swarmlord and Zoanthropes. Not great synergy, and I muddled through the game trying to remember the good strategems, etc. Went pretty well though. The Warriors with Deathspitters pump out a lot of shots and were satifying. Guilliman came out to kill the Swarmlord, and left him out where I could maneuver a Smite and Psychic Scream on him. I rolled real well, and pumped 8 Mortal Wounds into him, then finished him off with Deathspitters. Very satisfying.

He had the Banner artefact that allows a dying model to shoot on a 3+, very dangerous on Hellblasters. I lost a number of models to just that. Killing them in CC would have helped a lot, so after I get through painting my Warriors, Genestealers may be in order.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

You know what, it makes my heart all warm and fuzzy seeing tyranid warriors actually played, I'm glad they are actually usable now.
   
Made in us
Omnipotent Necron Overlord






 Niiai wrote:
 Insectum7 wrote:
pinecone77 wrote:
 Eihnlazer wrote:
Does anyone have the models to run this?


Battalion 1-Jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter. Ymgarl relic and Jorm warlord trait

3 squads of 9 warriors/w deathspitters

Battalion 2-jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter.

3 squads of 9 warriors/w deathspitters

Battalion 3-Kronos

2x Nuerothrope/w Catalyst, psychic scream, onslaught, paroxyzm

2x rippers
1x rippers with spinefist




No tricks, just a fearless march up the table with +1 armor and -1 to hit. 56 heavy bolters (168 shots) and 3d3 mortal wounds starting dmg at range.

There was a fellow posting he wanted an all Warriors army. You mught get more use out of Liathan instead of Jormongandr...depends on what you're facing.

Haha. That was me.

I have enough Warriors for that list. No Malanthropes or Rippers yet, but Zoans for Neurothrope stand ins. Warriors progress link in my sig. Played my first game a few days ago after picking up the codex.


How was the games? I am waiting for my last 3 warriors so I have 18. Planing on devourers on 12 and 6 with venom cannon and bone swords. I always loose to mass tanks.

Bring Rupture cannon TFex - he's great vs tanks.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Tough Tyrant Guard






If you're using lots of warriors, bring venom cannons. BS3 warrior venom cannons are our third most cost effective AT weapons. Shock Guard, Exocrines, Impaler Guard and Tfex, in that order, are the rest of the top 5
   
Made in no
Liche Priest Hierophant





Bergen

 Xenomancers wrote:

Bring Rupture cannon TFex - he's great vs tanks.


It is best vs T8 tanks. Exochrine is best vs T7 witch are most.

I have 6 hive guards as my AT. I have a painted tyranofex with flamer but use it rarly. I am thinking of getting an exochrine. I shall try out the new flamer before I potensialy switch out to the cannon.

I think my venom warriors + exoshrine will be good enough.


Automatically Appended Next Post:
 Traceoftoxin wrote:
If you're using lots of warriors, bring venom cannons. BS3 warrior venom cannons are our third most cost effective AT weapons. Shock Guard, Exocrines, Impaler Guard and Tfex, in that order, are the rest of the top 5


How are you calculating that? A warrior venom cannon is 40 points. If you have 18 a kittet out prime is around 5 points ekstra on each warrior. 12 of them have no-venom cannon (heavy bolter). Shock Guard, Exocrines, Impaler Guard must all be cheaper?

This message was edited 1 time. Last update was at 2017/11/16 01:54:17


   
Made in us
Tough Tyrant Guard






 Niiai wrote:
 Xenomancers wrote:

Bring Rupture cannon TFex - he's great vs tanks.


It is best vs T8 tanks. Exochrine is best vs T7 witch are most.

I have 6 hive guards as my AT. I have a painted tyranofex with flamer but use it rarly. I am thinking of getting an exochrine. I shall try out the new flamer before I potensialy switch out to the cannon.

I think my venom warriors + exoshrine will be good enough.


Automatically Appended Next Post:
 Traceoftoxin wrote:
If you're using lots of warriors, bring venom cannons. BS3 warrior venom cannons are our third most cost effective AT weapons. Shock Guard, Exocrines, Impaler Guard and Tfex, in that order, are the rest of the top 5


How are you calculating that? A warrior venom cannon is 40 points. If you have 18 a kittet out prime is around 5 points ekstra on each warrior. 12 of them have no-venom cannon (heavy bolter). Shock Guard, Exocrines, Impaler Guard must all be cheaper?


Just on the actual model basis, since you can split fire freely.

I hate arguing for warriors, but there's also the fact that you can lose 2/3 of a unit of warriors before losing any AT effectiveness. As soon as you hit 50% on an MC or any models from HG they go down. So, that is a small buffer for them.
   
Made in no
Liche Priest Hierophant





Bergen

No I think warriors are good. But the claim that they are the cheapest source of good high S ranged shooting just can't be right.

The usual suspects:
Hive guard electric gun. But only range 24.
Exochrine tends to be numero uno.
Tyranofex is better vs T8, exochrine is better vs every one else.
Hive guard impaler cannon has very good flexabilaty vs targets out of line of sight.
Venom warrior cannon clock in around hive guards depending on how many warriors you use to divide the price on the prime. And if you only count the venom cannon and the heavy bolter shoots other things.

Stratagems:
Warriors and Hive guards can take the double shooting. Exochrine can take extra wound.

I would also like to point out that your basic 3 warriors squad, 2 bolters and 1 venom cannon can be recreated in the carnifex with 2 S7 bolters and the heavy venom cannon. It can have BS3+ and the hard to hit.

It is hard to argue one is better then the other although the Exochrine comes out better then most, and most lists want one group of infantery for the double shooting.

   
Made in de
Lurking Gaunt






 Eihnlazer wrote:
Does anyone have the models to run this?


Battalion 1-Jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter. Ymgarl relic and Jorm warlord trait

3 squads of 9 warriors/w deathspitters

Battalion 2-jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter.

3 squads of 9 warriors/w deathspitters

Battalion 3-Kronos

2x Nuerothrope/w Catalyst, psychic scream, onslaught, paroxyzm

2x rippers
1x rippers with spinefist




No tricks, just a fearless march up the table with +1 armor and -1 to hit. 56 heavy bolters (168 shots) and 3d3 mortal wounds starting dmg at range.



Interesting. Seems similar to Tau S5 spam, which is rather effective against most armies. Though I lack the commander spam to remove tough targets...

I can do that. 64 Warriors actually. Some are still close combat loadout (ST+RC), which i have to magnetize with new arms, but most of them are deathspitter+scything talons, or got the option to do so.
They got 4 different paint shemes but should be possible to field them in non tournament environment.

This message was edited 1 time. Last update was at 2017/11/16 05:00:59



24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in us
Tough Tyrant Guard






 Niiai wrote:
No I think warriors are good. But the claim that they are the cheapest source of good high S ranged shooting just can't be right.


I said the third cheapest. And it is. Do the math yourself. It's pretty simple. Or you can just look at the numbers I put up for everyone to read.

As I mentioned, I don't factor in the cost of an Alpha, or the other two warriors. Just the cost of the model vs other models. Even without and alpha, firing at BS4, a VC warrior is still the 8th most cost effective model in our army against T7 3+, within 10% of the effectiveness of Impaler guard, HVC+2x Deathspitter BS3 fex and the rupture cannon tyrannofex.

It's just a matter of VC warriors being WAY cheaper than all of the other platforms.

When you figure in the cost of the full unit, they're not good at all. But, because you can split fire, and because the unit can be used for multiple purposes in 8th edition, that is deceptive. You can be firing every turn with 6 deathspitter warriors at infantry squads, and 3 VC warriors at tanks. You're not wasting any points on shooting tanks with deathspitters, so those 3 VC warriors are performing to maximum efficiency with their guns.
   
Made in it
Longtime Dakkanaut





 Traceoftoxin wrote:
 Niiai wrote:
No I think warriors are good. But the claim that they are the cheapest source of good high S ranged shooting just can't be right.


I said the third cheapest. And it is. Do the math yourself. It's pretty simple. Or you can just look at the numbers I put up for everyone to read.

As I mentioned, I don't factor in the cost of an Alpha, or the other two warriors. Just the cost of the model vs other models. Even without and alpha, firing at BS4, a VC warrior is still the 8th most cost effective model in our army against T7 3+, within 10% of the effectiveness of Impaler guard, HVC+2x Deathspitter BS3 fex and the rupture cannon tyrannofex.

It's just a matter of VC warriors being WAY cheaper than all of the other platforms.

When you figure in the cost of the full unit, they're not good at all. But, because you can split fire, and because the unit can be used for multiple purposes in 8th edition, that is deceptive. You can be firing every turn with 6 deathspitter warriors at infantry squads, and 3 VC warriors at tanks. You're not wasting any points on shooting tanks with deathspitters, so those 3 VC warriors are performing to maximum efficiency with their guns.


I agree with this reasoning, especially now that those deathspitters are range 24".

I love warriors as AT, they are durable, long range and mobile.
Exochrine is really good mathwise, but being range 24" immobile is not always practical. Now that assault armies are on the rise (tyranids were the first, now it comes blood angels and chaos demons), range 24" will carry a serious risk of being assaulted.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 Eihnlazer wrote:
Does anyone have the models to run this?


Battalion 1-Jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter. Ymgarl relic and Jorm warlord trait

3 squads of 9 warriors/w deathspitters

Battalion 2-jorm

Malanthrope
Tyrannid prime/w adrenaline and toxic. Boneswords and Deathspitter.

3 squads of 9 warriors/w deathspitters

Battalion 3-Kronos

2x Nuerothrope/w Catalyst, psychic scream, onslaught, paroxyzm

2x rippers
1x rippers with spinefist




No tricks, just a fearless march up the table with +1 armor and -1 to hit. 56 heavy bolters (168 shots) and 3d3 mortal wounds starting dmg at range.



Swapping out 6 of those warriors for 2x 3 units of Raveners seems like a no brainer as Jormungandr. For a couple CP you get great deployment flexibility (can easily fit 2-3 units of 9 warriors around them), a solid alpha/beta strike when combined with the shoot twice stratagem, and it sticks with the theme.

"Backfield? I have no backfield." 
   
Made in fr
Dakka Veteran






Spoletta wrote:
 Traceoftoxin wrote:
 Niiai wrote:
No I think warriors are good. But the claim that they are the cheapest source of good high S ranged shooting just can't be right.


I said the third cheapest. And it is. Do the math yourself. It's pretty simple. Or you can just look at the numbers I put up for everyone to read.

As I mentioned, I don't factor in the cost of an Alpha, or the other two warriors. Just the cost of the model vs other models. Even without and alpha, firing at BS4, a VC warrior is still the 8th most cost effective model in our army against T7 3+, within 10% of the effectiveness of Impaler guard, HVC+2x Deathspitter BS3 fex and the rupture cannon tyrannofex.

It's just a matter of VC warriors being WAY cheaper than all of the other platforms.

When you figure in the cost of the full unit, they're not good at all. But, because you can split fire, and because the unit can be used for multiple purposes in 8th edition, that is deceptive. You can be firing every turn with 6 deathspitter warriors at infantry squads, and 3 VC warriors at tanks. You're not wasting any points on shooting tanks with deathspitters, so those 3 VC warriors are performing to maximum efficiency with their guns.


I agree with this reasoning, especially now that those deathspitters are range 24".

I love warriors as AT, they are durable, long range and mobile.
Exochrine is really good mathwise, but being range 24" immobile is not always practical. Now that assault armies are on the rise (tyranids were the first, now it comes blood angels and chaos demons), range 24" will carry a serious risk of being assaulted.


Exocrines have 36 inch range, since the index came out in summer!
   
Made in gb
Longtime Dakkanaut




Do Tyrant Guard have much use now? I notice their attacks have gone up to 3 each if nothing else. Could maybe be loose terminator equivalents in Jormungandr with their higher toughness and save plus crushing claws?
   
Made in fr
Dakka Veteran






changemod wrote:
Do Tyrant Guard have much use now? I notice their attacks have gone up to 3 each if nothing else. Could maybe be loose terminator equivalents in Jormungandr with their higher toughness and save plus crushing claws?


They can be quite good Tank Hunters with Crushing claws coming in as deep strike. The only problem is that Genestealers are much better in melee even against tanks.

Against T8 3+:

6 Tyrant Guard with CC - 9.9 wounds , 29.7 points per wound
20 Genestealers - 8.9 wounds, 27 points per wound
20 GS with toxin sacs - 17.8 wounds, 18 points per wound

It might be interesting to use Tyrant Guard in a Leviathan detachement next to a Hive Tyrant. The HT can roll a 6+ FNP for every wound, transfer it to the TG and they again can take the 6+ FNP for every wound. This makes the overall unit very durable.
   
Made in no
Liche Priest Hierophant





Bergen

I thought you said best, not 3rd best. It must be my dyslexia.

I amm all for warriors. I even thought they where good in the index before the decrase in devourers and upgrade and increase in wennom cannon. Swords even became cheaper.

I do think it is a fallocy not counting the prime though. The prime is not so impressive by himself. It has a bad range option, deathspitter onlyr , and only rending claws or boneswords in CC, and no psykick powers. Big brother tyrant, neuronthrope and broodlord all outperform him. You are only taking prime if you take warriors. And only 15/18 of them before he starts becoming cheap. You need a considerable amount of your list dedicated for it. Mind you warriors has a lot going for them. But the other heavy weapon platforms you can often just jam into any list more or less.

If you want a small 3 man group of 2 regular and 1 venom cannon you can just take the carnifex with deathspitters and heavy venom cannon. Even though it is exspensive you can argue the same deathspitters can fire at something else. The flat 3 damage is very nice on the heavy venom cannon. (Although exoshrine with damage stratgem can do the same.)

This message was edited 1 time. Last update was at 2017/11/16 09:29:16


   
Made in fr
Dakka Veteran






 Niiai wrote:
I thought you said best, not 3rd best. It must be my dyslexia.

I amm all for warriors. I even thought they where good in the index before the decrase in devourers and upgrade and increase in wennom cannon. Swords even became cheaper.

I do think it is a fallocy not counting the prime though. The prime is not so impressive by himself. It has a bad range option, deathspitter onlyr , and only rending claws or boneswords in CC, and no psykick powers. Big brother tyrant, neuronthrope and broodlord all outperform him. You are only taking prime if you take warriors. And only 15/18 of them before he starts becoming cheap. You need a considerable amount of your list dedicated for it. Mind you warriors has a lot going for them. But the other heavy weapon platforms you can often just jam into any list more or less.

If you want a small 3 man group of 2 regular and 1 venom cannon you can just take the carnifex with deathspitters and heavy venom cannon. Even though it is exspensive you can argue the same deathspitters can fire at something else. The flat 3 damage is very nice on the heavy venom cannon. (Although exoshrine with damage stratgem can do the same.)


The Fex with HVC and DS might outperform the Warriors, but they are at least much cheaper with only arount 90 points for 3 and give SitW with Synapse. They also have twice the amount of attacks in CC with 3+ to hit, so they can stand their ground more easily.

Btw I did the calculation for Leviathan Hive Tyrant + Tyrant Guard in 6 inch. If my calc is correct, they have a chance of not getting any wound of 64% due to having double the 6+++ FNP with the Tyrant guard. This is when you even have to use the 4++ roll because someone is shooting with a LasCan or something like that.

So in short: Leviathan Hive Tyrants with Tyrant Guard close are really durable!!!

This message was edited 1 time. Last update was at 2017/11/16 09:48:38


 
   
 
Forum Index » 40K General Discussion
Go to: