Hi All, just won a
RTT (no
FW) using ITC rules. Sharing a summarized batrep of how it went down.
My list:
Kraken Battlion:
Hive Tyrant - wings mrc 2x
dev AG TS
Hive Tyrant - wings mrc 2x
dev AG
Hive Tyrant - wings mrc 2x
dev AG
16 genestealers - acid maws
16 genestealers - acid maws
16 genestealers - acid maws
Kronos Battalion:
Neurothrope
Neurothrope
3 rippers
3 rippers
3 rippers
6 hive guard
3 hive guard
3 hive guard
biovore
Game 1 Vs AL CSM
His list was 3 squads of cultists, 2x daemon princes and ahriman
In reserve he had the 3 units of obliterator , 1 unit of infiltrating blob of berserkers and 10 man combi-plasma terminator squad.
We are playing table quarters and itc mission with bonus pts for characters scoring.
I deployed to block his deep strike out of my zone and put the stealers to push out forwards. Flyrants in reserve.
He infiltrated blob of berserkers infront of 1 unit of genestealers.
Turn 1
CSM:
He took first turn and brought in the oblits on my right flank facing another unit of genestealers. Berserkers charged and destroyed a unit of genestealers. all the oblits opened up and destroyed another unit of genestealers.
Turn 1 Tyranid
My first turn i brought in my flyrants ,double advance my last unit of genestealers towards the oblits (
dp behind them). 2 flyrants opened fire destroying the unit of berserkers and another putting some ineffectual fire on obliterators.
Due to some error , only my 6 man hive guard could fire and took out some obliterators. Genestealers charge 2 units of oblit (i got greedy) but alot fell to overwatch. Fighting ensues and i used adrenaline surge to try and finish them of , but dice happened.... and left them badly wounded but alive , 2-2-1, with one wound left on each of the 2 man unit. greed hurts. The genestealer was down to 6-7.
Turn 2
CSM
He brought in terminator squad facing two of my flyrants, and flew a DPand ahriman beside them. one DPwent after the last flyrant.
Psychic+ Shooting: Between smites and 1 unit of oblit shooting, I lost the last unit of genestealers.
He overcharged his plasma and popped +1 wound roll and double fire strategem splitting fire between both flyrants. kill one , and leave another 1 wound.
Charge&Assault: His
DP charge my 3rd flyrant and put some wounds. unfortunately for him, he fought against my flyrant with
TS, and i ended up killing his daemon prince.
Turn 2 Tyranid:
i moved my 1 wound flyrant and the 7-8W flyrant towards ahriman and the last
DP. Psychic phase saw me remove a number of chaos terminators.
my shooting phase was great as i could now fire all 12 oblits, including Single Minded Elim strat on the 6 man.
It finished off all the 3-4 oblits, leaving 1 guy and killed all the terminators. my flyrant opened fire on ahriman and killed him.
Assault phase saw me killing the last daemon prince.
Some other stuff happen but basically he realise I was going to table him, as he only left cultists and he conceded .
Tyranids win 19-1.
Game two Vs Ork :
His list: 160+ choppa boys, 6 wyrd boys, 2 mek boyz , 2 warboss , 2 pain boys, 4 kannons.
gak it is the relic ..... against an ork horde.... fmlfmlfml
I spread wide , with flyrants in the center. I was quite sure my rippers were not gonna go anywhere and wanted to prevent him from a sudden deepstrike behind with ork powers, so i just left them spread out in my rear deployment.
My hive guards set up in a tower opposite the center of his blob and in range of his kannon.
Turn 1 Tyranid
I went first, popping double m strategem on one unit of genestealer to run up to his lines. 2nd unit of stealer went and surround / pick the relic. last unit of genestealer just advance slightly out his range, rather to function as a flanker/counter-assault.
Psychic phase was fairely ineffectual and will continue throughout the game. Shooting saw me remove most of his kannon and some random boys.
I charge a unit of boys with my genestealers, (declared on two units) preventing overwatch from 2nd unit by being out of
los. i planned to fight twice....
However disaster struck and i lost 5 genestealers on overwatch

to add salt, i only killed 7 boys and lost my entire unit on his return attack. (okay ..... )
Turn 1 Orks:
On his turn, very straight forward , orks ran up , and slew of super smites by the wyrd boys tore apart alot of the genestealers, he then charged the middle of genestealers and 1 flyrant with 3 blobs of boys, wiping the genestealer out and leaving the flyrant with 1-2 wounds. 1 of the smaller unit went over the relic during the assault and got it.
Turn 2 Tyranid:
i was abit desperate as I realise the only way to win was via the relic, since likely we would tie on secondaries and maelstorm. I badly needed to stem the tide of green bodies piling into the center. I decided not weaken the front ranks but to focus my ranged attacks on the middle rear of the tide to slow down his reinforcement.
I advanced my flyrants up to boyz unit #3 (2nd unit had 2 wyrdboys behind) and advance my genestealer in between the first and second blob. unit 1 had the relic. my dying flyrant went over to a side to kill a wyrdboy.
all my smites, 3x flyrants and hive guard (i double shot
hg against boys

) into the 3rd boyz unit behind the 2 that's already in the middle. i hoped the thinned 3rd will impede the last 3 units from joining the fray too easily. I casted Catalyst on genestealer blob.
I then assaulted specifically my flyrant into boyz unit #3 and wyrdboys, survived overwatch , flew into combat with unit #3 and both wyrdboys. my other flyrant charged unit #3 as well
lol my genestealer charged the boyz unit #1 and 2 (with relic) but also declared on the 2nd unit. my 1-2 wound
hp flyrant charged a 3rd wyrdboy in a corner
Assault phase: flyrant killed both wyrdboys. other flyrant killed some boys in unit #3 , but nothing much. the genestealer with the aid of the fight again strategem severely thins units #2. 1-2 wound flyrant kills flyrant.
so now i have the relic on my genestealers but they're out of combat. my 2 flyrant engaged in boys unit #3 (thinned).
Turn 2 Orks:
his warlord and warboss moved against my 1-2
hp flyrant.
The tide surge forward but was hampered by the blob of combats in the middle nearer to his side spreading themselves thinly.
he had less psykers this round. but random wounds were placed on my two fairly healthy tyrants locked in combat.
Charge: his warboss charged my 1-2 wound flyrant . 2 staggered stringing units (units #3 & 4) of ork charged my flyrants and the last healthy genestealer with the relic. Due to terrain and number of bodies already in the middle, they couldnt fit many into combat, pile in would get more in but not the full number of boys.
Combat: Ork warboss killed a the 1-2 wound flyrant. The blob of unit #2 killed a flyrant but left another fairly healthy. unit 4 attacked my genestealer and killed some, i pop my last 2
cp and activated my genestealers next and attacked unit 4, almost wiping them out entirely.
So now: only unit #3 was is strung out and in combat with my genestealers. Orks Unit #5 and Unit # 6 are behind, itching to run up and participate.
Turn 3 Tyranid: we started playing very quickly, as we were running out of time, .
genestealer left combat to head towards the relic. flyrant flew over the nearby warlord warboss.
catalyst casted on genestealers
Hive guards fired into Unit #5 to weaken ork next wave. Flyrant shot into unit #3 to thin them further as there are still the closest threat to the genestealer. I had walked my biovore out of synapse , and i threw a spore mine beside the relic/genestealers to block charge paths.
Flyrant assaulted and killed the warlord warboss, genestealers did a short range charge on unit #3 and killed most of them. Return swing by boys did nothing.
Turn 3 Orks:
Orks unit #5 and 6 ran up. and Unit 3 went into combat with genestealers. with too little orks in range and abit of subpar rolling i lost only 1 genestealers.
Am down to 4 genestealers on the relic with a flyrant nearby.. unit #3 barely alive and unit #5 and #6 behind.
Turn 4 Tyranid :
We were dirt short on time, i would win on turn 3 . But opponent insisted we play one more round as he was sure he can speed play faster to kill 4 genestealers to get the relic and win. I decided to let him.
I had 4 genestealers on relic and 1 flyrant nearby. Have to keep the 4 genestealers alive against boys and some random characters.
my last remaining flyrant flew up to his lines again.
got catalyst off on my genestealers, and more smites into ork unit #5.
Shooting Phase: Concentrated my
HG & Flyrant firepower into unit #5 as well.
i drop another spore mine beside earlier spore mine to form a charge wall against the remaining orks that would have to go around to reach the genestealers.
Charge:
I charge the flyrant into unit #3 being careful to place him in such a manner slightly ahead and to the side of the 2 spore mines, to further limit opponent movement.
I surprise him again, by charging my remaining 4 genestealers into Ork unit #3.
Assault:
the 4 genestealers and flyrant took out almost all of unit #3 with barely enough in combat. the bulk of boyz were around/closer to the Flyrant.
Ork Turn 4:
My opponent is now very frustrated as he had no way to reach my genestealers. Have to go around Flyrant + unit #3 , which is further blocked at the end by two spore mines.
He was also out of psykers to teleport his forces across.
He decided to use a strategem to merge unit #5 with unit #3 to push forward but it didnt matter as no additional boyz could go into combat with my genestealers.
Charge: 1 painboy managed to charge the 4 genestealers.
Combat phase: 4 ork boys + 1 pain boy punched 4 genestealers.
Painboy had a poor hit roll and killed one only Genestealer.
4 Ork boys only manage to do enough to kill 2.
I did not need to roll for my last genestealer! RELIC IS MINE !
Tyranid Win 17-5
Orks Greentide on relic was something I did not expect to be so unbelievably tough.
Game 3
Opponent List - Ynnari / Alaitoc
Yvarine , Spiritseer, Farseer, Autarch on Jetbike.
2 Hemlocks. 18 Dark Reapers (10 & 8), 3 jet bikes, 1 wave serpents. 3 units of warriors, 3 units of rangers and a solitaire.
He won the roll off
Deployment
He kept his
HQ and 8 man reaper in his Wave Serpent. 10 man Dark Reaper was in reserve using strategem. He deployed wide to prevent my deepstrike.
Turn 1 Ynnari.
Pain.
Both Hemlocks flew over. Solitaire used blitz to close in on 6 man hive guard.
10 man dark reaper dropped in across my lines.
Psychic Phase:
Guide & Soulburst on 10 man Dark Reaper.
Shooting Phase:
10 man dark reaper wiped out one squad of genestealers, 8 man dark reaper and various random rangers & warrirors killed off the other unit. Both tempest launchers shot at my 3rd genestealer squad out of line of sight.
Hemlocks killed 4.5 hive guards.
Yannari used a strategem to make the 10 man dark reaper run behind cover.
Charge/Assault: Solitaire charged in and finished off the hive guard, and soulburst away to an objective.
Turn 1 Tyranid
Dropped in my 3 flyrants, 2 going for 1 fighter each (mistake, should have focused fire), the last going for the wave serpent.
Popped my double run movement for my last set of genestealer and rolled a 5. Got across the board infront of his Rangers.
Psychic Phase, random smites going , catalyst on genestealers. horror on wave serpent.
Shooting: 2x 3 hive guards killed 8 man dark reaper squad. flyrants shot at heir planes. minimal wounds. i drop a mine near their
hq blob.
Charge: flyrants both succeeded charging both planes. last flyrant failed to charge wave serpent. genestealers declared charge on Rangers and the 10 man dark reaper hiding behind the hil.
Assault: flyrant did some wounds but not enough. Genestealers pile and killed the 5 rangers, I popped Overrun & Adrenaline Surge to reach and kill the 10 man Dark Reapers.
Turn 2 Ynnari:
fighters moved away. most of his units shuffled to try get various objectives but he was limited by the need to stay away from me. Solitaire came back to the genestealers.
psychic phase: he cast some powers. i pop Shadows via the spore mine to stop soulburst.
After psychic / shooting/charge. I lost 1 flyrant and 1 was severely wounded.
Turn 2 Tyranid
I dropped in my 3x3 rippers. 1 on objective nearby, 2 infront of my neurothropes as they advanced forward.
Flyrant shooting / smites killed one plane and solitaire.
HG opened on the various eldar men on objectives clearing them.
Charge/Assault: Flyrant charge into last hemlock but couldnt finish it off....
i made a blunder and charge the other flyrant into the Farseer & spirit seer. I should have killed the jetbikes or wave serpent. Flyrant and psykers wiff
Turn 3 Ynnari.
We have always been matching maelstorm but this turn he did not manage to score.
He advanced forward but most of his forces were too close to his deployment edge.
Wave serpent moved forward to try shoot the unit of ripper on objective.
Psychic : -1 armor save & doom on healthier flyrant. random smites.
Shooting : hemlock killed the already badly wounded flyrant. Rest of his army shot the severely debuffed Flyrant down.
Wave serpent shot the rippers but couldnt finish them off.
Turn 3 Tyranid.
I told my opponent i won the game.
lol
Eternal War was kill points , which he won.
Maelstorm was won by me thanks to him not scoring the previous turn.
We both had first strike and we dont have slay the warlord.
However i am just gonna run every model into the center for King of the Hill.
My opponent was not happy.
Tyranids win 10-9.
Final Thoughts.
Wow. Orks on relic was incredibly nerve wrecking and losing 732 points turn 1 to Ynnari/Alaitoc was brutal. Fun round of games, opponents were very competitive but fair & friendly. Many subtle shenanigans occured that added alot of tactical depth throughout the games , which I am not going to try recall and list them here.
My Genestealers have been wiped out almost every game but they always did their job.
My list was designed to be
TAC, and as a result , I had no singular MVP unit that I could think of,every unit played their part well individually and as part of a list. I had no clear skew to just quickly table an opponent, but I definitely had an immense toolkit for every problem.
I am definitely enjoying this tyranid codex.