Switch Theme:

Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Deranged Necron Destroyer





Sneggy wrote:
So took my tyranids (with a touch of genestealer cult) to warhammer worlds Heat 3 last weekend.

Took 4th after getting alpha struck viciously round one for a loss then winning pretty handily vs all other opponents.

If theres interest I'll type up my list and a bit of a report.


that would be awesome man! Do you think you would have preformed better if you didnt lose the first game? did you preform better then you expected?

This message was edited 1 time. Last update was at 2018/02/20 16:17:53


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in de
Mighty Chosen Warrior of Chaos






I read this post by goldfireendymion on thetyranidhive forum what do you think about this tier list?

Spoiler:
Was thinking about this for a bit, and figured I could make a, probably not too inaccurate, tier list for bugs. Unfortunately I don't have any official statistics to work off of, but here it goes:

(NOTE: SPORE MINES PLACED ON THIS LIST AS BOUGHT AS A UNIT, NOT AS CREATED FOR FREE)
(Loadouts assumed to be the most effective for a given unit for tier placement, YMMV for straying from common loadouts)

EDIT: For a quick explaination, I determined these based pretty much on Utility VS Price, as well as combo potential with other units.

S Tier is for units that hit far above their points value and weight class. While not all are must haves for EVERY list, they're bargains for their price tag, and are often versatile and can be included in any number of lists.

A Tier is for units that are all-round great. These do their job excellently, and their utility is good for their cost while bringing something other units can't nessasarily bring to the table.

B Tier is for the generalist units which are a bit more niche. They do their job well enough, and have high utility, but are priced accordingly for that utility, but many of these units have better alternatives elsewhere in most lists (Biovores VS Zoanthropes for example)

C Tier is for units which may struggle to find a place, or have one job they do EXTREMELY well, but suck at almost everything else, meaning their roles are rigid for an army that's main strength is flexibility.

D Tier is for units which are simply underpowered and do not really have a place in most lists. Their cost exceeds their utility in all but the most niche cases. If you are bringing one of these units, you will likely have had a better time bringing an alternative for a cheaper points cost. (EG, 2 Carnifexes vs 1 Haruspex, a Hierodule or fliers in place of a Harridan, etc.)

------------------------------------------------------------------

S TIER:

Hierophant (IN APOCALYPSE ONLY, OTHERWISE EXEMPT FROM TIER LIST DUE TO POINTS COST BEING ABOVE STANDARD PLAY)

Genestealers

Hive Tyrant

Hive Guards

Neurothrope

Biovores

Carnifexes

Sporocyst (Borderline between S and A)

------------------------------------------------------------------

A TIER:

Exocrine

The Swarmlord

Stone-Crusher Carnifexes

Tyrannocyte

Broodlord

Old One Eye

Termagants

Raveners

Gargoyles

------------------------------------------------------------------

B TIER:

Hive Crone

Harpy

Tyrannofex

Trygon

Malanthrope

Scythed Hierodule

Tyranid Shrikes

Trygon Prime

Venomthropes

Tyranid Warriors

Ripper Swarms

Zoanthropes

------------------------------------------------------------------

C TIER:

Thornbacks

Screamer-Killers

Pyrovores

Mawloc

Hormagaunts

Spore Mines

Tervigon

Tyranid Prime

Barbed Hierodule

Mucolid Spores

The Red Terror

Toxicrene

------------------------------------------------------------------

D TIER:

Harridan

Haruspex

Maleceptor

Tyrant Guards

Dimachaeron

Sky Slasher Swarms

Lictor

Meiotic Spores

Deathleaper

------------------------------------------------------------------


Lemme know what you think, please



   
Made in us
Lone Wolf Sentinel Pilot






Texas

Rippers and Hormies need to be A tier. Rippers get so many objective points in tourney games.
Hormies pile in and shut down gun lines.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Norn Queen






Tyrannocytes are crap because they can only carry 1 unit of 20 or 1 monster. I definitely wouldn't put them at A.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in no
Liche Priest Hierophant





Bergen

Carnifexes are not S tier. Probably A.

Exoshrine should be A.

Raveners are only A in Jhormungard. Othervice they are often less good shrikes.

Not shure about Gargoyles in A?

Prime should probably be C tier. The only thing he brings is make warriors better. His melee and shooting is bad,

Miemetic spores should go hiegh up, some people swear by them.

   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

Why is Deathleaper a D? With -2 to hit and character status, I dare say he's a solid purchase. He also has a couple of very tasty stratagems to go with him.

14000
15000
4000 
   
Made in us
Stubborn Prosecutor





topaxygouroun i wrote:
Why is Deathleaper a D? With -2 to hit and character status, I dare say he's a solid purchase. He also has a couple of very tasty stratagems to go with him.


He's real swingy. Sometimes he hits and makes back his points, but a lot of the time he fails to kill his target and gets murdered in turn. Worse is when you drop against someone with no high-point character models. Then he is just an expensive melee combatant.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

 ChargerIIC wrote:
topaxygouroun i wrote:
Why is Deathleaper a D? With -2 to hit and character status, I dare say he's a solid purchase. He also has a couple of very tasty stratagems to go with him.


He's real swingy. Sometimes he hits and makes back his points, but a lot of the time he fails to kill his target and gets murdered in turn. Worse is when you drop against someone with no high-point character models. Then he is just an expensive melee combatant.


He can generate CP's, no?

14000
15000
4000 
   
Made in us
Norn Queen






topaxygouroun i wrote:
 ChargerIIC wrote:
topaxygouroun i wrote:
Why is Deathleaper a D? With -2 to hit and character status, I dare say he's a solid purchase. He also has a couple of very tasty stratagems to go with him.


He's real swingy. Sometimes he hits and makes back his points, but a lot of the time he fails to kill his target and gets murdered in turn. Worse is when you drop against someone with no high-point character models. Then he is just an expensive melee combatant.


He can generate CP's, no?


IF he does his job and kills a character.

And IF you have a cp to spend on the stratagem to attempt to generate cp.

And IF you roll a 2 or 3 on a d3 because if you roll a 1 your just making back the 1 CP you spent to attempt this nonsense to begin with.

Thats a lot of ifs.

This message was edited 1 time. Last update was at 2018/02/20 22:16:14



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in no
Liche Priest Hierophant





Bergen

I have not used the DL yet. But I think he can be good. He is very survivable with the -2 to hit, and the fact that he cahracter can be good. But he is the price of 2 licors, and they are not very good.

   
Made in us
Clousseau





East Bay, Ca, US

 Zimko wrote:
To avoid losing a unit of genestealers after charging 2 units, use paroxysm. It makes a unit unable to fight until everything else fights, so they can't use the strategem to fight because the unit is not elegible to fight yet.


Wait, what? Is there an FAQ or something that supports this?

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

 Niiai wrote:
I have not used the DL yet. But I think he can be good. He is very survivable with the -2 to hit, and the fact that he cahracter can be good. But he is the price of 2 licors, and they are not very good.


Problem is one of the most popular units in the game, dark reapers, totally denies his -2 if he is in kill range. If he is not in kill range, he is simply sitting somewhere not really doing anything. I have used him a lot, and I LOVE the character, but his rules do not reflect his fluff. with only 4 attacks, mostly only -1ap, no invul, a 5+ save, and t4, he dies to even medium space marine characters. I was hoping they would make his damage more on the tier of a broodlord, but oh well...

Unfortunately, the best use I have seen for him is holding a rear objective.

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

DL needs an entire rework, as its rules have nothing to do with its fluff.

DL isn't a character killer, it is a terror weapon. It's should do horrible things to the enemy leadership characteristic, while Lictors do the character killing.
   
Made in no
Liche Priest Hierophant





Bergen

 gameandwatch wrote:
 Niiai wrote:
I have not used the DL yet. But I think he can be good. He is very survivable with the -2 to hit, and the fact that he cahracter can be good. But he is the price of 2 licors, and they are not very good.


Problem is one of the most popular units in the game, dark reapers, totally denies his -2 if he is in kill range. If he is not in kill range, he is simply sitting somewhere not really doing anything. I have used him a lot, and I LOVE the character, but his rules do not reflect his fluff. with only 4 attacks, mostly only -1ap, no invul, a 5+ save, and t4, he dies to even medium space marine characters. I was hoping they would make his damage more on the tier of a broodlord, but oh well...

Unfortunately, the best use I have seen for him is holding a rear objective.


My argument for the DL having potensial was depended on using the character rule. How the DR shoots him in your example is beyond me, and by the time they are clipping your DL you are probably screwed anyway if it is him and your backline left.

   
Made in us
Deranged Necron Destroyer





I think Mawlocs should be at least a B.

104pts for 2" deepstriking, does 1-2 MW (on average) to every enemy model within 2" when deepstriking, basically the best distraction carnifex of 8th edition, can go back in reserves and deepstrike in again before turn 3 and if taking Jormungandr it can deepstrike an ifantry unit (but you lose it's MW ability).

The reason it can't be an A or better is due to it not be able to charge when it deepstrikes and that every Mawloc has to be 6" away from each other when they deepstrike.

This message was edited 1 time. Last update was at 2018/02/21 00:00:35


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Norn Queen






 Niiai wrote:
 gameandwatch wrote:
 Niiai wrote:
I have not used the DL yet. But I think he can be good. He is very survivable with the -2 to hit, and the fact that he cahracter can be good. But he is the price of 2 licors, and they are not very good.


Problem is one of the most popular units in the game, dark reapers, totally denies his -2 if he is in kill range. If he is not in kill range, he is simply sitting somewhere not really doing anything. I have used him a lot, and I LOVE the character, but his rules do not reflect his fluff. with only 4 attacks, mostly only -1ap, no invul, a 5+ save, and t4, he dies to even medium space marine characters. I was hoping they would make his damage more on the tier of a broodlord, but oh well...

Unfortunately, the best use I have seen for him is holding a rear objective.


My argument for the DL having potensial was depended on using the character rule. How the DR shoots him in your example is beyond me, and by the time they are clipping your DL you are probably screwed anyway if it is him and your backline left.


But why pay for DL to see on some objective in the back of your field? For 70 pts you could have another neurothrope as a 3++ character that heals itself, buffs/debuffs and hands out mortal wounds to anyone that comes near it.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Marmatag wrote:
 Zimko wrote:
To avoid losing a unit of genestealers after charging 2 units, use paroxysm. It makes a unit unable to fight until everything else fights, so they can't use the strategem to fight because the unit is not elegible to fight yet.


Wait, what? Is there an FAQ or something that supports this?


There isn't. And honestly I'm not sure myself. The wording on the strategem is that it needs to target an 'eligible' unit to fight. Paroxysm doesn't allow a unit to fight until all other units fight. So I don't think it can be considered 'eligible to fight'.

I'm going to ask each TO before a tournament. Hopefully we can get an FAQ update for it.

6000+
2500
2000
2000
 
   
Made in us
Never Forget Isstvan!






You can use the interrupt strat on a unit that has paroxysm cast on it, but you'd be wasting your CP.

The unit is Eligible to fight as it hasn't swung yet and is within 1" of an enemy unit, however, it cannot actually swing till the end of the fight phase as it has to go last after everything else.


There are some issues with units that automatically swing first though, such as Slaneshy marines. I think it says you have to roll off but I cant remember for sure.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in de
Lurking Gaunt






Units who would always fight first, act as if they dont have this ability under paroxysm.


24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in no
Liche Priest Hierophant





Bergen

 DaBraken wrote:
Units who would always fight first, act as if they dont have this ability under paroxysm.


not true. Units with an abilaty to always fight first. Does the unit have the abilaty, or does the rules allow it, aka, charging.?

This message was edited 1 time. Last update was at 2018/02/21 08:38:10


   
Made in us
Norn Queen






 Niiai wrote:
 DaBraken wrote:
Units who would always fight first, act as if they dont have this ability under paroxysm.


not true. Units with an abilaty to always fight first. Does the unit have the abilaty, or does the rules allow it, aka, charging.?


Units that charge do not simply "fight first". They get to be selected to fight before units that did not charge. If they have a stipulation that says they cannot fight until all other eligible units fight then they still have to wait until all other eligible units fight first. Eligible units is anyone who charged or are within 1" of an enemy unit.

This message was edited 1 time. Last update was at 2018/02/21 09:52:08



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in de
Lurking Gaunt






 Niiai wrote:
 DaBraken wrote:
Units who would always fight first, act as if they dont have this ability under paroxysm.


not true. [...]
Its part of the wording of paroxysm.
"... If the target unit has an ability that allows it to fight first in the fight phase, it instead fights as if it didn't have this ability. ..."

Units with an abilaty to always fight first. Does the unit have the abilaty, or does the rules allow it, aka, charging.?

Charging would not give such an ability like for example massive toxic lashes (melee) from the toxicrene do, or such like.
For the charging units the following part aplies:
"... , that unit cannot fight in the fight phase until all other units that are able to have done so. ..."


24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

So then, paroxysm does stop the strategem from interrupting combat. Thus if you're charging say... Mortarion with 2 units of Genestealers then you better use paroxysm on him so that after one unit attacks, the other isn't attacked before they also get to swing.

6000+
2500
2000
2000
 
   
Made in us
Never Forget Isstvan!






correct zimko.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

So example just to make sure I understand correctly on this double charge.

Unit A charges Chaos Marines
Unit B charges Montarion
Unit C is locked in combat with brimstones from prior turn.

In pysker phase I cast Paroxysm on Montarion, he fails to deny. Goes off Successfully.

In the fight phase, its might turn, I choose to fight with unit A first since it charged.
Unit B also gets to fight first since it charged. However, he plays the Counter Assault stratagem to attack first, he has now wasted 2 CP, as I remind him he has Paroxysm on him and always fights last.
Then I get to go to the beginning of alternating unit selection so now Unit C fights first against the brimstones.

Now assuming all units survived my attacks, my opponent has to pick either the Marines or the Brimstones to attack next.

Then after everyone on his side has fought Montarion gets to fight.

Is this correct?

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 Dynas wrote:
So example just to make sure I understand correctly on this double charge.

Unit A charges Chaos Marines
Unit B charges Montarion
Unit C is locked in combat with brimstones from prior turn.

In pysker phase I cast Paroxysm on Montarion, he fails to deny. Goes off Successfully.

In the fight phase, its might turn, I choose to fight with unit A first since it charged.
Unit B also gets to fight first since it charged. However, he plays the Counter Assault stratagem to attack first, he has now wasted 2 CP, as I remind him he has Paroxysm on him and always fights last.
Then I get to go to the beginning of alternating unit selection so now Unit C fights first against the brimstones.

Now assuming all units survived my attacks, my opponent has to pick either the Marines or the Brimstones to attack next.

Then after everyone on his side has fought Montarion gets to fight.

Is this correct?


That's my understanding, though after my opponent learns that they don't get to attack with Mortarion, I would allow them to either take back the 2 CP or allow them to use the strategem on something else. It's a rules question that resulted in them using the strat on Mortarion. I don't think it would be fair to penalize them if the rule was simply misunderstood since it's an an unusual rule interaction.

Forcing your opponent to accept wasting 2 CP would be one of those unsportsmanlike things that Tony got crucified for at LVO. Yeah you may be technically correct but everyone knows it's not cool to do.

This message was edited 1 time. Last update was at 2018/02/21 15:06:26


6000+
2500
2000
2000
 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Zimko wrote:
 Dynas wrote:
So example just to make sure I understand correctly on this double charge.

Unit A charges Chaos Marines
Unit B charges Montarion
Unit C is locked in combat with brimstones from prior turn.

In pysker phase I cast Paroxysm on Montarion, he fails to deny. Goes off Successfully.

In the fight phase, its might turn, I choose to fight with unit A first since it charged.
Unit B also gets to fight first since it charged. However, he plays the Counter Assault stratagem to attack first, he has now wasted 2 CP, as I remind him he has Paroxysm on him and always fights last.
Then I get to go to the beginning of alternating unit selection so now Unit C fights first against the brimstones.

Now assuming all units survived my attacks, my opponent has to pick either the Marines or the Brimstones to attack next.

Then after everyone on his side has fought Montarion gets to fight.

Is this correct?


That's my understanding, though after my opponent learns that they don't get to attack with Mortarion, I would allow them to either take back the 2 CP or allow them to use the strategem on something else. It's a rules question that resulted in them using the strat on Mortarion. I don't think it would be fair to penalize them if the rule was simply misunderstood since it's an an unusual rule interaction.

Forcing your opponent to accept wasting 2 CP would be one of those unsportsmanlike things that Tony got crucified for at LVO. Yeah you may be technically correct but everyone knows it's not cool to do.


Yeah. If anything, it would at least shut down the ability for the opponent to use the interrupt stratagem on a key unit once you lock it in. So it still has its uses.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Never Forget Isstvan!






I really want to make Gorgon work so I made this list. Is hoping for this any good or do Genestealers with a broodlord just beat it out.

+++ Gorgon (Warhammer 40,000 8th Edition) [108 PL, 1999pts] +++

++ Battalion Detachment +3CP (Tyranids) ++

+ No Force Org Slot +

Hive Fleet: Gorgon

+ Dedicated Transport +

Tyrannocyte: 5x Deathspitter

Tyrannocyte: 5x Deathspitter

Tyrannocyte: 5x Deathspitter

+ Heavy Support +

Biovores: 3x Biovore

Biovores: 3x Biovore

Biovores: 3x Biovore

+ HQ +

Hive Tyrant: Heavy Venom Cannon, Hyper-adaptive Biology, Monstrous Rending Claws, Power: Catalyst, Power: Psychic Scream, Toxin Sacs, Warlord, Warlord Trait: Adaptive Biology, Wings

Tyranid Prime: Adrenal Glands, Boneswords, Deathspitter, Flesh Hooks, Toxin Sacs

+ Troops +

Ripper Swarms: 3x Ripper Swarm

Tyranid Warriors
. Tyranid Warrior: Boneswords, Toxin Sacs, Venom Cannon
. Tyranid Warrior: Boneswords, Toxin Sacs, Venom Cannon
. Tyranid Warrior: Boneswords, Toxin Sacs, Venom Cannon
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs

Tyranid Warriors
. Tyranid Warrior: Boneswords, Toxin Sacs, Venom Cannon
. Tyranid Warrior: Boneswords, Toxin Sacs, Venom Cannon
. Tyranid Warrior: Boneswords, Toxin Sacs, Venom Cannon
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs
. Tyranid Warrior: Boneswords, Deathspitter, Toxin Sacs

++ Fortification Network (Tyranids) ++

+ No Force Org Slot +

Hive Fleet: Kronos

+ Fortification +

Sporocyst: 5x Deathspitter

Sporocyst: 5x Deathspitter

Sporocyst: 5x Deathspitter

Created with BattleScribe (https://battlescribe.net)




Obviously the prime and 2 warrior squads come down in the tyranocytes to utterly blow up the opponent. Even with screens its hard to stop the damage of 6 venom cannons and 28 Deathspitters in your grill. The biovores plus hive tyrant and sporocysts would have to start on the board in the deploy zone though to facilitate this. Mabey one sporocyst infiltrates and rippers on the board in front of tyrant?

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Why not replace two tyrannocites with a Trygon, and use the stratagem to bring the Prime with the Trygon?
   
Made in us
Lone Wolf Sentinel Pilot






Texas

I like the list. Very interesting.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
 
Forum Index » 40K General Discussion
Go to: