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2018/03/01 09:15:09
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Badablack wrote: Im looking at a tyrannofex with fleshborer hive, and this honestly seems like a comparable choice to the other options for my shooty army. With the +1 wound and damage stratagems it could easily pull ahead of the rupture cannon and acid spray in total damage. Plus it handles hordes way better than either.
It would certainly need more support and babysitting to work though. Definitely need a screen in front, something giving it onslaught so it can advance first turn and shoot, and plenty of command points to feed into its damage. It also won’t really shine til the second turn when it can stand still and pump out 48 shots, at which point it might already be focused down and crippled or dead.
Yea, Iæm not completely sold on the tyrannofex. I've been fielding him with kronos and a rupture cannon for a few games now and he's pretty underwhelming even with the rerolls 1's to hit. So i probably wouldn't build an army around him. especially not a 18'' weapon. He's pretty survivable though, but not really a threat I've found. When it comes to clearing of i'd much rather use the temagant trygon double shoot strat.
Guy packs 6 lascannon shots at 230ish points. What's not to like?
4+ BS
That's still 3 lascannon hits per turn before Kraken reroll. That's kinda equivalent with 4 lascannons on a BS 3+ unit. The most cost efficient of them is probably devastators/havocs and that would take you to 100 pts for the four lascannons plus 60 pts for the 5 bodies in an MSU unit. 160 pts for equivalent shooting. For230 pts you get 14 wounds (vs 5), Toughness 8 (vs 4), +1 str on your gun so you can target Death Guard terminators if you feel like it, 8 extra heavy bolter-ish shots and far better hth potential. If both of them need to move for whatever reason, then their BS becomes the same and it's a difference of only 4 lascannons vs 3 lascannons.
I honestly believe that a Kronos list should begin with a rupture cannon T-fex (and two exocrines of course).
Automatically Appended Next Post:
Eihnlazer wrote: Broodlord should have been like 130 points tbh. He's overcosted for what he does.
Yes he can do damage, but he's easy to kill and only improves your genestealers by 17.5%. I'd only field him if your running stealer spam (50+ genstealers).
If Broodlord goes to 130 pts then I want the Prime down to 90.
This message was edited 1 time. Last update was at 2018/03/01 09:17:16
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2018/03/01 11:13:02
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Units of 3 with Boneswords and Deathspitters?
Or do you like adding the Venom Cannons in?
Or maybe just kitting them to be melee-focused?
Since if they are kitted out to be in combat, Deathspitters won't be doing much once in combat so maybe Boneswords and Spinefists?
2018/03/01 12:00:31
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Overdose wrote: What are everyone's 'go-to' layout for Warriors?
Units of 3 with Boneswords and Deathspitters?
Or do you like adding the Venom Cannons in?
Or maybe just kitting them to be melee-focused?
Since if they are kitted out to be in combat, Deathspitters won't be doing much once in combat so maybe Boneswords and Spinefists?
I honestly think most warrior builds are good. 24 S5 is good enough you do not need the big cannons. Venom canons are OK, good range at 36 . Strangelthorn cannon also probably OK. Boneswords, lash and bone, scything tallons are all good. Best in leviqthan or jormunghard.
I run my warriors with Scy Tals, 2x Deathspitters and 1 vennom cannon per 3. Usually take 6+ per unit. Normally use them as a fire base and let the GS, Flyrants, and Hormies close in to melee. Thats why I don't pay for the boneswords.
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Eihnlazer wrote: Broodlord should have been like 130 points tbh. He's overcosted for what he does.
Yes he can do damage, but he's easy to kill and only improves your genestealers by 17.5%. I'd only field him if your running stealer spam (50+ genstealers).
He definitely needs a price drop. A Hive Tyrant with Rending Claws has more wounds, a 4++ invul, an extra psychic power and a better armor save for an almost 20 point discount over the broodlord. (143pts vs 162).
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
World eaters had: Kharne, apostle, lord, 3 units of berserkers in rhinos with flamers. 2x LC and ML helbrutes, 10+30 deep striking bloodletters with hq(bloodmaster?), 5 warp talons, 35 autogun cultists.
Tactical escalation, corner to corner deployment with the circle in the middle. He got the side with 3 objectives, He won the roll of, I didn't roll to seize.
World eaters DS 30x bloodletters, but struggled to get into combat with my genestealers, but killed a few. Knocked 6 wounds of my WL. Moved up a bit with rhinos, but didn't commit.
In my turn I DS the mawlocks deep in his ranks, rolled bad on the Mortal wounds, but took a wound on kharne, 2 on the lord and a killed a few cultists. Genestealers and hive tyrants knocked down most of the 30 blob, hive guard took down a rhino.
It ended with me wiping the board in the end of turn 5. with 19 to 5 points.
Key points were Genestealers 3xD6 pick the highest and add to movement. With this I don't really see the need for the swarmlord.
Used rapid regen two turns in a row on my WL, awesome stratagem.
Hive guard double shoot is just too good to leave out.
With 9 CPs you can really spam those CPs the first two rounds to get an advantage. The ones I've mentioned are the most important ones.
Mawlocs were mediocre, but they did give the enemy something to deal with turn 2. and it gave the genestealers, tyrants room and it kept the enemy away from the hive gurard.
All he managed to do all game was to kill one genestealer squad, knocked the warlord down to 3 wounds and cleared most of the termagant unit.
Gotta say I'm really happy with the list.
This message was edited 2 times. Last update was at 2018/03/01 15:46:00
2018/03/01 16:10:34
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Tyran wrote: So how do we deal with the AM list of 40 guardsmen, 4 LRBT and Shadowsword?
12x Neurothropes and 3x20 Hormaguants equals 1000 points. a Battlion and 3 Sureme Command Detachments which is roughly equivalent to a striped down AM list you've described. Run down the map and cast smite 12 times, charge the guardsmen while keeping your characters shielded. Consolidate into tanks and cast smite 12x repeat. If I saw an AM player run this I would definitely run he list described.
2018/03/01 16:59:08
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Tyran wrote: So how do we deal with the AM list of 40 guardsmen, 4 LRBT and Shadowsword?
12x Neurothropes and 3x20 Hormaguants equals 1000 points. a Battlion and 3 Sureme Command Detachments which is roughly equivalent to a striped down AM list you've described. Run down the map and cast smite 12 times, charge the guardsmen while keeping your characters shielded. Consolidate into tanks and cast smite 12x repeat. If I saw an AM player run this I would definitely run he list described.
You probably wouldn't even be able to run that since it's four detachments. On top of that, the beta smite rule means nearly half of those neuros can't even cast smite and three of the ones that can will need a 10+ to cast.
2018/03/01 17:02:11
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Hive Guard double shooting is extremely strong, to the point that the difference between my ‘soft’ newbie fighting armies and ‘hard’ competitive armies is usually whether I include any or not.
2018/03/01 17:22:38
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I would say your Mawloc preformed pretty well tbh.
It's Mortal Wound ability isn't enough to kill anything with 4 or more wounds nor does it do much damage to units with several models. But the minute it comes up and does some damage to your opponent they are going to remember that.
Also, the more units your opponent has around each other the better this unit becomes.
I watched a battle last week and saw a Mawloc DS behind his opponent lines in-between his 3 Leman Russ's, Platoon command and Basilik. Didn't kill anything (did do 3 MW to the plat Commander though) but it did harm 5 units in the one go and it was literally the only thing the other guy shot at due to what it did and how it did it. It doesn't do that much damage when it arrives but it does distract your opponent from other units on the table. 104pt for something that has 2" DS as well as doing mortal wounds when DSing, T6, 12 wounds and 3+ save is a pretty good steal.
Overdose wrote: What are everyone's 'go-to' layout for Warriors?
Units of 3 with Boneswords and Deathspitters?
Or do you like adding the Venom Cannons in?
Or maybe just kitting them to be melee-focused?
Since if they are kitted out to be in combat, Deathspitters won't be doing much once in combat so maybe Boneswords and Spinefists?
Deathspitters, venom cannons, scytal. Bone swords if I have the points/I think they will actually end up in melee.
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
2018/03/01 18:49:23
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Tyran wrote: So how do we deal with the AM list of 40 guardsmen, 4 LRBT and Shadowsword?
12x Neurothropes and 3x20 Hormaguants equals 1000 points. a Battlion and 2 Sureme Command Detachments which is roughly equivalent to a striped down AM list you've described. Run down the map and cast smite 12 times, charge the guardsmen while keeping your characters shielded. Consolidate into tanks and cast smite 12x repeat. If I saw an AM player run this I would definitely run he list described.
You probably wouldn't even be able to run that since it's four detachments. On top of that, the beta smite rule means nearly half of those neuros can't even cast smite and three of the ones that can will need a 10+ to cast.
I meant 3 detachments,1 battlion and 2 Supreme Command detachments will fit all of them. Beta Smite might not go through and even if it did you could just sub-out half of those for Primes.
2018/03/01 21:36:10
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Badablack wrote: Hive Guard double shooting is extremely strong, to the point that the difference between my ‘soft’ newbie fighting armies and ‘hard’ competitive armies is usually whether I include any or not.
No doubt, I see what you mean. They are one of the best units in our codex without a doubt, but you cant just leave them in the backfield to fend for themselves.
Automatically Appended Next Post:
Odrankt wrote: I would say your Mawloc preformed pretty well tbh.
It's Mortal Wound ability isn't enough to kill anything with 4 or more wounds nor does it do much damage to units with several models. But the minute it comes up and does some damage to your opponent they are going to remember that.
Also, the more units your opponent has around each other the better this unit becomes.
I watched a battle last week and saw a Mawloc DS behind his opponent lines in-between his 3 Leman Russ's, Platoon command and Basilik. Didn't kill anything (did do 3 MW to the plat Commander though) but it did harm 5 units in the one go and it was literally the only thing the other guy shot at due to what it did and how it did it. It doesn't do that much damage when it arrives but it does distract your opponent from other units on the table. 104pt for something that has 2" DS as well as doing mortal wounds when DSing, T6, 12 wounds and 3+ save is a pretty good steal.
Exactly my point! Its a huge distraction and they have to be dealt with.
I feel like they're the right addition to my list I dropped a rupture tyrannofex for them and I don't think i'll go back to the tfex. They combine perfectly with genestealer and hive tyrants. They fill the distraction carnifex role really well
This message was edited 1 time. Last update was at 2018/03/01 21:59:57
2018/03/02 01:03:29
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I might be a broke record because I keep mentioning this on the tyranid forum when it comes up, and I see people talk about warriors again. Anyway, here is a neat trick:
The warriors with bone swords and lash whip is supricingly good, particurly in bigger groups. If you place them in the front you get an option when you get charged. You can kill the las whips when models are being removed. When the opponent piles in, because of how the timing works, he piles inn towards the lash whip boys.
The following step is optional. When you fight back you just try to not pile in to much. Keep more then 1" away from the other enemy models, but tryb to be within 1" of the lash whip warriors*. Now you can attack with the few attacks you have in CC, Then do not pile in.
When your turn starts you can now shoot with the warriors (and others) before the warriors charge in. Since you charge you can hit first. Essentially you are trading one turn of CC for one turn of shooting. With warriors being multi purpose that can go both ways. Although, if you can remain more then 1" near the lash whip models you stil get some combat.
Essentially it is very similar to screening with some gaunts vs charges. But warriors being a good and versatile unit can screen for itself. It is very good VS things that munch you in CC, like dreadnought close combat weapons, that kills you and you can not damage back because of a high T7 or T8. I asume hive tyrants with lash whips can be used similar to prevent piling in, although, not as impressive on one model units.
*Piling in near the lash whip warriors that are dead while stil being 1" from the enemy can be dificult as you always pile in towards the closest enemy.
Niiai wrote: I might be a broke record because I keep mentioning this on the tyranid forum when it comes up, and I see people talk about warriors again. Anyway, here is a neat trick:
The warriors with bone swords and lash whip is supricingly good, particurly in bigger groups. If you place them in the front you get an option when you get charged. You can kill the las whips when models are being removed. When the opponent piles in, because of how the timing works, he piles inn towards the lash whip boys.
The following step is optional. When you fight back you just try to not pile in to much. Keep more then 1" away from the other enemy models, but tryb to be within 1" of the lash whip warriors*. Now you can attack with the few attacks you have in CC, Then do not pile in.
When your turn starts you can now shoot with the warriors (and others) before the warriors charge in. Since you charge you can hit first. Essentially you are trading one turn of CC for one turn of shooting. With warriors being multi purpose that can go both ways. Although, if you can remain more then 1" near the lash whip models you stil get some combat.
Essentially it is very similar to screening with some gaunts vs charges. But warriors being a good and versatile unit can screen for itself. It is very good VS things that munch you in CC, like dreadnought close combat weapons, that kills you and you can not damage back because of a high T7 or T8. I asume hive tyrants with lash whips can be used similar to prevent piling in, although, not as impressive on one model units.
*Piling in near the lash whip warriors that are dead while stil being 1" from the enemy can be dificult as you always pile in towards the closest enemy.
I'm still new to the gaming aspect so I'm not quite sure what this means. Why is the 1" so important? If anyone could explain to a beginner that'd be awesome.
Also what are everyone's thoughts on the current Start Collecting box for Tyranids?
I would love to grab my hands on the old box (with Hive Tyrant, Warriors and Gargoyles) but they are long gone (in Australia at least, not sure about elsewhere).
Seems like Broodlord isn't seeing all that play.
Genestealers are nice.
Now it's the Mawloc/Trygon which I am very confused about.
I've been reading online and it seems like lots of people have mixed opinions on them.
What would be the best situation to take a Mawloc or Trygon?
2018/03/02 02:47:50
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
ATM Broodlord is about 34 points overcosted, Prime needs to drop down to 93 base (and needs options to be a shrike or ravenor prime), Tyranocyte needs to drop to same price as sporocyst, and malanthrope is also overcosted by about 30 points (nerf was too much).
Other than that, I dont think i'd change anything in the codex.
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2018/03/02 13:44:23
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Eihnlazer wrote: Broodlord should have been like 130 points tbh. He's overcosted for what he does.
Yes he can do damage, but he's easy to kill and only improves your genestealers by 17.5%. I'd only field him if your running stealer spam (50+ genstealers).
He definitely needs a price drop. A Hive Tyrant with Rending Claws has more wounds, a 4++ invul, an extra psychic power and a better armor save for an almost 20 point discount over the broodlord. (143pts vs 162).
I just realized this. I always take the wings and upgraded weapons so never gave it a thought. But dang, that is way over priced like mentioned unless running GS spam.
Automatically Appended Next Post: Has anyone had any games vs the New Custodes yet? I hear they are pretty nasty, especially the shield guys and bikers. If you have played them what would you recommend is strong, weak, vs them. Anything to be aware of? Any good counters Nids have?
This message was edited 1 time. Last update was at 2018/03/02 13:46:18
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Eihnlazer wrote: Broodlord should have been like 130 points tbh. He's overcosted for what he does.
Yes he can do damage, but he's easy to kill and only improves your genestealers by 17.5%. I'd only field him if your running stealer spam (50+ genstealers).
He definitely needs a price drop. A Hive Tyrant with Rending Claws has more wounds, a 4++ invul, an extra psychic power and a better armor save for an almost 20 point discount over the broodlord. (143pts vs 162).
I just realized this. I always take the wings and upgraded weapons so never gave it a thought. But dang, that is way over priced like mentioned unless running GS spam.
Automatically Appended Next Post: Has anyone had any games vs the New Custodes yet? I hear they are pretty nasty, especially the shield guys and bikers. If you have played them what would you recommend is strong, weak, vs them. Anything to be aware of? Any good counters Nids have?
Not a Nidz player, but I think just spam Mortal Wounds would give you a easy time dealing them. Of course spam cheap bodys to hold them off for a few turns so your MW dealing can do the work. They are really low model count, so will lose combat efficiency very quick when you kill off a few of them. Hope you haven't implement Smite beta rule. lollol.
2018/03/02 14:45:21
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Eihnlazer wrote: Broodlord should have been like 130 points tbh. He's overcosted for what he does.
Yes he can do damage, but he's easy to kill and only improves your genestealers by 17.5%. I'd only field him if your running stealer spam (50+ genstealers).
He definitely needs a price drop. A Hive Tyrant with Rending Claws has more wounds, a 4++ invul, an extra psychic power and a better armor save for an almost 20 point discount over the broodlord. (143pts vs 162).
I just realized this. I always take the wings and upgraded weapons so never gave it a thought. But dang, that is way over priced like mentioned unless running GS spam.
Automatically Appended Next Post: Has anyone had any games vs the New Custodes yet? I hear they are pretty nasty, especially the shield guys and bikers. If you have played them what would you recommend is strong, weak, vs them. Anything to be aware of? Any good counters Nids have?
I faced an admech list that had 3 custodes on bikes. They were pretty tough but flyrants were able to handle them fine. Mortal wounds of course stick nicely. My HVC flyrant killed one with lucky shooting. I haven't faced a full army of them though.
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2018/03/02 16:17:46
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I imagine the +1 dmg strat on the 2x2 devouerer tyrant is good on custodes bikes, it’s are awesome on regular bikes. Biovores mawlocs and biovores is probably the way to go.
2018/03/02 17:27:57
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
killerpenguin wrote: I imagine the +1 dmg strat on the 2x2 devouerer tyrant is good on custodes bikes, it’s are awesome on regular bikes. Biovores mawlocs and biovores is probably the way to go.
These were shield captains on jetbikes. They have 2+ saves and toughness 6. So you're likely to do nothing with devourers. 24 devourer shots with 3+ to hit and 4+ to wound will on average will allow 1 wound to get thru. They have 7 wounds each.
For me, the Miasma Cannon was very effective as a pre-combat gun to reduce their wounds a little. Then in melee the MRC could finish them off.
Smites were pretty effective but they do have an annoying 6+ save vs mortal wounds in the psychic phase.
For 160 pts, these guys are annoying. My opponent brought 3 in a supreme command detachment. They have hurricane bolters and 5 attacks at 2+ to hit, strength 6, AP -3, Damage D3 and reroll failed wound rolls when they charge. One of them managed to reach my Hive Guard and killed a few before the Swarmlord killed him. The other two were managed by Flyrants. I threw genestealers at the Admech.
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2018/03/02 20:46:09
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I ran into Custodes bikers in a tourney recently. It was a Relic mission. I dropped 3 sporocysts in the middle of the field and pooped out 6 spore mines in a cluster around the relic every turn.
It...did not go well for the Custodes.
2018/03/02 21:49:09
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Badablack wrote: I ran into Custodes bikers in a tourney recently. It was a Relic mission. I dropped 3 sporocysts in the middle of the field and pooped out 6 spore mines in a cluster around the relic every turn.
It...did not go well for the Custodes.
"you see those mines blow up when you go near them, think of them as really large Speed Bumps for your bikes." lol
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Had my first game with Tyranids new codex yesterday against Death Guard. Played ITC mission scoring. Ended up winning at the end of round 4 19-10. Learned some important lessons for sure, and also got a chance to try new things which actually turned out alright. Some of the DG units are just so damn resilient. Luckily they also tend to not put out a ton of damage and my opponent made a few key mistakes, but it was also our first time playing ITC, so it is quite understandable.
His list was essentially:
Nurgle Demon Prince Wings (with 2+ armor relic that when he makes a save on a 4+ roll he causes a mortal wound, SO GOOD) Also had warlord trait that at the beginning of every player turn he gets a wound back.
Typhus
Chaos Sorceror Termi armor
Nurgle Plaguecaster
Tallyman
30 man blob poxwalkers (basically used most of his spells to buff this unit out of control + typhus, str 5 tgh 5, reroll to hits with tallyman, +1 to wound rolls with spell)
15 cultists
2x 5 man plague marine squads w/ plasma
2 plaguedrones w/ spitters
2 plaguecrawlers (small guys) w/ multimelta, missile, and plaguespitter thing (basically gives cover bonus to units around them)
1 plagueburst crawler (large tank) with mortar, heavy stubber, and two entropy cannons
3 man deathshroud termis
I got first turn, was able to get turn 1 charge off with genestealers using kraken trait and stratagem (double advance move), unfortunately catalyst got denied on them after CP reroll. They got stuck in with a plaguemarine unit and one of the smaller plaguecrawler things. Was able to dixie chain to keep them within broodlord range. Only 13 able to attack though, wiped out the plague marines and did 3 wounds to the crawler. I think i lost 1 in return. With shooting and psychic I was able to put some random wounds on some of his plagueburst drones, kill three plague marines, and that was about it (really bad turn of shooting) and that was the only combat. My trygon w/ termagaunts and hive tyrant did drop down but not really in super good positions to charge so I didn't even try.
His return was killing off one of my hive guard with his no LOS needed mortar tank. He buffed his poxwalkers like crazy. 2 wounds to haruspex, about 6 wounds to trygon and I think 2 wounds to my warlord. In CC he charged his DP and his poxwalkers into my genestealers. His poxwalkers went first since he buffed them up, but they were very strung out to get typhus bubble (one of his mistakes, he kept typhus back to hold obj instead of plaguecaster or something else) so they didn't get too many attacks. So even on hitting with 4's rerolling all misses, and wounding on 2's! with poxwalkers, I believe I lost about 8 GS. So still 11 left. I used 2 CP to interrupt, try to use my GS to kill off his DP. Well, try as they might, that DP is so damn tough with that Warlord trait and relic, I think we did about 4 wounds. His DP then swung and killed 3 more GS. But they are in synapse, so they STICK IN!
Turn 2 movement everything moves forward to either hold obj or get into charge distance. Catalyst fails again, this time on HT, throw out smite and psychic scream, kill off last 2 plaguemarines with it and do a wound to his deathshroud. In turn 1 he played a psychic spell which essentially forced all my shooting to shoot at his cultist squad. So my exocrine and Hive guard basically just killed a unit of 15 cultists. In CC I charge Haruspex into Plagueburst drone (do a decent 8 wounds), Trygon into Deathshroud (kills one deathshroud, then promptly dies), HT into other plagueburst drone (does 8 wounds as well), Broodlord into DP (does very poorly, manages only 3 wounds, then promptly dies). All in all a decent turn, but nothing spectacular. Points wise I have steadily been obtaining throughout the game, I had 7 at this point, he had 8.
Turn 3 was the turning point, and to cut it short, I was essentially able to finish off his DP, his two plagueburst drones, one of his little crawlers and Tallyman. In return he was finally able to kill off all my genestealers, and he had been whittling away at my hormagaunts all game which were down to about 12 at this point holding the center obj. He also did wounds to my HT who was at 4. Next turn HT finishes off the Deathshroud and sorcerer. Game is pretty much done.
Star Players:
Hive Tyrant - Chameleonic skin is just soooo good. HVC was ok, nothing special. MRC are good and with wings you can fly around and snipe out targets. Adaptive Biology adds a lot to his survivability.
Hive Guard - Always good no matter what.
Exocrine - Great firepower, just don't move him.
Malanthrope - Does his job, every time.
Genestealers - Did a decent amount of dmg, but more importantly held up a ton of crap with synapse and 5+
Disappoints:
Broodlord - I always overestimate this guy. Not sure hes worth in my list with just one unit of GS, maybe swap with another HT? DIES FAST
Termagaunts with Dev - Probably not their fault, bad target choice on my part, but with DG everything is friggin tough. 84 shots only = 3 dead plaguemarines who had bonus of cover from crawler thing
Haruspex was actually fun and did decent DMG, but only got 2 rounds of combat off. Carnifex did his job of area denial and got one significant kill in the game. Did his job I guess. Overall I'm happy with the game and my list save for the Broodlord. Maybe swap him out, or just go more GS heavy and do a small 10 man termagaunt squad instead of the 30x hormagaunts, and the rest GS.
This message was edited 1 time. Last update was at 2018/03/04 16:01:52
2018/03/04 18:39:23
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
3rd place league tournament
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2018/03/04 19:02:20
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Hey everyone, got a 40k league starting tomorrow and wanted some help on my 2k list. I'm not sure if i should go with the list below or swap out a Carni and 1 Genestealer for a Tyrannocyte for the Hive Guard. The terrain at the GW store is usually pretty good with a decent amount of line blocking, so i'm leaning towards this list with 2 Dakka Carnis.
Eihnlazer wrote: Broodlord should have been like 130 points tbh. He's overcosted for what he does.
Yes he can do damage, but he's easy to kill and only improves your genestealers by 17.5%. I'd only field him if your running stealer spam (50+ genstealers).
He definitely needs a price drop. A Hive Tyrant with Rending Claws has more wounds, a 4++ invul, an extra psychic power and a better armor save for an almost 20 point discount over the broodlord. (143pts vs 162).
I just realized this. I always take the wings and upgraded weapons so never gave it a thought. But dang, that is way over priced like mentioned unless running GS spam.
Automatically Appended Next Post: Has anyone had any games vs the New Custodes yet? I hear they are pretty nasty, especially the shield guys and bikers. If you have played them what would you recommend is strong, weak, vs them. Anything to be aware of? Any good counters Nids have?
MRC being free actually play a big part in this. If they were 14 points each like they should be, the broodlord would still be a bit overpriced, but not so much.
I wouldn't be surprised if something happens to MRC in the March FAQ.