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2018/04/09 21:21:05
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
First game vs Necrons ended after 3, was about to probably table him. He didn't have a competitive list.
Second game vs Tyranids. Kronos with 2x rupturefex, exocrine, melee flyrant, 2 neurothropes, 20 GS, 4x10 termagants and some other stuff. I managed to wipe out almost all his stealers with the devourer gants, and assault with both GS squads. It would have been totally one sided, except he managed to kill like 8 GS with his neurothrope in one go, and I lost like 4-5 more to the Tyrannos and exocrine in one round of combat.
Third game vs 4 PBC, fire raptor, 2x3 oblits, misc stuff. Managed to pull off an 18-13 win, but going into 4 I was probably going to get tabled. I managed to keep him bottle up in his deployment zone by feeding him one unit at a time, and using hormagaunts with nurglings to keep locking stuff up. That damn tree really makes it a complete pain to deal with the crawlers. In hindsight, I should have player my Trygon more aggressively, if I had managed to get that into a tank I could have knocked one out and opened up some space to block some in. I also made a few other minor mistakes, and absolutely abysmally for saves, which probably cost me about a turn before (what would have been) my tabling.
I didn't like the mawloc. At all. I think 9 more Genestealers would have been better. Or maybe move some points around to fit in hive guard. 3 Hive Guard could really help with fire support vs distant enemies.
Drop the Mawloc and the ten man GS unit for 6 Hive guard. They are well worth the points and will fix you issue with tanks like the crawler. I run Kraken and i have found the full unit of hive guard are just worth there wait in gold. They are better than ten GS and a Mawloc. Totally worth the loss of the small squad.
Automatically Appended Next Post:
Zimko wrote: I could. The only problem is that one hive tyrant gives up 4 points to kingslayer, 1 for headhunter and 1 for big game hunter if it's killed.
A tyrant // Swarmlord only gives up 4 points in king-slayer if you make it your warlord. Never do that. Most people never take 4 MC 2 or 3 at the most. Most Tyranid list i have seen give up 3 Head hunter at the most.
It is easy to limit the amount of points a person can get. With nids. I never give up for innless i want to make my opponent to focus on that secondary and i can delay it making them pay for it.
Example. I run a 9 man squad of warriors with a prime. But i don't put them on the table entail turn two or three limiting the chance to get the 4 point that unit can give up. Most of the time I only give up 1 or 2 points.
It works well if you are the one making them pick the scoundarys you want them too.
This message was edited 1 time. Last update was at 2018/04/10 06:06:06
2018/04/10 07:22:55
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
This is all about board control and dealing damage. Meiotics protect my Hive Guard and help me with deep striking by preventing the deployment of Rangers or the movement of Scout Sentinals. Gargoyles will either screen or they'll deep strike and take a Swarmy boost to tie up an entire army or they will start on the board and play leapfrog with enemy units. Genes will start in the trygon and do the same thing but I consider Genes to be more a surgical strike. 2 Flyrants and Trygon are decent beatsticks and lascannon magnets.
Automatically Appended Next Post: With the coming nerf, I expect I'll have to change my list drastically sadly.
How do you keep Swarmy alive? Pray for good terrain?
2018/04/10 12:42:17
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
How do you keep Swarmy alive? Pray for good terrain?
I don't have to pray. I live in the northern virginia area and play with the people that created the terrain for NOVA OPEN major tournament. All the tournaments here like to use 2 large pieces of LOS blocking terrain in the middle of the board on every table. We all much prefer it that way as we remember the dark times of 5th edition and the leaf-blower lists.
Zimko wrote: I could. The only problem is that one hive tyrant gives up 4 points to kingslayer, 1 for headhunter and 1 for big game hunter if it's killed.
A tyrant // Swarmlord only gives up 4 points in king-slayer if you make it your warlord. Never do that. Most people never take 4 MC 2 or 3 at the most. Most Tyranid list i have seen give up 3 Head hunter at the most.
It is easy to limit the amount of points a person can get. With nids. I never give up for innless i want to make my opponent to focus on that secondary and i can delay it making them pay for it.
Example. I run a 9 man squad of warriors with a prime. But i don't put them on the table entail turn two or three limiting the chance to get the 4 point that unit can give up. Most of the time I only give up 1 or 2 points.
It works well if you are the one making them pick the scoundarys you want them too.
I was responding the suggestion of putting my HT in the Kronos detachment of my list and making it the warlord.
This message was edited 1 time. Last update was at 2018/04/10 12:43:25
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2018/04/10 13:28:43
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Zimko wrote: I could. The only problem is that one hive tyrant gives up 4 points to kingslayer, 1 for headhunter and 1 for big game hunter if it's killed.
I think he only gives up 3 for kingslayer since he has the monster keyword.
edit* unless he's also your warlord
This message was edited 1 time. Last update was at 2018/04/10 13:33:19
2018/04/10 13:37:12
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
killerpenguin wrote: What kind of lists are you guys gonna run if there’s a limit of one HT pr detachment?
Depends on what else changes and if the tyrant in general or just the flying one is limited. Will beta rules be made regular rules? Without the smite output you may want to limit them anyways.
Had some thoughts on Godzilla Hive Tyrant list by foot. Or mixing them with carnifexes. OOE, 9 carnies (double devourer, acid maw) and 2-3 Tyrants, adding hive guard/biovores and a neurothrope.
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
2018/04/10 19:19:33
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
The trygon is just expensive lascannon bait IMO. I get the killing screens in shooting but if you learn how to wrap up screening units in close combat, you won’t need shooting. Or you can overrun and fight again to consolidate into basically their entire gunline turn 1. It’s some pretty hot nonsense
I actually use the dev gants to target things I need to kill, but can't reach in assault.
The other issue I have in my list is fitting that detachment in. It would probably be a jormungandr patrol with Raveners tunneling them in (because I also find the Trygon to be rather expensive, and I like the Raveners better in general), but then I'm getting to some serious HQ saturation points, especially with smite being how it is now.
Far out screens are awesome for Tyranid lists, they guarantee turn 1 assaults and are often very easy to "death hug" (Surround while doing minimal casualties on the charge, so they dont die and can't fall back.)
Just a tidbit on that - no reason to do "minimal damage". The last time I said "oh I'll just do minimal damage this turn", Ahriman flat solo'd a rhino. Literally lost me a tournament. (Well robbed me of 3-0 anyhow). Whenever you're intending to lock a unit up, avoid the dice gods and just don't declare the second unit as a target of your charge. Then you can do literally zero damage and are guaranteed to lock the unit up as long as you pile and consolidate properly.
Trygon is definitely lascannon bait, but it is also our best AT source. Because I DS them at the same time as the flyrants, any firepower put on them is firepower not put on my flyrants. I've yet to face a list that could remove all 3 in one go, while still dealing with all the GS/Horms infront of them. I've had several games where he was crucial to victory, because he was able to tear up armor that I wouldn't have otherwise been able to deal with.
Tie up with genestealers. I've killed entire IG parking lots with them. It doesn't go fast, but you're Kraken, and they hit on 6's in cc.
I do like the gargoyles though, I think I may swap 30 horms to terms, and 30 to gargoyles. I usually end up keeping 30 of the horms to screen my backfield from DS, or they just don't really have room to move forward. The extra 4" on the gargs means that I can have a 17" advance pretty reliably. Even with kraken strat on a 5 horms are only 18", so it's a more consistent option for getting them forward. Their firepower isn't amazing, but 20-30 shots does add up to a few bodies here and there.
For me, my backfield deep strike denial is rippers and Hive Guard. Assuming I go first of course. Otherwise, it's my entire army
Horms are chaff but a beautiful target for either onslaught or metabolic movement. Gargs with a swarmy move will literally assault right over the far out screens, and I can't tell you how amazing small models with fly are for assault in general. Plus they just have so many fearless bodies. It's brutally obnoxious.
What do you use for relic/warlord trait? Guessing Kronos trait on a Neurothrope?
Hive guard are the bees knees. And yes you're correct on the warlord. Relic I generally just put on the malanthrope for -1 to hit. Just in case some nonsense happens late game.
2018/04/10 19:34:16
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
killerpenguin wrote: What kind of lists are you guys gonna run if there’s a limit of one HT pr detachment?
Assuming both tyrants capped, and a +15 on MRC and +15 on wings which is the most probable case, i would just keep playing the way i'm playing right now, with a single Walkrant because i don't like the flyrant model
2018/04/10 19:44:43
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
killerpenguin wrote: What kind of lists are you guys gonna run if there’s a limit of one HT pr detachment?
Depends on what else changes and if the tyrant in general or just the flying one is limited. Will beta rules be made regular rules? Without the smite output you may want to limit them anyways.
Had some thoughts on Godzilla Hive Tyrant list by foot. Or mixing them with carnifexes. OOE, 9 carnies (double devourer, acid maw) and 2-3 Tyrants, adding hive guard/biovores and a neurothrope.
What are your opionion in carnifexes this ed. I’ve magnetised one, but haven’t tried it yet.
Smite output is decent with beta rules, but I agree it’s more limited with 5 flyrants. But with 3, 1 per detachment, we’ll be fine.
Automatically Appended Next Post: This is what I plan on testing out for competitive ITC for now. I’m considering making room for a mucolid to get 16 units so I can DS 8. Not getting much response my post in army lists. Any suggestions on changes?
Spoiler:
++ Battalion Detachment +3CP (Tyranids) ++
+ HQ +
Hive Tyrant: Adrenal Glands, Lash Whip and Monstrous Bonesword, The Reaper of Obilterax, Toxin Sacs, Two Devourers with Brainleech Worms, Warlord, Warlord Trait: Soul Hunger, Wings
If we see the limit to one Tyrant per detachment, I'll still happily keep my set up since I run one Maleceptor in place of the 3rd since that +1 psyker bonus comes in handy with the new smite rules.
2018/04/11 14:49:28
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Karang029 wrote: If we see the limit to one Tyrant per detachment, I'll still happily keep my set up since I run one Maleceptor in place of the 3rd since that +1 psyker bonus comes in handy with the new smite rules.
I would rather see the limit one per detachment across all armies for certain HQ than a point hike. I just hope Swarmy isn't counted.
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3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
I have a unit of 6 Hive guard with impalers. I am thinking of running a second unit and was looing at the making them shock canons.
So a unit of 5 impailers and one of 4 shock.
Should I keep th e impalers at 6
Is a unit of 3 shock worth it? Or should I make them all Impalers??.
Automatically Appended Next Post: I been having a lot of fun with Genestealers in kraken lately. Everyone knows how good they can be.
I been looking at playing the Jormungandr Hive Fleet again. It was my first pick when the Codex drop but I than found Kraken 2 months ago and haven't played much else. Looking at doing a Beta Strike for the assault force's. List has lots of shooting.
Has anyone played with the Extended Carapace for the 3 plus save coming out of a Tunnels or walking counter charge unit.?
I have a list that gives me the Choice of either a Unit of warriors or a unit of stealers to come out with a Trygon or raveners. The idea is to be able to apply the right unit to solution. I will have a Broodlord and a prime so both units are optmised for their Job.
Both units have a 3= save if the don't charge. If I am going to charge I will likely go with the warriors and have the stealers move up with the double move stratagem so they don't lose the 3+ and can assault the next turn. the Brood lord will be Able to keep up if walking as he can advance and be protected.
I think this will give me a resilient assault force while Hive guard and Dakka Fex do their thing.
Has someone done something like this? How did it work? What where the issues and what where the strengths?? or what you liked about it and what you didn't?
Has anyone found toxin sacs worth it? They seam to pricy outside Power Level games.
This message was edited 1 time. Last update was at 2018/04/11 17:36:46
2018/04/11 20:25:11
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Genestealers still want to advance so Jormungander isn’t great for just turn 1 Alpha protection if you go second. If it was just for charging I’d be a fan. But not being able to advance is a problem. Makes the benefit too situational. Good for alternative deployment though like tunneling in Devourer Gaunts. Pew pew! And Gaunts having a 5+ save is surprisingly nice!
Also, falling back from combat and charging....GOOD LORD. It’s just too good. And the extra advance dice mean you’re moving so far every turn. It’s kind of silly
Hive guard are great but no shock cannons. Ignore LOS weaponry at str 8 is just too good. And the better range is nice also. You can certainly run 2 units of 6 hive guard and be very happy with the results. A lot of tournament lists were doing that not too long ago.
2018/04/12 00:21:08
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I've been lurking here for a long while. I'm returning to 40k since not playing a game since 5th. I'm trying to build a 1000pt nid list for a game against guard. Very casual meta, i just want my list to be competitive. Guard player is bringing two infanty platoons with chimeras, a few veteran squads, a leman russ, company command squad and sentinel. So far my list looks like this:
++ Unbound Army (Faction) (Tyranids) [63 PL, 1004pts] ++
Seeing that Mawlocs are better than people have expected, I was thinking of picking some up. My question is whether they do their job when playing just one, or whether they only work in multiples?
Waaagh Grognut wrote: Swapping out the Mawloc's for 2 carnifex's with death spitters is a little cheaper. Could be a good move.
This. Mawlocs look cool, and the rules sound cool, but in practicality they just get killed the turn the pop.
Also, you can only have 4x acid maws since you are not at 20x (max unit size) for your GS.
But thats their purpose. You have to kill them, otherwise the will tie up alot of things. This means that they don't shoot at your other units like Flyrants. So... for 104 pts, its dirtcheap for that. If you have 4 mawlocs it gets very hard to get rid of them.
In ITC for example the mawlocs are vey popular to snipe som characters and to score points. If they dont get terminated they can borrow again and use Terror from the Deep. You can even start them on the board to get over 50% on the board and then borrow them. The Mawlocs have a place but you have to be smart with them.
Swarm all!
2018/04/12 15:55:15
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I love my mawlocs, i use 3 I my current list. I usually lose a couple first turn, if my enemy has enough high Melta, lascannon type weapons. But that’s 208 points lost in a turn if I go first, which isn’t much. They also help get recon I almost always chose recon as a secondary.
2018/04/12 16:18:30
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Waaagh Grognut wrote: Swapping out the Mawloc's for 2 carnifex's with death spitters is a little cheaper. Could be a good move.
This. Mawlocs look cool, and the rules sound cool, but in practicality they just get killed the turn the pop.
Also, you can only have 4x acid maws since you are not at 20x (max unit size) for your GS.
But thats their purpose. You have to kill them, otherwise the will tie up alot of things. This means that they don't shoot at your other units like Flyrants. So... for 104 pts, its dirtcheap for that. If you have 4 mawlocs it gets very hard to get rid of them.
In ITC for example the mawlocs are vey popular to snipe som characters and to score points. If they dont get terminated they can borrow again and use Terror from the Deep. You can even start them on the board to get over 50% on the board and then borrow them. The Mawlocs have a place but you have to be smart with them.
I know that, but that doesn't fit his list. He only has GS and a Broodlord. He doesn't really have any anti tank. Mawloc S6 with no AP.... He needs to be able to take out some tanks. Maybe having 1 mawloc would pose a significant distraction from so other Anti tank, like hive guard, biovores, fexes, etc...
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3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
Aberrants
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
shadowfinder wrote: I have a unit of 6 Hive guard with impalers. I am thinking of running a second unit and was looing at the making them shock canons.
So a unit of 5 impailers and one of 4 shock.
Should I keep th e impalers at 6
Is a unit of 3 shock worth it? Or should I make them all Impalers??.
Automatically Appended Next Post: I been having a lot of fun with Genestealers in kraken lately. Everyone knows how good they can be.
I been looking at playing the Jormungandr Hive Fleet again. It was my first pick when the Codex drop but I than found Kraken 2 months ago and haven't played much else. Looking at doing a Beta Strike for the assault force's. List has lots of shooting.
Has anyone played with the Extended Carapace for the 3 plus save coming out of a Tunnels or walking counter charge unit.?
I have a list that gives me the Choice of either a Unit of warriors or a unit of stealers to come out with a Trygon or raveners. The idea is to be able to apply the right unit to solution. I will have a Broodlord and a prime so both units are optmised for their Job.
Both units have a 3= save if the don't charge. If I am going to charge I will likely go with the warriors and have the stealers move up with the double move stratagem so they don't lose the 3+ and can assault the next turn. the Brood lord will be Able to keep up if walking as he can advance and be protected.
I think this will give me a resilient assault force while Hive guard and Dakka Fex do their thing.
Has someone done something like this? How did it work? What where the issues and what where the strengths?? or what you liked about it and what you didn't?
Has anyone found toxin sacs worth it? They seam to pricy outside Power Level games.
You could consider running a Jorgmundr battalion for shock Hive Guard. Neuorothrope, Neuorothrope, 3x3 Rippers, 3 Raveners, 6 Hive Guard. The Rippers deploy on the table, the rest DS go with the Raveners. The battalion gives you the 3 CP you need to put the Neuros and Hive Guard in the tunnels. When you come up, you smite twice, then double tap the Hive Guard into metal boxes. 12d3 shots, hitting on 3's, 50% of which give out mortal wounds is killing most non-superheavy vehicles.
If you run one of the Neuros as warlord, you can use the Jorg. warlord trait, which gives a 3 inch ignores cover bubble, which is solid on shock Hive Guard. You could expand the detachment with a second Ravener unit and a big squad of devilgaunts, who like the +1 save, don't have any reason to advance/charge, and certainly don't mind ignoring cover.
2018/04/15 09:27:48
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Hey Guys! I am thinking about starting a new army. Atm im playing necrons, tau and admech and want to play a melee setup with 2-3 big things at about 1000pts. What can you recommend me and how should i start collecting?
Furthermore, which hive swam should i focus on?
cheers and thanks in advance!
6k 6k
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2018/04/15 16:17:21
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
_Ness wrote: Hey Guys! I am thinking about starting a new army. Atm im playing necrons, tau and admech and want to play a melee setup with 2-3 big things at about 1000pts. What can you recommend me and how should i start collecting?
Furthermore, which hive swam should i focus on?
cheers and thanks in advance!
If you want to use CC as your main attack, Krakon is hard to beat. Hydra can do well with Hormagaunt swarms as a base. It kind of varies, Jormangandr is a strong choice because of its features let you tank shots, and tunnel taxi units.