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Made in us
Ancient Venerable Dark Angels Dreadnought





Sammeal and black knights use Strategem to assault after advance, drop Deathwing knights within 6" of Sammael. Both reroll charge distances due to Sammy trait.
   
Made in us
Hooded Inquisitorial Interrogator




New York, USA

Apologies if this was posted but I noticed a new piece of art from the website:



Clearly DA Primaris, but are those new CSM or just generic CSM representations?
   
Made in us
Longtime Dakkanaut






LEJ wrote:
Yeah, Knights still relegated to Land Raiders (Or Stormravens...?) but with Asmodai now they are OFF THE CHAIN.
yeah I don't know why asmodai got cheaper now he rules.

But dark angels also get a Warlord trait to reroll charge distance within 6". By itself I think that makes teleporting knights viable.

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Made in us
Regular Dakkanaut




Did i hear correctly that Dark Talons came down in points almost 30 points? sounded like 140 down from 180, then pay for 2 hurricane bolters at 10 a piece, rest is all free, so that makes is 160. Used to be 188. not a bad discount if correct.
   
Made in us
Nasty Nob on a Boar





Galveston County

Banners are all flying in all the art work and minis...

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Contagious Dreadnought of Nurgle






Spoiler:

This message was edited 1 time. Last update was at 2017/12/09 07:58:08


 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

So he's all fine but just doesn't care. sounds very primarch like to me.
   
Made in gb
Sadistic Inquisitorial Excruciator




[Sigh]

Thanks GW.
Thanks.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

That's pretty much a copy and paste from the 6E codex, although they left out the part where only Zombie-Emperor knows he's there.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Huh, since when had Luther escaped? Also, it sounds like he’s posessed of sorts which is also new (to me anyway)

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in au
Regular Dakkanaut




bobafett012 wrote:

Sacred standards are not back.

We've been robbed!
Quick, someone call the cops. The Blood Angels have been seen with a standard that looks suspiciously like the rules the Standard of Fortitude should have had!

This message was edited 1 time. Last update was at 2017/12/09 11:38:05


 
   
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Bloodthirsty Bloodletter





Luther 'escaped' during the Fenris incident

 
   
Made in us
Longtime Dakkanaut






another review, from wintersSEO


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Made in gb
Stubborn Dark Angels Veteran Sergeant






 BroodSpawn wrote:
Luther 'escaped' during the Fenris incident


Ahh, that explains it... I haven't read that

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Made in gb
Regular Dakkanaut




Cool - time for another round of the "People Mad About Background That's Been Around Since 2nd Edition" game!
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

"His wounds long healed, he awaits a time when GW need to annualise a previous Primarch sales spike to appease the Shareholders..."


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Longtime Dakkanaut






The Deathwing Assault strategem is 2CP for 5 models or 3CP for more, used whenever a Deathwing unit teleports. It immediately shoots during the movement phase, and explicitly may fire again later in the turn.

Deathwing shooting isn't very scary, BUT the attack happens immediately. It sounds like a Deathwing squad can shoot at screening units, pick up models, and then the Deathwing Knights can teleport into the new gap! I know it won't often work that way in a competitive setting but it's a neat option.

really disappointed there's no relic banner.


Automatically Appended Next Post:
The StrikingScorpion82 review first said Black Knights are 46 points but then a minute later he said 47.



Automatically Appended Next Post:
Guardsmen are probably the most common screen unit, so what are the odds of a Deathwing unit clearing them out to allow Knights a closer teleport?

A 10 man Deathwing unit with Belial's re-roll removes 12.6 guardsmen with storm bolters and around 5-6 more with 2 assault cannons. This assumes they're not in cover.

Maybe that has a place in a 2000 point 100% Deathwing army but probably not outside of that.

This message was edited 2 times. Last update was at 2017/12/09 13:31:18


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Made in it
Longtime Dakkanaut





 axisofentropy wrote:
The Deathwing Assault strategem is 2CP for 5 models or 3CP for more, used whenever a Deathwing unit teleports. It immediately shoots during the movement phase, and explicitly may fire again later in the turn.

Deathwing shooting isn't very scary, BUT the attack happens immediately. It sounds like a Deathwing squad can shoot at screening units, pick up models, and then the Deathwing Knights can teleport into the new gap! I know it won't often work that way in a competitive setting but it's a neat option.

really disappointed there's no relic banner.


Automatically Appended Next Post:
The StrikingScorpion82 review first said Black Knights are 46 points but then a minute later he said 47.



Automatically Appended Next Post:
Guardsmen are probably the most common screen unit, so what are the odds of a Deathwing unit clearing them out to allow Knights a closer teleport?

A 10 man Deathwing unit with Belial's re-roll removes 12.6 guardsmen with storm bolters and around 5-6 more with 2 assault cannons. This assumes they're not in cover.

Maybe that has a place in a 2000 point 100% Deathwing army but probably not outside of that.


Need to read the timing on that. You could be able to shoot dark reapers before they get forewarned.
   
Made in us
Longtime Dakkanaut






Spoletta wrote:

Need to read the timing on that. You could be able to shoot dark reapers before they get forewarned.
Good point! The Dark Angels strategem specifically says "immediately". Forewarned also says "immediately", but because this happens during the Dark Angel player's turn, they get to decide which happens first?

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Unhealthy Competition With Other Legions




Lost Carcosa

 JohnnyHell wrote:
"His wounds long healed, he awaits a time when GW need to annualise a previous Primarch sales spike to appease the Shareholders..."



haha truth.

Probably March-April. Gulliman was in March and Morty was the second half of the year. I imagine that a similar release schedule they keep for characters of such import to the background like that.

And we have still yet to see the initial offerings of fuzzy pictures with them in the background. That seems to usually start the 3-4 month countdown to release.

Standing in the light, I see only darkness.  
   
Made in us
Fixture of Dakka





Steelcity

 axisofentropy wrote:
The Deathwing Assault strategem is 2CP for 5 models or 3CP for more, used whenever a Deathwing unit teleports. It immediately shoots during the movement phase, and explicitly may fire again later in the turn.

Deathwing shooting isn't very scary, BUT the attack happens immediately. It sounds like a Deathwing squad can shoot at screening units, pick up models, and then the Deathwing Knights can teleport into the new gap! I know it won't often work that way in a competitive setting but it's a neat option.

really disappointed there's no relic banner.


Automatically Appended Next Post:
The StrikingScorpion82 review first said Black Knights are 46 points but then a minute later he said 47.



Automatically Appended Next Post:
Guardsmen are probably the most common screen unit, so what are the odds of a Deathwing unit clearing them out to allow Knights a closer teleport?

A 10 man Deathwing unit with Belial's re-roll removes 12.6 guardsmen with storm bolters and around 5-6 more with 2 assault cannons. This assumes they're not in cover.

Maybe that has a place in a 2000 point 100% Deathwing army but probably not outside of that.


So over 500 pts of models to remove 50 pts? I'm at a loss why Terminators haven't received a major overhaul in a decade.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
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Longtime Dakkanaut





My math says 14 guards down with stormbolters and 5,5 with assault cannons. I.E. 2 full squads. 100 points with the standard loadout (plasma gun and plasma pistol), 1/5 of the cost of the models involved, which for that kind of unit is a good return.

The screen is definitely punched now and you deep strike the next squad further. This doesn't work against conscripts though, being 30 man strong gives great flexibility in removing casualties, so clearing those screens is much harder. Really, for all the whine about conscripts being useless at the cost of regular guards, there are things where you really want them over guards.


   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

Any point changes for landspeeders?
Some typhoons + darkshroud + a talonmaster sounds fun to me.

This message was edited 1 time. Last update was at 2017/12/09 15:14:32


 
   
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Longtime Dakkanaut




 Kirasu wrote:


So over 500 pts of models to remove 50 pts? I'm at a loss why Terminators haven't received a major overhaul in a decade.
It's not necessarily about the cost of the models removed, it's the space they occupy. If you blast away a unit of 20 Guardsmen and gain access to a Baneblade or something else juicy, that's 100% worthwhile. Not to mention you still have that unit of 10 terminators which will obviously take some casualties but will then get act as normal next turn, likely with hit rerolls if you play Deathwing like I do where every unit is near either Belial or Azrael. Don't forget that you also get to shoot again as normal in the shooting phase, so if you're not necessarily trying to clear the way for another unit to drop-charge, you're still in great position to push heavy damage. That is, maybe you're torrenting down some giant chaff unit or light vehicles that may become a problem later or simply asserting yourself on a flank.

To your point, I think Terminators are in the middle of the overhaul they've needed for so long. At 40pts/model Deathwing Terminators are maybe a touch expensive, but they're in the realm of appropriately costed. They could probably stand being 2-4pts cheaper before they're actually good. With the frequent game-wide balance adjustments that have been released over the past few months, I think GW will catch on pretty quickly.
   
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Sword-Bearing Inquisitorial Crusader




If the Deathwing are shooting in the movement phase, then charactets would not be immune to targeting correct? Could be interesting.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Spoletta wrote:
My math says 14 guards down with stormbolters and 5,5 with assault cannons. I.E. 2 full squads. 100 points with the standard loadout (plasma gun and plasma pistol), 1/5 of the cost of the models involved, which for that kind of unit is a good return.

The screen is definitely punched now and you deep strike the next squad further. This doesn't work against conscripts though, being 30 man strong gives great flexibility in removing casualties, so clearing those screens is much harder. Really, for all the whine about conscripts being useless at the cost of regular guards, there are things where you really want them over guards.

...lol?
Show me on the Commissar where the Conscripts touched you.

I'm just kidding, nobody sees Commissars anymore.

That "30 man strong" bit doesn't mean diddly when removing casualties, since if you're killing 14 GEQ with Storm Bolters and another 5.5 with Assault Cannons? That's 19.5 models; rounding up to 20.
Conscripts are LD4.
In order to keep the remaining models alive, you're blowing a Stratagem to keep them in...because Commissars just make you reroll failed Morale tests now.

This message was edited 1 time. Last update was at 2017/12/09 15:58:46


 
   
Made in it
Longtime Dakkanaut





 Kanluwen wrote:
Spoletta wrote:
My math says 14 guards down with stormbolters and 5,5 with assault cannons. I.E. 2 full squads. 100 points with the standard loadout (plasma gun and plasma pistol), 1/5 of the cost of the models involved, which for that kind of unit is a good return.

The screen is definitely punched now and you deep strike the next squad further. This doesn't work against conscripts though, being 30 man strong gives great flexibility in removing casualties, so clearing those screens is much harder. Really, for all the whine about conscripts being useless at the cost of regular guards, there are things where you really want them over guards.

...lol?
Show me on the Commissar where the Conscripts touched you.

I'm just kidding, nobody sees Commissars anymore.


... Reread my post a good number of times, yet i fail to find where i talked about commissars... You sure you posted on the right thread?

Morale phase comes after the assault phase, who cares about commissars.

This message was edited 2 times. Last update was at 2017/12/09 16:00:37


 
   
Made in gb
Regular Dakkanaut




 JohnnyHell wrote:
"His wounds long healed, he awaits a time when GW need to annualise a previous Primarch sales spike to appease the Shareholders..."



I mean, the wording is unchanged since the passage appeared in Codex: Angels of Death in 1996, but okay.
   
Made in us
Terrifying Doombull




Spoletta wrote:
 Kanluwen wrote:
Spoletta wrote:
My math says 14 guards down with stormbolters and 5,5 with assault cannons. I.E. 2 full squads. 100 points with the standard loadout (plasma gun and plasma pistol), 1/5 of the cost of the models involved, which for that kind of unit is a good return.

The screen is definitely punched now and you deep strike the next squad further. This doesn't work against conscripts though, being 30 man strong gives great flexibility in removing casualties, so clearing those screens is much harder. Really, for all the whine about conscripts being useless at the cost of regular guards, there are things where you really want them over guards.

...lol?
Show me on the Commissar where the Conscripts touched you.

I'm just kidding, nobody sees Commissars anymore.


... Reread my post a good number of times, yet i fail to find where i talked about commissars... You sure you posted on the right thread?

Morale phase comes after the assault phase, who cares about commissars.


He's pointing out that clearing a screen of conscripts with those numbers is easy, not 'much harder.' Kill 19 of 30, and the rest die to morale.

Efficiency is the highest virtue. 
   
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Grisly Ghost Ark Driver





4th Obelisk On The Right

I'm pretty disappointed with codex hellblaster spam. Its been what, since Codex Dark Angels 2.0 that the DA were cool? I can't believe I've contiued to play an army that has been working on almost 2 decades of letting me down.

 
   
 
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