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Made in fi
Locked in the Tower of Amareo





Nor were there pts drop for tacticals. No point costs changes in this FAQ. Those will come on chapter approved

2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

 Dynas wrote:
So im not seeing the point increase for Thunder hammars in the FAQ or battlescribe.

Are smash captains paying 40pts per thunder hammer?

Its weird b/c we have the shock assault rule in there from the SM codex, and other changes but not that one.


Enjoy your 16 pts. TH on your captn slamguinius until december. When CA 2019 comes it will be 40 pts. as well.
   
Made in be
Regular Dakkanaut




 p5freak wrote:
 Dynas wrote:
So im not seeing the point increase for Thunder hammars in the FAQ or battlescribe.

Are smash captains paying 40pts per thunder hammer?

Its weird b/c we have the shock assault rule in there from the SM codex, and other changes but not that one.


Enjoy your 16 pts. TH on your captn slamguinius until december. When CA 2019 comes it will be 40 pts. as well.


urgh, I just converted 2 slamguinius captains...
   
Made in gb
Regular Dakkanaut






 p5freak wrote:
Here is the new tactica thread for 8th edition. Let me start with a stratagem. You can use upon wings of fire to remove your JP unit from CC and set it up 9" away from the unit you fought, or whereever you want. In the charge phase you can charge again, because you didnt fallback.


Awesome!

For the Emperor and Sanguinius!

40K Blood Angels ; 1,500pts / Kill Team: Valhallan Veteran Guardsmen / Aeronautica Imperialis Adeptus Astartes; 176pts / AoS Soulblight Gravelords; 1,120pts  
   
Made in it
Regular Dakkanaut




i wish Red Thirst stops being our Chapter Tactic, it is part of the Flaw and therefore a peculiarity of the chapter.

   
Made in us
Dakka Veteran




Any FAQ or Errata to let the new invictor warsuits use our chapter tactic or are we like the SW where it's not infantry, dread or bike so it doesn't get the ability?

This message was edited 1 time. Last update was at 2019/10/07 19:03:57


 
   
Made in de
Nihilistic Necron Lord






Germany

bananathug wrote:
Any FAQ or Errata to let the new invictor warsuits use our chapter tactic or are we like the SW where it's not infantry, dread or bike so it doesn't get the ability?


No red thirst for BA invictors, they are vehicles.
   
Made in ru
Fresh-Faced New User





Guys, could you help me with Astorat? He has an ability "Mass of Doom". If I use this one on death company squad at the start of the movement phase, then use "Upon Wings of Fire" on that death company squad and replace the squad to different place will the buff still work? Because technically I removed the squad from the table.
   
Made in de
Nihilistic Necron Lord






Germany

Check the latest BRB update from the FAQs.
   
Made in de
Perturbed Blood Angel Tactical Marine




Question, I remember there was an erreta or FAQ that limited the use of stuff like wings of Sanguinius or warptime for models that dropped in at the same turn, so they weren't able to charge, but I can't find it anymore. Someone knows where this was written? I'm asking, because I wasn't to know if a phobos libby would be able to charge turn 1 out of his conceiled position.
   
Made in de
Nihilistic Necron Lord






Germany

Q. The rules for reinforcements say that when a unit is set up
on the battlefield as reinforcements, it cannot move or Advance
further that turn, but can otherwise act normally (shoot,
charge, etc.).
Can such a unit make a charge move? Can it pile in
and consolidate?
A: Yes to both questions – the unit can declare a charge
and make a charge move, and if it is chosen to fight, it
can pile in and consolidate.

Can such a unit move or Advance for any other reason e.g.
because of an ability such as The Swarmlord’s Hive Commander
ability, or because of a psychic power such as Warptime from
the Dark Hereticus discipline, or because of a Stratagem like
Metabolic Overdrive from Codex: Tyranids, etc.?
A: No.
   
Made in de
Perturbed Blood Angel Tactical Marine




Cool thanks! So nothing in the way of deploying aggressively and flying all over the place? Nice!
   
Made in gb
Dakka Veteran





I've got 15 intercessors left over from my battalion force I bought for my crimson fists and now I've done around 30 Intercessors and 10 infiltrators Ive been thinking of doing a small blood angel force.

Just wondering how Blood angel Primaris forces fare?? With a lack of combat units I'd imagine it's quite tough to field a decent hard hitting force without old marines??
   
Made in gb
Annoyed Blood Angel Devastator




Rogerio134134 wrote:
I've got 15 intercessors left over from my battalion force I bought for my crimson fists and now I've done around 30 Intercessors and 10 infiltrators Ive been thinking of doing a small blood angel force.

Just wondering how Blood angel Primaris forces fare?? With a lack of combat units I'd imagine it's quite tough to field a decent hard hitting force without old marines??


My biggest issue with my primaris marine blood angels is that they're essentially inferior codex marines with the scattering of unique little marine characters/units.
   
Made in us
Longtime Dakkanaut




Per the leaked product lists making the rounds, PA book 3 sometime in december is supposedly centered around Blood Angels, complete with a (likely) Primaris Mephiston.

It'll be very interesting to see what happens as it'll be the first non-codex Marine chapter to get updated rules.
   
Made in ch
Regular Dakkanaut




did you guys see the new flying contemptor? Does anybody knows if we’ll be able to use this beauty in 40k as well?

This message was edited 1 time. Last update was at 2019/10/30 16:44:39


 
   
Made in de
Perturbed Blood Angel Tactical Marine




I hope Forgeworld decides to earn some money and write up 40k rules. Right now I didn't see them mentioning it.
   
Made in gb
Longtime Dakkanaut





UK

Spado wrote:
did you guys see the new flying contemptor? Does anybody knows if we’ll be able to use this beauty in 40k as well?

The vast majority of these units are 30K only alas. A real shame as that thing is a work of art. 2 Lightning claws, 2 assault cannons and a jump pack. What's not to love?

I stand between the darkness and the light. Between the candle and the star. 
   
Made in ca
Wicked Wych With a Whip




So with a little bit of luck we can set up a turn one charge with 2 death companies of 15 dudes each right.

Jumps packs one each squad. on one squad use forlorn hope for a turn 0 move of 12 +d6 inches. With the other desent of angles and upon wings of fire.

6 comand points but tricks like that are what comand points are for.

I can't be the first person to see that. Any one have much luck?


   
Made in se
Dakka Veteran




Headlss wrote:
So with a little bit of luck we can set up a turn one charge with 2 death companies of 15 dudes each right.

Jumps packs one each squad. on one squad use forlorn hope for a turn 0 move of 12 +d6 inches. With the other desent of angles and upon wings of fire.

6 comand points but tricks like that are what comand points are for.

I can't be the first person to see that. Any one have much luck?


Problem is that you have 600+pts there that will mostly hit screens turn 1 worth 1/5th of your guys and then you are out in the open and get shot to death.

Depending on how much LoS blocking terrain there is its probably better to have a single squad 10-13 or so. And then use the rest of the points for other sruff.

I sometimes deploy a DC unit very aggressively so they really must play around me getting turn 1 and charging across the board. Have happened that they have had few screening units but put them in the way of the DC unit to leave something juicy in a corner relatively unprotected so I can deploy a DC smash captain across it and then use FF on it instead of the DC unit.

Sadly RG do this play much better than us since they get a similar stratagem for 1 cp they can use on any infantry and use it on multiple units before the game. Gonna play my BA as RG next tournament for this reason since they can do it with vanguard veterans as well as any other unit. Like make a move with those 10 stalker intercessors so they get LoS to your characters and can snipe them turn 1 with that 3cp strat or just move your whole army 6-12"+d6" before turn 1 if you have enough CP.

Edit :
You could t1 charge with 3 Invictor Warsuits, 1 Librarian Beatstick(dread or mephiston), 3+ scouts, 15 death company and 10 Sanguinary guard without much trouble if going turn 1. Not just DC that can do that.

This message was edited 1 time. Last update was at 2019/11/09 14:19:06


 
   
Made in ca
Wicked Wych With a Whip




"RG"
?


Automatically Appended Next Post:
Klickor wrote:
Headlss wrote:
So with a little bit of luck we can set up a turn one charge with 2 death companies of 15 dudes each right.

Jumps packs one each squad. on one squad use forlorn hope for a turn 0 move of 12 +d6 inches. With the other desent of angles and upon wings of fire.

6 comand points but tricks like that are what comand points are for.

I can't be the first person to see that. Any one have much luck?


Problem is that you have 600+pts there that will mostly hit screens turn 1 worth 1/5th of your guys and then you are out in the open and get shot to death.

Depending on how much LoS blocking terrain there is its probably better to have a single squad 10-13 or so. And then use the rest of the points for other sruff.

I sometimes deploy a DC unit very aggressively so they really must play around me getting turn 1 and charging across the board. Have happened that they have had few screening units but put them in the way of the DC unit to leave something juicy in a corner relatively unprotected so I can deploy a DC smash captain across it and then use FF on it instead of the DC unit.

Sadly RG do this play much better than us since they get a similar stratagem for 1 cp they can use on any infantry and use it on multiple units before the game. Gonna play my BA as RG next tournament for this reason since they can do it with vanguard veterans as well as any other unit. Like make a move with those 10 stalker intercessors so they get LoS to your characters and can snipe them turn 1 with that 3cp strat or just move your whole army 6-12"+d6" before turn 1 if you have enough CP.

Edit :
You could t1 charge with 3 Invictor Warsuits, 1 Librarian Beatstick(dread or mephiston), 3+ scouts, 15 death company and 10 Sanguinary guard without much trouble if going turn 1. Not just DC that can do that.



That sounds fun as hell.

This message was edited 1 time. Last update was at 2019/11/09 15:34:31


 
   
Made in se
Dakka Veteran




RG = Raven Guard. About 95% of what we BA can do they can do better and cheaper. Until we get some updates for BA that puts us at the same level I`m playing "Blood Guard" or "Raven Angels" as a RG successor chapter.

We have a flying dread that they dont have but other than that they pretty much are BA 2.0
   
Made in ca
Wicked Wych With a Whip




Klickor wrote:
RG = Raven Guard. About 95% of what we BA can do they can do better and cheaper. Until we get some updates for BA that puts us at the same level I`m playing "Blood Guard" or "Raven Angels" as a RG successor chapter.

We have a flying dread that they dont have but other than that they pretty much are BA 2.0


You don't think the plus 1 to wound is worth while?

What about death company dreads? I really want to make use of their 6" consolidate. But I don't think they are fast enough to ever get into combat.

Also if we stack all the buffs on the death guard can't they get 6 attacks on a charge? 5 with thunder hammers.

Thats dounds like fun.
   
Made in se
Dakka Veteran




Headlss wrote:
Klickor wrote:
RG = Raven Guard. About 95% of what we BA can do they can do better and cheaper. Until we get some updates for BA that puts us at the same level I`m playing "Blood Guard" or "Raven Angels" as a RG successor chapter.

We have a flying dread that they dont have but other than that they pretty much are BA 2.0


You don't think the plus 1 to wound is worth while?

What about death company dreads? I really want to make use of their 6" consolidate. But I don't think they are fast enough to ever get into combat.

Also if we stack all the buffs on the death guard can't they get 6 attacks on a charge? 5 with thunder hammers.

Thats dounds like fun.


If we get into CC we can kill it even without the +1 to wound half the time. Biggest problem is getting there and staying power.

Codex marines get chapter tactics and doctrines on everything including vehicles which opens up many other units to help getting our CC units in to CC.

Master artisan + stealthy RG successors kind of keep the CC ability, reroll a hit and a wound on a TH is almost like +1 to wound, while also buffing ranged shooting and giving much more staying power against shooting while making everything in cover all the time. This also working on the Invictor Warsuit, the best new addition to Ba, makes it much better than it already is since its a vehicle and not a dread so it doesnt get BA CT.

Doctrines extra ap and access to Thunderfire cannons and cheaper whirlwinds help a lot with removing enemy screens so we can pit smash captains and JP veterans against their juicy targets instead of a 40-50pts screen.

I have had DC with 7 attacks each at str 5 rerolling hits and rerolling 1s to wound to kill 30 ork boys after rolling for half the unit and it felt nice but my unit was worth many times those 210pts the orks cost. If you meet IG and they have 6 10 man squads screening, what do you do? Unless there is a ton of terrain you will get shoy to death before those 60 guys worth less than 1 DC squad is gone and you can charge his tanks.

BA suffer from rather expensive models and stratagems and not enough cost effective fire power to get our boys in CC.

After paying for 2-3 battalions to get enough CP and then 2 units of DC/VV/SG you are out of points.

I dont think there is a 2000pts BA list that wouldnt get better by removing 280pts of BA units and adding in loyal 32 and 3 mortar squads. Sadly.

This message was edited 1 time. Last update was at 2019/11/10 06:37:25


 
   
Made in de
Nihilistic Necron Lord






Germany

The BA chapter tactic is one of the weakest of all SM. We only get +1 to wound in the turn where we charge, get charged, or perform a heroic intervention. So we must blow all (or most) of our CP in that turn, to get into melee, and to make as much damage as possible. Other chapter tactics work all the time. And what Klickor said.

This message was edited 1 time. Last update was at 2019/11/10 07:40:55


 
   
Made in nz
Devastating Dark Reaper




Out of curiosity what would it take for Blood Angels to join the tier of the new space marines.

They all get a second chapter tactic.

Something small but good like +1 to charge?

Combat Doctrines

Access to the Base Space Marine stratagems. I.E things like the Intercessors Stratagems, Chapter Master for Good rerolls.

The new Chaplains

And a pts reduction for Death Company?

As a bonus a Baal pattern Primaris Vehicle.

Would that do it?
   
Made in au
Road-Raging Blood Angel Biker





I’d say that all sounds reasonable.
I game just for fun, so being top tier isn’t an issue. What I’d like to see from PA:3 would be:

Doctrines with a faction bonus to either movement or assault. +1 to charge or a second round of Initiative would be more than perfect. Reroll a single charge dice would be a dream, if it happened.

Stratagems that work for Primaris gear would be great! Even copy/pasted from the new Space Marine codex would suit.

Chaplain Litanies. I’d love it if these were to be different to vanilla, more combat focused.

What about a stratagem that lets a unit count as if they charged that turn? That could be awesome.
   
Made in gb
Longtime Dakkanaut





UK

For something slightly more balanced, I would like us to get the ability to count Heavy/RF weapons as Assault on the turn we advance.

Not super powerful but it would make a nice speed contrast to our melee trait.It would also give units like the Baal Predator and the Fragioso a reason to exist again.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in nz
Devastating Dark Reaper




Also I'll just point out that in the new Dante book Black Rage exist in Primaris.

Bring on Primaris Death Company.
   
Made in us
Longtime Dakkanaut




Oh hello there

https://www.warhammer-community.com/2019/11/20/mephiston-rereborn/
   
 
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