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Made in nl
Longtime Dakkanaut





fatbudda319 wrote:
Does anyone still have a link to the LVO Blood Angels vs Eldar match?

https://www.twitch.tv/frontlinegaming_tv/videos/all
   
Made in gb
Annoyed Blood Angel Devastator




Ordana wrote:
fatbudda319 wrote:
Does anyone still have a link to the LVO Blood Angels vs Eldar match?

https://www.twitch.tv/frontlinegaming_tv/videos/all


   
Made in us
Locked in the Tower of Amareo




I'm afraid BA are out of luck vs Eldar until Dark reapers get updated. I've told local Eldars I'm not bothering until March faq drops.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Martel732 wrote:
I'm afraid BA are out of luck vs Eldar until Dark reapers get updated. I've told local Eldars I'm not bothering until March faq drops.
You're assuming that there will even be an update to Dark Reapers. Never underestimate GW screwing up.

Honestly, looking at your super list there, I am having trouble figuring out why you put the Relic JP on a Librarian, but used Wings on him. I suppose he gets an extra move each Psychic Phase. He really doesn't get anything else from the power.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Locked in the Tower of Amareo




It's not a super list. It's just the only way I could think to use my painted drop pod.

Deep strike -> wings to close distance -> charge to turn off overwatch for Mephy and/or DoA unit. If wings goes off, the charge is guaranteed.

GW has done enough in 8th to earn my trust that something will happen to Dark Reapers in March. If not, they'll just win NOVA, too.

This message was edited 2 times. Last update was at 2018/02/11 19:03:52


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Martel732 wrote:
It's not a super list. It's just the only way I could think to use my painted drop pod.

Deep strike -> wings to close distance -> charge to turn off overwatch for Mephy and/or DoA unit. If wings goes off, the charge is guaranteed.

GW has done enough in 8th to earn my trust that something will happen to Dark Reapers in March. If not, they'll just win NOVA, too.
That is certainly a good point. I might look into a SCD of three Librarians for my Blood Angels. I already have a JP Librarian painted up and everything (though he has a Staff, which isn't great, IMO).

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Locked in the Tower of Amareo




The damage the actual charging libby does isn't important.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Martel732 wrote:
The damage the actual charging libby does isn't important.
That is true. I like Force Swords better though. I suppose I could convert the Blood Ravens Librarian into a Blood Angels Libby with Jump Pack easily enough.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Locked in the Tower of Amareo




Mephiston empyrically channeling quickening and then popping red rampage is worth the price of admission
   
Made in us
Charging Dragon Prince





Sticksville, Texas

Martel732 wrote:
Mephiston empyrically channeling quickening and then popping red rampage is worth the price of admission


Shoot, I had been considering taking Mephiston out of my lists until I stopped playing him like poop. He is truly amazing IF he gets his powers off. As long as I don't slingshot him forwards alone he is truly amazing now.

But you are correct, the JP Libby's damage is unimportant. Any damage he does after shutting off Overwatch is just a bonus. For a while I have been running him with Quickening instead of Wings... Total mistake.
   
Made in se
Rogue Grot Kannon Gunna






Can’t the dread libby take both quickening and wings?
   
Made in gb
Longtime Dakkanaut



Glasgow

Yes it can and cast both each turn
   
Made in se
Rogue Grot Kannon Gunna






That makes him really viable, thanks!
   
Made in nl
Longtime Dakkanaut





The slam captain is obviously good. But what I wonder is how good is a second one?

Bringing both down on turn 1 is risky. 3d6 charge on 1 and re-roll charge on the other feels to risky. Esp the re-roll one will still fail often. Is waiting a turn to drop the 2nd to give both 3d6 charges worth it?
Is the staggering a problem? Letting the opponent deal with each in turn.
   
Made in gb
Longtime Dakkanaut



Glasgow

I bring 2 but the second i give the veritas vitae to and leave at the back of my linrs as a counter charger or redeploy useing the strategem once I have fewer CP
   
Made in us
Locked in the Tower of Amareo




That's a good plan.
   
Made in au
Hissing Hybrid Metamorph






Quick question, what are the sort of things we can use as good anti-tank? Are a couple of preds w/ autocannons and lascannon sponsons a good bet? Anything within the Primaris units?

Cheers in advance
   
Made in us
Charging Dragon Prince





Sticksville, Texas

 Tiberius501 wrote:
Quick question, what are the sort of things we can use as good anti-tank? Are a couple of preds w/ autocannons and lascannon sponsons a good bet? Anything within the Primaris units?

Cheers in advance


A couple Lascannon Dev squads with the heavy weapons in the Banner of Sacrifice's aura. Buff them with a dirt cheap Captain and Lieutenant and they will savage a lot of armor, and will punish your opponent for shooting at them by shooting in your opponents turn. They are actually quite durable when in cover and benefitting from the banner's 5+ Feel No Pain.


I personally run three 5 man Dev squads with 3 Missile Launchers and a Cherub in each, and I am rarely dissapointed by them. I chose Missile Launchers over Lascannons purely because of aesthetic reasons, even though they are inferior to Lascannons. I like them over Preds because any anti-armor weapons that do D6 damage is wasted killing a single Devastator, and if they roll low on the damage the banner may keep that Devastator alive with the Feel No Pain.

This message was edited 1 time. Last update was at 2018/02/16 11:55:48


 
   
Made in ch
Regular Dakkanaut




 NH Gunsmith wrote:
 Tiberius501 wrote:
Quick question, what are the sort of things we can use as good anti-tank? Are a couple of preds w/ autocannons and lascannon sponsons a good bet? Anything within the Primaris units?

Cheers in advance


A couple Lascannon Dev squads with the heavy weapons in the Banner of Sacrifice's aura. Buff them with a dirt cheap Captain and Lieutenant and they will savage a lot of armor, and will punish your opponent for shooting at them by shooting in your opponents turn. They are actually quite durable when in cover and benefitting from the banner's 5+ Feel No Pain.


I personally run three 5 man Dev squads with 3 Missile Launchers and a Cherub in each, and I am rarely dissapointed by them. I chose Missile Launchers over Lascannons purely because of aesthetic reasons, even though they are inferior to Lascannons. I like them over Preds because any anti-armor weapons that do D6 damage is wasted killing a single Devastator, and if they roll low on the damage the banner may keep that Devastator alive with the Feel No Pain.


I almost do the same but I bring 3 5 men Dev squads with 2 lascannon each to have 1 additional ablative wound in each squad.
   
Made in us
Regular Dakkanaut





The time has come my blood brothers. I will be bringing my 2000 point list to the local tournament. Well see how it goes. Im bringing Librarian in terminator armor, dropping in with 3 squads of 10 tactical termies all with assault cannons, using the archangel strat to re roll all hits the turn they come in, 3 squads of 6 intercessors, led by a primaris librarian and a gravis captain. For the Emperor! For glory! Gravis captain has the archangel's shard, and I spent 1 command point to give the primaris librarian the veritas vitae relic, any additional command points I get will be used to give my characters d3 extra attacks when I need it.

Was gonna use Gift of Forsight on the Gravis Captain, and for psychic powers for each Librarian Quickening and Unleash Rage.

Thoughts? And yes I realize this is a very unique list : )
   
Made in us
Charging Dragon Prince





Sticksville, Texas

Well. Good luck. It seems like an interesting list, I worry about your failing your charges, and your Termies being stuck out in the open.

Is Plasma prevalent in your meta?
   
Made in de
Nihilistic Necron Lord






Germany

 Crusaderobr wrote:
The time has come my blood brothers. I will be bringing my 2000 point list to the local tournament. Well see how it goes. Im bringing Librarian in terminator armor, dropping in with 3 squads of 10 tactical termies all with assault cannons, using the archangel strat to re roll all hits the turn they come in, 3 squads of 6 intercessors, led by a primaris librarian and a gravis captain. For the Emperor! For glory! Gravis captain has the archangel's shard, and I spent 1 command point to give the primaris librarian the veritas vitae relic, any additional command points I get will be used to give my characters d3 extra attacks when I need it.

Was gonna use Gift of Forsight on the Gravis Captain, and for psychic powers for each Librarian Quickening and Unleash Rage.

Thoughts? And yes I realize this is a very unique list : )


I agree with gunsmith. Good luck, you will need a LOT of it. I guess you are not playing matched play ? In matched you can only use each stratagem once (strike of archangels works on one unit only), and you can only try to manifest the same psychic power once per turn. You can only use red rampage in the turn you charged. Dont forget your teleport homers.

Thoughts ? Termis are wasted points in 8th for BA, sang guard are better in pretty much every way. After deepstriking you will have a hard time getting anywhere, only 5" movement (you can teleport back using the homers). You cant relocate any termis with upon wings of fire, works for JP units only. Sang guard can move 12", and you can relocate them. They can reroll any failed hit rolls when a warlord is nearby without a stratagem.

But if you really want to play them, here is my advice. Remove the veritas vitae (it lets you roll for every stratagem, not for every command point spent) and two termi models. Bring a company ancient, with the standard of sacrifice. It gives all units within 6" a 5+++. This will help keeping those termis alive who fail their charges (your chance of making it is only 28%), and he is only 72 pts. In addition the banner lets every killed model shoot or fight before being removed on a roll of 4+. 72 pts. is a very good investment to protect ~1300 pts. You could remove two more termi models to include a chaplain, who lets you reroll all failed hit rolls in the fight phase. Or a captain, who lets you reroll any hit rolls of 1.

This message was edited 1 time. Last update was at 2018/02/17 11:38:41


 
   
Made in us
Regular Dakkanaut





In matched play you can use a strategem more than once, it just cant be in the same turn. I just read the rulebook. That does change my plans somewhat. I did forget about the psychic powers, so im gonna need to figure that out. Ancient would be amazing, im gonna try and squeeze him in.

Tactical Termies... wouldn't call them wasted points in 8th... 1 squad of 10 has served me well, this is just a crazy list I built cause I wanna see what it can do and I had 30 termies lying around.


Automatically Appended Next Post:
Managed to squeeze in a Primaris Ancient with the relic banner, so got him with my Gravis captain, Primaris Librarian, 1 squad of 6 intercessors, 2 squads of 5 intercessors, and 30 termies with assault cannons dropping in with the termie librarian. Will try and get the ancient in range of the termies later in the game, and I like the fact my troops are now more durable early game as well. TY for the idea.

Now... what psychic powers to use...

This message was edited 2 times. Last update was at 2018/02/17 16:10:09


 
   
Made in de
Nihilistic Necron Lord






Germany

 Crusaderobr wrote:
In matched play you can use a strategem more than once, it just cant be in the same turn. I just read the rulebook.


I suggest you read the rulebook again. You can use the same stratagem more than once in a turn, but not in the same phase. Exception are stratagems that are not used during a phase, like before the battle begins, before your turn begins, at the end of the movement phase, etc.

 Crusaderobr wrote:

Managed to squeeze in a Primaris Ancient with the relic banner, so got him with my Gravis captain, Primaris Librarian, 3 squads of 5 intercessors, and 30 termies with assault cannons dropping in with the termie librarian. Will try and get the ancient in range of the termies later in the game, and I like the fact my troops are now more durable early game as well. TY for the idea.

Now... what psychic powers to use...


A company ancient can use a JP and deepstrike with the termis. Unleash rage is not bad for a unit of ten termis. I suggest blood boil, and wings of sanguinius. Quickening is not bad, but its not easy to manifest, and libbys are no hard hitters.
   
Made in us
Regular Dakkanaut





Yep your right. You would only use Archangel strat once in a turn anyway though, so same difference. Thanks for the clarification though, I tend to skim read without realizing it sometimes.

Shield of Sang might be useful for my troops on the ground, might use that on my Primaris Librarian. Def going to be using Unleash rage, like you said, really nice on 10 Terminators.

This message was edited 4 times. Last update was at 2018/02/17 19:39:58


 
   
Made in us
Fixture of Dakka





Hoodwink wrote:

As a whole, Capt. Smash will more than make up his points in the damage he can inflict. Due to his rerolling 1's and wounding everything on a 2+,

There are plenty of things in the game T7 or higher. He doesn't wound those on a 2+.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Charging Dragon Prince





Sticksville, Texas

 DarknessEternal wrote:
Hoodwink wrote:

As a whole, Capt. Smash will more than make up his points in the damage he can inflict. Due to his rerolling 1's and wounding everything on a 2+,

There are plenty of things in the game T7 or higher. He doesn't wound those on a 2+.


When he charges he wounds everything T7 on 2's still because of The Red Thirst. What are you fighting that is T8? Land Raiders? They are laughably bad, easily tied up by junk infantry. What else do you honestly see that's T8 in tournaments?
   
Made in us
Fixture of Dakka





Plagueburst Crawlers, Leman Russ, Shadowsword, Exocrine.

On another note, while I'm thinking about Blood Angels, does anyone have a competitive reason for running Sanguinary Guard over Death Company?

This message was edited 1 time. Last update was at 2018/02/19 22:47:12


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

With good numbers, sanguinary guard can put more wounds on a smaller number of targets than death company can thanks to -2 or -3 AP (Depending on axe, sword or power fist) and each one doing D3 wounds per hit. Ideally you'll want to hit them with Unleash Rage to give them a 3rd attack each.

That said, against chaff/hordes, death company carry the day with volume of attacks. Sanguinary Guard are better at dealing with harder targets with multiple wounds. In my experience, anyway.

Hopefully that helps. Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Charging Dragon Prince





Sticksville, Texas

 DarknessEternal wrote:
Plagueburst Crawlers, Leman Russ, Shadowsword, Exocrine.

On another note, while I'm thinking about Blood Angels, does anyone have a competitive reason for running Sanguinary Guard over Death Company?


And my second question, why are your Lascannons not shooting at those targets instead? Running competitive Blood Angels without a good firebase is just asking to lose.

Even with wounding on 3's against those targets, he will smash them with a quickness. So we will very likely earn his points back every game.

I do agree with you on Sanguinary Guard vs Death Company, I have had zero reason to run Sanguinary Guard when I can run 10 Death Company for pretty much half the price.
   
 
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