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Made in us
Longtime Dakkanaut





Connecticut

God, this was one of the main things I hoped wouldn't happen. Eldar alone have -18 psychic powers-, why in the hell does Tzeetch, the literal living magic Daemons, HAVE SIX?!

If they keep any of the index powers, then the psychic phase is bunk, because they're awful.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

I think that just having access to Dark Hereticus and the CSM god powers will make a huge difference. Even before taking into account the 22 stratagems. Warp time, Prescience, and Death Hex will do some amazing things for daemons especially with their new Loci abilities. 22 stratagems: once you drop all the stock shooting ones that allot of options. At least 2 will be likely used to allow multiple relics and , and likely some tribute to the old warp storm table. If we get some sort of deep strike stratagem we'll be doing allot better; not even taking into account any, relics, gifts, points drops, or other rules changes.


"Fear the cute ones." 
   
Made in us
Longtime Dakkanaut





Connecticut

We don't know if they'll have access to them. It could be in there solely for Be'Lakor, who does.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in au
Liche Priest Hierophant







 xeen wrote:
The datacard section also says, "usable by all Daemons like Daemonic Incursion". So, while don't know exactly what that does, it seems highly likely that Daemons are getting some kind of deployment stratagem like we all hoped for.

Fingers crossed it either allows you to put a few units in Deep Strike reserve, or somewhat like the army wide rule Daemons had in 4th/5th (Deep Striking waves).
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Tiberius501 wrote:
Anyone else disappointed that the beasts of Nurgle are all stuck in one pose with only a few options?
So like every other Nurgle release of recent months?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut





I love the new Beast of Nurgle model.
They have managed to capture the manic excitement and oblivious well meaning insanity perfectly.
   
Made in us
Humming Great Unclean One of Nurgle






 H.B.M.C. wrote:
 Tiberius501 wrote:
Anyone else disappointed that the beasts of Nurgle are all stuck in one pose with only a few options?
So like every other Nurgle release of recent months?
We both know that isn't true. This is why people say you blindly hate GW.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Hissing Hybrid Metamorph






 dan2026 wrote:
I love the new Beast of Nurgle model.
They have managed to capture the manic excitement and oblivious well meaning insanity perfectly.


I really like the model, I'm just disappointed there's only really one. You can change the details a little, changing the tubes to tentacles or the claw to a webbed claw, but the singular pose is going to be jarring in larger numbers.

I'm still going to get 3 to accompany the snail dude.
   
Made in us
Regular Dakkanaut





 Sersi wrote:
I think that just having access to Dark Hereticus and the CSM god powers will make a huge difference. Even before taking into account the 22 stratagems. Warp time, Prescience, and Death Hex will do some amazing things for daemons especially with their new Loci abilities. 22 stratagems: once you drop all the stock shooting ones that allot of options. At least 2 will be likely used to allow multiple relics and , and likely some tribute to the old warp storm table. If we get some sort of deep strike stratagem we'll be doing allot better; not even taking into account any, relics, gifts, points drops, or other rules changes.



I bet it is 3 new daemon powers per god, plus the 3 god specific Dark Hereticus powers, plus the 3 index powers per god, plus smite, for a total of 22 powers.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Virules wrote:
 Sersi wrote:
I think that just having access to Dark Hereticus and the CSM god powers will make a huge difference. Even before taking into account the 22 stratagems. Warp time, Prescience, and Death Hex will do some amazing things for daemons especially with their new Loci abilities. 22 stratagems: once you drop all the stock shooting ones that allot of options. At least 2 will be likely used to allow multiple relics and , and likely some tribute to the old warp storm table. If we get some sort of deep strike stratagem we'll be doing allot better; not even taking into account any, relics, gifts, points drops, or other rules changes.



I bet it is 3 new daemon powers per god, plus the 3 god specific Dark Hereticus powers, plus the 3 index powers per god, plus smite, for a total of 22 powers.


That's certainly a possibility; and it was my first thought as well. But then why even refer to the Dark Hereticus discipline if its just 3 of the 9 powers? I wouldn't be a bad thing to have some powerful spell that are not god specific. GW has already shown they have no problem with re-purposing rules to new codices. Would they be so un-original as to copy just paste over the CSM psychic powers? I think the answer has to be yes. Now, if it does turn out to be three new powers per god again, then I'm not excited for that at all. As they'll likely be rubbish psychic shooting attacks, or some other LD based non-sense rather than something really useful.


Automatically Appended Next Post:
 Cephalobeard wrote:
We don't know if they'll have access to them. It could be in there solely for Be'Lakor, who does.


We might not gains access to all of them that's true. But I think it pretty unlikely that Be'Lakor would even be a factor at all.

This message was edited 1 time. Last update was at 2018/01/02 00:47:53


"Fear the cute ones." 
   
Made in us
Longtime Dakkanaut





Connecticut

It's a factor in that he's the only unit in the Index from chaos daemons who has access to dark hereticus. If this stays the same, those powers will also be listed within the codex.

It either implies it remains the same and only he has them, or others may gain access.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 NinthMusketeer wrote:
We both know that isn't true.
Bull gak. The Death Guard releases were virtually all monopose, with next to no options.

 NinthMusketeer wrote:
This is why people say you blindly hate GW.
*shrugs* Then those people are stupid, as well as being blind themselves. One only need look at my reaction to the new Necromunda, or how I fawn over GW's terrain, to see that your comment is not only baseless, but a borderline LIE.

This message was edited 1 time. Last update was at 2018/01/02 01:29:10


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in sg
Been Around the Block




Hi , I have early access to the codex. I have had to create a new account to be safe. As far as I understand from forum rules , I can't give everything or complete details.

The codex has the least amount of strategems, 3-4 for each god and 6 generic ones iirc.


Automatically Appended Next Post:
 Sersi wrote:
I think that just having access to Dark Hereticus and the CSM god powers will make a huge difference. Even before taking into account the 22 stratagems. Warp time, Prescience, and Death Hex will do some amazing things for daemons especially with their new Loci abilities. 22 stratagems: once you drop all the stock shooting ones that allot of options. At least 2 will be likely used to allow multiple relics and , and likely some tribute to the old warp storm table. If we get some sort of deep strike stratagem we'll be doing allot better; not even taking into account any, relics, gifts, points drops, or other rules changes.



Only Belakor has Dark Hereticus.

Infernal Gaze.
Death Hex.
Gift of Chaos.

We get a deepstrike strategem.

1 CP for 8 PL and below
2 Cp for 9 PL and above.
no other restrictions.

---

Brimstone horrors are 6++, blues are 5++, pinks are 4++.
Changeling lost -1 to hit for 6+++ FNP.

This message was edited 2 times. Last update was at 2018/01/02 02:18:20


 
   
Made in us
Longtime Dakkanaut





Connecticut

xxhikaru123 wrote:
Hi , I have early access to the codex. I have had to create a new account to be safe. As far as I understand from forum rules , I can't give everything or complete details.

The codex has the least amount of strategems, 3-4 for each god and 6 generic ones iirc.


Automatically Appended Next Post:
 Sersi wrote:
I think that just having access to Dark Hereticus and the CSM god powers will make a huge difference. Even before taking into account the 22 stratagems. Warp time, Prescience, and Death Hex will do some amazing things for daemons especially with their new Loci abilities. 22 stratagems: once you drop all the stock shooting ones that allot of options. At least 2 will be likely used to allow multiple relics and , and likely some tribute to the old warp storm table. If we get some sort of deep strike stratagem we'll be doing allot better; not even taking into account any, relics, gifts, points drops, or other rules changes.



Only Belakor has Dark Hereticus.

Infernal Gaze.
Death Hex.
Gift of Chaos.

We get a deepstrike strategem.

1 CP for 8 PL and below
2 Cp for 9 PL and above.
no other restrictions.

---

Brimstone horrors are 6++, blues are 5++, pinks are 4++.
Changeling lost -1 to hit for 6+++ FNP.


I'll take any more Tzeentch news you can give me. Any word on Kairos?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut





Any changes to the Beast of Nurgle's rules?

   
Made in sg
Been Around the Block




My main issue is that I may miss some of the minor changes. I already did a comparison but hey the new codexes are about spot the differences.

No changes known to kairos. Most points remain the same but there are some minor changes up and down. LOC/Kairos/plague dropes dropped.

Flamers are 12" range now
Exalted are 3 shots instead of D3.
Anything with screamers lost slashing talon but their attacks became Lamprey bite.
Eg. 2 slashing attacks 1 bite? now 3 bites.

This message was edited 2 times. Last update was at 2018/01/02 02:29:36


 
   
Made in us
Longtime Dakkanaut





Connecticut

Jesus, potentially** no changes to Kairos? That's such a waste.

Any info on the Tzeentch powers or Stratagems?

Forgive me from grilling you, I just have about 8k of Tzeentch alone and have been quite nervous.

This message was edited 1 time. Last update was at 2018/01/02 02:33:37


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut






thank you for sharing

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

xxhikaru123 wrote:

We get a deepstrike strategem.

1 CP for 8 PL and below
2 Cp for 9 PL and above.
no other restrictions.


Thanks for sharing!

I'm digging those strategems, but I'm leery of "no other restrictions"?? That seems... ripe for abuse.

Brimstone horrors are 6++, blues are 5++, pinks are 4++.

I'm cool with that. What about the split rule?

Changeling lost -1 to hit for 6+++ FNP.

I'm digging that too. But, seems to incur more rolling tests... *shrugs*

Any other tidbits?

Live Ork, Be Ork. or D'Ork!


 
   
Made in sg
Been Around the Block




 Cephalobeard wrote:
Jesus,no changes to Kairos? That's such a waste.

Any info on the Tzeentch powers or Stratagems?


Most of the powers are really good imo , personally love nurgle the most.
Strategem wise:
2CP Tz Strat. pick a char, 6" aura of reroll psychic test.
1CP Khorne. pick a banner, that unit charges 3D6 instead of 2D6.
1CP Slaanesh. pick slaanesh daemon unit, all units within 3inch of that -1Attack for that phase.
1CP Nurgle. pick a unit with an icon before battle. during 1 fight phase. dmg characteristtics of a plaguesword carried by that unit increased to 2

So for 3 CP, you can deepstrike a bloodthirster or for 4 CP a max unit of bloodletters , charge them 3D6" rerollable. For all the khorne users.

Insensate Rage BT have two attack profiles now. Second (new) S:U -2 1 dmg , make 2 hit roll instead of 1 if use this attack.

All BTs get a rule that for each unmodded hit roll of 6, they score a 2nd free hit.

This message was edited 1 time. Last update was at 2018/01/02 02:40:48


 
   
Made in us
Longtime Dakkanaut





Connecticut

Someone better start math than I, what's the difference between -1 to hit and 6+++ FNP?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut





So no changes to the Beasts of Nurgle then?
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

Kinda bummed about the erm... change to the Changeling. Inv saves to Horrors makes sense though.
   
Made in us
Humming Great Unclean One of Nurgle






 H.B.M.C. wrote:
 NinthMusketeer wrote:
We both know that isn't true.
Bull gak. The Death Guard releases were virtually all monopose, with next to no options.
All plague marines aren't the same pose. All terminators aren't the same pose. All GUOs aren't the same pose. All drone-blightkings aren't the same pose. Monopose=/=identical pose across all modes of a given type, which is what we have with the beast. The beast is in a worse spot than many other units.

 NinthMusketeer wrote:
This is why people say you blindly hate GW.
*shrugs* Then those people are stupid, as well as being blind themselves. One only need look at my reaction to the new Necromunda, or how I fawn over GW's terrain, to see that your comment is not only baseless, but a borderline LIE.
And responses like this encourage people to further think you just have a case of blind anger. Keep acting like that if you want, but it will remain a great way to ensure your viewpoint isn't respected however valid it may be.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut





Connecticut

Oh, any difference on the Blue Scribes?


Automatically Appended Next Post:
Also, is split still a mechanic? Are pinks any good?

This message was edited 2 times. Last update was at 2018/01/02 02:58:25


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

What are warlord traits looking like?

How about invul saves for greater daemons? Are they still all 5++?

3000+
2000+
1500+ 
   
Made in us
Longtime Dakkanaut





Connecticut

Also, are all Heralds still just +1 STR?

Any news on the relics?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Thanks for sharing this info.

Are the god-specific special traits the same?
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

xxhikaru123 wrote:
 Cephalobeard wrote:
Jesus,no changes to Kairos? That's such a waste.

Any info on the Tzeentch powers or Stratagems?


Most of the powers are really good imo , personally love nurgle the most.
Strategem wise:
2CP Tz Strat. pick a char, 6" aura of reroll psychic test.
1CP Khorne. pick a banner, that unit charges 3D6 instead of 2D6.
1CP Slaanesh. pick slaanesh daemon unit, all units within 3inch of that -1Attack for that phase.
1CP Nurgle. pick a unit with an icon before battle. during 1 fight phase. dmg characteristtics of a plaguesword carried by that unit increased to 2

So for 3 CP, you can deepstrike a bloodthirster or for 4 CP a max unit of bloodletters , charge them 3D6" rerollable. For all the khorne users.

Insensate Rage BT have two attack profiles now. Second (new) S:U -2 1 dmg , make 2 hit roll instead of 1 if use this attack.

All BTs get a rule that for each unmodded hit roll of 6, they score a 2nd free hit.


Thanks for your reply. Those rules are certainly decent. Do you have rules changes for any Slaanesh units?

"Fear the cute ones." 
   
Made in sg
Longtime Dakkanaut





I like the Khorne one. Charging 3d6 is neat.
   
 
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