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Made in us
Regular Dakkanaut





I wonder if they'll do a same-day FAQ for CSM to update the daemons in that codex, or if they'll leave the datasheets the same

it could make things very odd if they don't.
   
Made in us
Regular Dakkanaut





The GW rules already state that you always use the latest datasheet for a unit regardless of source. No issue.

   
Made in us
Longtime Dakkanaut





Connecticut

I cannot comprehend how badly they missed the mark on greater daemons. Almost zero changes. Absolutely embarrassing.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in de
Regular Dakkanaut





 Cephalobeard wrote:
I cannot comprehend how badly they missed the mark on greater daemons. Almost zero changes. Absolutely embarrassing.


I'm just glad they actually gave KoS a unique special rule outside what all the other greater daemons got. Any rule. At all. It isn't just a line of stats anymore! I probably still won't bring one, but it's the principle of the matter.
   
Made in us
Longtime Dakkanaut





Connecticut

My three Lords of Change and Kairos are happy for you, to have gained something.

I'll enjoy my D3 Mortal wounds normal smite from 30" (oh boy) that now is harder to even cast due to beta rules.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut





 Cephalobeard wrote:
I cannot comprehend how badly they missed the mark on greater daemons. Almost zero changes. Absolutely embarrassing.


for competitive I agree, but at least the stratagems, psypowers and warlord traits will help them not be complete garbage for people playing more casually with friends who just like the models. I'd say less garbage and more "functional but mediocre"
   
Made in us
Longtime Dakkanaut





Connecticut

Certainly functional, sure. Deathwatch is functional. It doesn't mean it isn't literally the worst option.


Automatically Appended Next Post:
That's a dramatic response, of course, but I'm sure you understand the joke.

This message was edited 1 time. Last update was at 2018/01/06 05:21:59


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut





 Cephalobeard wrote:
Certainly functional, sure. Deathwatch is functional. It doesn't mean it isn't literally the worst option.


Automatically Appended Next Post:
That's a dramatic response, of course, but I'm sure you understand the joke.


I do, I'm just trying to stay on the positive because I'm looking forward to painting and using a LoC this year.

knowing what we know now from the codex reviews and other leaks, if you were to run one or kairos, what set up and equipment/relics would you give one?
   
Made in us
Longtime Dakkanaut





Connecticut

Oh, I'm definitely going to try and run them.

I'll likely do Kairos as a warlord, alongside an impossible robes LoC and Magnus. Min squads of 3x horrors, perhaps blues to simply get some mileage.

Beyond that I, honestly, have no idea what I'm going to be doing.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Regular Dakkanaut





 Cephalobeard wrote:
I cannot comprehend how badly they missed the mark on greater daemons. Almost zero changes. Absolutely embarrassing.


Yeah i can relate. I have Greater Daemons for Khorne, Tzeentch, and Nurgle, as I just love them as center piece models. Saying that, hopefully they listen to the community response and who knows maybe get some more point drops or some kind of stat modification in upcoming updates. Not out of the realm of possibility i hope.

This message was edited 1 time. Last update was at 2018/01/06 05:38:44


 
   
Made in us
Commoragh-bound Peer




Syracuse, NY

 akwing00 wrote:
 Cephalobeard wrote:
I cannot comprehend how badly they missed the mark on greater daemons. Almost zero changes. Absolutely embarrassing.


Yeah i can relate. I have Greater Daemons for Khorne, Tzeentch, and Nurgle, as I just love them as center piece models. Saying that, hopefully they listen to the community response and who knows maybe get some more point drops or some kind of stat modification in upcoming updates. Not out of the realm of possibility i hope.


With the deepstrike stratagem, khorne bloodthirsters went from Meh to "oh gak". Especially the rage one. His ability to double his swings (according to the leaks) makes him nasty to deal with. I don't see any of the bloodthirsters getting a point reduction. I'm more worried about them getting a price hike.

Also.. Yay for flesh hounds being cheaper now than last edition. Now if only we could brush the dust off of the blood crushers!
   
Made in us
Savage Khorne Berserker Biker





None of the thirsters changed in price, except for Skarbrand. He got cheaper.

This message was edited 1 time. Last update was at 2018/01/06 05:56:56


 
   
Made in ca
Regular Dakkanaut





I hope LoC get something! Also I'd love blood crushers to get a boost or points drop. Awesome models, but I'm good with hounds cause at least i own those.

Also considering skull cannons now, which i never have before so that's something.
   
Made in lt
Mysterious Techpriest






So the skullcannon got 47 pts cheaper, went from D3 to D6 shots, from 36'' to 48'', from AP1 to AP2, ignores cover...

HOLY. FUDGEMUFFINS.


Automatically Appended Next Post:
 akwing00 wrote:
I hope LoC get something! Also I'd love blood crushers to get a boost or points drop. Awesome models, but I'm good with hounds cause at least i own those.

Also considering skull cannons now, which i never have before so that's something.


Crushers are literally the same garbage.

This message was edited 1 time. Last update was at 2018/01/06 05:57:54


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Commoragh-bound Peer




Syracuse, NY

 Wolf_in_Human_Shape wrote:
None of the thirsters changed in price, except for Skarbrand. He got cheaper.


I was responding to the "hopefully they listen to the community and we see a price drop" comment. Basically, I don't see them FAQing them to be cheaper due to community feedback is what I meant
   
Made in ca
Regular Dakkanaut





 Klor wrote:
 akwing00 wrote:
 Cephalobeard wrote:
I cannot comprehend how badly they missed the mark on greater daemons. Almost zero changes. Absolutely embarrassing.


Yeah i can relate. I have Greater Daemons for Khorne, Tzeentch, and Nurgle, as I just love them as center piece models. Saying that, hopefully they listen to the community response and who knows maybe get some more point drops or some kind of stat modification in upcoming updates. Not out of the realm of possibility i hope.


With the deepstrike stratagem, khorne bloodthirsters went from Meh to "oh gak". Especially the rage one. His ability to double his swings (according to the leaks) makes him nasty to deal with. I don't see any of the bloodthirsters getting a point reduction. I'm more worried about them getting a price hike.

Also.. Yay for flesh hounds being cheaper now than last edition. Now if only we could brush the dust off of the blood crushers!


Skarbrand also got that double swing ability, excited to see how it goes deep striking him
   
Made in us
Savage Khorne Berserker Biker





 Klor wrote:
 Wolf_in_Human_Shape wrote:
None of the thirsters changed in price, except for Skarbrand. He got cheaper.


I was responding to the "hopefully they listen to the community and we see a price drop" comment. Basically, I don't see them FAQing them to be cheaper due to community feedback is what I meant


Oops, gotcha. I’m behind that 100%.

This message was edited 1 time. Last update was at 2018/01/06 06:00:11


 
   
Made in ca
Regular Dakkanaut





 rvd1ofakind wrote:
So the skullcannon got 47 pts cheaper, went from D3 to D6 shots, from 36'' to 48'', from AP1 to AP2, ignores cover...

HOLY. FUDGEMUFFINS.


Automatically Appended Next Post:
 akwing00 wrote:
I hope LoC get something! Also I'd love blood crushers to get a boost or points drop. Awesome models, but I'm good with hounds cause at least i own those.

Also considering skull cannons now, which i never have before so that's something.


Crushers are literally the same garbage.


Oh i know. I'm speaking about possible updates in the future. Chapter Approved drastically changed how I went forward with my Death Guard army for example.

This message was edited 1 time. Last update was at 2018/01/06 06:00:25


 
   
Made in us
Commoragh-bound Peer




Syracuse, NY

 akwing00 wrote:
 Klor wrote:
 akwing00 wrote:
 Cephalobeard wrote:
I cannot comprehend how badly they missed the mark on greater daemons. Almost zero changes. Absolutely embarrassing.


Yeah i can relate. I have Greater Daemons for Khorne, Tzeentch, and Nurgle, as I just love them as center piece models. Saying that, hopefully they listen to the community response and who knows maybe get some more point drops or some kind of stat modification in upcoming updates. Not out of the realm of possibility i hope.


With the deepstrike stratagem, khorne bloodthirsters went from Meh to "oh gak". Especially the rage one. His ability to double his swings (according to the leaks) makes him nasty to deal with. I don't see any of the bloodthirsters getting a point reduction. I'm more worried about them getting a price hike.

Also.. Yay for flesh hounds being cheaper now than last edition. Now if only we could brush the dust off of the blood crushers!


Skarbrand also got that double swing ability, excited to see how it goes deep striking him


Guess I better get him painted as well these double swing BTs with the crown Relic are going to be tossing some NASTY amounts of damage. Finally a good way to deal with hordes!
   
Made in ca
Regular Dakkanaut





In terms of relics, I'm excited for Skull Reaver on a Daemon Prince!

For a Bloodthirster of insensate rage, i'm leaning towards the Armor of Scorn just for that extra durability.


Automatically Appended Next Post:
I know Skarbrand gets the 6th Khorne Warlord Trait.

I'm not sure what the best warlord trait would be for a non-named character though, on a BT or DP.

This message was edited 1 time. Last update was at 2018/01/06 06:07:57


 
   
Made in us
Regular Dakkanaut





I can't find any review that says what warlord traits epidemius or rotigus have....

Nevermind: Striking Scorpion tells them all

This message was edited 1 time. Last update was at 2018/01/06 07:08:42


   
Made in lt
Mysterious Techpriest






Nice of you to post them here... ._.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Regular Dakkanaut





 rvd1ofakind wrote:
Nice of you to post them here... ._.


Sorry I'm not going to spend 15 minutes typing up and jumping around the video for all the special chars because you're too lazy to just watch it yourself hah

It would take a long time to jump around the video and type out all the characters but here is what I recall from Nurgle:

Rortigus - very unfortunately, has a mediocre trait (4+ for 1 mortal wound aura like typhus)
Epidemius - does +1 to wound rolls (LOL considering you want to keep this guy away!)
Horticus - 4+ when losing a wound deals a mortal wound to enemy unit dealing it (somewhat okay considering he has 9 wounds and can heal himself 1 wound a turn, but still not as good as on a GUO)


   
Made in es
Longtime Dakkanaut





So, sloppity is 60 points. Give yo an extra dice to the rituals, and give one extra atack to characters?

I misunderstood?
   
Made in us
Daemonic Dreadnought






 Klor wrote:
 akwing00 wrote:
 Cephalobeard wrote:
I cannot comprehend how badly they missed the mark on greater daemons. Almost zero changes. Absolutely embarrassing.


Yeah i can relate. I have Greater Daemons for Khorne, Tzeentch, and Nurgle, as I just love them as center piece models. Saying that, hopefully they listen to the community response and who knows maybe get some more point drops or some kind of stat modification in upcoming updates. Not out of the realm of possibility i hope.


With the deepstrike stratagem, khorne bloodthirsters went from Meh to "oh gak". Especially the rage one. His ability to double his swings (according to the leaks) makes him nasty to deal with. I don't see any of the bloodthirsters getting a point reduction. I'm more worried about them getting a price hike.

Also.. Yay for flesh hounds being cheaper now than last edition. Now if only we could brush the dust off of the blood crushers!


12 Blood crushers can now deep strike and charge on 3d6 with rerolls. That would hit like a ton of bricks and could catch a lot of units in a multi charge

This message was edited 1 time. Last update was at 2018/01/06 08:49:03


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

I am kind of horrified the point costs haven't dropped for most units. I don't get how they think a single Fiend of Slaanesh should cost more than a terminator. Or a 5++ Greater Daemon is worth taking over a Daemon Prince?

This message was edited 1 time. Last update was at 2018/01/06 08:50:29


 
   
Made in fi
Locked in the Tower of Amareo





 Klor wrote:

Guess I better get him painted as well these double swing BTs with the crown Relic are going to be tossing some NASTY amounts of damage. Finally a good way to deal with hordes!


About only herde specific help it is is against non horde it might be overkill. Otherwise if it's good against horde it's awesome against non horde!

2024 painted/bought: 109/109 
   
Made in se
Regular Dakkanaut






Codex pre-orders are up on the GW Store now release on the 13th


Codex: Chaos Daemons

Within this 144-page hardback, you’ll find:

Spoiler:
- The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons;
- Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess;
- Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds;
- Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record…
- Background and details on each character and unit available to a Chaos Daemons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here:

- 50 datasheets, providing rules for every Chaos Daemons unit and miniature;
- Army abilities reflecting Chaos Daemons’ methods of war on the tabletop;
- Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- The Eternal Hordes: rules for Battle-forged armies, including:
- 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh;
- 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh;
- Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons;
- 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
- 6 unique Tactical Objectives.

Datacards: Chaos Daemons

Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 80 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Chaos Daemons gamer. Included:

- 21 psychic power cards - 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
- 19 Stratagems available to any Battle-forged Chaos Daemons army as found in Codex: Chaos Daemons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
- 36 Tactical Objectives, including the 6 specific Objectives from Codex: Chaos Daemons.

This message was edited 2 times. Last update was at 2018/01/06 09:31:49


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I really do wish they'd waited until after the Khorne and Slaanesh Renaissances to do this book. It just feels part-way done, like an Index-style stopgap, with a "Codex" label.

As someone was correct to point out to me, it's not just Slaanesh but Khorne feeling the squeeze of old legacy models. No plastic HQ on Blood Crusher, ancient Hounds, no plastic Herald. The new Bloodthirster is great, and it 100% makes sense that it was the first new GD they made given it's popularity, but it wasn't followed-up with anything.

Slaanesh is in a similar boat, minus the plastic GD (which I'm sure will look fantastic, given how great the three other plastic GDs are). How good would a plastic Fiend box be? And an actual plastic Herald would be nice (and it'd probably have more options than this old thing).

Revamping Chaos to the point where they can be full plastic releases must be a laborious task, but this Daemons book seems really premature.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Bols has a direct c'n'p of the deep strike strat

Daemon KW confirmed 100%
[Thumb - Denizens-of-the-warp.jpg]


 
   
 
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