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Made in us
Humming Great Unclean One of Nurgle






 Krinsath wrote:
Clockpunk wrote:
Sweet zombie Jesus, those Squitors are a lot pricier than I expected!


I'm curious what you thought their price would be then; it looks like a 10 model box (though clearly a 5 model sprue doubled) for $2 less than the same number of Liberators who they're fairly analogous to in the army. Granted, the price for Liberators is daffy as well, but it seems fairly standard by GW pricing.
Well Sequitors cost more points than Liberators, Liberators cost more points than they are worth, and Sequitors cost less points than they are worth. All factored in, buying Sequitors is like getting 16 Liberators for the same price, which mean's you're getting a 60% discount on what the dollar value actually is! GW is practically giving them to us at that price!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Willing Inquisitorial Excruciator





That Chainrasp price!

Not cool GW, not cool!

Insidious Intriguer 
   
Made in jp
Longtime Dakkanaut





Sequitors are the same price as liberators so no surprises. The black coach is a huge kit so £70 is not a surprise.Aventis, though, is rather pricy. If it includes the onfoot guy it is a bit better. If the chainrasps really are just 10 minis, it is a very expensive kit. The ghouls for example are a full multipart kit and are 20 minis for the same price.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Chikout wrote:
Sequitors are the same price as liberators so no surprises. The black coach is a huge kit so £70 is not a surprise.Aventis, though, is rather pricy. If it includes the onfoot guy it is a bit better. If the chainrasps really are just 10 minis, it is a very expensive kit. The ghouls for example are a full multipart kit and are 20 minis for the same price.

They have stated it includes the on-foot guy if you build Aventis.

Ghouls also originally came 10/box for $25.

This message was edited 1 time. Last update was at 2018/07/24 02:19:31


 
   
Made in de
Longtime Dakkanaut





The Chainrasps are so expensive the reselling price from the starter sets will probably go up. Did not expect that. They and Firestrike are certainly the two releases out of their two armies that have sticker shock. Good thing I don't want any more Chainrasps right now after building 22 from the starter The Black Coach being really expensive was to be expected, so no surprise there.

That leaves one unit choice in Nighthaunts (outside the FW Mourngul) where I feel like complaining about their price: spirit hosts. I want big swarms of those actually spooky guys as battleline over boring 'rasps, but they're kinda pricey for the amount you'd want. And I can't think of a bundle with them that wouldn't drown you in Hexwraiths?!


Now release the Bladegheists and Harridans!

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in gb
Battlefield Professional




Nottingham, England

Not looking so daft for buying 120 odd chainrasp at around £14 per 20 now

Though I'm now thinking bladegheist and harridans will be 5 per box £20-25
   
Made in us
Longtime Dakkanaut





 TwilightSparkles wrote:
Not looking so daft for buying 120 odd chainrasp at around £14 per 20 now

Though I'm now thinking bladegheist and harridans will be 5 per box £20-25


I wouldn't expect that price. The Bladegheist are so similar to the already released Grimghast, that I have been assuming they'll be priced the same. At least I hope so... I want thirty. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Lieutenant General





Florence, KY

Got a (non) answer from Facebook:

Warhammer Age of Sigmar wrote:Hey Ghaz!

We'll find out this weekend once they're available to pre-order!

This message was edited 1 time. Last update was at 2018/07/24 13:12:13


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ghaz wrote:
Got a (non) answer from Facebook:

Warhammer Age of Sigmar wrote:Hey Ghaz!

We'll find out this weekend once they're available to pre-order!


That's about what I expected, they usually don't comment on stuff like that.
   
Made in us
Willing Inquisitorial Excruciator





Does this feel like it leans towards $40 for 10 though?

I hope not...

(Wish I'd bought more Chainrasps already too! )

Insidious Intriguer 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Yeah, the screwjob on boxed Chainrasps is probably going to shoot the crap out of me trying to wait until the Nighthaunt half on Ebay gets down to around what the Stormcast half goes for. Or even just being able to get the Chainrasps alone for 25 bucks like most of the previous starter grunts go for.

This message was edited 1 time. Last update was at 2018/07/25 00:29:44




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Mysterio wrote:
Does this feel like it leans towards $40 for 10 though?

I hope not...

(Wish I'd bought more Chainrasps already too! )

Honestly, it feels like whoever is in the Community Team doesn't know and likely can't give an answer.
   
Made in pl
Longtime Dakkanaut





Sooo, GW is back to primaris officers prices after backlash temporarily driven them down, eh? Oh well, hopefully outrage will work again...

 Kanluwen wrote:
They have stated it includes the on-foot guy if you build Aventis.

If you believe Aventis and generic foot guy can't be kitbashed into two generic guys (because how GW would really prevent that) I have this nice cozy planet to sell
   
Made in pl
Longtime Dakkanaut





Spoiler:


Heh
   
Made in us
Humming Great Unclean One of Nurgle






 Irbis wrote:
Spoiler:


Heh
Seems like a fair and balanced assessment to me!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

The Hammerhal's Herald is very good, but I'm loving "Roll models". Every one is better than the last. My favourite for now is this one:

Spoiler:


With a special mention to

Spoiler:

This message was edited 1 time. Last update was at 2018/07/25 22:42:33


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Humming Great Unclean One of Nurgle






I am partial to those two as well.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Regular Dakkanaut




Just my opinion, but chainwrasps are Poodoo. It's that 5+ Ethereal save that makes them soo bad. I play Nighthaunts, but it is a very popular army, so a lot of my games are mirror matches. Nighthaunt vs. Nighthaunt your going to want a 4+ save. Grimghasts are better for Battleline, So are Spirit hosts.
   
Made in us
Been Around the Block




Chainrasps are actually fantastic for their points, and average more damage than Spirit Hosts (20 attacks at 4+/4+ with rerolls above 10, vs. 16 attacks at 5+/4+ for each grouping).

They are also quite a bit cheaper than reapers and hosts, which is why they are at a 5+ instead of a 4+. They would be one of the most busted units in the game at a 4+ for their points.

6" move and fly is also worth mentioning on such a cheap unit.

They will also hold objectives better than any other unit in Nighthaunt, and only compete with Skeletons and Zombies on that front in Legions.

Can't get anywhere near 40 bodies for 280 points in Nighthaunt with any other unit.
   
Made in gb
Regular Dakkanaut




Smellingsalts wrote:
Just my opinion, but chainwrasps are Poodoo. It's that 5+ Ethereal save that makes them soo bad. I play Nighthaunts, but it is a very popular army, so a lot of my games are mirror matches. Nighthaunt vs. Nighthaunt your going to want a 4+ save. Grimghasts are better for Battleline, So are Spirit hosts.


dude they are the best unit in the list
   
Made in us
Regular Dakkanaut




We'll have to disagree. Have you guys been playing a lot of games, because in my experience they suck. I agree they can hold objectives, but they will be contested by other units and you will get tie games in tournaments. They have a lot of attacks, but they are meh attacks. Nighthaunt vs Nighthaunt they won't hold up.
   
Made in gb
Longtime Dakkanaut




Chainrasps are transparently a unit that falls into the “Bodies for turning your heroes’ buff auras into damage” philosophy of unit design.

That they’re also cheap bodies with an unmodifiable save gives them an unglamorous role in at least sucking up some hits if that fails.
   
Made in us
Sword-Bearing Inquisitorial Crusader




Anyone saying chainrasps aren't fantastic doesn't know their dice from their britches.
And obviously doesn't appreciate their widdle swords and axes.
   
Made in us
Regular Dakkanaut




I have to go with Myrmourn Banshees as MVP. hit 4+, wound 3+, -2 rend, d3 damage, 4+ unmodifiable save, d3 damage, Dispel a spell within 18" or an endless spell within 6" at +3 if full 12 taken, +1 attack if they dispel AND a large unit discount!l. Throw in a mounted Knight of Shrouds to give them +1 attack, you could be looking at 36 attacks for d3 damage each, -2 rend. One unit of 8 Myrmourn Banshees tore down a unit of Chainwrasps and the Vampire Lord standing next to them. I also throw the Spirit Torment in for healing and re-rolling1's. Now that is a unit that will strike fear, maybe not the first time your opponent sees them, but every game thereafter!
   
Made in gb
Dakka Veteran





Smellingsalts wrote:
I have to go with Myrmourn Banshees as MVP. hit 4+, wound 3+, -2 rend, d3 damage, 4+ unmodifiable save, d3 damage, Dispel a spell within 18" or an endless spell within 6" at +3 if full 12 taken, +1 attack if they dispel AND a large unit discount!l. Throw in a mounted Knight of Shrouds to give them +1 attack, you could be looking at 36 attacks for d3 damage each, -2 rend. One unit of 8 Myrmourn Banshees tore down a unit of Chainwrasps and the Vampire Lord standing next to them. I also throw the Spirit Torment in for healing and re-rolling1's. Now that is a unit that will strike fear, maybe not the first time your opponent sees them, but every game thereafter!


You forgot to add the lantern giving +1 to wound as well banshees are a brutal unit maxed out i love them.
   
Made in gb
Regular Dakkanaut





Mymourn banshees are obviously strong, but you have to have battleline and chain rasps are cheap and have a permanent 5+ in a system that rewards horde units. The Nighthaunt book is great because it seems neatly balanced and most units have a role, but chainrasp are quite obviously very strong. Shifting a unit of 40 of them (that can deep strike and also withdraw to the general) is going to be very difficult. 280 for 40 is a steal.
   
Made in de
Longtime Dakkanaut





On topic: I finally managed to get a box of Myrmourn Banshees this week at the FLGS - after the online store I ordered my Soul Wars together with screamer ladies canceled the Banshees! They couldn't get them and decided that holding up my order for a week was enough. Strangly enough I was told that as a response to an email sent them about possibly cancelling the Banshees - with the package already in the delivery truck So the domestic/EU distributors must've gotten some more.

Off topic: I got some Dreadblades, too. One will be turned into a Hexwraith since I built one of my originals as a Black Knight for Skirmish. The other one will be turned into a proper knight as a bodyguard foe the Lady Olynder once my army grows, his horse already has barding, now he just needs a proper helmet, the spare lower legs from the Karl Franz kit and a shield. Voila, "Queen's Guard" ghost knight.

The question is what else would make a proper Queen's Guard outside of KoS(oS). I'm reasoning that Valerian told his Queen that stark raving mad - and incorporeal - shroudguard members might be nice, but a solid wall of steel around you has it's benefits as well, no matter if you're a ghost or not. Especially when you enemies are shooting magical lightning or holy handgrenades.

And I really want some Star Wars Imperial Guards looking dudes to break up Olynder's white ghost stuff and the black-clad commoners/chainrasps. What to use, though, both rules wise and models. More imposing looking Grave Guard convetsions (read: bigger ) with Bladegheist rules, as the GG profile has an actually worse save in comparison?!

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Regular Dakkanaut




The problem I see and experience with Chainrasps is that they don't do anything but tarpit. And if your opponent is smart he kills all your buffing leaders and then the Chainrasps. Most Tournament lists find a strong unit and spam it. If you spam Chainrasps (3 full battleline) it will cost you 840 points. You will not have enough to buy all of your heroes and elite units. Sure, you will get to an objective, but an elite unit will plow right into them. So what I have seen is that just about nobody fears Chainrasps, yes they can hold objectives for a little while, but in the end game your support units will be dead because they had to do all the heavy lifting against Characters and elite units, while your Chainrasps camped the objective. Then, your opponent decides which objectives to take and which to contest. Leaving you with a minor victory or a tie, neither of which will place you at the top of the tournament. So I guess what I am trying to say is Chainrasps are good for tarpitting, but their damage output is not that great. That means that while you can hold up a unit, another way of looking at it is that other units can hold up a Chainrasp unit as well. I chose Nighthaunts because I wanted the opposite of a tarpitting army (if you want that, play Maggotkin all day long). Looking at the Battalions, arguably one of the strongest is the Dread Riders. But to take that Battalion will cost too many points if you are also taking maxed out Chainrasps. I guess it's a style of play issue, but I think you win tournaments by making your opponent react to you. If my opponent takes expensive units and camps objectives, I'll ignore them, kill everything else, and then decide which objectives I am going to capture and which I will contest. It is possible that as I go about killing everything except Chainrasps my opponent will get antsy and pull them off the objective to try and stop me, but again, he is reacting to me. I would like to know how Chainrasps have worked from other people because I am trying to make an effective tournament list. Some things look good on paper but not so good on the field.
   
Made in us
Sword-Bearing Inquisitorial Crusader




Honestly Smeelingsalts, it kinda sounds like you don't pay this game competitively.
No shade if you do or don't, but your post completely glosses several important factors.
1st. Chainrasps have decent damage output for how durable they are. Compared to most other horde battleline units, chainrasps can easily out swing and out tank with some Nighthaunt heroes, which are good enough in their own right to not be considered tax.
2nd. In your posts scenario, you likely won the game. Objectives are 100% controlled by model count. Bringing hordes of chainrasps ensures you will control objectives, especially against elite units who will struggle past the 5+ save. Many elite units rely on their rend to do damage. Without it they are glorified clan rats.
3rd. Our Heroes/Spells are very good at dealing with Hordes and Elites. Reikenor and Olynder will gladly whittle down your opponents forces.
4th. The debuffs. With 2 wizards, this is relatively simple to accomplish.
Take a Mourngul, pop the -1 to wound on a unit of chainrasps, hide the mourngul next to the rasps, and mystic shield them. Nobody is going to get through there, save Archaon or Nagash.

Nighthaunts are a super flexible and versatile army. I haven't even gotten into command abilities, our core abilities interactions or relics and battalions.

Good luck.
   
Made in us
Been Around the Block




Also, if you are using Chainrasps, you don't need to take 3 max units. Its all about making a balanced army. You need hammers and anvils, hunter-killers and objective campers.

I just use a single unit of 20. They have yet to disappoint.

This message was edited 1 time. Last update was at 2018/07/27 17:00:58


 
   
 
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