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Made in si
Foxy Wildborne







Uhm, if anything, AoS is getting more new plastic kits than 40k in the same time frame.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Decrepit Dakkanaut




UK

GW is being smart with Skirmish in AoS.
They are releasing it to White Dwarf so that its a product for their current customers. Building interest and getting people playing it who are already gamers and customers of the brand and copying Killteam in that regard.

They are giving the customers who are asking for a Fantasy Killteam a Killteam game.



I fully expect that, in the future, once GW has released most or all of the Battletomes for AoS we will see them do a commercial release of Skirmish like they have for Killteam. At that stage the focus shifts from existing to new customers. You do that then because then the new customers who get into a Skirmish army can then easily follow it through with a Battletome purchase and expand.

Right now there are still factions with no Battletome and factions with very uncertain futures (eg most of the Aelves). For those factions it would be a waste and a poor marketing move to advertise skirmish heavily to new gamers and then have them get attached to armies or factions that GW is going to drop or change or not support for a very long time.


That's how I see it. And yes AoS is going to get a big year of new kits in many armies; which makes sense. Fantasy got ignored for a long while, leaving it with a heavier portion of older kits, out dated designs and resin and even quite a high proportion of metal models.
In contrast many 40K armies are right now quite well developed. Even armies like Necrons have a wide variety of models and choices. Sure Genestealer Cults and Sisters of Battle need updates and additions; but by and large most 40K armies are at a point where it would likely be better to revise sculpts and releases the odd model than needing to release waves of new models.

AoS also has a lot of new factions and fractured factions so there's pressure there to revise and update and add to them.

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Made in be
Longtime Dakkanaut





 Overread wrote:
GW is being smart with Skirmish in AoS.
They are releasing it to White Dwarf so that its a product for their current customers. Building interest and getting people playing it who are already gamers and customers of the brand and copying Killteam in that regard.

They are giving the customers who are asking for a Fantasy Killteam a Killteam game.


Did you even read the rules in the White Dwarf ? It's nothing like Kill Team. It's barely an update from the previous Skirmish rules that were sold in a small book, and that were already at that time quite a disappointment.

So no, it's not a product for their AoS customers so that they have their fantasy version of Kill Team. It's just a "hey here are what we already wrote before in the previous edition and with the 2.0 stamp on it". The main "update" is how you build your list - champions and other previous "free updates" aren't free anymore. Frankly speaking, that's something anyone can come up in five minutes, when you already have the first edition of AoS Skirmish.



I fully expect that, in the future, once GW has released most or all of the Battletomes for AoS we will see them do a commercial release of Skirmish like they have for Killteam. At that stage the focus shifts from existing to new customers. You do that then because then the new customers who get into a Skirmish army can then easily follow it through with a Battletome purchase and expand.

Right now there are still factions with no Battletome and factions with very uncertain futures (eg most of the Aelves). For those factions it would be a waste and a poor marketing move to advertise skirmish heavily to new gamers and then have them get attached to armies or factions that GW is going to drop or change or not support for a very long time.


What you say makes no sense. Why ? Because when you make a Kill Team or Necromunda-like game, with their own specific set of rules that doesn't have to be a complete copy and paste from their main game, that argument is irrelevant. You just make the game with the current status, and then update it when changes are made when it's coming. If you're saying that's changing "in a very long time", it's even more an argument against your reasoning. You always sell for what is here now, that's how capitalism works.

Besides, nothing stops GW from making the rules/factions for what is sure to be kept, and leave the others for later. After all, Kill Team doesn't give rules for Adepta Sororitas warbands right now. Doesn't mean they won't do something when, say, the new plastic miniatures will be there. And I'm not even talking about the extensions that were made so far.



That's how I see it. And yes AoS is going to get a big year of new kits in many armies; which makes sense. Fantasy got ignored for a long while, leaving it with a heavier portion of older kits, out dated designs and resin and even quite a high proportion of metal models.
In contrast many 40K armies are right now quite well developed. Even armies like Necrons have a wide variety of models and choices. Sure Genestealer Cults and Sisters of Battle need updates and additions; but by and large most 40K armies are at a point where it would likely be better to revise sculpts and releases the odd model than needing to release waves of new models.

AoS also has a lot of new factions and fractured factions so there's pressure there to revise and update and add to them.


Yes, I agree with the fact that AoS still has a lot of development ahead. And to me, it means some more years before it has a stable setting. But what they have done with Skirmish here is barely a bone thrown to true Skirmish fans, that's what I'm saying.
   
Made in gb
Decrepit Dakkanaut




UK

 Sarouan wrote:
 Overread wrote:
GW is being smart with Skirmish in AoS.
They are releasing it to White Dwarf so that its a product for their current customers. Building interest and getting people playing it who are already gamers and customers of the brand and copying Killteam in that regard.

They are giving the customers who are asking for a Fantasy Killteam a Killteam game.


Did you even read the rules in the White Dwarf ? It's nothing like Kill Team. It's barely an update from the previous Skirmish rules that were sold in a small book, and that were already at that time quite a disappointment.

So no, it's not a product for their AoS customers so that they have their fantasy version of Kill Team. It's just a "hey here are what we already wrote before in the previous edition and with the 2.0 stamp on it". The main "update" is how you build your list - champions and other previous "free updates" aren't free anymore. Frankly speaking, that's something anyone can come up in five minutes, when you already have the first edition of AoS Skirmish.



I fully expect that, in the future, once GW has released most or all of the Battletomes for AoS we will see them do a commercial release of Skirmish like they have for Killteam. At that stage the focus shifts from existing to new customers. You do that then because then the new customers who get into a Skirmish army can then easily follow it through with a Battletome purchase and expand.

Right now there are still factions with no Battletome and factions with very uncertain futures (eg most of the Aelves). For those factions it would be a waste and a poor marketing move to advertise skirmish heavily to new gamers and then have them get attached to armies or factions that GW is going to drop or change or not support for a very long time.


What you say makes no sense. Why ? Because when you make a Kill Team or Necromunda-like game, with their own specific set of rules that doesn't have to be a complete copy and paste from their main game, that argument is irrelevant.


Killteam and Necromunda are totally different. Necromunda uses its own models in a totally unique setting which is not compatible with 40K armies in general. There's a few exceptions - eg cultists - but by and large there's very little cross over between the games directly.
A person doesn't start a House Goliath gang and steadily add to it until they can start using them in a 40K battle.


Killteam, and Skirmish, however build right into the larger game. They present a cheap buy-in product that lets someone play a game with only one or two boxes of models. The idea is that the new player starts out with that small investment, getting past the "its so expensive to get started" argument. Steadily they are encouraged to buy new models until they've likely got enough for a 500point 40K game. By which point they are now invested into the game, they are caught by the lore and the social aspects and the local club scene and there's a greater chance that they will continue to invest and grow their army into a 1K and 2K and beyond.

Skirmish would aim to do the very same, however right now many of the armies for AoS don't have a Battletome and don't have a set future. Hence why the update is currently in White Dwarf not a new book. GW is pitching to current customers now and will likely pitch to new ones later. They might just go with a new Skirmish book or could go all out and go full Killteam style with cards and dedicated packs.
The thing is, right now AoS doesn't need Skirmish like that; it doesn't need a whole separate game when they are still releasing models, armies and Battletomes and setting the game straight. Hence why you're not seeing a more detailed and full Skirmish release.

Like I said give them one or two years or so to focus on AoS like they have with 40K and I'm sure we'll see a similar pattern Killteam for 40K didn't come out early, and when it did GW was already committed to supporting ALL 40K armies with a Codex. Sure some were not yet supported, but GW has confirmed that they will be in the very near future. AoS armies and factions are still not confirmed- heck only in the last two weeks we've lost the bulk of the Greenskins kits from the GW store and several have now reappeared on a "last chance" week. Now granted GW did mess up because Greenskins Getting started DID feature on the skirmish splashpage in White Dwarf so there is some confusion there; but its a very solid example of why they don't want to be getting loads of new gamers into the game only to kick their army and models out, if not from Skirmish, then from the larger game.

GW wants you to advance from killteam/skirmish into 40K/AoS; or at the very least if you remain with Skirmish/Killteam, then remain investing in models and terrain kits.

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Longtime Dakkanaut





 Overread wrote:


Killteam and Necromunda are totally different. Necromunda uses its own models in a totally unique setting which is not compatible with 40K armies in general. There's a few exceptions - eg cultists - but by and large there's very little cross over between the games directly.
A person doesn't start a House Goliath gang and steadily add to it until they can start using them in a 40K battle.


You jumped on the Necromunda keyword out of context of what I was saying and completely went in another way.

AoS Skirmish update in the White Dwarf is NOTHING like Kill Team. Here, it doesn't benefit the same work than GW did on Kill Team as a separate product, in no way.That you keep argumenting that way just show you're closing your eyes on purpose here so that you don't see what's the problem.



They might just go with a new Skirmish book or could go all out and go full Killteam style with cards and dedicated packs.


If they did a White Dwarf update ? No, they won't. Not before a long time. If GW wanted to release a Kill Team scale line of products for AoS Skirmish, they wouldn't release a White Dwarf update. They would just launch the product.



The thing is, right now AoS doesn't need Skirmish like that; it doesn't need a whole separate game when they are still releasing models, armies and Battletomes and setting the game straight. Hence why you're not seeing a more detailed and full Skirmish release.


That's just how you feel. However, you can't deny the difference of ressources spent on that very specific line. Indeed, AoS Skirmish is a way to introduce the player to "regular" AoS, and also a way to "start small" your collection. If you remember well, the previous editions of Kill Team and AoS Skirmish were similar in their release : both barely skeletons from their main game, in a small book sold separately and pretty much nothing else. Then GW got the artillery out for KIll Team and really worked the rules as a separate game system, even if similar to 40k, but with sufficient differences to make it a game on its own.

That's not Skirmish's treatment, and I suspect it's more about GW not believing it's worth it than anything else. If they thought it would, that's not the White Dwarf they would choose.




GW wants you to advance from killteam/skirmish into 40K/AoS; or at the very least if you remain with Skirmish/Killteam, then remain investing in models and terrain kits.


Of course they want it. It's just that they don't have that much faith in AoS than they have in 40k.

Mind you, the true Skirmish fans don't want to wait for 2 years to have a "good enough" game. They want it now. And GW can deliver it now. They just choose not to do it, and instead we have a half-assed update in the White Dwarf. Too bad.

This message was edited 1 time. Last update was at 2019/01/27 11:20:15


 
   
Made in gb
Longtime Dakkanaut






I have to disagree purely through the amount of plastic kits that have been released. Look at the Gloomspite, that was a big amount of plastic and not cheap to produce for a "chilly" game. And from what i've seen they've sold like hot cakes.

As to killteam, why does AoS even need it? It works perfectly well at lower levels and if we can get rules for skirmish without an expensive box then all the better.
   
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Dakka Veteran





 Inquisitor Gideon wrote:
I have to disagree purely through the amount of plastic kits that have been released. Look at the Gloomspite, that was a big amount of plastic and not cheap to produce for a "chilly" game. And from what i've seen they've sold like hot cakes.

As to killteam, why does AoS even need it? It works perfectly well at lower levels and if we can get rules for skirmish without an expensive box then all the better.



While I can't speak for everyone, the online store for gloomspite stuff has been bouncing in and out of stock.
My 2 local GW stores get fresh stock in and are sold out within hours.
They are selling like mad.
It's also pulled me back to AoS aswell with a hefty order lol.
   
Made in gb
Calculating Commissar





England

Plus there is Shadespire. It isn't really the same as a Skirmish equivalent, but it does show heavy investment in the setting with warbands that are cross-compatible with the main game.

There are more plastic warbands than plastic Necromunda kits, for example.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Decrepit Dakkanaut




UK

 Inquisitor Gideon wrote:

As to killteam, why does AoS even need it? It works perfectly well at lower levels and if we can get rules for skirmish without an expensive box then all the better.


40K has had Killteam in one form or another, for years. However it was part of the Big Rule book. Basically it was a set of rules marketed toward people who had already made the choice to invest in a 40K army.

Modern Killteam is its own product and is marketed toward those who look at 40K and go "I'd like to, but its so expensive" It's designed to tap right into the small skirmish game market which has grown over the last few years. Serving not just new fans but existing ones too, who might want a faster game when they don't have time for a big 40K match.


Skirmish for AoS would be the very same. Right now its part of the established structure, so its tempting 40K players to try AoS; its providing a faster smaller game for AoS fans and its sitting there building interest. Skirmish of the future as a separate product I think will come; at which point it will be just like Killteam. Right there and its own thing marketed toward new wargamers and those new to AoS as a cheaper way to buy into the range.


Killteam is doing this right now and it stands to reason that once GW has fleshed out AoS to have more functional and complete factions; they will likely launch a more detailed an indepth Skirmish with its own book, not just keeping it within White Dwarf. Right now they are using the White Dwarf rules to give it some attention and keep some interest up.



That's how I see it. I don't see GW pushing a more detailed and dedicated Skirmish game until such time as they have more AoS battletomes out. We already know, from their last financial report, that this year is going to be a big year where they are realising a series of major investments; which I suspect is a lot more models for AoS. Both new armies and revamping/updating and enhancing existing ones. 2019 is going to be a huge year for AoS; with 40K I think taking a back seat save for Sisters of Battle and Genestealer Cultists.

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Calculating Commissar





England

 Overread wrote:

That's how I see it. I don't see GW pushing a more detailed and dedicated Skirmish game until such time as they have more AoS battletomes out. We already know, from their last financial report, that this year is going to be a big year where they are realising a series of major investments; which I suspect is a lot more models for AoS. Both new armies and revamping/updating and enhancing existing ones. 2019 is going to be a huge year for AoS; with 40K I think taking a back seat save for Sisters of Battle and Genestealer Cultists.

Probably Chaos too.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Unfortunately the "new" skirmish is just as broken as before, in exactly the same obvious ways because they were never fixed. The White Dwarf update is really just a reskin to a new realm, with champs and specialists costing +5 points. Hinterlands is still a better way to play Skirmish, as it fixes Mortal Wounds (and already used the "new" way of using pitched battle points), and from what I see in some of the previews, will still be the only way to have true warband skill/injury advancement even after the next months WD comes out.

It literally looks as if they split the old Skirmish booklet in half to make two releases, which still needs non-GW rules (and by a guy they now have on their freaking staff, no less!) to really be a fulfilling campaign game.

This message was edited 1 time. Last update was at 2019/01/27 14:10:06




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in de
Huge Bone Giant






 Haighus wrote:
 Overread wrote:

That's how I see it. I don't see GW pushing a more detailed and dedicated Skirmish game until such time as they have more AoS battletomes out. We already know, from their last financial report, that this year is going to be a big year where they are realising a series of major investments; which I suspect is a lot more models for AoS. Both new armies and revamping/updating and enhancing existing ones. 2019 is going to be a huge year for AoS; with 40K I think taking a back seat save for Sisters of Battle and Genestealer Cultists.

Probably Chaos too.


Definitely Chaos if we're getting Slaanesh. That'll happen in both systems.

I don't think 40k will get to feel that back seat all that much, in spite of any attention Age of Sigmar gets. Remember that the big summer thing last year was AoS 2nd ed. Traditionally that means we'll get something 40k to fill that slot this year. With continued releases for Kill Team, Chaos probably of two colors, Sisters and Genestealers 40k will get plenty of attention.

Honestly in spite of the big start goblins gave AoS, I'm not sure we'll see all that many brand new armies. Call it a hunch, but I think GW tried to buy itself some time with endless spells, making updates to existing armies desirable for their owners and cheap, easy and convenient for GW.

Also let's not forget that GW did not originally plan to have Sisters in the release slot they now occupy, so any big end of the year release they might have planned for 2019, that might have been an AoS release, is rearranged because of Sisters now.

That said, if they release a full Darkoath army I pretty much don't care how much or little attention Age of Sigmar gets otherwise.

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Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Killteam wishes to be as popular as Shadespire.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
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Decrepit Dakkanaut




UK

 Geifer wrote:

Honestly in spite of the big start goblins gave AoS, I'm not sure we'll see all that many brand new armies. Call it a hunch, but I think GW tried to buy itself some time with endless spells, making updates to existing armies desirable for their owners and cheap, easy and convenient for GW.


Even without Endless Spells a lot of the armies still don't have Battletomes and could be easily done with just a book release. Plus older Tomes can be updated with allegiance abilities and the like. So I think post 2.0 there's a wealth of material to keep GW busy in updating and in gamers wanting those updates even without the Endless Spells being added into the mix.


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 Galas wrote:
Killteam wishes to be as popular as Shadespire.

By virtue of being 40k and using literally the same models as 40k, it's already vastly more popular.

I say this as somebody who loves Shadespire and much prefers it.
   
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Skillful Swordsman




Skeaune

 Overread wrote:
 Geifer wrote:

Honestly in spite of the big start goblins gave AoS, I'm not sure we'll see all that many brand new armies. Call it a hunch, but I think GW tried to buy itself some time with endless spells, making updates to existing armies desirable for their owners and cheap, easy and convenient for GW.


Even without Endless Spells a lot of the armies still don't have Battletomes and could be easily done with just a book release. Plus older Tomes can be updated with allegiance abilities and the like. So I think post 2.0 there's a wealth of material to keep GW busy in updating and in gamers wanting those updates even without the Endless Spells being added into the mix.



I really do hope they aren't waiting to update factions that don't currently have a battletome just because they haven't designed endless spells or gimicky terrain features for each and every one. I guess they could be fun but I honestly just want a coherent army list with some options to pick from.

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in de
Huge Bone Giant






 Overread wrote:
 Geifer wrote:

Honestly in spite of the big start goblins gave AoS, I'm not sure we'll see all that many brand new armies. Call it a hunch, but I think GW tried to buy itself some time with endless spells, making updates to existing armies desirable for their owners and cheap, easy and convenient for GW.


Even without Endless Spells a lot of the armies still don't have Battletomes and could be easily done with just a book release. Plus older Tomes can be updated with allegiance abilities and the like. So I think post 2.0 there's a wealth of material to keep GW busy in updating and in gamers wanting those updates even without the Endless Spells being added into the mix.



They could, but will they?

More importantly, why would they? This is what I mean. They've established army specific endless spells as a feature of 2nd ed by now and releasing such a kit with a new battletome devoid of any other new models is still an easy way to please that army's players as it gives them new models and the feeling that their army is in fact up to 2nd ed standards, even if they otherwise exclusively use models made for a different game.

Let's be honest. endless spells don't need a lot of design work and it's just a single kit per army. There's really no reason for GW not to get one out for every redone battletome or consolidation of splinter factions.

 Not-not-kenny wrote:
I really do hope they aren't waiting to update factions that don't currently have a battletome just because they haven't designed endless spells or gimicky terrain features for each and every one. I guess they could be fun but I honestly just want a coherent army list with some options to pick from.


I very much doubt that adding one or two easy kits to an update holds up anything.

This message was edited 1 time. Last update was at 2019/01/28 13:07:11


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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Brutal Black Orc




Barcelona, Spain

 Arbitrator wrote:
 Galas wrote:
Killteam wishes to be as popular as Shadespire.

By virtue of being 40k and using literally the same models as 40k, it's already vastly more popular.

I say this as somebody who loves Shadespire and much prefers it.


Depends on the region, i guess? Here in Spain, even though there's indeed quite a larger 40k population, only a quite small percentage play Kill team proper. Underworlds, meanwhile, has a very hardcore following.
   
Made in se
Skillful Swordsman




Skeaune

 Geifer wrote:
 Overread wrote:
 Geifer wrote:

Honestly in spite of the big start goblins gave AoS, I'm not sure we'll see all that many brand new armies. Call it a hunch, but I think GW tried to buy itself some time with endless spells, making updates to existing armies desirable for their owners and cheap, easy and convenient for GW.


Even without Endless Spells a lot of the armies still don't have Battletomes and could be easily done with just a book release. Plus older Tomes can be updated with allegiance abilities and the like. So I think post 2.0 there's a wealth of material to keep GW busy in updating and in gamers wanting those updates even without the Endless Spells being added into the mix.



They could, but will they?

More importantly, why would they? This is what I mean. They've established army specific endless spells as a feature of 2nd ed by now and releasing such a kit with a new battletome devoid of any other new models is still an easy way to please that army's players as it gives them new models and the feeling that their army is in fact up to 2nd ed standards, even if they otherwise exclusively use models made for a different game.

Let's be honest. endless spells don't need a lot of design work and it's just a single kit per army. There's really no reason for GW not to get one out for every redone battletome or consolidation of splinter factions.

 Not-not-kenny wrote:
I really do hope they aren't waiting to update factions that don't currently have a battletome just because they haven't designed endless spells or gimicky terrain features for each and every one. I guess they could be fun but I honestly just want a coherent army list with some options to pick from.


I very much doubt that adding one or two easy kits to an update holds up anything.


I think you underestimate how long it takes to design, produce and distribute a pastic kit.

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in de
Huge Bone Giant






 Not-not-kenny wrote:
 Geifer wrote:
 Overread wrote:
 Geifer wrote:

Honestly in spite of the big start goblins gave AoS, I'm not sure we'll see all that many brand new armies. Call it a hunch, but I think GW tried to buy itself some time with endless spells, making updates to existing armies desirable for their owners and cheap, easy and convenient for GW.


Even without Endless Spells a lot of the armies still don't have Battletomes and could be easily done with just a book release. Plus older Tomes can be updated with allegiance abilities and the like. So I think post 2.0 there's a wealth of material to keep GW busy in updating and in gamers wanting those updates even without the Endless Spells being added into the mix.



They could, but will they?

More importantly, why would they? This is what I mean. They've established army specific endless spells as a feature of 2nd ed by now and releasing such a kit with a new battletome devoid of any other new models is still an easy way to please that army's players as it gives them new models and the feeling that their army is in fact up to 2nd ed standards, even if they otherwise exclusively use models made for a different game.

Let's be honest. endless spells don't need a lot of design work and it's just a single kit per army. There's really no reason for GW not to get one out for every redone battletome or consolidation of splinter factions.

 Not-not-kenny wrote:
I really do hope they aren't waiting to update factions that don't currently have a battletome just because they haven't designed endless spells or gimicky terrain features for each and every one. I guess they could be fun but I honestly just want a coherent army list with some options to pick from.


I very much doubt that adding one or two easy kits to an update holds up anything.


I think you underestimate how long it takes to design, produce and distribute a pastic kit.


18 to 24 months if GW is to be believed.

Not that that really matters because it's the same time for everything, give or take, so any future kit would have been planned for with the knowledge that 2nd ed uses endless spells, both starter set armies get their own unique spells, and even a neglected and splintered faction like Beastmen that doesn't get updated or new kits gets their own spells.

A more relevant question is whether they have the production capacity for those extra kits. Which only GW knows, but given how many plastic kits GW cranks out these days, I have a hard time believing that one or two kits to go with a new battletome is difficult for GW.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Longtime Dakkanaut





Count the number of kits in 2018 for each system, it’s very similar.
Add in Shadespire and it’s even more.

All this from someone saying it’s chilly.
I don’t particularly like AoS since it took over Fantasy which I loved.
But I can see they are pushing it way more than chilly..


And just on that subject of Squig dice.
It’s rather that they were so good rather than low production that they sold out I’d bet money on.
I know several people who’d ordered multiples of them, compared to number of players of them it’s a lot, and most buy dice for all their armies but still got these/more sets of.
I think Squigs have a following all their own..
Heck, I saw them and was considering getting some (I’ve bought some of the new squigs, and as I said I don’t play the army or the system..)


Automatically Appended Next Post:
I’d warrant that they pretty much designed all the Endless Spells for all factions at the point of deciding those would be a thing in the game.
Remember, the lead time on a kit may be 18-24, but it can easily be more if they made all the plans, CADs for all the factions spells ready, then it’s just a case of producing them when the time is right to fit a release..

This message was edited 1 time. Last update was at 2019/01/28 18:38:55


 
   
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FYI, GW never sold squig dice. They sold dice squigs. They were squigs adapted to function as dice and it is extremely important that people get it right.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Carrion Empire
Carrion Empire sets the skaven against the Flesh-eater Courts in ferocious underground skirmishes. Inside this battle box, you’ll find everything you need to build two armies and then pit them against one another in games of Warhammer Age of Sigmar – with rules, token sheets and even two new character models exclusive to this set.

This set offers a phenomenal saving on getting the models inside separately – even before you include the new characters, a wealth of lore, art and all the other stuff you get in the box!
Carrion Empire is great for players looking to learn Warhammer Age of Sigmar with a friend, start a skaven or Flesh-eater Courts army, or just save some money!

Spoiler:



Skaven
That’s right – the skaven are back! Forging together the forces of Clans Skryre, Pestilens, Moulder, Verminus, Eshin and the Masterclan into a single Skaventide, this is the battletome the Great Horned Rat has been waiting for since Warhammer Age of Sigmar was released. Each of the Clans has its own allegiance abilities representing their tactics and character, but you’ll also be able to field them as a single, coherent and deadly force.

This battletome contains loads of new rules content and cements skaven as a major power player both on the tabletop and in (and between) the Mortal Realms. We’ll be bringing you in-depth previews of what you can expect from the book next week.

Like other armies this edition, skaven will even be getting new scenery – in this case, a tunnel network of Gnawholes – as well as new Endless Spells, custom dice and Warscroll Cards.
In short, the skaven are set to have everything you need to conquer the Mortal Realms – or at the very least, your next gaming night…

Spoiler:

"Gnawholes" scenery piece


Endless Spells!


Warscroll Cards!


Dice!


Flesh-Eater Courts
Death Battletome: Flesh-eater Courts updates one of Warhammer Age of Sigmar’s most popular armies for the new edition of the game, bringing together allegiance abilities, deeper rules and more to bring the army fully up to date.

You’ll be able to customise your characters with new magic and artefacts, or dedicate your army to one of the Grand Courts. Side with Gristlegore, for example, and you’ll get to take Royal Zombie Dragons as Battleline!

You’ve got new models on the way too, in the form of the Charnel Throne terrain piece and a gruesome set of Endless Spells. A set of handy Warscroll Cards rounds out the range, ensuring that keeping track of your units is simple.

Spoiler:


Scenery!


Endless Spells!


Warscroll Cards!


Am I the only one NOPE NOPE NOPE'ing a Zombie Dragon heavy army?

This message was edited 3 times. Last update was at 2019/02/03 18:28:36


 
   
Made in fi
Dakka Veteran





https://www.warhammer-community.com/2019/02/03/pre-order-preview-carrion-empire-and-genestealer-cults/

Carrion Empire and Skaven Battletome next week!

That place is the harsh dark future far left with only war left. 
   
Made in es
Longtime Dakkanaut





Ninjed

This message was edited 3 times. Last update was at 2019/02/03 18:25:15


 
   
Made in gb
Longtime Dakkanaut





That's a lot of stuff going up at once.

The Charnel Throne is a really nice piece of terrain. Might pick it up even though I have no desire to start a Flesh-eater courts force.

If there are more of these battle boxes on the way for AoS, I wonder if they will tie into a larger storyline like the recent 40K ones?

This message was edited 1 time. Last update was at 2019/02/03 18:27:43


 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





United States

Can we get a re-release of island of blood/spire of dawn, or at least access to the individual model halves? The Clanrats from that set are superior.
   
Made in us
Dakka Veteran





let me get this straight ... 1 model and a spell kit for FECs justify an entire new book? ... feelsbadman

Edit 1: If anything they need direly af one more kit

This message was edited 1 time. Last update was at 2019/02/03 18:28:43


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 aracersss wrote:
let me get this straight ... 1 model and a spell kit for FECs justify an entire new book? ... feelsbadman

Edit 1: If anything they need direly af one more kit

They were one of the earlier books, this book brings them in line with the newer summoning mechanics and things of that nature.
   
Made in ca
Longtime Dakkanaut






Is that the only releases these armies will get? Dissapointing to say the least if that's the case

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
 
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