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Made in pt
Mighty Vampire Count






UK

 Boss Salvage wrote:
Dunno if y'all caught it, but the Warcry starter stuff is being released separately, and has Slaves to Darkness warscrolls for AOS:

Iron Golems >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_IronGolems.pdf
Untamed Beasts >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_UntamedBeasts.pdf
Raptoryx >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_Raptoryx.pdf
Furies >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_Furies.pdf

Pretty underwhelming, although these board game ports tend to be, and I'm not sure what I expected (spoiler: actual rules for the big dudes on each team would have been nice). Iron Golem 4+ save with a reroll if they don't move is pretty neat tho?


well at lest it does not have the same stupid unit size restrictions as other conversions....

I AM A MARINE PLAYER

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Made in us
Omnipotent Lord of Change





Albany, NY

 ImAGeek wrote:
Hate to break it to you but they got those warscrolls when the starter came out
High five it is then If these teams were battleline you'd have a pretty cool SoD gladiator crew in the end - I'd consider running max size Iron Golems if they counted for something or had a stat better than 4+. But alas, just fun filler units.

Carry on lamenting bone dudes, AOS N&R!

This message was edited 1 time. Last update was at 2019/09/09 18:28:12


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Lieutenant General





Florence, KY

 Mr Morden wrote:
Spoiler:
 Boss Salvage wrote:
Dunno if y'all caught it, but the Warcry starter stuff is being released separately, and has Slaves to Darkness warscrolls for AOS:

Iron Golems >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_IronGolems.pdf
Untamed Beasts >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_UntamedBeasts.pdf
Raptoryx >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_Raptoryx.pdf
Furies >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_Furies.pdf

Pretty underwhelming, although these board game ports tend to be, and I'm not sure what I expected (spoiler: actual rules for the big dudes on each team would have been nice). Iron Golem 4+ save with a reroll if they don't move is pretty neat tho?


well at lest it does not have the same stupid unit size restrictions as other conversions....

They do. You must add them exactly according to the box contents (i.e., if you take 16 Iron Golems, you must take two Dominars, two Signifiers and two Ogor Breachers.

'It is a source of constant consternation that my opponents
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Made in gb
Decrepit Dakkanaut




UK

 Ghaz wrote:
 Mr Morden wrote:
Spoiler:
 Boss Salvage wrote:
Dunno if y'all caught it, but the Warcry starter stuff is being released separately, and has Slaves to Darkness warscrolls for AOS:

Iron Golems >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_IronGolems.pdf
Untamed Beasts >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_UntamedBeasts.pdf
Raptoryx >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_Raptoryx.pdf
Furies >> https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//ENG_Warcry_AoS_Warscroll_Furies.pdf

Pretty underwhelming, although these board game ports tend to be, and I'm not sure what I expected (spoiler: actual rules for the big dudes on each team would have been nice). Iron Golem 4+ save with a reroll if they don't move is pretty neat tho?


well at lest it does not have the same stupid unit size restrictions as other conversions....

They do. You must add them exactly according to the box contents (i.e., if you take 16 Iron Golems, you must take two Dominars, two Signifiers and two Ogor Breachers.


I actually rather like them. They pair perfectly with the warbands so that you can port them over to AoS without any modification or worry and the stats are simple enough to use for the game - its not like the Underworld teams where they are all special characters with different weapons and stats all over the place whilst operating as a single unit and one leader.
I also think that visually they work too. Having more units of unique types the larger the warband works really well visually; far more so than having 3 or 4 banners and musicians (but only one leader model).

I really want to field a full Untamed Beasts force with lions and warriors charging over the battlefield.

Right now I'm hoping that marauder models are retired for AoS and replaced with the warbands or added to with the warbands - even though Iron Golems are somewhat of a show stealer being far more resilient than the rest

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Made in es
Inspiring SDF-1 Bridge Officer






 Mr_Rose wrote:
Under the Description (sorry, DESCRIPCIÓN) heading, the first line starts “Arkhan the Black es…”
Odd to see the English there but I guess they don’t translate all unit names?


Not anymore, no. At the very least in spanish (and I was under the impression that it was also the case in other languages) unit names and most of the time also the names of anything with rules don't get a translation.

It is SO much fun >_>, particularly when you're a freelance translator and have to work with GW's licensees... So. Much. Fun.

This message was edited 1 time. Last update was at 2019/09/12 07:17:16


 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 Boss Salvage wrote:
 ImAGeek wrote:
Hate to break it to you but they got those warscrolls when the starter came out
High five it is then If these teams were battleline you'd have a pretty cool SoD gladiator crew in the end - I'd consider running max size Iron Golems if they counted for something or had a stat better than 4+. But alas, just fun filler units.

Carry on lamenting bone dudes, AOS N&R!


You are suppose to compare these units to Marauders because they fill the same role.

Compared to Marauders all of the Iron Golems get the bolas in addition to their melee attacks, they are rocking a Leadership of 8. For just a few more points over marauders. Only down side is the move 5" instead of 6", and can't take a chaos mark.

The Untamed beasts get their extra movement from unleashed beasts and they get the jagged harpoon. Other wise they are marauders who cost 10 points more and can't take a chaos mark.


It seems to me the role of the Warcry war bands, is to give alternative flavours to Marauders for undivided/slaves to darkness pure armies. Their lack of being able to take a mark, making them less useful in dedicated armies.

This message was edited 1 time. Last update was at 2019/09/13 04:19:30


 
   
Made in ca
Longtime Dakkanaut






This is so much better than what was shown before. still, its a shame cause this army could have been so cool, yet the basic models (inf and cav) are so goofy that it is unsalvageable

lost and damned log
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Made in de
Huge Bone Giant






 streetsamurai wrote:
This is so much better than what was shown before. still, its a shame cause this army could have been so cool, yet the basic models (inf and cav) are so goofy that it is unsalvageable


Well, there might be a way to make something else battleline. Everyone else gets that, so it stands to reason we'll see it for Ossies, too. It's not ideal but in that case it wouldn't strictly be unsalvageable at least.

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Omnipotent Lord of Change





Albany, NY

 Lockark wrote:
You are suppose to compare these units to Marauders because they fill the same role.
I mean, for me the main problem was the warbands not having Battleline, which means I have to waste sometimes significant points on things that aren't particularly interesting. But I just looked at the Slaves to Darkness options and wow, those guys are spoiled for Battleline tax - 1 chariot for 80 pts! Superb and sufficiently gladiatorial!

So yea, I'm back with you. Would be fun to do an SoD force with all the warbands. Hella expensive but so it goes

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Made in gb
Decrepit Dakkanaut




UK

To be fair a lot of units tend to go up in points for 2.0. I figure GW is sightly adjusting things for the "new game" and we'll likely see 3K grow to the the norm over a few years or see the points come down

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Experienced Saurus Scar-Veteran





California the Southern

I wonder if Ossiarchs will be able to take Morghasts as battle line in some form.

I want an excuse to field a bunch.

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Decrepit Dakkanaut




UK

 highlord tamburlaine wrote:
I wonder if Ossiarchs will be able to take Morghasts as battle line in some form.

I want an excuse to field a bunch.


Right now the issue I can see is the Morghasts and the new four bladed warriors almost copy each other - both have a sword and then a halberd option. The only big visual difference is that the Morghast can fly.
However its really hard to guess at anything until we get some rules and details - darn it where's that leak department when you need it It's a long wait until the end of October (banking on them launching then rather than the start)

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I doubt there will be an additional way to take morghasts as battleline, that a unit like that has even one way is pretty unusual.

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Decrepit Dakkanaut




UK

Honestly I'd expect the new four armed warrior to have more chance to be battleline instead of the morghasts.

Battleline is curious in AoS, but in general works well in most armies; its only Slaanesh where I wish things like fiends were battleline to give a bit more reason to vary what non-leader models one chooses to take ;but that's more an issue with how depravity works than anything else.

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California the Southern

I figure the 4 arm guys are going to be a bit more tanky than morghasts, especially if they're taking the shield option.
At least morghasts should still have the distance and charge abilities as their exclusive niche.

I'm just sad I missed the boat on the Grand Legion of Nagash or whatever it was called that let you take them as Battle line.

Poorly lit photos of my ever- growing collection of completely unrelated models!

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Humming Great Unclean One of Nurgle






The LoN battletome lets you take them as battleline right now--Grand Host with Nagash as the general.

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I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 highlord tamburlaine wrote:
I figure the 4 arm guys are going to be a bit more tanky than morghasts, especially if they're taking the shield option.
At least morghasts should still have the distance and charge abilities as their exclusive niche.

I'm just sad I missed the boat on the Grand Legion of Nagash or whatever it was called that let you take them as Battle line.



I am hoping the Morghasts get better rules. They are pretty bland right now, though I love the models.

I imagine for battleline we'll be able to take the rank and file, and at least one version of the four arms if not both. We may have more options depending on who we take as our general as well. I could see Morghasts being battle line if we take Arkhan for instance.

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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I hope not. I've long wished to make a Morghast based army but the Nagash requirement always made it totally infeasible in my very tournament centric meta.

I have Nurgle and Squig based armies which do ok outside of events. My next project is a Free Cities project which is 60% theme and 40% Gotrek. I really hope I can make a force that can contend without either rolling over to the meta lists or steamrolling the casuals.

I am also sick of this dynamic but God damn it if I'm not s slave to my enjoyment of the narrative I bought into as a youngster.

This message was edited 1 time. Last update was at 2019/09/14 04:36:13


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in jp
Regular Dakkanaut




The only thing I want for AoS is a Slaanesh mortal battleline choice.
Simple as that.
   
Made in tw
Longtime Dakkanaut





Same! that one wasn't included is a travesty.

   
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Southern New Hampshire

mortar_crew wrote:
The only thing I want for AoS is a Slaanesh mortal battleline choice.
Simple as that.


Chaos Warriors?

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Decrepit Dakkanaut




UK

 Manfred von Drakken wrote:
mortar_crew wrote:
The only thing I want for AoS is a Slaanesh mortal battleline choice.
Simple as that.


Chaos Warriors?


They aren't sculpted with Slaanesh in mind and are generic Chaos. By Mortals they mean a new sculpt of a mortal (not demon) unit with the marks of chaos corruption on their bodies. Much like the other gods have human (ish) warriors which are counted as warped mortals of their respective gods.

The Slaanesh release was great but it was mostly all leader models along with the awesome new fiends. GW also removed two metal models from the army which were mortal lords (the one on foot how was the old named Slaanesh hero from the Old World and the one on the giant "boobie snake" as it is often called). Though you can still use those as Slaves to Darkness mortal leaders with marks of Slaanesh; its not the same.


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Charging Wild Rider





In that sense at least, it would have been nice if the Warcry bands had been designed with certain Gods in mind - that could have been 1-2 new mortal units for each. Or maybe straddling the line between two, in different combinations, for yet more variation and options. For a faction called Chaos, they have a tendency to look pretty samey now, especially when limiting yourself to one deity.
   
Made in tw
Longtime Dakkanaut





I think you can argue that in terms.of aesthetics at least a few warbands were designed with certain gods in mind, and indeed some of the slaanesh artwork from.the recent release seems to tease both the untamed beasts and (maybe) the splintered fang.

But I'm hopeful.that Slaanesh mortals will get a release with/just after the eventual 40k Slaanesh release, which, fingers.crossed, will he next year.

   
Made in gb
Master Engineer with a Brace of Pistols






I’m hoping that they can release good rank and file mortal cultist models for each chaos god faction too. So far only Khorne has them (Bloodreavers). Blight Kings seem more ‘elite’, in the same guise as Skullreapers or Wrath Mongers. Actually, come to think of it, they could all do with mid tier Blood Warrior level units too.
   
Made in gb
Decrepit Dakkanaut




UK

Lets not forget its only very recently that GW took Chaos Demons and split them from one army into four functional armies. There are clearly still lots of gaps such as how most of them haven't got much ranged support (ironically the most close combat mad of them all has some of the best range in the Khorne Skull Cannon).

I'd love to see some slaanesh throwingknife/spear/archer units to whittle the enemy afar with painful barbed cuts that dig into them. Unleashing a punishing wall of pain before claw armed deamonettes and mighty fiends can close and rend them limb from bloody limb.


Just no more whips please - whips are cool but no more no more!!!!

This message was edited 1 time. Last update was at 2019/09/14 15:14:45


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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 Overread wrote:
 Manfred von Drakken wrote:
mortar_crew wrote:
The only thing I want for AoS is a Slaanesh mortal battleline choice.
Simple as that.


Chaos Warriors?


They aren't sculpted with Slaanesh in mind and are generic Chaos. By Mortals they mean a new sculpt of a mortal (not demon) unit with the marks of chaos corruption on their bodies. Much like the other gods have human (ish) warriors which are counted as warped mortals of their respective gods.

The Slaanesh release was great but it was mostly all leader models along with the awesome new fiends. GW also removed two metal models from the army which were mortal lords (the one on foot how was the old named Slaanesh hero from the Old World and the one on the giant "boobie snake" as it is often called). Though you can still use those as Slaves to Darkness mortal leaders with marks of Slaanesh; its not the same.



I realize it’s thesame issue as warriors, but get a big block of 40 Chaos Marauders and a few boxes of Hellstriders; use the extra heads and shields to make Slaanesh themed Marauders and have a huge infantry block for 200pts that gets exploding 6’s. That’s what I did, and I love how they look.

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Made in tw
Longtime Dakkanaut





 Overread wrote:
Lets not forget its only very recently that GW took Chaos Demons and split them from one army into four functional armies. There are clearly still lots of gaps such as how most of them haven't got much ranged support (ironically the most close combat mad of them all has some of the best range in the Khorne Skull Cannon).

I'd love to see some slaanesh throwingknife/spear/archer units to whittle the enemy afar with painful barbed cuts that dig into them. Unleashing a punishing wall of pain before claw armed deamonettes and mighty fiends can close and rend them limb from bloody limb.


Just no more whips please - whips are cool but no more no more!!!!


I fully agree with you, but I suspect we both know the sad reality is that GW has never seen a slaanesh whip sculpt they didn't like. :(

   
Made in ca
Shrieking Traitor Sentinel Pilot




Burbank, CA

Yeah, Slaanesh needs some (any really) good mortal followers. Especially if they did them like the tzaanagors, where they duel kitted for 40k somehow. It’s not like slaaneshy cults are limited to just one setting. Perhaps when Emperors children get their own book? Still wish the poxwalkers had been a duel kit which could have benefitted Maggotkin. It’s not like they weren't released only a couple months after the deathguard.

And where are the Slaanagors, Khornagors, and Pestigors (other than the 2 on the nurgle BB team)? If you’re talking about kits that could support multiple armies, across a few games, they’d be perfect!

, , , , , , ,

 
   
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Decrepit Dakkanaut




UK

Carlovonsexron wrote:
 Overread wrote:
Lets not forget its only very recently that GW took Chaos Demons and split them from one army into four functional armies. There are clearly still lots of gaps such as how most of them haven't got much ranged support (ironically the most close combat mad of them all has some of the best range in the Khorne Skull Cannon).

I'd love to see some slaanesh throwingknife/spear/archer units to whittle the enemy afar with painful barbed cuts that dig into them. Unleashing a punishing wall of pain before claw armed deamonettes and mighty fiends can close and rend them limb from bloody limb.


Just no more whips please - whips are cool but no more no more!!!!


I fully agree with you, but I suspect we both know the sad reality is that GW has never seen a slaanesh whip sculpt they didn't like. :(


See I wouldn't mind it if they were like the whips we see in the artwork and basically a tentacle arm (of arms length plus a bit) dangling from the shoulder of a deamonette; or if they are coiled like the keeper's whip; its when they are insane long like the chariot or the new hero - long thin plastic that not only runs a high risk of snapping if you look at it wrong; but also makes storage a nightmare. The new lord takes up an insane amount of room and most of it is this forward reaching long whip!

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