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Made in gb
Regular Dakkanaut




the_scotsman wrote:
Pottsey wrote:
the_scotsman wrote:
Pottsey wrote:
the_scotsman wrote:
 Irbis wrote:
I like how the article says 'combine this with a Riptide Battlesuit for the best results!'. Hello, GW, you know Forge World 'balanced' crutch suits will be all this stratagem will be used on during games on competitive tables? Again, 1 mere pitiful CP to turn Ta'unar into Warlord-killer, seeing it has Battlesuit keyword too? Name just one more efficient stratagem than this in the whole game. I bet you can't. And people try to complain about this book

I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons


Being able to make only a single attack despite whatever your attack stat is does not constitute a drawback?

A single attack is how it has always worked and its always been very useful in the right situation. Some people are going to read it as you can only use the weapon for 1A and can make all the other Attack dice with the basic weapon. Can you use two CC weapons?


Automatically Appended Next Post:
 Galas wrote:
 Irbis wrote:


I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons



Because a single powerfist hit for the price of a Relic is absolute crap? Even worse if you give it a -1 to hit.

Do not forget if its on the warlord it will be able to rerolls miss's.


Of course they're going to read it like that. Because that's how it works. The model is going to get their other however many attacks (I'm assuming because tau it's like...two more? At probably WS3+ S5?). That's the way the weapon is worded - it can be used for only one attack, but it does not say "instead of attacking normally."

In that case it has lost all its drawbacks. Unless there has been a change commanders have 4 attacks.


Being only usable for one attack IS a drawback, by default melee weapons affect all your attacks.

I'm sorry, but if you think this relic is anything higher than "cute" tier I don't know what to say to you. A catachan company commander with a powerfist does more damage to a standard tank than a commander with an onager gauntlet, and he costs what, five times less points?

It’s always been one attack it’s not a new drawback and all the old drawbacks have gone. You still get your extra 3 basic attacks after using it. It’s not cute tier, years of using its 1 attack tells me its extremely valuable when used correctly.
Now I am do not know the Catachan company commander that well so please correct me if I am wrong. Isn't that only S8 -3AP, D3, -1 to hit. While the Onager gauntlet is S10, -4, D6 and with the warlord trait reroll miss’s instead of -1 to hit. On top of that you get 3A extra attacks at S5.

How is the Catachan company doing more damage, even with the 3A at those stats its going do less damage on average isn't it? What have I missed? It looks to me like the Onager gauntlet is far better and just as good as it has always been, if not better.

This message was edited 2 times. Last update was at 2018/03/07 23:11:53


 
   
Made in gb
Lethal Lhamean




Birmingham

Spoiler:
Pottsey wrote:
the_scotsman wrote:
Pottsey wrote:
the_scotsman wrote:
 Irbis wrote:
I like how the article says 'combine this with a Riptide Battlesuit for the best results!'. Hello, GW, you know Forge World 'balanced' crutch suits will be all this stratagem will be used on during games on competitive tables? Again, 1 mere pitiful CP to turn Ta'unar into Warlord-killer, seeing it has Battlesuit keyword too? Name just one more efficient stratagem than this in the whole game. I bet you can't. And people try to complain about this book

I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons


Being able to make only a single attack despite whatever your attack stat is does not constitute a drawback?

A single attack is how it has always worked and its always been very useful in the right situation. Some people are going to read it as you can only use the weapon for 1A and can make all the other Attack dice with the basic weapon. Can you use two CC weapons?


Automatically Appended Next Post:
 Galas wrote:
 Irbis wrote:


I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons


Because a single powerfist hit for the price of a Relic is absolute crap? Even worse if you give it a -1 to hit.

Do not forget if its on the warlord it will be able to rerolls miss's.


Of course they're going to read it like that. Because that's how it works. The model is going to get their other however many attacks (I'm assuming because tau it's like...two more? At probably WS3+ S5?). That's the way the weapon is worded - it can be used for only one attack, but it does not say "instead of attacking normally."

In that case it has lost all its drawbacks. Unless there has been a change commanders have 4 attacks.

Should be remembered that Instant Death is no longer a thing, and vehicles now have 3 to 4 times as many wounds as they used to. The ability to have a decent chance at one hit killing stuff is long gone.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

The difference is that you can't one-shot vehicles anymore, and theres no more Instant Death. Thats wht the Onager is less valuable now.

It still has a good posibility of deleteing any character without a invul save in just one shot, thought.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in ca
Pulsating Possessed Chaos Marine





Did you guys know Canada has a friggin desert?

 Fenris-77 wrote:
Am I the only one that find the name of the Onager Gauntlet pretty hilarious? I guess a cute pun of a name for a 'cute' tiered relic.


I don't get it

You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Blitza da warboy wrote:
 Fenris-77 wrote:
Am I the only one that find the name of the Onager Gauntlet pretty hilarious? I guess a cute pun of a name for a 'cute' tiered relic.


I don't get it


An Onager is a name for a wild donkey.
You use the gauntlet to punch things.

That was the joke back in 5th when the gauntlet made its appearance, iirc.

This message was edited 1 time. Last update was at 2018/03/07 23:22:11


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Lieutenant General





Florence, KY

The onager is also the name of a Roman siege engine.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in de
Longtime Dakkanaut




 Ghaz wrote:
The onager is also the name of a Roman siege engine.


Pretty sure this would've been GW's reference.

The other one seems rather more obscure.

Spoiler:

   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

Pottsey wrote:
the_scotsman wrote:
 Irbis wrote:
I like how the article says 'combine this with a Riptide Battlesuit for the best results!'. Hello, GW, you know Forge World 'balanced' crutch suits will be all this stratagem will be used on during games on competitive tables? Again, 1 mere pitiful CP to turn Ta'unar into Warlord-killer, seeing it has Battlesuit keyword too? Name just one more efficient stratagem than this in the whole game. I bet you can't. And people try to complain about this book

I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons


Being able to make only a single attack despite whatever your attack stat is does not constitute a drawback?

A single attack is how it has always worked and its always been very useful in the right situation. Some people are going to read it as you can only use the weapon for 1A and can make all the other Attack dice with the basic weapon. Can you use two CC weapons?


Automatically Appended Next Post:
 Galas wrote:
 Irbis wrote:


I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons


Because a single powerfist hit for the price of a Relic is absolute crap? Even worse if you give it a -1 to hit.

Do not forget if its on the warlord it will be able to rerolls miss's.


It was useful in the right situation back when you could pop a tank with one goodish roll. The Onager like the railgun has had a poor translation to 8th. That potential kill power has become an aggressive annoyance in 8th.

I mean sure you might be able to hop in and mollywhop a unit that has 6 or less wounds left but is that really worth the effort? You might jump in and whiff your single attack. You might jump in and do 1 damage and then eat a slightly weaker powerfist that hits 4x more.

This message was edited 1 time. Last update was at 2018/03/08 00:25:19


 
   
Made in us
Longtime Dakkanaut




Ute nation

the_scotsman wrote:


No there's not! That's not allowed!

It is a rule of modern fandoms that nothing is allowed to be powerful, impactful, mysterious or important unless the most dedicated elements of the fanbase can easily identify it as a Thing They Recognize.

If it's not a chaos sword, then it HAS to be a sword of either Necron, Ctan, Old one, or Eldar manufacture. Any other alternative, including keeping it ambiguous, would be unfairly denying dedicated fans the opportunity to point their fingers and yell "I KNOW what that IS!!"


I think the trope we are dancing around here is Chekhov's Gun, if it's not essential for the story don't include it. The sword serves a purpose as an icon of the character and by keeping farsight around well past the age most tau live to. To explain why not everyone has a super shiny vampire sword they just hand wave it away by saying it's an ancient xenos weapon.

That's because the origin of the weapon is unimportant, what is important is who is using it and what it does. Imagine if they confirmed it as a necron weapon tomorrow, now we have to ask questions like are there more, can they make more, does that mean the necrons control farsight, was it a weapon of the C'Tan like void reaper? None of those questions make farsight more interesting as a character. It also ties farsight to the necrons, which may not be the way they want to go with his character.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in de
Longtime Dakkanaut




 Grimgold wrote:


I think the trope we are dancing around here is Chekhov's Gun, if it's not essential for the story don't include it. The sword serves a purpose as an icon of the character and by keeping farsight around well past the age most tau live to. To explain why not everyone has a super shiny vampire sword they just hand wave it away by saying it's an ancient xenos weapon.

That's because the origin of the weapon is unimportant, what is important is who is using it and what it does. Imagine if they confirmed it as a necron weapon tomorrow, now we have to ask questions like are there more, can they make more, does that mean the necrons control farsight, was it a weapon of the C'Tan like void reaper? None of those questions make farsight more interesting as a character. It also ties farsight to the necrons, which may not be the way they want to go with his character.


The thing is, the life-extension is the irrelevant part.

The whose-behind-it is the key mystery, because it's presumably the opposite of the whodunnit for the Ethereals as a whole (and presumably the entire "protect-a-primitive-society-behind-a-convenient-warp-storm-and-fast-forward-them-to-space-age).

If Ethereals appear from "nowhere" in a rainy night and all Tau (a species seemingly artificially tinkered with) cannot but obey them, except for the one break-away faction that can thanks to its leader, who has also (unknown) external assistance in the shape of the artefact, the origin of said artefact is likely a clue to who is behind that big galactic experiment, who's trying to sabotage it and why?

It's a bit like having the Space Marine Legions/Chapters (both good and evil), just on a vastly greater scale than a few hundred thousands each, but no certain knowledge of why/how/who created them, why there are different kinds and why there're loyal and rebellious ones out there.

   
Made in us
Longtime Dakkanaut




Ute nation

So lets break this down,

important
Ethereals mind control people
Farsight is Immune to said mind control

Not important (at least not yet)
How ethereals mind control tau
Why is farsight immune

The story can't function without the top two, but works perfectly well if the bottom two aren't elaborated on. Maybe farsight is a one in a billion tau that could naturally resist ethereals, maybe he was demonically possessed and cast his demon out, maybe he is a shapeshifting assassin from the IoM who killed the original and is sowing dissent amongst the tau. Or maybe it could be what all the hints show and it was a combination of strong will and disillusionment with the tau empire that lead him to become resistant.

Your trying to use the handwave explanations of unimportant details to try and predict were the plot is going, and I'm saying wherever the plot goes the handwave details will follow not the other way around.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Longtime Dakkanaut




 Grimgold wrote:
So lets break this down,

important
Ethereals mind control people
Farsight is Immune to said mind control


Except ethereals don't mind control people. There have been references to a calming aura (like pheromones) but not mental slavery. Basically, Ethereals have the ability to calm others which gives them a chance to persuade them (because they are master orators). If they could mind control, why would they need extensive propaganda campaigns?
Farsight is not immune to this feeling, the ethereals on his expedition were killed which gave him time to think without the naysaying of the ethereals. He then concluded that Ethereals were hiding things from him but that without them the tau would be dead, so he exiles himself.

P.S. I've heard that "Crisis of Faith" involves what looks like mind control, but I've also heard that the book was a fluff massacre so take that as you will.
   
Made in us
Beautiful and Deadly Keeper of Secrets





Dandelion wrote:
 Grimgold wrote:
So lets break this down,

important
Ethereals mind control people
Farsight is Immune to said mind control


Except ethereals don't mind control people. There have been references to a calming aura (like pheromones) but not mental slavery. Basically, Ethereals have the ability to calm others which gives them a chance to persuade them (because they are master orators). If they could mind control, why would they need extensive propaganda campaigns?
Farsight is not immune to this feeling, the ethereals on his expedition were killed which gave him time to think without the naysaying of the ethereals. He then concluded that Ethereals were hiding things from him but that without them the tau would be dead, so he exiles himself.

P.S. I've heard that "Crisis of Faith" involves what looks like mind control, but I've also heard that the book was a fluff massacre so take that as you will.
Ethereals aren't everywhere and if it's pheromone induced, they cannot be everywhere to insure such control goeso ut.
   
Made in de
Longtime Dakkanaut




 Grimgold wrote:
So lets break this down,

important
Ethereals mind control people
Farsight is Immune to said mind control

Not important (at least not yet)
How ethereals mind control tau
Why is farsight immune

The story can't function without the top two, but works perfectly well if the bottom two aren't elaborated on. Maybe farsight is a one in a billion tau that could naturally resist ethereals, maybe he was demonically possessed and cast his demon out, maybe he is a shapeshifting assassin from the IoM who killed the original and is sowing dissent amongst the tau. Or maybe it could be what all the hints show and it was a combination of strong will and disillusionment with the tau empire that lead him to become resistant.

Your trying to use the handwave explanations of unimportant details to try and predict were the plot is going, and I'm saying wherever the plot goes the handwave details will follow not the other way around.

This seems mostly backwards to me. Your "important" details are just trivia. The story could have made use of any number of contrivances to explain why the Ethereals are in charge, or even more generally how the Tau all came together with mysterious outside help, and then for Farsight to end up opposed to the new order. Now, if by "how ethereals mind control Tau", you mean "is it pheremones or are they psychic?", then, yeah, that's also trivia. But the origin of the Ethereals and the help the Tau got advancing to where they are now is clearly the major thing that you're supposed to care about when thinking about the Tau. That's the central question of their story -- how do they fit into the broader universe, who created them and why, and is that force still influencing them for its own ends? Likewise no one cares if Farsight is immune because of the sword or because of his genetics, specifically, but what you're supposed to care about is the suggestion that the origin of his immunity is significant for the origin of the Ethereals. "Oh, it was some long-dead race that made the Ethereals for their own mysterious reasons and then disappeared" would... not be great story-telling. Red herrings and irrelevant tangents are rare in fiction -- there's a reason that the bad guy turns out to be the hero's father rather than some random dude. Fictional universes tend to be very small, with lots of connections between things that at first seemed unconnected. And you basically never tease that something is significant only to reveal that it actually isn't, unless you're then immediately revealing that it only appeared significant because of some even more shocking and significant thing.

This message was edited 1 time. Last update was at 2018/03/08 03:00:33


 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

We're getting off-topic here. Take this discussion about Farsight and the Ethereals to 40k Background please.

Please.

I want to read more about this!

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Nasty Nob






Dandelion wrote:
Except ethereals don't mind control people


dont they specifically fit mind control helmets on vespids?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in de
Longtime Dakkanaut




 Grimgold wrote:
So lets break this down,

important
Ethereals mind control people
Farsight is Immune to said mind control


Not quote.

Important

- Somebody (unknown, external) both "civilization-engineered" the Tau (including high Chaos-resistance on a species-level) and added Ethereals (which didn't exist before and "evolution-control" Tau despite not being part of their history) on Day X.

- Somebody (unknown, external) created an Artefact that happens to be on the one Tau known to resist the above-mentioned Ethereal control.

This message was edited 1 time. Last update was at 2018/03/08 06:07:40


 
   
Made in ca
Fireknife Shas'el






 Ghaz wrote:
The onager is also the name of a Roman siege engine.


Which was named after the wild mule, because of the way it worked (torsion catapult, it 'kicked like a wild mule').

   
Made in de
Longtime Dakkanaut




 John Prins wrote:

Which was named after the wild mule, because of the way it worked (torsion catapult, it 'kicked like a wild mule').


Yes. But pre-dating and unrelated to the r-rated, non-Onager-specific version some people imply GW possibly wanted to imply.

I don't doubt the GW writers knew that an Onager was also kind of donkey (which in turn named a siege engine) when they used the name for a Tau siege warfare close combat artefact.

I just doubt they checked for all things smutty tagged under names of various Equidae on urban dictionary.

But I could be wrong.
   
Made in gb
Regular Dakkanaut




 BrotherGecko wrote:
Pottsey wrote:
the_scotsman wrote:
 Irbis wrote:
I like how the article says 'combine this with a Riptide Battlesuit for the best results!'. Hello, GW, you know Forge World 'balanced' crutch suits will be all this stratagem will be used on during games on competitive tables? Again, 1 mere pitiful CP to turn Ta'unar into Warlord-killer, seeing it has Battlesuit keyword too? Name just one more efficient stratagem than this in the whole game. I bet you can't. And people try to complain about this book

I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons


Being able to make only a single attack despite whatever your attack stat is does not constitute a drawback?

A single attack is how it has always worked and its always been very useful in the right situation. Some people are going to read it as you can only use the weapon for 1A and can make all the other Attack dice with the basic weapon. Can you use two CC weapons?


Automatically Appended Next Post:
 Galas wrote:
 Irbis wrote:


I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons


Because a single powerfist hit for the price of a Relic is absolute crap? Even worse if you give it a -1 to hit.

Do not forget if its on the warlord it will be able to rerolls miss's.


It was useful in the right situation back when you could pop a tank with one goodish roll. The Onager like the railgun has had a poor translation to 8th. That potential kill power has become an aggressive annoyance in 8th.

I mean sure you might be able to hop in and mollywhop a unit that has 6 or less wounds left but is that really worth the effort? You might jump in and whiff your single attack. You might jump in and do 1 damage and then eat a slightly weaker powerfist that hits 4x more.

It allows you to jump in and finish off that that thing which is half dead due to your main shooting weapons. It allows you to to wipe out a squad or finish that tank off in 1 round/1turn that you first shoot before charging. In a good roll it will finish off tanks that survived a fusion blast. When you look at it combined with quad fusion or quad CID its enough noticeable extra firepower to make a difference and wipe something out.

This message was edited 1 time. Last update was at 2018/03/08 08:19:53


 
   
Made in us
Shas'ui with Bonding Knife





Sunny Side Up wrote:
 John Prins wrote:

Which was named after the wild mule, because of the way it worked (torsion catapult, it 'kicked like a wild mule').


Yes. But pre-dating and unrelated to the r-rated, non-Onager-specific version some people imply GW possibly wanted to imply.

I don't doubt the GW writers knew that an Onager was also kind of donkey (which in turn named a siege engine) when they used the name for a Tau siege warfare close combat artefact.

I just doubt they checked for all things smutty tagged under names of various Equidae on urban dictionary.

But I could be wrong.


I always saw the gauntlet as something that shot forwards, either like Big O's piston cannon (still want to do that conversion) or having it extend from around the arm on a hinge system, similar to a catapult. GW is British, so they may be more aware of medieval siege equipment than someone in the Americas.

That being said, I'm betting they didn't want to pass up the pun regardless.
   
Made in us
Shadowy Grot Kommittee Memba






Spoiler:
Pottsey wrote:
the_scotsman wrote:
Pottsey wrote:
the_scotsman wrote:
Pottsey wrote:
the_scotsman wrote:
 Irbis wrote:
I like how the article says 'combine this with a Riptide Battlesuit for the best results!'. Hello, GW, you know Forge World 'balanced' crutch suits will be all this stratagem will be used on during games on competitive tables? Again, 1 mere pitiful CP to turn Ta'unar into Warlord-killer, seeing it has Battlesuit keyword too? Name just one more efficient stratagem than this in the whole game. I bet you can't. And people try to complain about this book

I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons


Being able to make only a single attack despite whatever your attack stat is does not constitute a drawback?

A single attack is how it has always worked and its always been very useful in the right situation. Some people are going to read it as you can only use the weapon for 1A and can make all the other Attack dice with the basic weapon. Can you use two CC weapons?


Automatically Appended Next Post:
 Galas wrote:
 Irbis wrote:


I also like how Onager morphed from power-fist equivalent into dreadnought-grade weapon, and lost all drawbacks it used to have. Not even standard -1 to hit, because reasons



Because a single powerfist hit for the price of a Relic is absolute crap? Even worse if you give it a -1 to hit.

Do not forget if its on the warlord it will be able to rerolls miss's.


Of course they're going to read it like that. Because that's how it works. The model is going to get their other however many attacks (I'm assuming because tau it's like...two more? At probably WS3+ S5?). That's the way the weapon is worded - it can be used for only one attack, but it does not say "instead of attacking normally."

In that case it has lost all its drawbacks. Unless there has been a change commanders have 4 attacks.


Being only usable for one attack IS a drawback, by default melee weapons affect all your attacks.

I'm sorry, but if you think this relic is anything higher than "cute" tier I don't know what to say to you. A catachan company commander with a powerfist does more damage to a standard tank than a commander with an onager gauntlet, and he costs what, five times less points?

It’s always been one attack it’s not a new drawback and all the old drawbacks have gone. You still get your extra 3 basic attacks after using it. It’s not cute tier, years of using its 1 attack tells me its extremely valuable when used correctly.
Now I am do not know the Catachan company commander that well so please correct me if I am wrong. Isn't that only S8 -3AP, D3, -1 to hit. While the Onager gauntlet is S10, -4, D6 and with the warlord trait reroll miss’s instead of -1 to hit. On top of that you get 3A extra attacks at S5.


How is the Catachan company doing more damage, even with the 3A at those stats its going do less damage on average isn't it? What have I missed? It looks to me like the Onager gauntlet is far better and just as good as it has always been, if not better.


So, when I first calculated this I did have one mistake in my math (I forgot vs the powerfist commander a standard vehicle would get a 6+ armor save). The Catachan commander does 1.66 wounds on average vs a standard T7 Sv3+ tank, the Onager Commander does 1.77. If you give both the warlord trait (funnily enough, the Catachan warlord trait "Lead from the front" is exactly identical to the Farsight warlord trait) the catachan commander does 2.5 wounds on average to the onager commander's 2.37 wounds on average. And the Catachan commander can also order himself to fight twice if he wants, potentially doubling his damage.

My overall point is this: The Onager Gauntlet is not a particularly worrying/overly powerful weapon because it just takes this guy who is in no way a melee threat and makes him a very very slight melee threat. To the point where he's pretty much an equal of a 38-point model who is not particularly considered a big melee powerhouse. Start comparing him to any kind of basic Space Marine captain with a powerfist or thunder hammer, or a hive tyrant costing equivalent points, he gets blown out of the water.

The farsight-specific relic, the fusion blades, are a whole lot scarier, actually, but generally they will still probably get blown out of the water by some shooting based or support based relic.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Irked Necron Immortal



Colorado

Well, this thread has totally taken a turn for the worse. How'd we end up in Fluffland?

This message was edited 2 times. Last update was at 2018/03/08 14:45:32


 
   
Made in gb
Ship's Officer



London

Fusion blades seem the better relic to me, as taking a couple of fusion blasters is already a good idea. An army with Farsight and a fusion blade guy in it might not be a totally awesome close combat force, but it would be less of a pushover in combat than Tau usually are.

The approach I use with my marines is to have a primaris captain with the fist of vengeance hidden in what’s otherwise mainly a shooting army. When nasty things come close, he can charge in and do something about it. That’s probably the job I see melee commanders having too. They might not be good enough to go charging off at the enemy like a daemon primarch, but they can still help you win games.
   
Made in us
Lieutenant General





Florence, KY

Dal'yth Sept

https://www.warhammer-community.com/2018/03/08/tau-empire-preview-dalyth-septgw-homepage-post-3/

This message was edited 1 time. Last update was at 2018/03/08 15:15:50


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut




Well... The Ghostkeel got a nice buff.

Wall of Mirrors is an interesting stratagem, though not sure how often it’ll get used.

All it does is essentially give the Stealth Suits and extra 10” of movement when moving directly away from the enemy to hide behind the Ghostkeel. Stealth Suits already have FLY (unless this gets removed xD) so, it’s not like they need this for the purpose stated by GW in the article. I’d choose falling back normally over the stratagem pretty much every single time, especially if they have Fusion Blasters as you want to keep -inside- that 9” half range.

As for the Warlord trait – meh. Doesn’t sit with the whole “no movement at all” stance of the Sept trait, especially as Vespids will be moving (and prob therefore outside the Warlord range), though normal Kroot screening could become a thing…

This message was edited 1 time. Last update was at 2018/03/08 15:33:00


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.




All of my Stealth Battlesuits and Ghostkeels just got sooooooo much love.
   
Made in gb
Cog in the Machine





Nottingham

The Dal'yth warlord trait is just bad... Like real bad.

We serve for the Greater Good under the Machine God's supervision

Please take a look at my home brew rules for a few Skitarii units:

Edelweiss

Alphonse

Harkonnen 
   
Made in gb
Longtime Dakkanaut




 taemu_touhi wrote:
The Dal'yth warlord trait is just bad... Like real bad.


Depends. It's not exactly fluffy, but this codex does quite a lot to encourage many units to stay static.
   
Made in us
Decrepit Dakkanaut





 taemu_touhi wrote:
The Dal'yth warlord trait is just bad... Like real bad.


+1 armor on a static gunline army? Why is that bad?
   
 
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