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Made in gb
Lethal Lhamean




Birmingham

 cuda1179 wrote:
What was that 3rd edition piece of wargear that ate psychers? You opened the box and it went out and gimped the closest psychic guy. I haven't gotten my DE out in a LONG while, but I hope that that specific item makes a return. I used to have fun with it.

The Crucible of Malediction. At present the only good thing you can say about it is that it's free, but a one use only ability with a 12" range and still needs you to roll a 4+ to lightly tickle a Psyker is not good at present. The old 3rd ed rules for it where every Psyker on the table takes a leadership check or dies would be awesome to get back, but probably a little OP.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Any sight of a FAQ anywhere? Tomorrow?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
[MOD]
Solahma






RVA

That's being discussed here:

https://www.dakkadakka.com/dakkaforum/posts/list/753586.page

   
Made in us
Fixture of Dakka





Denison, Iowa

I know it's a little late for wish listing, but how cool would it be if DE had a mirror ability to everyone else's "gain back a CP". Basically, if you opponent uses a CP, roll a D6. On a 5+ they loose another CP.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

That would be cool. They should be one of the factions that mess with the enemy.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
Pestilent Plague Marine with Blight Grenade





 cuda1179 wrote:
I know it's a little late for wish listing, but how cool would it be if DE had a mirror ability to everyone else's "gain back a CP". Basically, if you opponent uses a CP, roll a D6. On a 5+ they loose another CP.


Quite clever and devious. Perfectly DE

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in jp
Longtime Dakkanaut





https://www.warhammer-community.com/2018/03/27/codex-drukhari-preview-the-kabalsgw-homepage-post-3/
New stuff.
   
Made in is
Angered Reaver Arena Champion





Loving that Blaster boost.


Automatically Appended Next Post:
Also really glad there is no -1 to hit Kabal.

This message was edited 1 time. Last update was at 2018/03/27 14:27:38


 
   
Made in fr
Longtime Dakkanaut




Great stuff overall.
To me it looks like they put some real work into this codex, there's quite a lot of flavor.
Very happy about the boost to blasters too, and the slinter racks are back ! +25% hits from splinter rifles is pretty decent. Too bad it doesn't affect splinter cannons though.
   
Made in de
Longtime Dakkanaut




Black Heart: One higher PfP seems not great -- Kabal units don't really enjoy CC, and their suggestion of paying 1 CP to deep strike a bad-in-CC vehicle and then take a 50/50 that it manages to charge a screening unit is just awful. But FNP for your vehicles -- which don't already have PfP -- is solid. That's always a playable trait. The Warlord Trait is not nearly as good as Grand Strategist but is still great.

Poisoned Tongue: This isn't bad for lots of splinter guns but still seems pretty niche. Splinter guns are not very good as-is and you're going to have a lot of non-poison weapons. The Splinter Racks equipment is solid -- basically +1 to hit for splinter weapons on transports -- but again has the problem that lots of your embarked models are going to want to have something other than splinter weapons. It's often the vehicles themselves putting out most of the splinter fire.

Flayed Skull: This is a much better version of Poisoned Tongue. Re-rolling hits of 1 is just as good as re-rolling wounds of 1, and your transports move 3" farther, and you get to ignore cover with your splinter weapons.

Obsidian Rose: 24" blasters and 15" rapid fire would be really nice for a sort of kiting strategy, though I'm not sure this actually makes sense.

The blaster change is massive. That's a huge buff to the army's anti-tank capability, not that it needed the help. My worry is that it still has no answer to hordes -- certainly none of the Kabal stuff here helps much. Though tbf that's what Wyches are supposed to do.

This message was edited 1 time. Last update was at 2018/03/27 14:40:09


 
   
Made in gb
Lethal Lhamean




Birmingham

This is looking pretty good. I think Kabal of the Black Heart is a bit of a wash since most of the PfP table favours close combat, but more survivable vehicles isn't a bad thing. Surprised that there's 4 Kabals though, I was expecting 3, and Poisoned Tongue, Flayed Skull and Obsidian Rose all look good.

Blasters getting D6 damage is great, and Scourge getting a points drop (and they weren't expensive to start with) means we'll be swapping Dark Lances for Blasters on them and they'll be more effective now.

After the disappointment that was yesterdays article this one is great.


Automatically Appended Next Post:
Dionysodorus wrote:
Black Heart: One higher PfP seems not great -- Kabal units don't really enjoy CC, and their suggestion of paying 1 CP to deep strike a bad-in-CC vehicle and then take a 50/50 that it manages to charge a screening unit is just awful. But FNP for your vehicles -- which don't already have PfP -- is solid. That's always a playable trait. The Warlord Trait is not nearly as good as Grand Strategist but is still great.

Poisoned Tongue: This isn't bad for lots of splinter guns but still seems pretty niche. Splinter guns are not very good as-is and you're going to have a lot of non-poison weapons. The Splinter Racks equipment is solid -- basically +1 to hit for splinter weapons on transports -- but again has the problem that lots of your embarked models are going to want to have something other than splinter weapons. It's often the vehicles themselves putting out most of the splinter fire.

Flayed Skull: This is a much better version of Poisoned Tongue. Re-rolling hits of 1 is just as good as re-rolling wounds of 1, and your transports move 3" farther, and you get to ignore cover with your splinter weapons.

Obsidian Rose: 24" blasters and 15" rapid fire would be really nice for a sort of kiting strategy, though I'm not sure this actually makes sense.

The blaster change is massive. That's a huge buff to the army's anti-tank capability, not that it needed the help. My worry is that it still has no answer to hordes -- certainly none of the Kabal stuff here helps much. Though tbf that's what Wyches are supposed to do.

Venoms have never had Splinter Racks before so I doubt they'll be getting them now, Raiders do have them but no splinter fire of their own. 10 guys inside in RF range will put out 20 shots, about 17 hits and re-roll 1's to wound. It's not amazing fire power but it's notably better than we currently have. The Obsidian Rose makes a lot of sense, they're the Kabal best known for being artisan weapon makers, having the beast weapons in the faction is perfect for them.

This message was edited 2 times. Last update was at 2018/03/27 14:49:36


 
   
Made in us
Sinewy Scourge




I'd look at the splinter racks with Flayed Skull, much better synergy. That gives you an average of 19.4 hits out of your 2 shots, which is good. Combined with deepstriking in on the raider and, thus, being in rapid fire range that's actually a decent amount of splinter fire. Take your Raiders from Black Heart and your Warriors from Flayed Skull I think.

   
Made in us
Rampaging Carnifex





South Florida

It definitely seems like there is alot here to be happy about - a lot of potential synergies for different lists. It feels like airborne Dark Eldar might be a pretty nasty force.

I think GW has hit their stride with stratagems and faction traits. It definitely feels like this was written-up post 8th ed, whereas some of the earlier codexes hadn't yet had a chance to absorb what they've learned from 8th edition because they were written pre-8th release.

   
Made in de
Longtime Dakkanaut




 Imateria wrote:

Venoms have never had Splinter Racks before so I doubt they'll be getting them now, Raiders do have them but no splinter fire of their own. 10 guys inside in RF range will put out 20 shots, about 17 hits and re-roll 1's to wound. It's not amazing fire power but it's notably better than we currently have. The Obsidian Rose makes a lot of sense, they're the Kabal best known for being artisan weapon makers, having the beast weapons in the faction is perfect for them.

Oh, if it's just Raiders that makes more sense. Though you're not going to have 10 guys inside with splinter rifles. Especially not with that change to blasters.

With Obsidian Rose I meant more that I'm not sure that a kiting strategy is feasible, so I'm not sure how valuable it actually is for most things to be able to be 15" and rapid fire outside of maybe the first turn. I know that this is a powerful trait for Guard and Tau but they're a lot slower.

This message was edited 1 time. Last update was at 2018/03/27 15:01:43


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Waiting on the Wych cult info, but this is looking good for sure.
   
Made in pl
Warp-Screaming Noise Marine





Improved blasters? Splinter Racks? The ability to enhance splinter weapons? Hhhnnnnngh-

Oh, I'm looking forward to this Codex. I might finally get back to gaming after all.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in is
Angered Reaver Arena Champion





Haven't been this excited for a codex in a long time. Will be interesting to see how the Wych Cults and Covens turn out.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Apologies of already posted:



We're committed to making the latest edition of Warhammer 40,000 as awesome as ever, and so, we're delaying the March FAQ a just little bit so we can integrate our findings from AdeptiCon with your feedback – stay tuned for further announcements...



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in es
Swift Swooping Hawk





The deepstrike Fly vehicle it's not as bad as it may seem mirrors pretty much the Craftworld one but can be used vehicle by vehicle wich allows to put 1 extra vehicle for the same amount of CP.

   
Made in us
Lieutenant General





Florence, KY

 BrookM wrote:
Apologies of already posted:

Spoiler:


We're committed to making the latest edition of Warhammer 40,000 as awesome as ever, and so, we're delaying the March FAQ a just little bit so we can integrate our findings from AdeptiCon with your feedback – stay tuned for further announcements...

There's already a two page thread on it here in News & Rumors

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in de
Longtime Dakkanaut




 Lord Perversor wrote:
The deepstrike Fly vehicle it's not as bad as it may seem mirrors pretty much the Craftworld one but can be used vehicle by vehicle wich allows to put 1 extra vehicle for the same amount of CP.



Actually, it's perfectly identical to Cloudstrike for Craftworld Eldar. And the Webway one for Infantry/Bikes is already in Chapter Approved and also perfectly identical. These pretty much seem like the standard stratagems for all pointy ears.
   
Made in us
Haemonculi Flesh Apprentice






I emailed the FAQ team, I'd encourage others as well. They asked us too.

I suggested:

1. Disallow the use of army specific stratagems by armies that are more then 1 factions.

2. Multifaction armies no long receive the +3 CP's for bettleforged

3. Modifiers never stack, ie. only ever -1 or +1 and opposing mods cancel eachother out

4. Smite casting cost of 7+

5. Remove supreme command, if they want more HQ;s they should use the auxiliary chart at -1 per unit penalty. Currently no one ever uses that chart because it is never needed.

6. Remove infiltration, give nurglings, scouts and rangers either deepstrike or scout moves but remove the current ability to cover the board and prevent every other faction from deploying.

   
Made in it
Dakka Veteran




 Red Corsair wrote:
I emailed the FAQ team, I'd encourage others as well. They asked us too.

I suggested:

1. Disallow the use of army specific stratagems by armies that are more then 1 factions.

2. Multifaction armies no long receive the +3 CP's for bettleforged

3. Modifiers never stack, ie. only ever -1 or +1 and opposing mods cancel eachother out

4. Smite casting cost of 7+

5. Remove supreme command, if they want more HQ;s they should use the auxiliary chart at -1 per unit penalty. Currently no one ever uses that chart because it is never needed.

6. Remove infiltration, give nurglings, scouts and rangers either deepstrike or scout moves but remove the current ability to cover the board and prevent every other faction from deploying.


I would never employ any of these horrible suggestions if it were for me, you basically understand nothing of the game let alone the current problems
   
Made in us
Haemonculi Flesh Apprentice






KurtAngle2 wrote:
 Red Corsair wrote:
I emailed the FAQ team, I'd encourage others as well. They asked us too.

I suggested:

1. Disallow the use of army specific stratagems by armies that are more then 1 factions.

2. Multifaction armies no long receive the +3 CP's for bettleforged

3. Modifiers never stack, ie. only ever -1 or +1 and opposing mods cancel eachother out

4. Smite casting cost of 7+

5. Remove supreme command, if they want more HQ;s they should use the auxiliary chart at -1 per unit penalty. Currently no one ever uses that chart because it is never needed.

6. Remove infiltration, give nurglings, scouts and rangers either deepstrike or scout moves but remove the current ability to cover the board and prevent every other faction from deploying.


I would never employ any of these horrible suggestions if it were for me, you basically understand nothing of the game let alone the current problems


Then suggest that lol. Could not care less how much you like my ideas.


Automatically Appended Next Post:
BTW it's quite brave of you to not share any ideas of your own lol.

This message was edited 2 times. Last update was at 2018/03/27 17:09:24


   
Made in us
Longtime Dakkanaut




 Red Corsair wrote:

Then suggest that lol. Could care less how much you like my ideas.


*Could NOT care less. Otherwise it sounds like you're saying that you do in fact care a little.

Sorry, I couldn't stop myself.
   
Made in fr
Hallowed Canoness





KurtAngle2 wrote:
I would never employ any of these horrible suggestions if it were for me, you basically understand nothing of the game let alone the current problems

Errata suggestion : KurtAngle2 is banned from playing the game .
Kidding of course but RedCorsair suggestions seems fair, and you were rude aplenty.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Haemonculi Flesh Apprentice






Dandelion wrote:
 Red Corsair wrote:

Then suggest that lol. Could care less how much you like my ideas.


*Could NOT care less. Otherwise it sounds like you're saying that you do in fact care a little.

Sorry, I couldn't stop myself.


Thanks I needed that...

   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Do we know the PfP chart already, or are we just assuming it's unchanged from the index?
   
Made in us
Haemonculi Flesh Apprentice






 Hybrid Son Of Oxayotl wrote:
KurtAngle2 wrote:
I would never employ any of these horrible suggestions if it were for me, you basically understand nothing of the game let alone the current problems

Errata suggestion : KurtAngle2 is banned from playing the game .
Kidding of course but RedCorsair suggestions seems fair, and you were rude aplenty.


LOL, yea not suggesting anything I said was perfect or that they use any or all of it. But it would be nice for them to address those issues.

   
Made in gb
Regular Dakkanaut





Don't understand how infiltrating units stop people from deploying since the infiltration is done after deployment, right?

Also the "modifiers never stack" thing would need every codex to be rebalanced, so, no thanks.

The way the faction keywords work you just need to share one to be battleforged, don't see the problem there.

There are already conditions on using the army-specific strategems that work fine (must be battle-forged, must be of that faction, and the strategems themselves have the rules of how to apply them) so nothing needs to change there. Your change would mean mixed armies of more than one faction would be awful as they'd lose access to their strategems.

This message was edited 2 times. Last update was at 2018/03/27 17:13:27


You ain't nothin' but a hormagaunt... cryin' all the time...

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