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Made in us
Decrepit Dakkanaut




Do we know if Cults have a way to ignore any Overwatch? If not, I'd wager these guys to be the best at doing it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Damsel of the Lady




Slayer-Fan123 wrote:
Do we know if Cults have a way to ignore any Overwatch? If not, I'd wager these guys to be the best at doing it.


GSC has a relic that allows the bearer to ignore Overwatch, yeah (Amulet of the Voidwyrm).

EDIT: They also have the Psychic spell Mass Hypnosis, which disables Overwatch for a single enemy unit.

This message was edited 1 time. Last update was at 2019/02/15 20:25:46


 
   
Made in us
Decrepit Dakkanaut




Audustum wrote:
Slayer-Fan123 wrote:
Do we know if Cults have a way to ignore any Overwatch? If not, I'd wager these guys to be the best at doing it.


GSC has a relic that allows the bearer to ignore Overwatch, yeah (Amulet of the Voidwyrm).

EDIT: They also have the Psychic spell Mass Hypnosis, which disables Overwatch for a single enemy unit.

That doesn't particularly frighten me to be honest. I think these guys might start to have a really good purpose after all...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Dakka Veteran




guys, I am trying to build a custodes/militarum list focussed on a vexilia drop and i am pretty sure, someone from the top custodes players played this kind of a list at LVO. Does somebody have a screenshot of that list? i am torn between a allarus, a quilons and warden drop and need some advice
   
Made in us
Never Forget Isstvan!






when comboing Custodes with AM you either take the loyal 32 and max your custodes or you take the AM brigade and max dawneagles.


You can take an AM catachan brigade and a custodes outrider with 13 bikes + biker captain in a 2000 point list. This list will destroy any infantry army your opponent can pull together, but its fairly weak againgst knights, which is why you don't see it often.



Im running a list with more custodes (less bikes) atm and the loyal 32.

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Made in nl
Longtime Dakkanaut





You can also just fit a Guard Battalion, Custodes Outrider and Castellan in a 2k list.
   
Made in us
Regular Dakkanaut





So who thinks custodes with assassin's is now a thing, strangely enough it both boosts and counters custodes!
   
Made in nl
Longtime Dakkanaut





COLD CASH wrote:
So who thinks custodes with assassin's is now a thing, strangely enough it both boosts and counters custodes!
I like assassins, I would happily run 3 Culexus in almost any Imperial list.
The problem is room.
Getting Custodes with something else to give CP and stuff to be able to deal with Knights often doesn't have room, in points or detachments, to also put in Assassins.

If you want to compromise on anti-knight stuff then yeah sure, you can. And I suspect it will be quite good.
   
Made in us
Regular Dakkanaut





Okay just ran a game With my Custodes/Guard/Knight list. Captain on Dawneagle(Warlord) with a Unit of Bikers and 3 Grav tanks. Guard was loyal 32 with 2 HWTs(Mortars). IK was Krast Gallant and 2 Warglaives.

Failed to get turn 1 even with the +1 vs Tau Gunline. Also the long table delpoyment. He had 3 Riptides and a Unit of 3 broadsides. A unit of 10(?) I think shield drones making sure his big boys were a pain to kill. Rest was mostly stuff that didn't impact the game much (Darkstrider, Shadowsun, FWs and some Sniper drones)

Turn 1 He takes out 2 of the Bikers (Had left 1 just slightly out form behind a ruin. And puts a Warglaive to 2 Health. Mortars manage to knock out a FW team holding an object and a Sniper drone team. The Grav Tanks blow away all his shield drones and put a few wounds on a riptide and Broadside. All knights advance up the field.

Turn 2 he takes out Both Armigers and Dings up the Knight to just above half. Grav tanks take out a full HP riptide and 2 of the Broadsides. The Remaining biker and Knight attempt charges on the 2 Remaining Riptides only to fail both charges.

Turn 3 Erases The Knight, Biker and 1 of my Grav Tanks. Return fire kills 1 of the remaining Riptides and the mortars have Killed everything not a character except for 2 Fire warriors, 1 Broadside and the last riptide.

Turn 4 sees a few guard dying but he is now having to to advance a bit. The Riptide get put to 4 health and the last FW squad and Broadside is killed.

Turn 5 he concedes as by points I'm up 23 to 8.

The Grav-tanks oh my goodness. Those things literally picked up the game on their shoulders and carried the whole game. I couldn't make any saves to save my life and my opponent was rolling pretty good. (Not great he definitely had some sub-par save rolls but his shooting was fantastic) But they focused down target after target. Mortars did good clearing out chaff too but the Grav tanks were pure murder. Couldn't have been happier with them.

This message was edited 1 time. Last update was at 2019/02/21 15:37:22


 
   
Made in de
Dakka Veteran




 Eihnlazer wrote:
when comboing Custodes with AM you either take the loyal 32 and max your custodes or you take the AM brigade and max dawneagles.


You can take an AM catachan brigade and a custodes outrider with 13 bikes + biker captain in a 2000 point list. This list will destroy any infantry army your opponent can pull together, but its fairly weak againgst knights, which is why you don't see it often.



Im running a list with more custodes (less bikes) atm and the loyal 32.


Hmmm bikes dont work that well anymore over here. Too much terrain esp. ruins. Thats why i was thinking about a working vexila drop with alarus or wardens and would like to see that list. Thanks anyway though.
   
Made in de
Guardsman with Flashlight



Germany

Khadorstompy wrote:
Okay just ran a game With my Custodes/Guard/Knight list. Captain on Dawneagle(Warlord) with a Unit of Bikers and 3 Grav tanks. Guard was loyal 32 with 2 HWTs(Mortars). Custodes was Krast Gallant and 2 Warglaives.

Spoiler:
Failed to get turn 1 even with the +1 vs Tau Gunline. Also the long table delpoyment. He had 3 Riptides and a Unit of 3 broadsides. A unit of 10(?) I think shield drones making sure his big boys were a pain to kill. Rest was mostly stuff that didn't impact the game much (Darkstrider, Shadowsun, FWs and some Sniper drones)

Turn 1 He takes out 2 of the Bikers (Had left 1 just slightly out form behind a ruin. And puts a Warglaive to 2 Health. Mortars manage to knock out a FW team holding an object and a Sniper drone team. The Grav Tanks blow away all his shield drones and put a few wounds on a riptide and Broadside. All knights advance up the field.

Turn 2 he takes out Both Armigers and Dings up the Knight to just above half. Grav tanks take out a full HP riptide and 2 of the Broadsides. The Remaining biker and Knight attempt charges on the 2 Remaining Riptides only to fail both charges.

Turn 3 Erases The Knight, Biker and 1 of my Grav Tanks. Return fire kills 1 of the remaining Riptides and the mortars have Killed everything not a character except for 2 Fire warriors, 1 Broadside and the last riptide.

Turn 4 sees a few guard dying but he is now having to to advance a bit. The Riptide get put to 4 health and the last FW squad and Broadside is killed.

Turn 5 he concedes as by points I'm up 23 to 8.

The Grav-tanks oh my goodness. Those things literally picked up the game on their shoulders and carried the whole game. I couldn't make any saves to save my life and my opponent was rolling pretty good. (Not great he definitely had some sub-par save rolls but his shooting was fantastic) But they focused down target after target. Mortars did good clearing out chaff too but the Grav tanks were pure murder. Couldn't have been happier with them.


What 3 Grav tanks you running? Pallas?
   
Made in ca
Loud-Voiced Agitator




Iago40k wrote:
guys, I am trying to build a custodes/militarum list focussed on a vexilia drop and i am pretty sure, someone from the top custodes players played this kind of a list at LVO. Does somebody have a screenshot of that list? i am torn between a allarus, a quilons and warden drop and need some advice


Here you go!:

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Custodes) [43 PL, 847pts, 8CP] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

+ HQ +

Captain-General Trajann Valoris [10 PL, 185pts]: Champion of the Imperium, Warlord

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

+ Troops +

Custodian Guard Squad [8 PL, 166pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 166pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear

Custodian Guard Squad [8 PL, 166pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Guardian Spear

++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [67 PL, 1153pts, 1CP] ++

+ No Force Org Slot +

Detachment CP [1CP]

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

+ Elites +

Allarus Custodians [18 PL, 316pts]
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe
. Allarus Custodian: Castellan Axe

Custodian Wardens [34 PL, 549pts]
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia
. Warden: Castellan Axe, Misericordia

Vexillus Praetor [6 PL, 124pts]: Castellan Axe, Vexilla Magnifica

++ Total: [110 PL, 9CP, 2000pts] ++
   
Made in us
Regular Dakkanaut





Thoni wrote:
Khadorstompy wrote:
Okay just ran a game With my Custodes/Guard/Knight list. Captain on Dawneagle(Warlord) with a Unit of Bikers and 3 Grav tanks. Guard was loyal 32 with 2 HWTs(Mortars). Custodes was Krast Gallant and 2 Warglaives.

Spoiler:
Failed to get turn 1 even with the +1 vs Tau Gunline. Also the long table delpoyment. He had 3 Riptides and a Unit of 3 broadsides. A unit of 10(?) I think shield drones making sure his big boys were a pain to kill. Rest was mostly stuff that didn't impact the game much (Darkstrider, Shadowsun, FWs and some Sniper drones)

Turn 1 He takes out 2 of the Bikers (Had left 1 just slightly out form behind a ruin. And puts a Warglaive to 2 Health. Mortars manage to knock out a FW team holding an object and a Sniper drone team. The Grav Tanks blow away all his shield drones and put a few wounds on a riptide and Broadside. All knights advance up the field.

Turn 2 he takes out Both Armigers and Dings up the Knight to just above half. Grav tanks take out a full HP riptide and 2 of the Broadsides. The Remaining biker and Knight attempt charges on the 2 Remaining Riptides only to fail both charges.

Turn 3 Erases The Knight, Biker and 1 of my Grav Tanks. Return fire kills 1 of the remaining Riptides and the mortars have Killed everything not a character except for 2 Fire warriors, 1 Broadside and the last riptide.

Turn 4 sees a few guard dying but he is now having to to advance a bit. The Riptide get put to 4 health and the last FW squad and Broadside is killed.

Turn 5 he concedes as by points I'm up 23 to 8.

The Grav-tanks oh my goodness. Those things literally picked up the game on their shoulders and carried the whole game. I couldn't make any saves to save my life and my opponent was rolling pretty good. (Not great he definitely had some sub-par save rolls but his shooting was fantastic) But they focused down target after target. Mortars did good clearing out chaff too but the Grav tanks were pure murder. Couldn't have been happier with them.


What 3 Grav tanks you running? Pallas?

Caladius is the actual only grav-TANK atm. the Pallas is a grav-ATTACK.
   
Made in jp
Regular Dakkanaut





COLD CASH wrote:
So who thinks custodes with assassin's is now a thing, strangely enough it both boosts and counters custodes!


Ive seen quite a few lists run single or triple culexus prior so it only got better as we dont always want a culexus in every game.
   
Made in us
Never Forget Isstvan!






Its really easy to set aside 85 points in a custodes list too. My new list is REALLY good. Problem is I don't have all the models yet. FW needs to crank out some more tanks fast.

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Made in us
Decrepit Dakkanaut




 Smirrors wrote:
COLD CASH wrote:
So who thinks custodes with assassin's is now a thing, strangely enough it both boosts and counters custodes!


Ive seen quite a few lists run single or triple culexus prior so it only got better as we dont always want a culexus in every game.

The next question is, of course, which assassin adds value to Custodes. The Eversor does anti-horde, which is something to consider.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Regular Dakkanaut





Slayer-Fan123 wrote:
 Smirrors wrote:
COLD CASH wrote:
So who thinks custodes with assassin's is now a thing, strangely enough it both boosts and counters custodes!


Ive seen quite a few lists run single or triple culexus prior so it only got better as we dont always want a culexus in every game.

The next question is, of course, which assassin adds value to Custodes. The Eversor does anti-horde, which is something to consider.


They can all do something.

I'd probably rank them like this:

culexus - anti psyker
eversor - anti horde, capture enemy objectives
callidus - disruption
vindicare - anti character
   
Made in us
Regular Dakkanaut





New Mini Bat-rep.

2000 points of pure custodes. All 16 models. lol.

10 Wardens
1 Captain Dawn Eagle on Jetbike
1 Vexelus Preator with Magnifica
1 Orion Drop Ship
3 Calidus Grav Tanks.

Vs Nids

3 Stone Crusher Fex
1 Old one Eye
3 Venomthropes
6 Zoanthropes
1 Nuerothrope
1 Swarmlord
3 Tyrant Guard
1 Broodlord
20 GeneStealers
60 Termagaunts

I got turn one and Moved the Orion (Loaded with the Wardens and Preator) pretty close to the Fexs and Stealers.
My shooting killed the Tyrant Guard and the Swarmlord and pinging off a few Genestealers and Gaunts. Between his Psychic Phase and Shooting he drop the orion to half health. He failed his Test to double move the genestrealers so nothing he had could make a charge.

Turn 2 The Wardens and Vexilus piled out. The Horrored Orion took out 1 Zoanthrope. The Calidus killed the Venomthropes and 2 Dexes. The wardens in shooting and charge finished off the Genestealers the last dex and old one eye. His whole turn 2 killed 2 Wardens and put 2 more wounds on the Orion. (And saw the broodlord dead when it charged the Custodes.)

Turn 3. He conceded as All he had left was 2 Zoanthropes after my Turn.


Dear Lord what a blender the Wardens were. With the vex giving them +1 attack they were little murder machines fielding 40 attacks plus +10 miscordiea. Orion didn't do much but I really wasn't expecting it too. It was there to transport the super unit and it did its job. Grav-tanks continue to be my favorite unit.


   
Made in de
Dakka Veteran




Slayer-Fan123 wrote:
 Smirrors wrote:
COLD CASH wrote:
So who thinks custodes with assassin's is now a thing, strangely enough it both boosts and counters custodes!


Ive seen quite a few lists run single or triple culexus prior so it only got better as we dont always want a culexus in every game.

The next question is, of course, which assassin adds value to Custodes. The Eversor does anti-horde, which is something to consider.


well the good thing is we dont have to specify before the game which assassin will turn up so we can choose according to our opponents. I feel the Vindicare and Culexus are the best ones to go. We really dont need more anti horde, at least not if you play bikes. Callidus could be nice if the opponent starts already low on CP. Culexus is a go to if the opponent is psyker heavy OR if you dont know which one to pick since the stratagem for fighting last is insanely good. Vindicare brings something to the table we lack of, which is character sniping.
   
Made in us
Regular Dakkanaut





Okay Another Mini-Battle report

Took the same all custodes list this time vs a Grey Knight/Admech mix

2 GM Dreadknights
Draigo
Apocathary
5 Paladins
Voldus
Cawl
Tech Priest
3 Units of rangers
Autocannon Dread
3 Onagers 2 with Icarus 1 with elimination

Well he seized and put 10 wounds on the Orion and 2 on a grav-tank. And my sorrows began. Lets just say he made more 5++ saves this game then all my saves rolls together. He was rolling very hot and I not. After 3 rounds of shooting I finally killed his onagers. His deep strike + gate failed most of their charges. only draigo made his 11" charge to get into a Grav tank but mostly whiffed on damage doing only 3.

My custodes counterchange was majorly underwhelming though not terrible. The warden charged a GMK, Voldus, and the Paladins in one go. Killed Voldus and the Paladin did a meager 3 wounds on the GM. The Vexulus and Captain charge draigo and only did about 4 wounds. He put 3 on the Vexulus. Hits turn he just managed to kill the Vexilus but draigo went down. Grav tanks took some damage and 2 got busted to 2nd bracket Orion was long gone. GM gated out of combat with the Wardens. my Shooting finished off his 2 remaining Dune Crawlers and a GM. I charge into cawl and a tech priest. I get cawl down to 1 hp but I fail all but 1 of my 4 3++ saves and my warlord gets killed by cawl and the tech priest servo arm. Cawl moves up an blows away one of my Wounded tanks with this Solar gun and charges another tank dealing some damage to it. The Dread fails its Psykic power for once and lacks line of sight to anything for a small mercy. The GM also fails a 6" charge. (We where both out of CP at this point) My remaining tanks fall back and blow Cawl away. He concedes and this point with my 7-8 strong wardens bearing down on his remaining GM. He was down to it, a unit of Rangers, the dread and a 1 health apothecary.

Honestly though I pulled out the win in the end I don't think I have ever been so frustrated by the shear amount of 5+ saves ever so much. We were rolling the same dice so wasn't like they were loaded or anything but man I couldn't hardly buy a save and he was making I swear at least 75% of his saves.

Wardens and Grav tanks really showed off their worth again. Orion sigh... Its supremely useful as insuring the turn 2 charge with the Custodes. Beyond that its not very useful other then drawing fire away from the Grav tanks. If its main guns I think were heavy 2 instead of 1 would be much better.
   
Made in de
Guardsman with Flashlight



Germany

Khadorstompy wrote:


Caladius is the actual only grav-TANK atm. the Pallas is a grav-ATTACK.


Yes you are right. Thanks for clarification.

Wich guns are you flying around? For me I’m going to stick to the accelerator cannon.
   
Made in us
Never Forget Isstvan!






accelerator cannon is easily the better choice againgst almost all targets.

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Accelerator cannon.
   
Made in us
Regular Dakkanaut





New Mini Bat-Rep.

Same Doom bus list this time vs GSC. My first time playing against it.

His list was something like
Patriarch (Warlord, Mental Onslaught build
90 Guard infantry
8 Bullgryns
Primarus
Nexos
Commander Commander
3 Units of Jackals
3 Sets of Mortar Teams.
1 Unit of Aberrants
3 Units of Hybrids.
Few other character I didn't know and didn't do much.

My inexperience vs this army GREATLY showed. My fire from the first round focus on killing the 3 Jackals squads 1 Bullgryn and 1 mortar team. Unfortunately me not thinking about the mental onslaught bombo cost me the Orion Turn 1 along with 2 wardens that went down with the ship. He had helpfully advanced all of his units though trying to hold the 2 middle of the field objectives.

My round of turn 2 shooting focused mainly on the infantry squads screening the Patriarch and I got into close combat with it....Only to find out he could pass the wounds the Patriarch took on to units within 3in of it. Luckily I did ask that BEFORE I Took my swings so the custodes wardens blendered most of the infantry squads and the few that did attacks on the Patriarch got 4 wounds through. His turn 2 was incredibly unlucky for him. During his Psychic phase he only got off 1 power. Which smote the Warden for 2 wounds. His aberrants had come in under the perfect ambush strat. And were just over 4 inches away from my Grav tanks. He then proceeded to fail that charge with a CP reroll. My Vexilus and Dawn-eagle Captain killed his remaining Bullgryn. (One thing to note I complete forgot my Wardens were 4 BASE attacks this game and never gave them their Vex Magnifica bonus attacks.) After the fighting was done he was down to a smattering of depleted units and I still had 4 wardens left alive. I was majorly up in points as My list made it really hard to score secondaries.

After my turn 3 he conceded as his Patriarch and most of the characters with it were dead. I had lost 6 total Wardens and all my Grav tanks were full health My Bike Captain was at 3 Vex at full. His aberrants were majorly depleted by the tanks shooting and there was only 1 Bullgryn left. He had 2 mortar teams 4 Characters the Halved Squad of Aberrants (Which my tanks were a long way from now) and the 3 Squads Hybrids which he had deployed to 3 Table corners I think to try and get Recon points. He controlled no Objectives.

The wardens proved that they can deal with Hordes nicely (Least when they stay nice and clustered) and the Orion continues to not do much. I learned to be more careful with the Orion as losing it in one go to a single psykic power was kinda BS. (Vs this list I really Shouldn't have worried about keeping it in flyer mode.) Grav-tanks continue to astound me.
   
Made in us
Never Forget Isstvan!






Grav tanks are gonna be good for a while too. Until the knights aren't being used as much and Custodes win a GT or a major they cant nerf them. I finally was able to purchase my 3 off of ebay. Really excited to use my new list when they all get here.

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Twisting Tzeentch Horror






Loving your mini batreps Khadorstompy.

Your list sounds brutal! 3 grav tanks and a warden death ball!? Ouch!

Sounds like you've pretty well mulched everyone you've played, and with that list it doesn't really surprise me. You mentioned the wardens having 4 base attacks, +miser, +banner. You doing five attacks + miser each? That is horrible... What do you arm them with? Feed them CP and give them spears or do you go more reliable with the axes?

How do you do in objective based missions or do you literally rely on blasting the opponent off the board?

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in ca
Regular Dakkanaut





Hello all I'm getting into custodes but need advice. If you go mono custodes but don't want to use forgeworld do you have a hope in hell staying in and even winning games?

I'm thinking of a Battalion and an outrider the standard bike and bike captains. What else are good choices in a 2000 point game.

Is 3 sets of 3 bikes much?
   
Made in cn
Unshakeable Grey Knight Land Raider Pilot




I imagine the Tanglefoot grenade stratagem will be useful when up against GSC, they are all about making those charges with big nasty units of Abberants and taking D6 inches off their result could be critical more often than not I'd guess.

Khardorstompy - Thanks for posting your analysis of the new vehicles. Keep it up! I'm interested to know how your list is able to deal with mass bodies so well. That GSC army included 90 Guard infantry and you barely even mentioned them as a problem.

I only ask because I tend to have massive issues with hordes unless I bring heaps of Bikes.
   
Made in us
Regular Dakkanaut





Spartacus wrote:
I imagine the Tanglefoot grenade stratagem will be useful when up against GSC, they are all about making those charges with big nasty units of Abberants and taking D6 inches off their result could be critical more often than not I'd guess.

Khardorstompy - Thanks for posting your analysis of the new vehicles. Keep it up! I'm interested to know how your list is able to deal with mass bodies so well. That GSC army included 90 Guard infantry and you barely even mentioned them as a problem.

I only ask because I tend to have massive issues with hordes unless I bring heaps of Bikes.


Well Guard bodies weren't really much of an issue because since he didn't have really any other priority targets for my grave tanks durring round 2 they ended up takes most of their fire. And Hitting on 2s woundsing on 2s with no save with the tanks tends to clear them out fast with effectively 14 shots per tank. Then add in the custodes wardens with 20 shots then 12 from the biker captain then 30 from the Orion and yeah while I certainly don't have a huge volume of fire its surprisingly effective when everything is hitting on 2s.

And though I rag on the Orion for not doing terribly much.... It does (Usually) soak a tremendous amount of punishment.

Also Trying a new list that drops the Orion and 1 Grave Tank for a Grav-Carrier and 5 Aquilons. Puting the wardens in Deep Strike with the goal of the Grav Carrer surging up turn one. Turn 2 Spitting out the Vex and the Aquilons then Deep Striking the Wardens using the Vex Strat. So far I have only gone against a Primaris only list....that wasn't even running hell blasters or any antitank at all so that wasn't really much of a game.
   
Made in us
Devestating Grey Knight Dreadknight




A single rapid-firing bike kills 4.44 guardsmen without any re-rolls, and with 2+ saves and multiple wounds Custodes are very resistant to small arms...I’m not surprised the guardsmen aren’t a problem.

Hope is the first step on the road to disappointment. 
   
 
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